#include "burner.h"
#include "net.h"

const int MAXPLAYER = 4;
static int nPlayerInputs[MAXPLAYER], nCommonInputs, nDIPInputs;
static int nPlayerOffset[MAXPLAYER], nCommonOffset, nDIPOffset;

const int INPUTSIZE = 8 * (4 + 8);
static unsigned char nControls[INPUTSIZE];

// Inputs are assumed to be in the following order:
// All player 1 controls
// All player 2 controls (if any)
// All player 3 controls (if any)
// All player 4 controls (if any)
// All common controls
// All DIP switches

int KailleraInitInput()
{
	if (nGameInpCount == 0) {
		return 1;
	}

	struct BurnInputInfo bii;
	memset(&bii, 0, sizeof(bii));

	unsigned int i = 0;

	nPlayerOffset[0] = 0;
	do {
		BurnDrvGetInputInfo(&bii, i);
		i++;
	} while (!_strnicmp(bii.szName, "P1", 2) && i <= nGameInpCount);
	i--;
	nPlayerInputs[0] = i - nPlayerOffset[0];

	for (int j = 1; j < MAXPLAYER; j++) {
		char szString[3] = "P?";
		szString[1] = j + '1';
		nPlayerOffset[j] = i;
		while (!_strnicmp(bii.szName, szString, 2) && i < nGameInpCount) {
			i++;
			BurnDrvGetInputInfo(&bii, i);
		}
		nPlayerInputs[j] = i - nPlayerOffset[j];
	}

	nCommonOffset = i;
	while ((bii.nType & BIT_GROUP_CONSTANT) == 0 && i < nGameInpCount){
		i++;
		BurnDrvGetInputInfo(&bii, i);
	};
	nCommonInputs = i - nCommonOffset;

	nDIPOffset = i;
	nDIPInputs = nGameInpCount - nDIPOffset;

#if 0 && defined FBA_DEBUG
	dprintf(_T("  * Kaillera inputs configured as follows --\n"));
	for (int j = 0; j < MAXPLAYER; j++) {
		dprintf(_T("    p%d offset %d, inputs %d.\n"), j + 1, nPlayerOffset[j], nPlayerInputs[j]);
	}
	dprintf(_T("    common offset %d, inputs %d.\n"), nCommonOffset, nCommonInputs);
	dprintf(_T("    dip offset %d, inputs %d.\n"), nDIPOffset, nDIPInputs);
#endif

	return 0;
}

int KailleraGetInput()
{
	int i, j, k;

	struct BurnInputInfo bii;
	memset(&bii, 0, sizeof(bii));

	// Initialize controls to 0
	memset(nControls, 0, INPUTSIZE);

	// Pack all DIP switches + common controls + player 1 controls
	for (i = 0, j = 0; i < nPlayerInputs[0]; i++, j++) {
		BurnDrvGetInputInfo(&bii, i + nPlayerOffset[0]);
		if (*bii.pVal && bii.nType == BIT_DIGITAL) {
			nControls[j >> 3] |= (1 << (j & 7));
		}
	}
	for (i = 0; i < nCommonInputs; i++, j++) {
		BurnDrvGetInputInfo(&bii, i + nCommonOffset);
		if (*bii.pVal) {
			nControls[j >> 3] |= (1 << (j & 7));
		}
	}

	// Convert j to byte count
	j = (j + 7) >> 3;

	// Analog controls/constants
	for (i = 0; i < nPlayerInputs[0]; i++) {
		BurnDrvGetInputInfo(&bii, i + nPlayerOffset[0]);
		if (*bii.pVal && bii.nType != BIT_DIGITAL) {
			if (bii.nType & BIT_GROUP_ANALOG) {
				nControls[j++] = *bii.pShortVal >> 8;
				nControls[j++] = *bii.pShortVal & 0xFF;
			} else {
				nControls[j++] = *bii.pVal;
			}
		}
	}

	// DIP switches
	for (i = 0; i < nDIPInputs; i++, j++) {
		BurnDrvGetInputInfo(&bii, i + nDIPOffset);
		nControls[j] = *bii.pVal;
	}

	// k has the size of all inputs for one player
	k = j + 1;

	// Send the control block to the Kaillera DLL & retrieve all controls
	//if (kailleraModifyPlayValues(nControls, k) == -1) {
	if (Kaillera_Modify_Play_Values(nControls, k) == -1) {
		kNetGame = 0;
		return 1;
	}

	// Decode Player 1 input block
	for (i = 0, j = 0; i < nPlayerInputs[0]; i++, j++) {
		BurnDrvGetInputInfo(&bii, i + nPlayerOffset[0]);
		if (bii.nType == BIT_DIGITAL) {
			if (nControls[j >> 3] & (1 << (j & 7))) {
				*bii.pVal = 0x01;
			} else {
				*bii.pVal = 0x00;
			}
		}
	}
	for (i = 0; i < nCommonInputs; i++, j++) {
		BurnDrvGetInputInfo(&bii, i + nCommonOffset);
		if (nControls[j >> 3] & (1 << (j & 7))) {
			*bii.pVal = 0x01;
		} else {
			*bii.pVal = 0x00;
		}
	}

	// Convert j to byte count
	j = (j + 7) >> 3;

	// Analog inputs
	for (i = 0; i < nPlayerInputs[0]; i++) {
		BurnDrvGetInputInfo(&bii, i + nDIPOffset);
		if (bii.nType & BIT_GROUP_ANALOG) {
			*bii.pShortVal = (nControls[j] << 8) | nControls[j + 1];
			j += 2;
		}
	}

	// DIP switches
	for (i = 0; i < nDIPInputs; i++, j++) {
		BurnDrvGetInputInfo(&bii, i + nDIPOffset);
		*bii.pVal = nControls[j];
	}

	// Decode other player's input blocks
	for (int l = 1; l < MAXPLAYER; l++) {
		if (nPlayerInputs[l]) {
			for (i = 0, j = k * (l << 3); i < nPlayerInputs[l]; i++, j++) {
				BurnDrvGetInputInfo(&bii, i + nPlayerOffset[l]);
				if (bii.nType == BIT_DIGITAL) {
					if (nControls[j >> 3] & (1 << (j & 7))) {
						*bii.pVal = 0x01;
					} else {
						*bii.pVal = 0x00;
					}
				}
			}

			for (i = 0; i < nCommonInputs; i++, j++) {
#if 0
				// Allow other players to use common inputs
				BurnDrvGetInputInfo(&bii, i + nCommonOffset);
				if (nControls[j >> 3] & (1 << (j & 7))) {
					*bii.pVal |= 0x01;
				}
#endif
			}

			// Convert j to byte count
			j = (j + 7) >> 3;

			// Analog inputs/constants
			for (i = 0; i < nPlayerInputs[l]; i++) {
				BurnDrvGetInputInfo(&bii, i + nPlayerOffset[l]);
				if (bii.nType != BIT_DIGITAL) {
					if (bii.nType & BIT_GROUP_ANALOG) {
						*bii.pShortVal = (nControls[j] << 8) | nControls[j + 1];
						j += 2;
					}
				}
			}

#if 0
			// For a DIP switch to be set to 1, ALL players must set it
			for (i = 0; i < nDIPInputs; i++, j++) {
				BurnDrvGetInputInfo(&bii, i + nDIPOffset);
				*bii.pVal &= nControls[j];
			}
#endif
		}
	}

	return 0;
}
