Enchanced(Ηacks) εκδοσεις retrogames

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Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR

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Enchanced(Ηacks) εκδοσεις retrogames

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Ειναι αρκετα συχνο το φαινομενο παλαιοτερα παιχνιδια τα οποια πολλες φορες φτιαχνονταν υπο ασφυκτικες χρονικα προθεσμιες -ιδιως οταν επρεπε να προλαβουν τις γιορτες ή οταν εβγαιναν οι ταινιες αν μιλουσαμε για tie ins η ακομα και την κυκλοφορια των υπολοιπων ports e.t.c.ετσι ωστε σε εκμεταλευθουν/αξιοποιησουν σε καθε περιπτωση το momentum οσο πιο κοντα στο peak/κορυφη του προς οφελος τους - λογω της βιασυνης σε αρκετες περιπτωσεις οι Developers δεν καταφερναν να φθασουν στο maximum τους με αποτελεσματα χαμηλοτερα των δυνατοτητων τους ή ακομα και καποια bugs να κρυβουν το πληρες δυναμικο/potential του software το οποιο "κρυβεται" και ειναι ηδη εκει .

Ως αποτέλεσμα κατοπιν αλλες φορες ιδιοι οι δημιουργοι /αλλες φορες ικανοτατοι fans/coders -που και στις δυο περιπτωσεις "νοιαζονται"-, με μικρες -αλοτε αισθητικες κι αλλοτε λειτουργικες- παρεμβασεις hacks -αναλογα των σημερινων patches- ερχονται να "επανορθωσουν" την κατα καποιο τροπο "αδικια", που εγινε τοτε.

Δεν μιλαμε για καινουριες εκδοσεις ή ολικες μεταμορφωσεις ,οπως το Commando Arcade SE (C64) ή το νεο Bubble Bobble (CPC) αλλα για μικρες αλλα σημαντικες πινελιες ,οπως π.χ. την βελτιωση γραφικων του Outrun Europa σε ΖΧ , την διορθωση διορθωση ηχου/εφε στο Street Fighter 2 CE (Megadrive ) ή τελος την νεα FIXED version E.T. Atari 2600 .

Kι ετσι να αποσυμφορησουμε λιγο το "Νεες κυκλοφοριες σε retro κoνσολες και computers " thread .
if" Imitation is the sincerest flattery",
imagine emulating ....
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Bruce Lee+ (Spectrum)

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Bruce Lee+ (Spectrum) H πρωτη Enchanced εκδοση αφορα το κλασσικο platfom Bruce Lee της Datasoft και προσθετει ολους τους "κακους" σε καθε πιστα,αν και ασφαλως το γεγονος οτι ειστε παντα τεσσερις δεν γινεται για να μπορειτε παιξεται Μπριτζ /πιλοττα/βιδα ,αλλα πιο αποτελεσματικα "πλακωτο" ,αν και ισχυει κι εδω ακομα πιο εμφατικα το ρητο οτι η μανα του "φευγα" δεν εκλαψε ποτε .

D/load link :arrow: Bruce Lee+ (Spectrum)

:arrow: WOS Forum Thread

Εικόνα
if" Imitation is the sincerest flattery",
imagine emulating ....
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Jetset Willy 2015 - Bug Fixed Edition

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Εικόνα
1. Black instead of blue initial loading page, the reason for this is (2) , it still retains the 'beeps' however they are played after the message not before.
2. New loading screen to replaced the 'loading' message present on the normal variants. It is compressed to save much time (down to 1485 bytes from 6912)
3. To further save loading time, the main code was also compressed (reduced from 32768 to 22459 bytes)
4. The decompress routine purposely returns to basic so its easily savable as a standard 32768,32768 if desired. Also permits easy POKE entering too. Loader (used BlockEdit to display as it did not fit into one Spectrum screen) ignore odd spacing it looks fine in reality:
5. Built a ready-made Microdrive version and a +3 disk image as well. Identical to the tape version except a minor filename change for the disk due to +3DOS limitations.
6. The keypad entry was disabled as it seems superfluous these days.
7. Auto-pause has been disabled to prevent a lock-up when using an Interface 1. You can still pause the game via the usual keys but it will not 'auto pause' , also a patch was applied to prevent said lock-up if the user decides to pause the game for any reason.
8. The code that causes the in-game tune to deteriorate with each loss of life was disabled. Although intentional I've always considered it a bug in some way. I also noted (Thanks Skoolkid) that the length of each note slightly increases too with each life loss.
9. The otherwise invisible and unreachable object in the First Landing was given a form and simply moved down a few characters to enable it to be collected. This 'fix' replaces the official Software Projects fix of moving it to The Hall (where it would still be invisible) , this seems a better fix in some ways as the object is kept on the screen it was intended to be displayed on.
10. The official Software Projects 'fix' for The Banyan Tree was retained. This simply involves changing an earth cell to an air cell so the tree is climbable.
11. The official Software Projects 'fix' for The Attic was also retained with a minor alteration. The staring position of one arrow was altered slightly so that both arrows actually appear and function as was originally intended. Some 'fixes' for this it was noted remove one arrow completely.
12. The minor auto collect bug when Willy enters the Swimming Pool was fixed. There are a few ways of rectifying this however the simple method of simply changing the rope colour to cyan was used. The object form and placement remain unaltered where Matt placed it.
13. The 'double object' on The Beach was split into a single object and the 'extra' one was moved further down the beach into the 'waves'. The thought behind this is that way Willy is forced to use the conveyor to get that object.
14. The Conservatory Roof bug was fixed. The official Software Projects 'Fix' for this involves removing one fire cell so the object on the far right is just about reachable, however in practise is it almost impossible to collect them all without any life loss. After studying other variants of this screen, a different 'fix' was applied: The fire cells were moved into groups of two, followed by two objects, two more fire cells and finally two objects.
15. The issue where Willy can jump from the top of the Watch Tower (and ending up in The Off Licence as the 'Up' location is not defined) was fixed by simply shortening the ramp one block and moving the conveyor down one block. This fix is simple and it also means Willy cannot jump heigh enough to leave the screen via the top.
16. The concern where Willy can jump up from Dr Jones Will Never Believe This and end up hitting a fire cell in We Must Perform A Quirckafleeg was reduced by adding a fire cell to the top of the structure, making it very difficult for Willy to accidentally jump up and out of this screen in that manner and in addtion the exit for 'up' from this screen was set to be the same screen so if Willy does manage to leave via the top, he will re-appear at the bottom of the screen.
17. The odd effect where Willy can jump through the top of Rescue Esmerelda and end up in The Ballroom was looked at. Its unclear if this was intentionally left in or an oversight however it did not make logical sense to allow Willy to 'teleport' in such a manner. The fix simply involves adding some earth cells to the top near the conveyor to prevent Willy from being able to exit the screen via jumping up. We gave some thought to using the empty room 47 here as The Belfry as per JSW2 but decided that would be an addition rather than a 'fix', something we wanted to avoid.
D/load
:arrow: Jetset 2015 Bugfixed Tape
:arrow: Jetset 2015 Bugfixed Tape Microdrive
:arrow: Jetset 2015 Bugfixed Tape Disk.

Προελευση >>> http://jswmm.co.uk/topic/76-new-jsw-201 ... d-edition/
if" Imitation is the sincerest flattery",
imagine emulating ....
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Nightshade(C64) fixed & Enchanced

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https://www.youtube.com/watch?v=aVzbnKRI2GM

This release features both Colour and Monochrome versions of the game in a single file (they were different loads in original). Also previously there was no good single file version of the monochrome game. We have also added a cool themed intro and the loading picture.

The game also has three essential bug fixes which make the game more enjoyable and make it not crash:
- When you reached 1st position on the Highscore list the game crashed.
- If you got killed while one of the Demons was on the screen the Demon music would not play again in that game.
- When you drank the potion in the Monochrome version then your life didn't turn white.

Additionally we have trained the game and added in-game keys which automatically give you weapons.
And there is also a high score saver.
Τα παιχνιδια της Ultimate(Rare) βασισμενα στην Filmation I (& II) φαινεται να εχουν την τιμητικη τους τελευταια ιδιως στον C64 (Pentagram , Alien 8)
και αυτην την φορα εχουμε μια νεα εκδοση του Nightshade με διορθωσεις bugs αλλα και προσθηκες .

Υπευθυνοι για τα παραπανω το Nostalgia group
Crack .... Tom-Cat of Nostalgia
Trainer .... Tom-Cat of Nostalgia
Original Supply .... SLC of Kvasigen, Nostalgia, Tufs
Linking .... Tom-Cat of Nostalgia
Bug-Fix .... Tom-Cat of Nostalgia
Docs .... Tom-Cat of Nostalgia
Test .... Lemming of Finnish Gold, Nostalgia, Offence
Help .... S!R of Nostalgia
, οι btw οποιοι ειναι υπευθυνοι για τα προσφατα Ghosts'n Goblins Arcade /Commando Arcade SE
κατι που ειναι ενδεικτικο των δυνατοτητων της ομαδας και της ποιοτητας της δουλειας τους .

D/load :arrow: Nightshade(C64) fixed & Enchanced
if" Imitation is the sincerest flattery",
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The Dark(Spectrum)

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Εικόνα


Many years ago the army of dark forces has crossed the border of the Land of Winds.
Most of the population have been killed, others have escaped to northern lands.
Among them there was a girl named Jane. Soon she gave birth to a son, Alexander.
Jane told him the sad story. And when he became an adult, he went to the native land to free his country.
The Dark : το First-person shooter που αρχικά είχε γίνει διαθέσιμο το 1997 γίνεται rerelease από τον δημιουργό Oleg Origin
του με βελτιώσεις/προσθήκες (όπως προσθήκη speech )


D/load :arrow: The Dark(Spectrum)

Επίσημη Σελίδα δημιουργού
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Castlevania(MSX2)

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https://www.youtube.com/watch?v=ysiW9urEC8c


To Vampire Killer / Akumajō Dracula (MSX2) το οποίο αναπτύχθηκε ταυτόχρονα και κυκλοφόρησε μαζι το 1986 (ένα μήνα μετά) με το αρχικό Castlevania(NES) ,και αν και μοιράζονταν τα ~ ίδια "υλικά" υπήρxαν διαφορές στους "μαγείρεμα" δηλαδή μηχανισμούς του gameplay με μια πιο λιγότερο γραμμική και με έμφαση στην εξερεύνηση προσέγγιση.

Οι Manuel Pazos και Imanok στα πλαίσια της 30χρονης επετείου δημιούργησαν ένα patch το οποίο εφαρμοζόμενο στο Vampire Killer / Akumajō Dracula (MSX2) και το μετατρέπει σε Castlevania(MSX2) σε ένα παιχνίδι με όμοιο με το αντίστοιχο του ΝES.

Οι αλλαγές αναλυτικά :
Added new game logo
Maps & stages redesign
Added castle map display after defeating a boss
Jump key remapped to M/N keys. Fixed jumping trajectory
Boots and Wings enabled by default
Now it's possible to turn around while player is crouching
16x16 breakable blocks instead of 32x32
Player keeps all weapons and items after clearing a stage
Overturned hourglass can also stop time
Holy water throwing changed to JUMP+UP instead of JUMP+LEFT/RIGHT. Heart consuming changed to just 1 heart
A few new tiles added at stage 18 tileset to recreate the clock
Some other minor adjustments
Οfficial site του patch :arrow: http://vk2cv.msxcartridgeshop.com/

Εικόνα
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Re: Enchanced(Ηacks) εκδοσεις retrogames

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Εικόνα


Patches για παιχνίδια του Sega Saturn τα οποία με αυτόν τον τρόπο αυξάνουν την resolution/ανάλυση της οθόνης και/ή την ορατή gaming area .

Tα κατεβάζετε από εδώ :arrow: http://www.emu-land.net/forum/index.php ... 3826.0;all

:arrow:(Google tAutoTranslated) https://translate.google.gr/translate?s ... edit-text=




Εικόνα

Εικόνα
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Super Pitfall(Nes) Enchancement(hack)

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https://www.youtube.com/watch?v=OKlvTCSFU04
Super Pitfall 30th Anniversary Edition.

Release 1.0 . A hack by Nesrocks. New soundtrack by FCandChill. Pitfall II arrangements by rockman_x_2002.

This hack was created in celebration to 30 years of Super Pitfall. It vastly improves the original game while keeping the base game and level layout intact. The idea was to modernize, fix and beautify the original game because the author felt like the game’s problems kept it from getting justice.

This hack changes the game’s code, graphics and sounds in several ways. Some of them include:

Completely new graphics
Completely new Soundtrack
New menu screens
Improved game design (no more hidden items, warps are now doors, new in-game HUD, improved game controls, small level design adjustments, etc!)
Improved performance
Seamless, fully automatic save feature (please hold reset while shutting down when playing on a repro cartridge to avoid save file corruption).
Available languages: english and portuguese (choose one of the patches in the zip)
Many more small improvements!
Please read the readme for full credits and special thanks.


ROM / ISO Information: No-Intro Name: Super Pitfall (USA) (No-Intro version 20130731-235630)
File SHA-1: 2373E952FECC5F7507F99476E82C298CAB1F51CB
ROM SHA-1: B29F4BB5B0C30ED133AD82CA5A2134C31C003862

Παρεμβάσεις/βελτιώσεις τόσο σε εικαστικό όσο και σε επίπεδο gameplay σε ένα χορταστικό hack για τα 30χρονα του Super Pitfall(Nes)

Προέλευση :
:arrow: http://www.romhacking.net/hacks/3060/
:arrow: http://nesrocks.com/blog/category/super-pitfall/



Εικόνα
if" Imitation is the sincerest flattery",
imagine emulating ....
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SALAMANDER -SMOOTH SCROLL Fix (MSX 2)

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https://www.youtube.com/watch?v=PsPWAicSkfY

This version includes:

- Turbo FIX,Dynamic Vsync,Ripple Laser FIX, Cool Colors, invincible by FRS
- Voice SET (with other SCC) by WYZ & ARTRAG
- Gradius 2 included in the same ROM (for good ending) by Manuel Pazos
- New color flavour by Toni Galvez
- Smooth Scroll and fixes by Victor Martinez (inspired on Gradius 2 by FRS)

Display help screen by pressing [H] on boot.

Access these extra options by pressing the following keys on boot:

[F] Toggle VDP frequency [C] Cool Colors disabled
[E] English texts in game forced [J] Japanese texts in game forced
[V] Voice Set disabled Invincible (for cowards)
Bad ending forced, Gradius 2 disabled (no Venom Stage)
[CTRL] Female Voice Set(G-Gaiden) [CTRL+SHIFT] Male Voice Set(G-Gaiden)

In gameplay paused (with F1 key):

[S] Change gameplay SPEED (3 levels)
1:Faster (only with Turbo CPU), 2:Default, 3:Slower
[P] Change colors PALETTE (3 levels)
1: Flavour Colour (one per stage) by Toni Galvez
2: Original MSX1 colors
3: Cool Colors by FRS

Player 1 Voice Set:[F2] Default voice,[F3] Zowie Scoot,[F4]Iggy Rock

* For IPS Patch use this original ROM: Salamander (1987) (Konami) (J).rom


SALAMANDER -SMOOTH SCROLL Fix για MSX 2 ή καλύτερο

Download link :arrow: Salamander IPS Patch File

Προέλευση : :arrow: https://www.msx.org/forum/msx-talk/soft ... -ips-patch
if" Imitation is the sincerest flattery",
imagine emulating ....
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Re: Enchanced(Ηacks) εκδοσεις retrogames

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^Πολύ καλή προσπάθεια!
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"Earok" Amiga games Ηacks

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O[ b] Erik (Earok) Hogan[/b] είναι ένας ιδιαίτερα δραστήριος amigascener γνωστός από

- τις αμέτρητες μεταφορές από Amiga σε CD32 games

- το Giana Sisters Special Edition (viewtopic.php?p=36613#p36613)

- και το AlarCity(Wip)

αλλά και το
Raid Over Moscow (Amiga) preview αποτέλεσμα της συνεργασίας του Erik (Earok) Hogan ο οποίος σενεισέφερε τον κώδικα σε blitz basic και του
Adrian Cummings ο οποίος σενεισέφερε τα γραφικά
:arrow: viewtopic.php?p=36584#p36584
Με πιο πρόσφατο παράδειγμα [youtube ... Level ADF Another World - The Lost Level HDD / WHDLoad version
Official page :arrow: http://earok.net/game/another-world-lost-level

έχει παρέμβει/πειράξει σε αρκετά Αmiga games προκειμένου να τα διορθώσει/βελτιώσει.



https://www.youtube.com/watch?v=oPW2rBDVjxA
(YT video με αποσπάσματα από όλα τις βελτιωμένες εκδόσεις των παιχνιδιών που ακολουθούν)


-Dragon Spirit SE
The values of every palette entry doubled to resolve the bug with the Atari ST version
Dragon at the bottom right hand corner of the screen shrunk (it no longer obscures the playfield)
Credits tweak on help screen
D/load :arrow: Dragon Spirit SE ADF Dragon Spirit SE HDD / WHDLoad version
Official page :arrow: http://earok.net/game/dragon-spirit-se

//////////////////////////////////////////////////////////////////////

- Giana II: Future World
A basic hack of "Hard N Heavy" to reskin it as "Giana II: Arther and Martha in Future World"

CHANGES:
New title screen
Replaced sprites
All textual references to the characters "HEAVY" and "METAL" replaced with "GIANA" and "MARIA" respectively

D/load :arrow: Giana II: Future World ADF Giana II: Future World HDD / WHDLoad version
Official page :arrow: http://earok.net/game/giana-ii-future-world

//////////////////////////////////////////////////////////


-Wonder Dog SE
CHANGES

Palette tweaks to give the game a more vibrant feel, closer to the Mega CD edition
Optional 2 button version

D/load :arrow: Wonder Dog SE ADF Wonder Dog SE HDD / WHDLoad version
Official page :arrow: http://earok.net/game/wonder-dog-se

/////////////////////////////////////////////////////

- Wonderboy in Monster Land SE
Unfinished update to the arcade classic.

CHANGES

Palette tweaks, closer to the arcade original.
Viewport adjustment, camera is closer to the ground so the land beneath you can more easily be seen.
Second button jump (CD32 version also has up to open doors. Second button jump is mandatory on CD32 edition but optional on ADF and HDF editions)
Up to enter doors (CD32 version only, as this uses JOTD's CD32Load system)
D/load :arrow: Wonderboy in Monster Land SE ADF Wonderboy in Monster Land SE HDD / WHDLoad version
Official page :arrow: http://earok.net/game/wonderboy-monster-land-se

///////////////////////////////////////////////////////////////

- Rise of the Robots SE (AGA/CD32)
A somewhat improved version of the notorious fighting game.

CHANGES

Beginner-Medium difficulty fix: Blocked blows do no damage to either player. This resolves the issue where you can get through most of the game by holding UP+RIGHT+FIRE, and as a consequence makes the game much more challenging.
Hard difficulty fix: Any non-blocked blow, regardless of how weak it is, does at least some damage.
Mirror match: The red cyborg is now the first enemy you face.
Once only: You don't need to face all regular opponents a second time before you face Supervisor.
Supervisor: Now available in both training and two player modes.
Military vs Military bout: The one and only way to fight without the Cyborg can be triggered from the main menu with the blue button.
(CD32 ONLY) CDXL intro: An extended 3 minute intro scene featuring the attract sequence from the arcade version.
New or adjusted backgrounds: Four of the seven backgrounds have been tweaked, or replaced entirely - including one adapted from the sequel.
Adjusted death screens: Some other ports had animated death sequences, so I've included some of the additional frames on the static death screens for Sentry and Supervisor. The additional frames come from the SNES and DOS versions, respectively.
Shadows: Turned on by default.
Misc: Tweaks to the intro text.
D/load :arrow: Wonderboy in Monster Land HDD (AGA Edition) (WHDLoad)
Official page :arrow: http://earok.net/game/rise-robots-se-agacd32

Y.Γ.



https://www.youtube.com/watch?v=sEd7X1_y0TA

- UN Squadron hack (not sure if I'll release it)
My general idea for hacking UN Squadron was along the lines of:
* Half the speed that the game runs at
* Double the framerate

I think the second half can be achieved to some extent (on faster processors than a 68000 at least) by using either pure CPU or hybrid blitter/CPU copy routines - that's currently outside of my assembly hacking skills, but I did have some luck with the first half.

The scroll rate is hard coded to a value of 4 (pixels/frame?), just halving that to 2 was fairly straight forward.

The enemy projectiles were harder - there's some sort of routine that generates the speed values (possibly sine/cosine function? I can't follow the code) but reducing the loop from 2F cycles to 2E cycles cut the speed by around half.

I haven't made any adjustment to the speed that the enemies follow paths at yet, I made some inroads into that but I don't fully comprehend it yet.


I think I prefer the game running slower anyway, it's perhaps a little too easy/boring now but it at least looks smoother!
:arrow: Σχετικό Eab Thread
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Enchanced(Ηacks) εκδοσεις retrogames

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https://www.youtube.com/watch?v=Iojq4NVtdHU



https://www.youtube.com/watch?v=EO3qpaY1z4U


Τα Dungeon Master(STE) και Chaos Strikes Back(STE) αποκτούν βελτιωμένα ηχητικά εφέ(samples) αξιοποιώντα την STE DMA audio δυνατότητα των "enhanced" ST δηλαδή των ΑΤΑRI STE, Mega STE, TT and Falcon.

:arrow: http://atari.8bitchip.info/SCRSH/dmrd.html

:arrow: http://atari.8bitchip.info/SCRSH/chsbs.html
if" Imitation is the sincerest flattery",
imagine emulating ....
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Re: Enchanced(Ηacks) εκδοσεις retrogames

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https://www.youtube.com/watch?v=o7mnrN3J-_E

Peter Putnik has done it again and just ... a result.

Τo Prince Of Persia(STE) αποκτά βελτιωμένα ηχητικά εφέ(samples) αξιοποιώντα την STE DMA audio δυνατότητα των "enhanced" ST δηλαδή των ΑΤΑRI STE, Mega STE, TT and Falcon /αλλά και παράλληλα πιο στρωτό gameplay.

:arrow: http://atari.8bitchip.info/SCRSH/princofps.html
if" Imitation is the sincerest flattery",
imagine emulating ....
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Nemo
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Εγγραφή: 15 Απρ 2004 22:55
Τοποθεσία: Θεσσαλονίκη

Rogue +6DGM (C64)

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The C64 conversion of Rogue is a buggy
incomplete game. Many of the lines of
text that can be found in memory are
never used, and the advanced features of
scrolls and potions (and searching) do
not work like the original.
In fact, there a few fatal bugs that
make it so the game can never be
completed.

The original quest of Rogue is to find
the Amulet of Yendor in a dungeon at
least 26 levels deep and bring it back
to the surface.

For this Hokuto Force version, we found
and fixed the code that enables
collection of the amulet and unlocks the
ability to go back up stairs.
You can now see the winning game message

Here’s what was fixed:
- RESTORED missing Amulet of Yendor
(looks like a ring somewhere on level
26 or higher)
- FIXED bug which increased levels using
decimal math mode - this caused dozens
of levels to be skipped, ruining most
chances of ever reaching the amulet
- FIXED load/save game routines, which
never worked correctly - switched to
support saving to disk (using drive
number game loaded from)
- FIXED bug with item names using text
out of range - this corrected several
ring names
- FIXED bugs with random number
generation that could lock up the game
- FIXED interrupt and timer init that
would sometimes freeze the game
- CLEANED raster split and removed
several graphic glitches
- REMOVED garbage graphics during screen
transitions and game-over messages

Added 6 trainers:
- No damage from monsters
- No drain on strength as time passes
- Maximum HP (weapon strength)
- Maximum armour
- In-game level skip using +/- keys for
level down/up
- Choose starting level

Plus, added one enhancement:
- The original game had no music at all
and barely any sound effects, so we
added a completely optional bonus
music track by Linus.
Press ‘M’ anytime during the game to
turn music on/off.
Χάρη στους Hokuto Force έχουμε μια ακόμη βελτιωμένη/διορθωμένη έκδοση C64 game οι οποίες μάλιστα έχουν πυκνώσει το τελευταίο διάστημα .

D/load :arrow: Rogue +6DGM (C64)

Προέλευση :arrow: http://csdb.dk/release/?id=156806

Μάλιστα ο Brataccas υπεύθυνος για το Bug-Fixing στα σχόλια κάτω από το release πρόσθεσε

So many unfinished ideas in this game. Mastertronic really cheaped out on this one. @Hypnosis, sadly arrows are just like any other weapon buff to HP. There are things in the game that might be bugs or design, so erred on the side of preserving the original game rather than fixing all possible things (for example, you gain strength over time, but if you equip weak armour and unequip it wipes out any previous gain).
I'm halfway to thinking doing an original port of Rogue or better Moria would be fun.
if" Imitation is the sincerest flattery",
imagine emulating ....
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