MAME/MESS 0.158

Τα θέματα της κεντρικής σελίδας και τα σχόλια τους.

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MAME/MESS 0.158

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Με λιγότερο από 1 μήνα από τη τελευταία έκδοση έχουμε μια νέα έκδοση του Mame/Mess ! Παρόλο το σύντομο χρονικό διάστημα που πέρασε από τη προηγούμενη έκδοση υπάρχουν αρκετά νέα που μπορείτε να διαβάσετε εδώ ενώ σύντομα θα είναι διαθέσιμα για λήψη όλα τα νέα αρχεία στα downloads του Mame.gr
BraiNKilleR
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Re: MAME/MESS 0.158

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Whatsnew 0.158
0.158
-------


MAMETesters Bugs Fixed
----------------------
- 01214: [Graphics] (dec0.c) bouldash, bouldashj: Fadeout/Fadein on
screen is the wrong speed slightly off (Angelo Salese)
- 05507: [Misc.] (model2.c) zerogun, zerogunj, zerogunaj, zeroguna:
AddressSanitizer: global-buffer-overflow (David Haywood)
- 05828: [Gameplay] (punchout.c) spnchout,spnchouta,spnchoutj: Game
automatically resets at KO Time Best 3/Hit Average screen during attract mode. (hap)
- 05790: [Known Issues/To-Do's] (senjyo.c) All sets in senjyo.c:
m_int_delay_kludge removal. (Angelo Salese)
- 05816: [Crash/Freeze] (bfm_sc2.c) Several bfm_sc2.c sets:
[debug] Assertion (Osso)
- 05812: [Crash/Freeze] (maygay1bsw.c) m1bankrl, m1bankrl2p, m1bankrlp
/ m4nod - mpu4.c: FATALERROR: Missing some required objects, unable to proceed (Osso)
- 05811: [Crash/Freeze] (maygay1bsw.c) Many sets in maygay1bsw.c: Crash after OK (Osso)
- 05763: [Interface] SDL-based builds (Windows only): If a path does not
exist, a file is not written.
- 02515: [Crash/Freeze] (zn.c) nbajamex: Hangs at black screen

Source Changes
--------------
-m68k: implement FTRAP instruction, add "68020 with FPU" CPU type.
[R. Belmont]

-MCU simulation has been fixed
[Chris Hard, Adrian Smethurst, Philip Campbell]

-winprefix: support some C99 extensions in older MSVC [Peter Ferrie]

-Make cross-compilation easier [Ramiro Polla]

-luaengine: add HUD-like capabilities [Luca Bruno]

-Added irq ack mechanism in Senjyo HW and removed long standing hack
from the driver [Angelo Salese]

-SDL: Driver accel (draw13.c) now supports "-filter", i.e. bilinear
filtering. [Couriersud]

-ui: Added "Reset" option to DipSwitch and ConfSettings menu, as well
as to the File Manager, for consistency with other menus where an hard
reset is of help [Fabio Priuli]

-ui: Fixed DipLocation drawing so that it remains on screen also when
highlighting switches without locations [Fabio Priuli]

-Fix bug in work_osd.c causing discrete sound to crash.
[Tafoid, Haze, Couriersud]

-Move definition of -DOSD_WINDOWS, -DOSD_SDL and -DOSD_MINI into
$(OSD).mak. Added sanity check to makefile. [Couriersud]

-zn: implement (incomplete?) ROM banking in nbajamex, shows some
graphics now [Peter Ferrie]

-ui: start displaying the device tag close to input names for the
dynamical inputs which use PORT_DEVICE, so to avoid some weird quirks
in the input menus when slot devices are modified. [Fabio Priuli]

-Converted png2bcd tool to python [Andrew Gardner]

-luaengine: expose device state entries [Luca Bruno]

-ui: added "[Internal]" string to slot options that are not
user-configurable and fixed some internal options displayed as
"scrollable". [Fabio Priuli]

-ui: simplified Image Information code and made it fully display for
systems with many image devices. [Fabio Priuli]

-Redumped ROM and made Eleven Beat to surpass "Joystick Type Error"
message. Crashes at kick off though [brizzo, Zoinkity, Angelo Salese]

-chdman: added -s/--size parameter for "createhd" to create blank
harddisk based on size and sector size [Oliver Stφneberg]

-ui: added barebone menu for device-specific options. click on any slot
device option to see whether it is currently mounted or not, and which
additional options depend on the selected value. [Fabio Priuli]

-ui: fixed bug where slot options set via internal UI did not properly
create their sub-options. [Fabio Priuli]

-Partial netlist sound implementation for Mario Bros. Luigi sound is
missing. By default, the previous discrete.h based sound is compiled.
Those curious can change OLD_SOUND to 0 in mario.h. [Couriersud]

-naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made
one good-looking from them [ANY, MetalliC]

-naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made
one good-looking from them [ANY, MetalliC]

-twinkle.c: the 68000 & SPU board now process commands, some sound f/x
play now. [R. Belmont]

-ui: stop the game selector reporting systems with no roms as missing
files. [Fabio Priuli]

-ui: when launching systems with mandatory carts, either from command
line or from the game selector, prompt the user with the file manager
menu so that he can mount a game where needed, instead of killing
emulation with an error. [Fabio Priuli]

-Updates to SEGA 315-5881 encryption / compression device emulation
[Andreas Naive, Metallic, David Haywood, ANY]
* update algorithm based on based on findings from Virtua Striker 2 '98
* correctly hooked up chip in ST-V, Model 2 and Model 3 drivers
* added support for multiple blocks in encrypted streams
* added support for different height/widths of compressed data steams
* found keys for many games allowing for per-game simulations to be removed
and fixing badly decompressed graphics in several games
* found some correlation between keys and Sega part numbers

- For ST-V :
- Final Fight Revenge boots and is playable
- Elandoree has correct textures, more playable
- Astra Super Stars no longer relies on a fake ROM from the Saturn
release
- Tecmo World Cup '98 has correct Tecmo logo / Title screen
- Steep Slope Sliders, Radiant Silvergun no longer use custom protection
simulations (end result is the same)

- For Model 2:
- Zero Gunner, Pilot Kids and Dynamite Cop no longer use custom protection
simulations (end result is the same)

- For Model 3:
- Dirt Devils, Magical Truck Adventure, Virtual On 2 and Machineguns
correctly decrypts 2D graphics
- Daytona USA 2 correctly decrypts encrypted code block, no longer
requires ROM patches to avoid it
* key for Daytona USA 2 Power Edition cannot be found with current
understanding of the algorithm
- Star Wars Trilogy, Spikeout, Fighting Vipers 2, Emergency Call
Ambulance, and The Ocean Hunter no longer use custom protection
simulation (end result is the same)
- Virtua Striker 2 '98 / '99 (Model 3) no longer hang at kickoff
(previous simulation was wrong?)

- For Hikaru:
- Star Wars Arcade Racer now has a key (315-5881 is not hooked up
in the driver because it does not get far enough in MAME)

-updates to the Sega 315-5838 / 317-0029 compression device [David Haywood]
* Documented 315-5838 as the Decathlete protection chip
* Identified 317-0029 (Dead of Alive) as another version of the same thing
based on information from Guru
* Split 'decathlt' handling from stv.c and made into a device, moved the
'doa' simulation from model2.c in there too (preliminary, preparation
to merge code)
* No functional improvements at this time, just refactoring.

-ui: improved File Manager so that attempts to launch softlist entries
without having the necessary files don't kill emulation but simply
display a message to the user. [Fabio Priuli]

-*nix: Bump version and date in man pages. [Wallyweek]

-hikaru.c: added protection key for sgnascar [MetalliC]

-ui: fixed bug where software items that shall create new image devices
(e.g., passthru carts) or new slot options, failed to do so when
loaded through the File Manager in the internal UI. [Fabio Priuli]

-Fixed non-terrain colors in Top Landing (also fixed out-of-bounds
palette crash bug in it) [Angelo Salese]

-Emergency Call Ambulance, Daytona USA 2, L.A. Machineguns, Magical
Truck Adventure, Virtual On 2 protection keys [Metallic]

-SDL keeps adding SDL_HINTs with every patch release. [qmc2]

-nbajamex: Implemented ROM banking, game coins up and is playable.
[R. Belmont, Peter Ferrie]

-core: Add per-game parameters [O. Galibert]

Per-game parameters are (tag, value) pairs that follow the same tag
structure than everything else. They're added within a ROM section
with ROM_PARAMETER(tag, value). You look them up through the device
method parameter(tag) which returns the string, or "" if not present.

-i386: sse opcodes improvements [Samuele Zannoli]
* add opcodes MOVHLPS MOVLHPS
* safer implementation of PACKUSWB PACKSSDW SHUFPS UNPCKLPS UNPCKHPS
* The safer implementation is needed in cases where the source and
destination registers are the same.

-Solaris 11 build support. [Couriersud]

-replace 'discof' dump with a new one [f205v]

-added preliminary emulation of video screen on Caveman (Exidy
Pinball) [David Haywood]

-updated funkball.c to use intelfsh.c for Flash Rom handling, making
use of bankdev to provide a virtual space in which they map
[David Haywood]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Star Trek (Sidam, Head On hardware) [Piero Andreini, PaTrYcK]
Endless Riches [Brian Troha]
Pop'n Music 3 (ver JA-A) [R. Belmont]
Come Back Toto [system11, David Haywood]
NBA Jam Extreme [R. Belmont, Peter Ferrie]
Final Fight Revenge [Metallic]
Player's Edge Plus (PS0366) Double Diamond Deluxe Slots [BrianT]
Player's Edge Plus (PS0372) Double Diamond Deluxe Slots [BrianT]
Player's Edge Plus (PS0373) Double Diamond Deluxe Slots [BrianT]

New clones added
----------------
Over Drive (set 2) [ShouTime, The Dumping Union]
Over Drive (set 3) [ShouTime, The Dumping Union]
Dungeons & Dragons: Shadow over Mystara (Asia 960208) [ArcadeHacker]
Black Widow (prototype) [Mariusz Wojcieszek]
Player's Edge Plus (PP0038) Standard Draw Poker [BrianT]
Player's Edge Plus (PP0116) Standard Draw Poker (Mirage) [BrianT]
Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no
battery) [manimani]

New games marked as GAME_NOT_WORKING
------------------------------------
Shakatto Tambourine (Rev B) (GDS-0002B) [rtw, ShouTime]
Space Train [f205v]
Missile-X [TTL] [Andrew Welburn]
Messnew 0.158
0.158
-------


MAMETesters Bugs Fixed
----------------------
- 05795: [Misc.] (ampro.c) ampro: Does not want to start! (Robbbert)
- 05758: [Crash/Freeze] (sun3.c) sun3_80: [debug] Assert shortly after start

New System Drivers Supported:
-----------------------------
-Japanese Speak & Spell [plgDavid]
-Electronic Detective [hap, Sean Riddle]
-Split Second [hap, Sean Riddle]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)

Skeleton drivers:
-----------------
-HP9000/310 [R. Belmont, Al Kossow]
-HP9000/340 [R. Belmont, Al Kossow]
-HP9000/380 [R. Belmont, Al Kossow]
-HP9000/382 [R. Belmont, Al Kossow]
-HP16500a (ver 00.00) [R. Belmont, Al Kossow]
-HP 1650b [R. Belmont, Al Kossow]
-HP 1651b [R. Belmont, Al Kossow]
-VTech Genius Junior Redstar 2 (Germany) [TeamEurope]
-VTech Genius Junior Movie (Germany) [TeamEurope]
-VTech Genius Winner Notebook Fun (Germany) [TeamEurope]
-Slicer 80186 single board computer [Carl]

Software Lists:
---------------
-ibm5170.xml: Added Multitasking MS-DOS 4.00. [PCjs Project]

-Added VTech Genius Junior Movie softlist. [TeamEurope]

-gamegear.xml: Fixed some unknown publishers and years. [Logan B]

Source Changes
--------------
-hp9k_3xx: support 9000/370 (same bootrom as 330,340). [Al Kossow]

-Improve mouse tracking for pre-ADB Macs. [Rob Braun]

-Fix dropped keystrokes on pre-ADB Macs. [Rob Braun]

-macplus: add all 3 official boot ROMs plus a homebrew enhanced
version. [R. Belmont, Rob Braun]

-ap2_dsk: don't allocate 2Mb of *stack*, malloc() instead
[Peter Ferrie]

-mac: greatly improve keyboard reliability on Macs with
first-generation ADB hardware (SE,II,IIx,IIcx,SE/30,IIci). [Rob Braun]

-ui: when ESCing while creating a new floppy image, fall back to
the correct menu. [Fabio Priuli]

-gamate : added newer bios and emulated protection [PeT]

-floppy.c: initialise error code instead of crashing when menu
loads bad image [Peter Ferrie]

-pc9821ap2: added newly dumped BIOS [caius]

-Significant comment updates for the IAI Swyft based on board
tracing. [Lord Nightmare, Sandy Bumgarner]

-nes: converted input code to use slot devices. this means that now you
change the emulated controllers (Zapper, NES Four Score Adapter, Bandai
Power Pad and Family Trainer, Famicom Keyboard Component, Arkanoid Vaus
Paddle and Mahjong Controller) via the Slot Device menu of the UI interface and
not anymore from the System Configurations menu. Also, changing controller now
requires to reset the system, so please take some time *before* starting the game
if you want to play a game that uses particular controllers. [Fabio Priuli]

-nes: added emulation of the Konami Hyper Shot controllers, which are
necessary to play Hyper Olympics and Hyper Sports for Famicom. [Fabio Priuli]

-nes: added emulation of the Yonezawa Party Tap controllers, which are
necessary to play in more than two players some quiz games for Famicom. [Fabio
Priuli]

-nes: added emulation of the Pachinko controller used by a few pachinko
games for Famicom. [Fabio Priuli]

-nes: added emulation of the Epoch Barcode Battler unit (even if only as
Famicom controller, and not as a standalone unit) which is necessary to play
Barcode World for Famicom. [Fabio Priuli]

-sms/gamegear: misc improvements [Enik Land]
* Renamed the gear2gear port to EXT port, after reading the references
in the official GG documents
* Invert Y1 pin signal bits: now high is 1 and low is 0;
* More complete Y1 behavior: goes low only for transparent pixels;
* Fix color of column 0 when it doesn't completely entered in the active display;
* Improve behavior of sprite overflow, to not be flagged when VINT is active.
BraiNKilleR
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tasoulhs
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Re: MAME/MESS 0.158

Δημοσίευση από tasoulhs »

Αγαπητέ πρόεδρε το κείμενο έπρεπε να λέει "Έφτασε η τελευταία Τετάρτη του μήνα και μαζί η νέα έκδοση..."

Επόμενη έκδοση αν όλα πάνε σύμφωνα με το πρόγραμμα, Τετάρτη 25 Φλεβάρη.
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