η παλέτα του ΖΧ
τα κάνει ....
Maddog έγραψε: σκατουλί
Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR
Maddog έγραψε: σκατουλί
Εννοείς ~αυτό που περίπου γίνεται το καφετί ( σκατουλί) όταν o Commodore έχει διάρροια ???Maddog έγραψε: Και ΑΠΑΙΤΩ να το αποκαλείτε μουσταρδί, δεν θα αλλάξουμε τις παραδοσιακές προσβολές τώρα!
Χάρη στον Mark R. Jones και το απαραίτητο hackαρισμα του Adrian Singh έχουμε ένα playable πλεον demo (κι όχι απλά rolling) του "Total Recall" για Spectrum.'A' - up closeup / pressed with SPACE jumps / pressed with left or right punches diagonally upwards
'the Z' - to crouch / the pick up closeup / down
'of N' - left
'the M' - right
'SPACE' - punch / shoot ( whilst the crouching to press the swap Between fight modes)
'the P' - Pauses the game
Τι έγινε βρε παίδες;
Nemo έγραψε: ...
περισσότερα Spectrum goodies από τους Ρώσσους και τις συμμετοχές τους στο διαγωνισμό Retro Games Battle 2014
http://retrogamesbattle.com/index.php?lng=eng
http://www.pouet.net/party.php?which=1676&when=2014
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https://www.youtube.com/watch?v=LvUNnq1UI7I
----Metal Man Reloaded --- ένα arcade/Shoοt' em Up 'όπου είστε One Man Bad και τα βάζετε με τoυς υπόλοιπους (κακούς)
- Story, Graphics, Code, Music : Oleg Origin
- Inspiration & support: Stella Aragonskay
Προέλευση viewtopic.php?p=33288#p33288
Metal Man Remixed / Metal Man Reloaded differences:
- new loading screen
- new logo and font
- completely reworked background of level 1 / story picture
- completely reworked portraits of characters and player sprites
- added in-game pause (space key)
- modified beeper music engine for better sound on original
ZX Spectrum machines with contended #FE port
- slightly reworked GUI
- reduced level 1 difficulty:
2 first-aid kit instead of 1;
reduced simultaneous number of enemies -
now many players will pass level 1
- improved gfx of the flying motorcycle on level 1
- fixed minor bug at tunnel entrance on level 1
(possibility of entrance lower than the
tunnel with the subsequent moving to it)
- considerably improved explosion (gfx and printing method)
- changed gfx of some of enemies
- improved flame sequence gfx on level 3
- slightly reworked background on bike sub-level of level 3
- fixed minor bug with the positioning of a shot of androids
(it was in original game on 1st level only)
- fixed excess cleaning of attributes;
insignificant increase of speed as a result
- color (instead of monochrome) police car in level 1 map
- improved level 5 map gfx
- more useful monowheel on level 5, cos the risk of loss of
health at collision with the exploding robot is removed
- the logic of the last secret with the safe and cats is changed
to more obvious; changed code of safe and count of cats
on levels according to the new logic of this secret
- some texts changed: for example, skill levels in menu
changed from "hard/unreal" to "normal/hard"
- fixed missing phase in dog's run on level 2
(it was also fixed in last version of original game)
- some other minor optimizations in code and gfx
Nemo έγραψε: -------------------------------------------------------------------------Nemo έγραψε:Nemo έγραψε: Magot : ενα single screen platform/shoot em up που "ψηνεται" -απο τους Daddy Santoro (Coder) & Wizkid (Pixel Artist)- στον C64 και αναμενεται μεχρι μεσα στο 2015 σε μορφη cartridge/disk .
http://magot64.blogspot.it/
https://www.youtube.com/watch?v=3rH3X3kcpSE
https://www.youtube.com/watch?v=Dl3MHE0-BK0
https://www.youtube.com/watch?v=HLim3qdf2KE
Eντωμεταξύ οι δημιουργοί του Magot δείνουν να έχουν παράλληλα εμπλακεί και σε ένα νέο project ....
Nemo έγραψε:Nemo έγραψε:Nemo έγραψε:
https://www.youtube.com/watch?v=NGQ1rmICCzw
Wip video του PlanetGolf για C64 ετοιμαζει ο Antonio Savona (γνωστος απο το - P0 Snake (C64 ) - που ηρθε πρωτο στην Rgcd 2014
D/load Planet Golf (C64)Preview
(Ας ελπίσουμε ότι θα ξεφύγει από την κατάρα των previews - δηλ να μείνει μόνο preview )
UPD-FEATURES
PREVIEW
- Three different planets with unique physics
- Realtime floating point physics simulation, with sub-pixel accuracy
- 8 bit in-game digitized sound effects and speech
FULL VERSION (ready when it's ready):
- 100+ holes for hours of puzzle fun
- Enemies, black holes, obstacles and all kind of space junk
- 3 different game modes
- Galactic Leaderboard
- FMV intro. Yes, you read it right.
https://www.youtube.com/watch?v=GeYe1_HQXNo
Planet golf intro (WIP) FMV+digitised audio+I/O from floppy αόλα αυτά σε 1mhz CPU...targeting spring 2017. .
Currently working on the FMV intro, the code more than the actual footage.
Here is what video at 25fps with compressed 8bit digi looks/sounds like on a plain c64 streaming from floppy.
http://www.lemon64.com/forum/viewtopic. ... 109#758109
5 πλανήτες ,99 levels,digitised speech και sfx , 8 sid tracks ......
Προέλευση viewtopic.php?f=7&t=5981&p=36364&hilit= ... %2A#p36364-1- Rocket Science - Bauknecht / The Electronic Knights - 1st @ Evoke 2014 (8/2014)
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Αποτελεί το Νο 1 στη λίστα μου!
Εκμεταλλεύεται τις δυνατότητες του υπολογιστή και φέρνει το TED στα άκρα. Φτιαγμένο από το ίδιο group- Bauknecht - που μας έδωσε πρόσφατα, τίτλους - διαμάντια, όπως τα "Majesty Of Sprites" και "The lands of Zador".
Ξεκίνησαν από τα PCs και το 2006 εμφανίζονται στην C64 σκηνή με το game preview "BUGS" http://csdb.dk/release/?id=38454 . Τον επόμενο χρόνο, μεταπήδησαν στη σειρά TED με ιδιαίτερη παρουσία και κυκλοφορίες για τον μεγάλο Plus/4.
Η ομάδα αποτελείται από τα εξής μέλη:
M., Christian (Sire) (Member)
S., Philipp (Decca) (Member)
J., Ingo (Degauss) (Member)
M., Rainer (Nero) (Member)
M., Stephan (Mad) (Founding member)
Παραπάνω πληροφορίες στην ιστοσελίδα τους: http://www.bkn-online.org/
Nemo έγραψε:
https://www.youtube.com/watch?v=PCgmUeH7W3M
This is a game I was planning on doing 10 years ago on the c64, I don't think I actually started on the code but I found a handful of pictures from back then and I thought it might be fun to do something with them. The game is coded from scratch in assembly. The code, puzzles, story and additional pictures took me just over a month to put together.
It's a simple menu driven 'verb-noun-esque' graphical text adventure. I tried to make it an accessible experience and you can't die or make the game unwinnable so the you're free to experiment. It's not amazing or anything and the story is rather rushed and silly but I had fun working on it. It's not a long game either, I guess it depends on how you do on the puzzles.D/load Sam Mallard – The Case of the Missing Swan(Spectrum)Sam Mallard – The Case of the Missing Swan.
Version 1.0 by Ersh in 2016
The clock had turned midnight and I was just about to leave my office when there
was a knock on my door. It was a Mr. Swan, owner of the Swanline shipping
company, he explained that his wife was missing and the police had told him that
"Unless they can prove outright that there was an involuntary disappearance,
they just file paperwork." He said he'd pay me a grand upfront if I could find
his wife by morning, no question asked. That may be a suspiciously large reward
for a simple missing person case, but I haven't had that many jobs lately and my
purse is getting thin, so who am I to ask questions?
Controls:
Kempston Joystick: Up, Down and Fire
or Keyboard: Q, A and Space.
Tools used:
pasmo, zx7, mackarel
Σχετικό Worldofspectrum forums thread
Νέα έκδοση του Sam Mallard (1.1)Ι 've uploaded version 1.1 for anyone interested.
The controls are revised and much more responsive now.
Fixed a dozen typos and made a few minor changes to certain lines for some better flow.
Other than that, nothing new besides adding some text if the player tries to bribe the bouncer (can't believe I missed that).
Nemo έγραψε:
Duke Nukem(SMS) ~μεταφορα/remake διαμεσω του Alek Kidd in Miracle World(SMS) και του KiddEd (by Calindro) ενος λεπτομερη level Editor/πολυεργαλειου για το Alex Kidd In Miracle World το οποιο αξιοποιησε εντυπωσιακα ο Revo μεταμορφωνοντας το Alek Kidd in Miracle World σε Duke Nukem .
Αυτην την στιγμη το 45% του παιχνιδιου ειναι ετοιμο ε,νω ειναι διαθεσιμο ενα preview/demo για τους ανυπομονους (αλλα και για τους δυσπιστους)
D/load Duke Nukem(SMS) Cristmas demo/preview
Official site http://www.cartmodding-sega8bit.com/dukenukem/
Ofiicial Smspower site thread http://www.smspower.org/Homebrew/DukeNukem-SMS
Διαθέσιμo πλέον και το final demo ROM ips patch του Duke Nukem(SMS) ενός total conversion Mod του Alex Kidd in Miracle World(SMS) μέσω τουUse the rom on real hardware or use Emulicious as emulator. The indroduction don't work well on Meka.
Physical copy of final game available for sale, contact: mmmrevolution@gmail.com
Super Mario bros για TI-99/4A με τοF18a Video Upgrade δια χειρός Asmusr...... my remake of the NES version of Super Mario Bros for the TI-99/4A with F18A video board.
My current plan for this project is to make at least one fully playable level with sub-levels and all details of the original included. After that, let's see...
The programming is done in TMS9900 assembly language without use of the original source code.
The game physics is based on a guide found here, which has been a huge help.
The graphics has been imported from the spriters resource and reworked in Magellan.
The music has been entered by hand from the sheet music into Mod2PSG2 and is played using Tursi's VGM compression and playback library.
The code is assembled using ralphb's Cross-Development Tools (xdt99).
Testing and debugging is done in my own js99er.net emulator, and the program has been verified to work on real hardware.
Note that the control is joystick only. Up is used for jumping and Fire is used for running. Use B during the game to turn the background on/off.