Atari ST Emu News ~ Official Thread

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Συντονιστές: Maddog, Whacker, BraiNKilleR, Scatman

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Nemo
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Steem v3.2 & SainT 1.72 -νεες εκδοσεις -

Δημοσίευση από Nemo »

Δυο απο τους ποιο αξιολογους εξομοιωτες ανανεωθηκαν προσφατα .

o Steem v3.2

Steem (Windows 95/98/ME/NT/2000/XP) (608Kb)
http://steem.atarizone.com/steem.php

XSteem (Linux, 486+, X) (1.3Mb)
http://steem.atarizone.com/xsteem.php

η αγγλικη σελιδα
http://steem.atari.st/

και η ελληνικη σελιδα που περιεχει την ελληνικη μεταφραση του εξομιωτη απο τον <<Gryzor >> http://gryzor.info/

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

SainT 1.72

Download SainT v1.72 (683Kb)
http://leonard.oxg.free.fr/SainT/SainT1 ... xtract.exe
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paspartoo
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Εγγραφή: 01 Σεπ 2004 11:19

Δημοσίευση από paspartoo »

Αυτα ειναι News :!: :!: :!:
Leave the gun. Take the cannoli.
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tasoulhs
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SainT v1.80

Δημοσίευση από tasoulhs »

Ο SainT είχε και νέο update και έφτασε στην έκδοση 1.80.
1.80
* New powerfull digit-sound volume register caching technic. No more noise in Digi-Sound !
SainT sounds better than ever ! ( Thanks to Paulo Simoes for nice talks and ideas )
* Adding STEREO sound support ! ( for STE stereo sound )
* Powerfull and "no click" 0 dc sound adjuster

* Re-written disk controller stuff from Assembler to C++ for future extension ( Pasti )
Η διαφορά που φαίνεται να έχει στη εξομοίωση του ήχου είναι απίστευτη. :!:

SainT Homepage: http://leonard.oxg.free.fr/

SainT v1.80: http://leonard.oxg.free.fr/SainT/SainT1 ... xtract.exe
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Nemo
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>>>>SainT v1.99<<<<

Δημοσίευση από Nemo »

O Saint o Atari ST EMU εφτασε στην 1.99 εκδοσση του.
:arrow:
http://leonard.oxg.free.fr/SainT/SainT1 ... xtract.exe (807 Kb)

http://leonard.oxg.free.fr/SainT/saint.html

==================================================
-1.99 -

* Real 6301 low level keyboard CPU emulator written by Vincent Joguin ( Now Froggies' demo and Transbeauce2 are working !!)
* -weird- MFP "0" data register behavior when strangly programmed emulated. ( Froggie's demo )
* noisy YM sound sometimes when resetting fixed.
* TimerB when shifter disabled bug fixed ( Oxygene screen in Transbeauce2 )
* bug fix in video combo box frequency selector ( sort removed )


==================================================
if" Imitation is the sincerest flattery",
imagine emulating ....
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tasoulhs
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Δημοσίευση από tasoulhs »

Και λίγες μόνο μέρες μετά τσούπ, να και μια μικρή ενημέρωση! :P
SainT homepage - SainT v1.99b
1.99b
* Upper border line counting in NTSC fixed ( "Best Part Of The Creation" by Delta Force)
* Medium resolution detection fixed for screenshot ( "Best Part Of The Creation" by Delta Force)
* Screenshot file name is derived from the floppy disk name
* BUS Error stack frame improved ( Many original protections are working such as PYM, SyntaxTerror, DarkSide)
* Crash recover (sometimes when SainT crash, you can't run it again. Should be fixed now)
* Another upper border "60hz" fixed ( multicolor music display by Level16 in Syntax Terror)
seismography
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Εγγραφή: 20 Ιούλ 2005 19:43

Δημοσίευση από seismography »

BANNED παρατάβηξε το αστείο ;)
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paspartoo
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Εγγραφή: 01 Σεπ 2004 11:19

Δημοσίευση από paspartoo »

...σχετικοτατο το Linkακι... :roll:
Leave the gun. Take the cannoli.
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Nemo
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>>>> SainT v2.12 <<<<<

Δημοσίευση από Nemo »

Kαινούρια έκδοση του AtariST emu που κυριως περιλαμβανει fixes ( STE split-screen fix & DirectX fix).
SainT v2.12

- Added Video Sync support in windowed mode
- Graphic glitch bug fix when writing to the screen with HW split screen (STE)
- Fix VSYNC wait in windowed mode (new directx driver behavior)
- Bug fix for STE video line width register (FF820F)
- Bug fix for loading if you remove/replace a disk during loading
- Bug fix in sound debug viewer (mono and stereo!)
- Removed D3DENUM_WHQL_LEVEL flag to prevent DirectX to acceed Internet (firewall popup with some new NVidia drivers)

D/load SainT v2.12
if" Imitation is the sincerest flattery",
imagine emulating ....
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Nemo
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SainT v2.14,ο Atari ST emu για Windows

Δημοσίευση από Nemo »

* 0 byte line supported on both STF / STE
* new 0 byte line supported ("No Buddies Land" game)
* STE blitter pixel shift supported ( "Cernit Trandafir" demo by DHS is now working fine)
* weird 68k prefetch fix ("Beyond" demo by Kruz is now working)
D/load :arrow:SainT v2.14 (Win)
if" Imitation is the sincerest flattery",
imagine emulating ....
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SainT v2.21,o βετερανος ST emu

Δημοσίευση από Nemo »

(minor changes, and better GameBase support)
- upper left bad pixel fix (when the last pixel of screen is not same color as the first pixel)
- many update when autorun mode is used (for gamebase, thanks to John Irvine for report)
- compiler change to visual 2010
D/load :arrow: SainT v2.21 (Win)
if" Imitation is the sincerest flattery",
imagine emulating ....
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Nemo
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SainTv2.30(ST emu)με CRT Monitor emulation

Δημοσίευση από Nemo »

2.30
* NEW SC-1425 Atari CRT emulator! Enjoy OldSkool image feeling of your loved SC-1425 monitor! (infos here: http://leonard.oxg.free.fr/SC1425/SC1425.html )
* Now SainT display is gamma correct
D/load :arrow: SainT v2.30 (Win)

James Boulton & I are working on ATARI-ST Emulator SainT since several years. Since the beginning I always wanted SainT to be a "realistic" emulator. I mean, to retreive the same feelings I had when watching & creating demos few years before. For instance, I think SainT was the first emulator to emulate the sound of the floppy drive. For all demo lovers, the floppy drive sound is really important when a demo is loading :)

Few weeks ago I run my real atari with the original monitor (SC-1425), side by side with my PC running SainT. When I run the same demo on both screens, I was totally afraid about the difference! I realized that SainT was not gamma correct. Not only SainT but all other ATARI emulators are not gamma correct! I was amazed I never noticed that! I fastly add gamma correction and the result was far better. Anyway, the colors were ok, but the picture was not. What I need was a "CRT monitor" emulator.

I started to code some shaders. I looked carefully my original SC1425 monitor with a magnifying glass (kindly loaned by my daughter:)). After some work I'm pretty happy with the result. You can see some screenshots here. Screenshots are 1920*1080 so please be sure your browser does not rescale the bitmap.

How can I see that beauty?

. Use F12 key to open SainT GUI. In Option pannel, click "SC-1425 emulation", "Fullscreen". Then click the "run" button and enjoy :)




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if" Imitation is the sincerest flattery",
imagine emulating ....
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Ace
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Εγγραφή: 16 Ιούλ 2007 00:01

ATARI ST Emulator - STeem SSE 2.6.0

Δημοσίευση από Ace »

Οι βελτιώσεις στην Steven Seagal Edition του STeem Engine συνεχίζονται. Δυστυχώς οι χρήστες Windows 8, δεν θα μπορέσουν να απολαύσουν τον emulator σε full screen, λόγω -πιθανής- ασυμβατότητας με το Direct Draw των 8.
What's New:

Improvements
- Option 'Drive sound'
- Improved P.S.G. sample playing emulation
- More practical sound volume sliders (logarithmic scale).
- Disk manager icon options 'Single side' and 'Stop motor'
- Shifter registers emulation improvements:
UMD 8730 STF, The World is my Oyster STF, Ventura/Board and Sphere, XMas 2004, Panic...
- 6301 (IKBD) improvements: Crazy Cars 2, Jumping Jackson
Notice that as of v3.6, all ACIA and IKBD improvements of the SSE version depend on option '6301 true emu'
- Other fixes (too numerous to mention!)

Bugfixes
- bugfix no sound live when recording sound
- bugfix DirectX rebuild "surface" when lost (eg after long delay)
- (*) CPU: remove "intercept OS" on RTE: ReDMCSB Megamax C project
- (*) CPU fix STOP condition in trace mode: Hackabounds Demo
- CPU fix timing MOVEM M->R .L: Hackabounds Demo
- CPU bugfix rounding in <EA> = -(An), now more specific in ADD.L and ADDA.L: Fullparts, Ishar3 cracktro
- CPU exception bugfix: Crazy Cars 2 STX (first fixed v3.4, broken v3.5)
- CPU prefetch timing bugfix CMPI.L: Japtro disk 2
- MFP bugfix patch timer D: Second Reality 2013
- MFP bugfix: Sinfull Sinuses (just the crash)
- Bugfix shifter trick line+20 on large display, Hacks on: Riverside, pcsv62im
- Shifter tricks bugfix: Pete Mega Four #1
- bugfix threshold for 508cycle lines according to WU
- ACIA fix: Grumbler
- (*) Bugfix: bogus value in PSG emulation when no DMA sound
- bugfix FDC bogus "lost data" flag: Super Monaco Grand Prix
- bugfix FDC IRQ staid on with command $D8: Super Monaco Grand Prix
- floppy drive bugfix Jumping Jackson MCA (broken v3.5.3)
- HBL "jitter": 3615GEN4 HMD Giga (first fixed v3.5.1, broken v3.5.3)
- (*) hard drive: correct date & time (from Petari)

(*): bugs already in Steem 3.2, other bugs were mine
STeem SSE Official Site
Download
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Ace
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ATARI ST Emulator - STeem SSE 3.7.0

Δημοσίευση από Ace »

Ο καλύτερος ST emulator, fork του original STeem Engine, τώρα ακόμα καλύτερος: Στα highlights η υποστήριξη πλέον του D3D, που διορθώνει και το πρόβλημα με το fullscreen, στα Windows 8 και η low level εξομοίωση των chips HD6301 (IKBD), MC6850P (ACIA) και MFP68901.

Στο επισυναπτόμενο zip, θα βρείτε τρία αρχεία dll, που μπορείτε προαιρετικά να τοποθετήσετε στον φάκελο του emulator. Τα δύο πρώτα, αν θέλετε να έχετε zip και rar support και το τρίτο (pasti.dll) αν θέλετε υποστήριξη σε stx images.

- Some options have been shuffled about (again), so look around:

STF/STE switch -> Machine page
Wake-up state -> Machine page
Display size -> Display page
Pasti only for STX -> Disk manager
Slow disk -> only in Disk manager now (lamer alert!)
PSG Filter; Drive sound; Keyboard click -> Sound page

- Optional Direct 3D video rendering for fullscreen, probably the most
important new feature.
For this you must check the 'D3D' option on the 'Fullscreen mode' page.
This option should be more compatible with Windows 7 and 8.
You can choose the resolution among all the 32bit modes proposed by
your video card (don't clamour for 16bit, if your system can handle DX9,
it can handle 32bit).

There's also a new option to emulate the Atari ST's distorted aspect
ratio in this fullscreen mode. The screen is higher than it should be,
so that squares and circles ain't.

DirectDraw modes are still available (if the option isn't checked).

If you don't need D3D and don't want to upgrade your system just for that,
a separate build is available, without the option. It's built with Visual
Studio 6 and is less optimised than the main VS2008 build, a tad smaller
too.

- Display
New options "Lock window size" and "Lock aspect ratio".

- Disk manager
Double click on nothing goes up one level in the path, like in some
file managers.
Right click on the HD icon to toggle on/off the "Gemdos" hard drive emu.
"Improved" auto-insert disk B.

- "STW" disk images support
This format was devised for Steem and holds "clock" bits as well as
all data and format bytes on the floppy disk, in MFM encoding.
The goal is to be able to fully emulate the WD1772 floppy drive controller
also for write commands (write sector, write track = format).
Notice that it doesn't record timings and so doesn't compete with Pasti,
Kryoflux, SCP, etc. It is compatible with the Hxc floppy emulator though.
Support for: Dragonflight; Realm of the Trolls; Union Demo etc.
A STW version of the Union Demo is included in the download.
Specification: http://ataristeven.t15.org/txt/STW%20specification.txt

- "STG" ghost disks
Those are used to harmlessly save high scores, and more, when using
CTR/IPF/STX disk images, if the option in disk manager is checked.
It's a hack, but quite effective.
Specification: http://ataristeven.t15.org/txt/STG%20specification.txt

- Support for launching standalone PRG and TOS files (see /PRG/note.txt;
option in disk manager).

- Some emulation improvements
6301: More precise mouse speed (we still don't claim perfection)
68000: Many prefetch and rounding corrections using the "Yacht" doc
Some instructions logic fixes:
ABCD,SBCD, copied from Hatari (Espana 92 -ICS)
DIV (Speed-Packer II, thx Maartau)
ILLEGAL assertion conform to real ST for all 16bit opcodes (thx
Petari)
Some stack frame improvements in case of bus error (The Teller STX,
Blood Money -SUP)
Stop emulation on HALT, indicate in status bar, no more annoying
'crash and burn'
68901: IACK latency more generally handled (Anomaly Demo)
Spurious interrupt emulated
GPIP-IRQ and timeout-IRQ delays (V8 Music System, Overscan Demos
STE)
Write on register delay (Audio Artistic Demo)
Cycle-accurate timers
For performance and risk reasons, those MFP improvements are activated by
the new 'C2' option.
Advanced: on the SSE page there's a new option that allows you to set
the CPU clock in relation to the MFP's. It's an interesting variable in
emulation, it can be used to "fix" some programs.
Blitter: Timing hack (Relapse Grafix Sound II)
Drive: Fix $D8/$D0 confusion (Wipe-Out -RPL)
Media change for Pasti (4 Wheel Drive/Combo Racer STX)
Drive sound: you have the choice between two kinds of 'seek'
sounds if you right click on the drive icon.
New hacked pasti.dll is available:
http://ataristeven.t15.org/Other_downloads.htm#Pasti
(Jupiter Masterdrive ,4 Wheel Drive/Combo Racer)
GLUE: Correct timings for STE "line +2", this was possible only after
many CPU/MFP timing corrections, oddly, and could still be
troublesome. Because of that I accepted those timings only after
some tests on a real STE.
LMC1992: Some fixes, doc is not correct.
MMU: Adapt video counter when ST is temporarily set in high res
(trace routine in My Socks are Weapons by Legacy)
PSG: Now the table by ljbk is used for all PSG (soundchip) emulation.
This makes it louder and quite distorted but that's correct
emulation. The ST was a screaming beast, that's why it was
beloved.
Need (provided) file ym2149_fixed_vol.bin for this option.
Bugfix rendering when quantizing high frequency changes
(YMT player).
Addition of a 'Hatari' sound filter, based on... guess what.
Shifter: Bugfix display "line -2" (BIG Demo #2)
Read palette returns a value depending on dbus (hack, Awesome
04 STF)

- Joystick: you may define a second button for 'up' (jump), for a better
arcade feeling on platform games.

- Video: nuked AVI recording feature, that wasn't satisfying. Apparently
some 3rd party software do a better job.

- Patches

Additionally some new patches hack the password protection of the following
original games (STX):

Carrier Command
Elite
Great Courts
RVF Honda
Starglider II

They work on the standard STF configuration (TOS102, 1MB).
Those patches were easily made using the powerful Steem SSE Boiler.
Official Site
Download STeem SSE

STeem Engine is dead, long live STeem SSE!
Συνημμένα
STeem Dlls.zip
(164.55 KiB) Μεταφορτώθηκε 107 φορές
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Scatman
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Εγγραφή: 01 Σεπ 2006 04:30
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Atari ST Emu News ~ Official Thread

Δημοσίευση από Scatman »

/thread
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Nemo
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SainT v2.40/Steem SSE 3.7.3(ST emus)

Δημοσίευση από Nemo »

What's new
* color writing using blitter is now working
* accurate "writing data" sync to the electron beam (even with STE blitter)
* Experimental frame interpolation option (should produce smooth scroller at 50Hz)
* Experimental support of Light-Boost if your screen support 100Hz and more
* Support med resolution change in middle of line ( DNT Screen 1 in Snork Demo )
* minor bug fix in memshot preview
* Clean up option screen
* ste linewidth saved in memoryshot
D/load :arrow: :arrow: SainT v2.40

//////////////////////////////////////////////////////////////////////////
v3.7.3 What's new
- Heavy compiler (VS2008) optimisation
Your processor needs to be SSE-enabled (of course)

- SCP randomise start of track (War Heli)

- New steem.ini-only option TosVersionWarning

- Shortcuts for disk image selection


v3.7.3 Bugfixes
_________________

- Extended monitor in D3D fullscreen

- crash when using D3D without DirectDraw

- reading video counter in some case (20 years STE intro)

- stupid compiling bug in MOVEM (Sea of Colour STE)

- 6301 emu + ACIA timings (Snork/Defulloir)

- some bugs in PRG, TOS, STW support

- Blitter hack for Relapse broke several programs (but it was fine
without option Hacks) - sorry, it was a relapse, the worst being
that I knew it... can't help it
D/load :arrow: Steem SSE 3.7.3 (Win32) & Steem.SSE.3.7.3 (Win32) χωρις D3D


Official pages :arrow: http://sourceforge.net/projects/steemss ... p_redirect & http://ataristeven.exxoshost.co.uk/Steem.htm
if" Imitation is the sincerest flattery",
imagine emulating ....
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