WinUAE (Amiga Emu) ~ Thread

Συζήτηση για Computer Emulators.

Συντονιστές: Maddog, Whacker, BraiNKilleR, Scatman

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xalia
L33t P14y3r
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Εγγραφή: 14 Φεβ 2005 12:07

Re: WinUAE 2.4.0, O Amiga εξομοιωτης για (Win)

Δημοσίευση από xalia »

η amiga είναι αλήθεια είναι μίσος είναι αγάπη!

γ@μ$σe όλα τα "new" hardware και wanna be amiga os και δες μόνο αυτό που πραγματικά αξίαζει. pooky αν δεις το minimig θα αγαπήσεις και πάλι την amiga.

φαντασικό το WinUAE ειδικά για testing και whdload installation.
reboot
--------
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pooky(1)
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Re: WinUAE 2.4.0, O Amiga εξομοιωτης για (Win)

Δημοσίευση από pooky(1) »

Δυστυχώς οι καυγάδες της official community με απώθησαν πολύ ώστε να ξαναβρώ τη παλιά μου αγάπη. Έλεος. 10 νοματαίοι με 12 απόψεις να μαλώνουν για τη πρωτιά με 15 αντιπάλους. Ξεχνάς και τους απλούς φυσικούς νόμους μαζί τους.

Όσο για τα μοντέρνα Amiga OS, ουέ κι αλλοίμονο. Μόνο για wallpapers κάνουν. Δεν τρέχουν και τίποτε.

Μπα, θα προσυλωθώ στην Apple. Amiga ΤΕΛΟΣ.
14-06-1984 ----- 14-06-2011. 27 years of gaming!
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WinUAE 2.5.0(wip#1) O Amiga emu (Win)

Δημοσίευση από Nemo »

WinUAE 2.5.0 WIP #1 (14.10.2012)

Estimated release date: November/December 2012.
New features and updates:
GUI is finally fully resizeable! Configurable GUI font.
GUI position, size and fonts saved separately for windowed, fullwindow and fullscreen modes.
GUI CD volume control added.
Syncronize clock option does full time sync when emulation is unpaused or exited from GUI.
Memory configuration can be fully modified (on the fly, loading state file or using Restart button) without need to rerun the emulator.
RTG screenshot and video recording directly from emulated VRAM if capture before filtering ticked.
RTG monitor (if multiple monitors) selection added to GUI.
RTG hardware sprite and hardware vblank emulation are now optional.
Chipset "Wait for Blitter" too fast CPU workaround added, enabled by default, fixes most graphics glitches if program does not wait for the blitter, more compatible than immediate blitter.
Optional fake 1G directory harddrive size limit for old programs that think drive is full or has negative space if drive is bigger than 2G. Can be changed on the fly.
Added disable notification icon option.
Added blank unused displays(s) (opens full screen topmost black window(s)) option.
CD32 CD controller emulation improved (Missing Universe CD32 title and ingame CD audio)
AutoVSync 100Hz/120Hz capable monitor support added.
Low latency vsync and legacy vsync stability improved.
Full PC hardware interlaced mode support.
68060 missing integer instructions are not anymore emulated if more compatible CPU checkbox is checked.
Chipset emulation improvements. (EyeQlazer/Scoopex, Blerkenwiegel/Scoopex, No Way Demo/Academy, Brian the Lion AGA, SuperPlus monitor mode)
Sometimes appearing Windows "no disk in drive" dialogs that point to missing harddrive path are gone.
Audio emulation quality improved.
Parallel port sampler emulation audio quality improved.
Lots of Input panel improvements. (qualifiers, custom events etc)
Easy to use debug logging option added.
Game Ports panel Test mode can be used to test any kind of input event, not just joystick events.
Optional MIDI In to Out routing.
64-bit build supports 2.5G address space, allowing up to 2G of Z3 expansion memory.

2.4.x bugs fixed:
Add Harddrive dialog didn't list all harddrives on some Windows XP systems.
New CDFS didn't work with DVDs (2G size limit removed).
Extended ADF write support was accidentally disabled.
"ALT-TAB or middle mouse button untraps mouse – F12 opens settings" window title was missing.
Directory filesystem 64-bit seek was broken.
USB HID game controller [-] and [+] input axis movement was broken.

Older bugs fixed:
RTG palette (if 8-bit mode) wasn't saved to statefile.
Disable screen saver option haven't worked since 2.0.
Warp mode didn't work in all vsync modes.
CD image mounter MDS image CD audio tracks didn't play if subchannel data was not included,
MDS image data tracks with subchannel data didn't work at all.
CD/CD image on the fly switching was unreliable. (Again)
Random unexplained graphics glitches when cycle-exact CPU enabled and bsdsocket emulation was in use.
Some chipset mode on the fly configuration changes caused blank screen when returning back to RTG mode.
Volume control in WASAPI exclusive mode didn't work.
Windows XP blank screen after ALT-TAB back to Direct3D fullscreen mode.
Direct3D pixel alignment errors in some modes. (Again)
Many Input configuration fixes.
Προέλευση : http://www.winuae.net/

Μια και μεχρι και την τελικη build WinUAE 2.5.0 θα πρεπει να περιμενεται Νοεμβριο/Δεκεμβριο ,
σε οσους ανοιξ :pac: με την ορεξη :mrgreen: ,τσακωστε την τελευταια beta
(ή αλλιως περι ορεξε :pac: ς , :arrow: :arrow: :arrow: beta ) :P

:qb: WinUAE 2.5.0 Beta 20
if" Imitation is the sincerest flattery",
imagine emulating ....
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WinUAE v2.5.0, O Amiga Emu (Win)

Δημοσίευση από Nemo »

New features and updates:
- GUI is finally fully resizeable! GUI font is configurable.
- GUI position, size and fonts saved separately for windowed, fullwindow and fullscreen modes.
- GUI CD audio volume control added.
- Syncronize clock option does full time sync when emulation is unpaused or exited from GUI.
- Memory configuration can be fully modified (on the fly, loading state file or using Restart button)
without need to rerun the emulator.
- RTG screenshot and video recording directly from emulated VRAM if capture before filtering ticked.
- RTG monitor (if multiple monitors) selection added to GUI.
- RTG hardware sprite and hardware vblank emulation are now optional.
- Chipset "Wait for Blitter" too fast CPU workaround added, enabled by default, fixes most graphics
glitches if program does not wait for the blitter, more compatible than immediate blitter.
- Optional fake 1G directory harddrive size limit for old programs that think drive is full or has
negative space if drive is bigger than 2G. Can be changed on the fly.
- Added disable notification icon option.
- Added blank unused displays(s) (opens full screen topmost black window(s)) option.
- CD32 CD controller emulation improved (Missing Guardian and Universe CD32 CD audio)
- AutoVSync 100Hz/120Hz capable monitor support added.
- Low latency vsync and legacy vsync stability improved.
- Full PC hardware interlaced mode support.
- 68060 missing integer instructions are not anymore emulated if more compatible CPU checkbox is checked.
- Chipset emulation improvements. (EyeQlazer/Scoopex, Blerkenwiegel/Scoopex, No Way Demo/Academy,
Brian the Lion AGA, SuperPlus monitor mode)
- Sometimes appearing Windows "no disk in drive" dialogs that point to missing harddrive path are gone.
- Audio emulation quality improved.
- Parallel port sampler emulation audio quality improved.
- GamePorts panel remap option allows separate axis configuration and multiple events.
- Game Ports panel Test mode can be used to test any kind of input event, not just joystick events.
- Lots of Input panel improvements. (qualifiers, custom events etc)
- Easy to use debug logging option added to Paths panel.
- Optional MIDI In to Out routing added.
- 64-bit build supports 2.5G address space, allowing up to 2G of Z3 expansion memory.

2.4.x bugs fixed:
- Add Harddrive dialog didn't list all harddrives on some Windows XP systems.
- New CDFS didn't work with DVDs (2G size limit) and Joliet CDs.
- Extended ADF write support was accidentally disabled.
- "ALT-TAB or middle mouse button untraps mouse - F12 opens settings" window title was missing.
- Directory filesystem 64-bit seek packet implementation was broken.
- USB HID game controller [-] and [+] input axis movement was broken.
- SPTI + built-in CDFS crash.
- uaescsi.device error codes fixed (MakeCD)

Older bugs fixed:
- RTG palette (if 8-bit mode) wasn't saved to statefile.
- Disable screen saver option haven't worked properly since 2.0.
- Warp mode didn't work in all vsync modes.
- CD image mounter MDS image CD audio tracks didn't play if subchannel data was not included,
MDS image data tracks with subchannel data didn't work at all.
- CD/CD image on the fly switching was unreliable. (Again)
- Random unexplained graphics glitches when cycle-exact CPU enabled and bsdsocket emulation was in use.
- Some chipset mode on the fly configuration changes caused blank screen when returning back to RTG mode.
- Volume control in WASAPI exclusive mode didn't work.
- Windows XP blank screen after ALT-TAB back to Direct3D fullscreen mode.
- Direct3D pixel alignment errors in some modes. (Again)
- Many Input configuration fixes.
- Windows Mouse mouse mode sometimes stopped at invisible barriers.
- CD32 CD audio was delayed.
Download WinUAE 2.5.0 σε installer &&& zip-archive
if" Imitation is the sincerest flattery",
imagine emulating ....
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Karnov
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Εγγραφή: 19 Νοέμ 2005 20:11
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Re: WinUAE v2.5.0, O Amiga Emu (Win)

Δημοσίευση από Karnov »

Ωραίο νέο!

Ελπίζω να μην σέρνεται και να μην κρασάρει στα WinXP όπως ο 2.4
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WinUAE 2.6.0, O amiga emu (Win)

Δημοσίευση από Nemo »

WinUAE 2.6.0 (16.05.2013)
=========================

New features:

- Full 68030, 68040 and 68060 MMU emulation. Amix, Linux, NetBSD, Enforcer,
WHDLoad MMU option and more fully working.
- Game Ports panel Remap GUI rewritten, more intuitive, supports manually
added events.
- SCSI and ATAPI (IDE) CD drive emulation.
- Built-in full CHD CD and HD image support. HD image support is read-only.
- Partial partition hardfile on the fly eject/replacement support, requires
filesystem that has removable drive support.
- Multiple Direct3D shader filters can be enabled simultaneously, optionally
shader can be now run after scaling and filtering.
- Directory filesystem shortcut (.lnk) and symbolic links are mapped to
Amiga soft links.
- Added support for mountlist-like hardfile configuration files.
- 100Hz+ vsync mode black frame insertion support, reduces LCD motion blur.

Updates:

- A590/A2091/A3000 SCSI emulation compatibility improved. (Amix, NetBSD etc..)
- A2065 network adapter compatibility improved. (Early NetBSD versions)
- Multithreaded IDE and SCSI emulation, slow read or write operations won't
temporarily pause the emulation anymore.
- When CPU double faults, emulated CPU is halted instead of forcing instant
emulated hardware reset.
- Custom chipset emulation improved.
- Full Amiga file timestamp resolution (1/50s) support on FAT directory
filesystems.
- Max supported resolution increased to 8192*8192 (NV Surround/AMD Eyefinity)
- CD32 CD detection works again in JIT mode.
- AROS ROM replacement updated.

Bug fixes:

- If display mode switched from RTG to native (or vice versa) and WinUAE window
had no focus: emulation incorrectly started receiving keyboard input.
- 1.5M chip ram option didn't work.
- GamePorts panel Swap Ports button cleared custom mappings.
- 68060 CPU and More compatible checked was unreliable.
- 68040/68060 no FPU/FPU disabled exception stack frame fixed.
- A2024 and Graffiti emulation memory leak fixed.
- FPU rounding mode was reset when using filters.
- Some USB game controllers had ghost events (move axis, button event is
triggered or vice versa)
- CD32 CDs with multiple tracks didn't boot.

Wanted: Hardware and documention. (15.02.2009)
=============================================

Hardware and documentation wanted

Wanted:

- tablet.library documentation. Used by Deluxe Paint for tablet pressure support.
- Bus Stop freezer cartridge or ROM dump.
Download :arrow: WinUAE 2.6.0[με installer] &&& WinUAE 2.6.0 [zipped]
if" Imitation is the sincerest flattery",
imagine emulating ....
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WinUAE v2.7.0 ......

Δημοσίευση από Nemo »

WinUAE 2.7.0 (05.12.2013)
=========================

New features:

- Cirrus Logic SVGA chip based hardware graphics board emulation.
- Use graphics board in emulated Amix, Linux, NetBSD and others.
- Use native CyberGraphX, Picasso96 and EGS RTG software in emulation.
- Emulates following boards: Picasso II, Picasso II+, Picasso IV (flash
rom image required), Piccolo, Piccolo SD64 and EGS-28/24 Spectrum.
- Text mode is also emulated (Linux/NetBSD etc.. text console support)
- Based on QEMU Cirrus Logic emulation.
- SCSI tape drive emulation.
- Can install Amix without hacks.
- Both reading and writing supported.
- Works also with most backup software that supports tape drives.
- SLIRP user mode NAT emulation.
- A2065 and uaenet.device emulation without need for host side
extra drivers.
- 68020 cycle-exact mode emulation rewritten to better match real hardware,
accuracy improved, more improvements planned in future versions.
- Added GUI button that opens small disk image information window.
- GUI open log file and open error log buttons added.
- New WiX based installer.

Updates:

- Two new field based interlace options added, reduces interlace artifacts.
- Chipset emulation compatibility improved, more undocumented chipset
corner cases emulated.
- Game Ports panel input configuration improved.
- Built-in HRTMon and AROS ROM replacement updated to latest versions.
- Do not wake up all sleeping harddrives if loaded config has mounted
physical harddrives (or memory cards) that are not currently connected.
- SCSI HD and CD emulation compatibility improved.
- SCSI HD/CD/TAPE statefile compatibility improved.
- CIA TOD counting is now cycle-exact.
- 68020/030 cycle-exact/prefetch is fully compatible with FPU emulation.

2.6.x bugs fixed:

- Some OFS formatted hardfiles didn't mount.
- Wired XBox 360 pad (possibly others) missed input events.

Other bugs fixed:

- All Input panel events stopped working in some situations.
- RTG mode video recording display size fixed.
- Same game controller was inserted in both joystick ports if
loaded config file had non-existing controller in second port.
- Built-in lzx decompressor didn't always decompress last byte of file.
- CD CUE file parsing fix, some images had incorrect CD audio timing.
- Output panel crashed on some systems.
- Crash when system was reset if it caused immediate PAL/NTSC mode change.
:arrow: Η επισημη σελιδα για D/load του WinUAE v2.7.0
if" Imitation is the sincerest flattery",
imagine emulating ....
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WinUAE 3.0.0 (Citius, Altius, Fortius)

Δημοσίευση από Nemo »

New emulated hardware:

- PPC CPU emulation. CyberStorm PPC and Blizzard PPC boards emulated using QEMU PPC core, on-board SCSI supported.
- Other accelerator boards emulated (Blizzards, CyberStorms, Warp Engine, TekMagic, A2630), including on-board SCSI if available.
- More SCSI expansion boards emulated (Fastlane, Oktagon, Blizzard Kit IV)
- CD32 Full Motion Video cartridge emulation.
- CDTV-CR emulation.
- A590 XT hard drive emulation.

New features:

- Show on screen message when disk or CD is inserted or ejected or input device is autoswitched.
- Added null serial port mode that connects two WinUAE instances running on same PC.
- Fastest possible CPU speed mode is now available with cycle-exact mode, CPU is fastest possibly, only chip memory and chipset is cycle-exact.
- Immediate blitter is available in cycle-exact modes.
- 68040/060 with more compatible emulates instruction cache, MMU supported.
- 68000/68010 + 32-bit address space is supported.
- Optionally game controllers can be kept active when WinUAE does not have focus.
- Implemented secondary Z2 RAM board, for example 6M Z2 RAM + 2M Z2 RTG board combination is now possible.
- Added "history" menu to filesystem, hardfile and tape drive path selection.
- Added CDTV/CDTV-CR/CD32 turbo CD read mode.
- Multiple SCSI controllers can be active simultaneously.

Updates:

- Programmed chipset display modes accuracy improved.
- Uncompressed CHD harddrive image write support.
- Implemented previously unavailable small Z2 RAM board sizes (64k to 512k)
- Z3 board emulation supports official autoconfig space, required when using PPC-only operating systems.
- 68000 cycle exact mode updates.
- Improved cycle counting in 68000 more compatible mode.

Bugs fixed:

- 68060 with "Unimplemented CPU emu" checkbox ticked: 68060 only unimplemented instructions were not emulated normally.
- Screenshot with D3D shader filter enabled always took filtered screenshot.
- SCSI CD READ CD command only worked if audio track was first track of CD.
- Hard reset didn't reset map rom loaded KS ROM data.
- AGA sprites in borders were clipped incorrectly in some situations (2.8.0)
- Autofire always on mode crashed.
- PCMCIA IDE emulation was broken long time ago.
- uanet.device + slirp combination was unusable.
- Directory filesystem statesave support open file path handling fixed.
- AVI audio recording always used PCM mode.
D/load WinUAE 3.0.0 :arrow: [installer] [zip-archive] [PPC core plugin]
Official D/load page :arrow: http://www.winuae.net/frames/download.html
if" Imitation is the sincerest flattery",
imagine emulating ....
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Scatman
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Εγγραφή: 01 Σεπ 2006 04:30
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WinUAE (Amiga Emu) ~ Official Thread

Δημοσίευση από Scatman »

Updates/News για τον απόλυτο emu των Amigas
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Scatman
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Re: WinUAE (Amiga Emu) ~ Thread

Δημοσίευση από Scatman »

- Trace mode in 68000 cycle-exact was 4 cycles too long.
- 68000 cycle-exact mode STOP needs at least 8 cycles before it can wake up.
- Memory-only cycle exact crash when entering GUI.
- Memory-only cycle exact shortcut config entry cycle_exact=memory (Old false and true values have not changed)
- Only use picassoiv_rom_file config entry if it contains valid path. (Workaround for some config files that contain picassoiv_rom_file=:NOROM for some reason)
- Z3 Picasso IV was disabled if there was not enough address space even when JIT was disabled (b16).
- JIT on/off change was not delayed until it was safe to do, like other CPU option changes. uae-configuration (or similar) on the fly config changes were unreliable in this situation.
- FAT drive mounted as a directory harddrive: file's modification time was not always correct. (2.6.0, wrong date field name)
- Warp mode fps limit added, config file only: warp_limit=fps

Κώδικας: Επιλογή όλων

http://down.emucr.com/v3/4770202273185792

http://down.emucr.com/v3/5893121204289536
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WinUAE (Amiga Emu) v3.2.0

Δημοσίευση από Nemo »


- Compatible with 64-bit 680x0 JIT.
- PPC-compatible 64-bit emulation.
- PCI bridgeboards.
- Commodore PC / AT bridgeboards.
- RTG A2410 Zorro II board
- Port DCTV video graphics adapter (Partially)
- Genlock "emulation" Including transparency and ECS genlock features.
- Directory harddrive and Hardfile KS 1.2 and older autoboot full support.

New emulated hardware expansion:

Accelerator boards:
- DKB Wildfire

HD controllers:
- 3-State Apollo 500/2000
- Previously missing A2090 ST-506 Support
- Elaborate Bytes ALF
- Kupke Golem Fast SCSI / IDE
- Mainhattan Data Paradox SCSI
- Evolution Multi 500/2000
- OMTI Adapter
- Spirit Technology HDA-506
- Tecmar T-Card / T-Disk
- Vortex System 2000
- Xebec 9720H

Commodore x86 bridgeboards:
- A1060 (A1000 Sidecar)
- A2088
- A2088T
- A2286
- A2386SX

bridgeboard x86 expansion devices:
- AT IDE HD controller (A2286 and A2386SX)
- Xtide Universal HD-compatible BIOS IDE controller.
- ISA VGA display card (Cirrus Logic GD542x based)

PCI bridgeboards:
- G-REX
- Mediator 1200/4000
- Prometheus

PCI compliant PCI cards bridgeboard:
- FM801 Sound Card
- Es1370 (SB128) sound card
- RTL8029 network card

Notes:

- Able SSE2 CPU is now required.

Other Updates:

- CD and audio sound card emulation Improved output quality.
- Improved 68020/030 prefetch emulation.
- Improved High DPI display medium.
- AGA subpixel scrolling emulated.
- Support paths shortcut (.lnk) in command line.
- More undocumented chipset features supported.
- Right control = right Windows key option.
- Memory accesses only -cycle-exact mode.
- UAE devices (uaeserial etc.) are consistent with KS 1.2 and older.
- Improved compatibility with very old A500 config files.

Bug fixes:

- WinPCap fashion About did not detect network Any devices.
- 68030 fixed data cache emulation.
- Custom to / from RTG mode switch About did not check for filter exchange.
- JIT on / off on the fly changes (outside of GUI) Was unreliable.
- Keyboard layout changed (B / C only) During device re-enumeration.
- D3D9 non-shader fashion forgot scanline texture When switching modes.
- Audio recording created huge wave wave broken lines.
- It was not feasible to select HDF PCMCIA SRAM and IDE options.
- Flash ROM RTC and file dialogs About did not allow establishment of new lines.

D/load WinUAE (x86) v3.2.0 (5.2 MB)
D/load WinUAE (x64) v3.2.0 (5.7 MB)
D/load απο την επισημη σελιδα του WinUAE :arrow: http://www.winuae.net/frames/download.html
if" Imitation is the sincerest flattery",
imagine emulating ....
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WinUAE (Amiga Emu) v3.3.0

Δημοσίευση από Nemo »


New features:

- New optional "indirect" UAE expansion trap system, fully compatible with OS 4.x, virtual memory and some debugging programs.
- PC Bridgeboard disk drive raw image support. (ipf, ext adf,...)
- Monochrome video out emulation, including A1000 color/mono video out software control (BPLCON0 COLOR bit).
- Dark palette fix option to correct colors of badly ported Atari ST games (Midnight Resistance etc..)
- Official CSPPC/BPPC flash updater can be used to install full ROM image without having existing ROM image file.
- Custom input events can execute Amiga-side commands and scripts.
- Windows clipboard to emulated Amiga keyboard paste support.
- Variable refresh rate optimized vsync mode (G-Sync/FreeSync).
- Black frame injection is supported in variable refresh modes.
- IVS Trumpcard Pro/GrandSlam SCSI emulation.

OS4.x supported UAE expansions:

- Directory harddrives, including on the fly insertion/removal.
- CDFS CD mounting.
- Clipboard sharing.
- uaegfx RTG.
- uaehf.device hardfiles.
- Virtual mouse driver/magic mouse/tablet mode.
- uaenet.device.
- uaeserial.device.
- uaescsi.device.
- uae.resource.
- uaenative.library.

Thanks to all who donated.

NOTE: Performance is not (and can't be) as fast as with m68k AmigaOS, especially with directory harddrives, due to slower, much more complex UAE to/from native code context switch trap system.

Updates:

- Game Ports panel input customization is finally very intuitive.
- On the fly input device insertion/removal improvements.
- Many input device handling updates and fixes.
- Faster screenshot/capture in after filtering mode.
- Continuous screenshot mode.
- CD32 Akiko chip low level emulation compatibility improved.
- Nero .nrg CD image support.

Bug fixes:

- Hardware RTG emulation rendered same frame twice in some situations causing slow performance.
- Amithlon partition type (0x78/0x30) support works again.
- Some storage devices failed to mount as a harddrive.
- AGA subpixel scrolling glitches.
- Miscellaneous custom chipset emulation fixes.
- AGA mode HAM6 colors were not 100% accurate.
- Some programmed custom chipset display modes crashed.
- Direct3D mode DirectX9 not installed warning corrupted memory.
- Fullscreen + paused + enter GUI: GUI was invisible.
- Display panel gamma value calculation fixed.
- CDFS automount didn't mount CDs with empty label.


D/load WinUAE (x86) v3.3.0 (~5MB)
D/load WinUAE (x64) v3.3.0 (~5 MB)
D/load απο την επισημη σελιδα του WinUAE :arrow: http://www.winuae.net/frames/download.html
if" Imitation is the sincerest flattery",
imagine emulating ....
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WinUAE (Amiga Emu) v3.5.0

Δημοσίευση από Nemo »

Εικόνα

New features:

- New optional "indirect" UAE expansion trap system, fully compatible with OS 4.x, virtual memory and some debugging programs.
- PC Bridgeboard disk drive raw image support. (ipf, ext adf,...)
- Monochrome video out emulation, including A1000 color/mono video out software control (BPLCON0 COLOR bit).
- Dark palette fix option to correct colors of badly ported Atari ST games (Midnight Resistance etc..)
- Official CSPPC/BPPC flash updater can be used to install full ROM image without having existing ROM image file.
- Custom input events can execute Amiga-side commands and scripts.
- Windows clipboard to emulated Amiga keyboard paste support.
- Variable refresh rate optimized vsync mode (G-Sync/FreeSync).
- Black frame injection is supported in variable refresh modes.
- IVS Trumpcard Pro/GrandSlam SCSI emulation.

OS4.x supported UAE expansions:

- Directory harddrives, including on the fly insertion/removal.
- CDFS CD mounting.
- Clipboard sharing.
- uaegfx RTG.
- uaehf.device hardfiles.
- Virtual mouse driver/magic mouse/tablet mode.
- uaenet.device.
- uaeserial.device.
- uaescsi.device.
- uae.resource.
- uaenative.library.

Thanks to all who donated.

NOTE: Performance is not (and can't be) as fast as with m68k AmigaOS, especially with directory harddrives, due to slower, much more complex UAE to/from native code context switch trap system.

Updates:

- Game Ports panel input customization is finally very intuitive.
- On the fly input device insertion/removal improvements.
- Many input device handling updates and fixes.
- Faster screenshot/capture in after filtering mode.
- Continuous screenshot mode.
- CD32 Akiko chip low level emulation compatibility improved.
- Nero .nrg CD image support.

Bug fixes:

- Hardware RTG emulation rendered same frame twice in some situations causing slow performance.
- Amithlon partition type (0x78/0x30) support works again.
- Some storage devices failed to mount as a harddrive.
- AGA subpixel scrolling glitches.
- Miscellaneous custom chipset emulation fixes.
- AGA mode HAM6 colors were not 100% accurate.
- Some programmed custom chipset display modes crashed.
- Direct3D mode DirectX9 not installed warning corrupted memory.
- Fullscreen + paused + enter GUI: GUI was invisible.
- Display panel gamma value calculation fixed.
- CDFS automount didn't mount CDs with empty label.

Eπίσημη σελίδα του WinUAE με όλα τα DOWNLOAD links :arrow: http://www.winuae.net/download/
if" Imitation is the sincerest flattery",
imagine emulating ....
Άβαταρ μέλους
GeoMan
Mame Freak
Mame Freak
Δημοσιεύσεις: 472
Εγγραφή: 21 Μαρ 2013 01:19

Re: WinUAE (Amiga Emu) ~ Thread

Δημοσίευση από GeoMan »

WinUAE 3.5.0 εννοεις... οχι 3.3.0
Άβαταρ μέλους
Nemo
Moderator
Moderator
Δημοσιεύσεις: 4798
Εγγραφή: 15 Απρ 2004 22:55
Τοποθεσία: Θεσσαλονίκη

Re: WinUAE (Amiga Emu) ~ Thread

Δημοσίευση από Nemo »

Ασφαλώς .

Η επικεφαλίδα είναι από το αμέσως παραπάνω reply (αντί να κάνω new reply έκανα quote -τώρα θα μου πείτε γιατί ?.......)
(Μόνο που δεν μπορώνα κάνω edit πλέον ,αφού σε αυτό το subforum δεν είμαι mod αλλά απλός χρήστης. )

Τhanx GeoMan για την επισήμανση .
if" Imitation is the sincerest flattery",
imagine emulating ....
Απάντηση