MAME/MESS 0.161 (Χρόνια Πολλά mame.gr)

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MAME/MESS 0.161 (Χρόνια Πολλά mame.gr)

Δημοσίευσηαπό BraiNKilleR » 29 Απρ. 2015 20:03

Συμπληρώνοντας τα 11 χρόνια ζωής το Mame.gr ! έχουμε μια καινούργια έκδοση του αγαπημένου μας emulator για να το γιορτάσουμε. Για ακόμη μια φορά θέλω να ευχαριστήσω και να χαιρετήσω όλους τους φίλους της σελίδας και πάμε δυνατά για το 12ο χρόνο ! Ως αναφορά το Mame/mess 0.161 τα νέα μπορείτε να τα βρείτε εδώ και εδώ ενώ ως συνήθως μπορείτε να κατεβάσετε όλα τα νέα αρχεία εδώ
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Re: MAME/MESS 0.161 (Χρόνια Πολλά mame.gr)

Δημοσίευσηαπό BraiNKilleR » 29 Απρ. 2015 20:04

whatsnew 0.161

0.161
-------


MAMETesters Bugs Fixed
----------------------
- 05680: [Graphics] (sigmab98.c) itazuram: During Test mode, graphics corruptions (Luca Elia)
- 05903: [DIP/Input] (sf.c) sf sfj sfua: Street Fighter DIP Switch wrong value (Osso)
- 05909: [Core] empty input tag on validity test error
- 05922: [DIP/Input] (exidy.c) pepper2, pepper27: Incorrect DIP labels (Tafoid)
- 05916: [DIP/Input] (dkong.c) dkongjr: Incorrect DIP labels (Tafoid)
- 05679: [Crash/Freeze] (sigmab98.c) itazuram: After a time of demonstration,
game will reset and trash NVRAM (Luca Elia)
- 03174: [Crash/Freeze] (cardline.c) cardline: Game doesn't start correctly (couriersud)
- 05895: [Documentation] hlsl_write is incorrectly documented as a boolean (Tafoid)

Source Changes
--------------
-mips3: Add integer divide-by-zero handling to MIPS III cores. [MooglyGuy]

-segas32: Redumped oversized Stadium Cross ROMs at the correct sizes. [Guru]

-aica.c: ADPCM looping (DC swirl sound) and address masking (Red Dog)
fixes [MetalliC, Wind]

-segasp.c: basic system and IO hookup - BIOS is working,
Tetris Giant boots to title, other rom based games start loading
but hang due missing RFID reader [MetalliC]

-atomiswave: more correct ROM board PIO access (fixes ggisuka, rumblef2
crash) [MetalliC, CaH4e3]

-arm7: STM decrementing mode actually writes in incrementing mode on
real h/w. Used heavily by GBA "Classic NES" carts.
[R. Belmont, endrift]

-Some work towards "Unknown 186 Gambling Game". Shows some menus, but
it's nowhere near playable [Angelo Salese]

-Moved build system to GENie [Miodrag Milanovic, Vas Crabb, Couriersud]

-Added support for per-OSD mak files [qmc2]

-mips3: Made fast RAM option common to both interpreter and DRC. [MooglyGuy]

-Added proper sound comms for hng64 [Angelo Salese]

-Fix SegaPCM volume register overflow [superctr]

-netdev: fix race condition/crash when using the OSD to choose pcap
devices. [Rob Braun]

-mtwins pal [Corrado Tomaselli]

-goldstar.c DIP/input updates [Bad A. Billy]

-More iteagle improvements: [Ted Green]
* PCI: allow BAR of 0; change "invalid" from 0 to -1
* vrc4373: implement bus-master DMA
* es1373: Do some processing and DMA, and issue IRQs

-z80pio: Added individual write line handlers for port bits.
[Curt Coder]

-Fix yuv texture conversion for opengl [O. Galibert]

-Native CoreAudio sound output for OSX [Vas Crabb]
* Audibly lower latency than SDL sound output
* Allows selection of output device (-audio_output)
* Allows up to ten AudioUnit effects (-audio_effect0..9)
* New aueffectuitl tool to create/edit effects
* Also supports standard .aupreset effect files

-6522via: Added device address map. [Curt Coder]

-mos6530: Rewritten to support time travel. [Curt Coder]

-Allow font face/size selection for Qt and Cocoa debuggers [Vas Crabb]

-hexion.c: Document chip locations and xtal based on PCB pictures of
Konami PCB and bootleg PCB [Lord Nightmare]

-Tidy MAME source files [Zoe Blade]

-Replace simple_set with std::set [Vas Crabb]

-Add the ability to mcs51 family processors to use port bits as inputs
which actually are used as outputs because a "0" has been written to
them. The CMOS chips in the family may be misused in this way when a
low impedance source is connected to them. [Couriersud]

-Fixed cardline driver. [Couriersud]

-Hooked up 6845 to cardline. [Couriersud]

-sigmab98.c: fixed position of zoomed sprites and added sprite RAM
buffer. Emulated background color register. Removed some ROM patches
[Luca Elia]

-exidy.c: brute force fix for m6502-related regressions [Alex Jackson]

-extracted protection data for Ma Cheon Ru [system11]

-Replace dynamic_array with std::vector [O. Galibert]

-Completely hooked up 6845 in cardline driver. Documented asic
addresses. [Couriersud]

-astring to std::string conversion [Miodrag Milanovic]

-jwildb52a: dumped GFX roms [anonyMous]

-Improve truthtable handling in netlist. Prepare per-game setting of
USE_DEACTIVE_DEVICE. [Couriersud]

-Add 9312/DM9312 to netlist. [Couriersud]

-Fix repetitive monitor updates. By design, MAME has an issue setting
aspect correctly on monitor resolution changes. This needs to be
addressed separately. [Couriersud]

-Added 74192, 9316, 9310 and 74193 devices to netlist. Added breakout
(wip) netlist as well, but still have to implement three more devices
until work can really start. [Couriersud]

-luaengine improvements [Luca Bruno]

-Jump Bug (galaxian.c): Adjusted clock speed to have working audio
match that of video from PCB. Added notes regarding missing audio and
flagged game [Tafoid]

-Properly document address deconding for GFX roms in cardline.
[Couriersud]

-berzerk.c: Verified and corrected the rom labels for Berzerk (set 1)
[Brian Troha]

-Some WIP for Cirrus Logic GD542x/3x video chipsets, and split from
pc_vga.c into it's own file. Hardware cursor is working, but other
acceleration features still need a lot of work. [Barry Rodewald]

-*nix man pages: Added new options to select debugger font face and
size [Cesare Falco]

-SDLMAME v0.160 selects the first mode unconditionally as a best mode
when -switchres is used on SDL12 [KO Myung-Hun]

-Fix build on OpenBSD [ibara]

-Added / enabled save state support for the following drivers: aztarac.c,
bagman.c, bigstrkb.c, cheekyms.c, clshroad.c, headonb.c, invqix.c,
jackie.c, lwings.c, m107.c, m72.c, mainsnk.c, mirax.c, murogem.c,
murogmbl.c, niyanpai.c, pitnrun.c, portrait.c, powerins.c, ppmast93.c,
quizdna.c, rmhaihai.c, rotaryf.c, roul.c, route16.c, sauro.c, sbugger.c,
shangha3.c, shanghai.c, shangkid.c, shaolins.c, spcforce.c, splash.c,
spoker.c, spool99.c, ssfindo.c, stactics.c, thepit.c, toobin.c, truco.c,
tunhunt.c, unkhorse.c, vamphalf.c, victory.c, vigilant.c, vroulet.c,
warpsped.c, wiz.c [Osso]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Table Tennis Championship [David Haywood, Angelo Salese]
DoDonPachi Dai-Fukkatsu Black Label (2010/1/18 BLACK LABEL)
[Bicycle Repairman]
Car Hunt / Deep Scan (France) [Ricky2001 (from AUMAP)]
Minna Atsumare! Dodge Hero [anonyMous, Luca Elia]
Itazura Daisuki! Sushimaru Kun [anonyMous, Luca Elia]
Burning Sanrinsya - Burning Tricycle [anonyMous, Luca Elia]
Transformers Beast Wars II [anonyMous, Luca Elia]
Ma Cheon Ru [System11, David Haywood, The Dumping Union]

New clones added
----------------
Stadium Cross (World, alt) [Guru]
Hot Bubble (Korea) [system11, The Dumping Union]
Daioh (93111A PCB conversion) [CoolMod, system11, trap15]
Raiden Fighters (Japan set 3) [Artemio Urbina, The Dumping Union]
Super Puzzle Fighter II Turbo (Euro 960529)
[fluxcore, idc/Team Avalaunch]
Hexion (Asia ver AAA, bootleg) [system11]
Berzerk (French Speech) [Arcade Vintage]
Berzerk (Spanish Speech) [Bartolomé López Giménez, Rockman, Ricky2001]
Mutant Fighter (World ver EM-2) [Simon Dennison]
Super Champion Baseball (Japan) [Manuel Assoni]
Total Vice (EBA) (not working) [arcademodbios]
Player's Edge Plus (X002172P+XP000112) Ace$ Bonus Poker (The Fun Ships)
[BrianT]
Player's Edge Plus (PP0542) One Eyed Jacks Wild Poker (CG2243)
[BrianT]
Super Formula (Japan, set 2) [Paolo Venturi]
Chuugokuryuu 3 Special (Japan, ver. 103) [arcademodbios]
Puzznic (bootleg, set 2) [f205v]
Red Hawk (Korea) [system11]
Phelios [Stefano Rolleri]
Player's Edge Plus (X000455P+XP000038) Joker Poker [BrianT]
Player's Edge Plus (X002028P+XP000019) Deuces Wild Bonus Poker
[BrianT]
Perfect Billiard (MC-8123, 317-5008) [PokeMame]
Robocop 2 (US v0.10) [Bill D, The Dumping Union]
Raiden Fighters (Germany) [Fabrice Arzeno, The Dumping Union]
Fighter's History (US ver 42-06, DE-0395-1 PCB)
[Fabrice Arzeno, The Dumping Union]
Boogie Wings (USA v1.7, 92.12.14) [Fabrice Arzeno, The Dumping Union]
Amuse (Version 30.08A) [PokeMAME}
Scramble (Centromatic S.A.) Spanish Bootleg [Manuel Giron]
Double Dragon II (Japan) [caius] (NOT WORKING, incomplete dump)
Area 51 (Time Warner license) [Brian Troha, The Dumping Union]
Spatter (315-5099) [Andrea Palazzetti] (NOT WORKING, encrypted)

New games marked as GAME_NOT_WORKING
------------------------------------
Taiko no Tatsujin 7 (TK71-NA-A) [Guru]
Taiko no Tatsujin 8 (TK8100-1-NA-A) [Guru]
Zoids Infinity [Guru]
Zoids Infinity EX Plus (ver. 2.10) [Guru]
Go Go Strike [MikeDX, Smitdogg, The Dumping Union]
Minna Ganbare! Dash Hero [anonyMous, Luca Elia]
Sigma Super 8 Ways FC (Fruit combination) [anonyMous]
Ultimate Arctic Thunder Update CD ver 1.950 (5/3/04)
[gamerfan, Smitdogg, The Dumping Union]
Brick People / Block PeePoo (Ver 1.002) [Andy Geezer, MetalliC]
Dinosaur King (USA)
[Mark F., Mr. CAST, Smitdogg, ANY, The Dumping Union]
Dinosaur King - Operation: Dinosaur Rescue (USA, Export)
[Hamster, MetalliC]
Dinosaur King - D-Team VS. the Alpha Fortress (Export, Ver 2.500) (MDA-C0047)
[Andy Geezer]
Love And Berry - 1st-2nd Collection (Export, Ver 1.003)
[Andy Geezer, MetalliC]
Love And Berry - 1st-2nd Collection (Export, Ver 2.000)
[Andy Geezer, MetalliC]
Love And Berry - 3rd-5th Collection (USA, Export, Ver 1.002) (MDA-C0042)
[Englishman, Hamster]
Tetris Giant / Tetris Dekaris (MDA-C0076) [Andy Geezer]
Tetris Giant / Tetris Dekaris (Ver.2.000)
[Andy Geezer, Soyandroid, MetalliC]
Breakout [Couriersud, DICE Team]
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Re: MAME/MESS 0.161 (Χρόνια Πολλά mame.gr)

Δημοσίευσηαπό BraiNKilleR » 29 Απρ. 2015 20:06

Messnew 0.161

0.161
-------


MAMETesters Bugs Fixed
----------------------
- 05721: [Misc.] (sms.c) sms, smspal: Failed on "SMS VDP Test" (Justin Kerk)
- 05854: [Crash/Freeze] (ngen.c) 386i, ngenb38: [debug] Assertion (mahlemiut)


New System Drivers Supported:
-----------------------------
-Bambino Basketball - Dribble Away [hap, Kevin Horton, Olivier Galibert]
-TI SR-16 II [hap, Sean Riddle]
-Speak & Read [hap, Sean Riddle, Kevin Horton]
-Super Simon [hap, Sean Riddle]
-Bandai Packri Monster [hap, Kevin Horton, Olivier Galibert]
-Bandai Zackman [hap, Kevin Horton, Olivier Galibert]
-Parker Brothers Q*Bert [hap, Kevin Horton, Olivier Galibert]
-Tomy Kingman [hap, Kevin Horton, Olivier Galibert]
-Tomy Tron [hap, Kevin Horton, Olivier Galibert]
-TI-1000 [hap, Sean Riddle]
-Kosmos Astro [hap, Sean Riddle]
-Coleco Pac-Man [hap, Kevin Horton, Olivier Galibert]
-Coleco Ms.Pac-Man [hap, Kevin Horton, Olivier Galibert]
-Coleco Donkey Kong [hap, Kevin Horton, Olivier Galibert]
-Entex Space Invader [hap, Sean Riddle]
-Bandai Frisky Tom [hap, Kevin Horton]
-Mattel Star Hawk [hap, Kevin Horton]
-Bambino UFO Master-Blaster Station [hap, Kevin Horton]
-Bandai Crazy Climber [hap, Kevin Horton]
-Tomy Scramble [hap, Kevin Horton]
-Tomy Caveman [hap, Kevin Horton]
-Mego Mini-Vid Break Free [hap, Kevin Horton]
-Bambino Knock-Em Out Boxing [hap, Kevin Horton]
-VTech Invaders [hap, Kevin Horton]
-Bambino Soccer [hap, Kevin Horton]
-Bambino Safari [hap, Kevin Horton]
-Epoch Invader From Space [hap, Kevin Horton]
-Epoch Football [hap, Kevin Horton]
-Epoch Galaxy II [hap, Kevin Horton]
-Tomy Cosmic Combat [hap, Kevin Horton]
-Gakken Heiankyo Alien [hap, Kevin Horton, Rik]
-Gakken Dig Dug [hap, Kevin Horton, Rik]
-Gakken Crazy Kong [hap, Kevin Horton, Rik]
-Parker Brothers Master Merlin [hap, Sean Riddle]
-Gakken Poker [hap, Sean Riddle]
-Entex Raise The Devil [hap, Sean Riddle]
-Mattel World Championship Baseball [hap, Kevin Horton]
-Gakken Jackpot: Gin Rummy & Black Jack [hap, Sean Riddle]
-Milton Bradley Big Trak [hap, Sean Riddle]
-Bandai Machine Man [hap, Kevin Horton, Rik]
-Coleco Head to Head Football [hap, Sean Riddle]
-Bandai Dokodemo Dorayaki Doraemon [hap, Kevin Horton, Rik]
-Coleco Head to Head Baseball [hap, Sean Riddle]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
-Coleco Galaxian [hap, Kevin Horton, Olivier Galibert]

Skeleton drivers:
-----------------
(none)

Software Lists:
--------------
-pet_rom.xml: Added McTerm 1.10. [Bo Zimmerman, Steve Gray, Mike Naberezny]

-abc80: Added ABCDemo floppy and cassette to the software lists.
[Genesis Project]

-softlist: Added new software lists for MSX2 tapes, MSX2+ disks
and MSX Turbo-R disks [Riley110, Fabio Priuli]

-msx1_cart: added several new dumps of Korean games [Fabio Priuli]

-msx1_cass: added hundreds of tapes from existing collections
[Riley110, Fabio Priuli]

-c64_cart.xml: Added Diagnose64 cartridge. [Ray Carlsen]

-pico.xml: added a few more Japanese dumps. [TeamEurope]

-gameking.xml: added a new dump and two redumps. [SSJ & TeamEurope]

-nes.xml: added three new dumps. [TeamEurope]

-pet_rom.xml: Added KRAM 2.0. [Ville Laustela]

-megadriv.xml: Added one new dump and documented several PCBs. [sunbeam]

-cpc_cass.xml: completely revamped the software list, including
proper publisher info, correcting titles and adding new dumps.
[Fabio Priuli]

Source Changes
--------------
-Adding support for the N64DD [Happy]

-imds2.c: added basic usage info [fulivi]

-gba: vblank at line 160, don't do HIRQ or HDMA during Vblank.
This fixes raster effects and glitches in dozens if not hundreds of
games. [R. Belmont, endrift]

-gba: Hblank IRQs do happen on all scanlines, just DMAs don't.
[R. Belmont, Endrift]

-abc80: Added cassette sound. [Curt Coder]

-pce/tg16: added default values for pre-formatted BRAM. you
could obtain the same result by launching PCE or TG-16 with the
CD-SYSTEM cart and entering the BRAM configuration menu (by pressing
Select), but it makes sense to be more user-friendly in this case.
[Fabio Priuli]

-abc80: Emulated a 16KB RAM card. [Curt Coder]

-abc80: Use Z80 PIO pb7_w. (nw)

-abc80: Emulated the Scandia Metric ABC FD2 floppy controller.
[Curt Coder]

-MT05721: Apply Enik Land's refresh rate workaround so that we
pass FluBBa's SMS VDP tests. [Justin Kerk]

-pet: Refactored the Commodore 8050/8250/SFD-1001 to use the new
floppy system. [Curt Coder]

-gameboy: removed separate implementation of MBC-1 collection
cart, since it is just plain MBC-1 mapper with slightly different
address lines wiring. [Tauwasser]

-c64. Added FSD-1 disk drive ROMs. [Ray Carlsen]

-atlantis: added PCI9050 device skeleton. [R. Belmont]

-upd1771: replace waveforms with waveforms extracted from
upd1771c-017 internal rom. [Lord Nightmare, plgdavid]

-gameboy: added preliminary emulation of Sachen MMC-1 mapper,
based on reverse engineering by Tauwasser. Logo handling not emulated
yet (you have to select the "Skip BIOS check" in the System
Configuration menu to play the games). [Fabio Priuli]

-gameboy.xml/gbcolor.xml: Added some recent dumps of Sachen
carts [Tauwasser, BigFred, taizou]

-c64: Added ROMs for Indus GT floppy drive. [Ray Carlsen]

-gameboy: added support for the simple multigame mapper used by
Mani 4 in 1 (DMG-601-CHN). [Fabio Priuli]

-Completely hooked up 6845 in cardline driver. Documented asic
addresses. [Couriersud]

-Implemented writing to Commodore d64/d67/d71/d80/d82 sector
images. [Curt Coder]

-Added sector image format for the Commodore 8280 8" floppy
drive. [Curt Coder]

-victor9k: Added writing to sector dump disk images. [Curt Coder]

-c4040: Added own sector dump disk format since it's different
from what the 1541 uses. [Curt Coder]

-plus4: Default to the 1541 disk drive, since the 1551 is rare
and unreliable. [Curt Coder]

-spc1000.c: cassette motor fix so that recording fuction is now working.
[Miso Kim]

-sms.c: misc improvements: [Enik Land]
* when GG runs in SMS compatibility mode, avoid access to the PSG
stereo register.
* implement the audio control that enables/disables the PSG chip on
Japanese SMS.
* play FM sound only when FM chip is enabled.
* remove mirrors of the IO and memory control ports on the GG driver,
fixing emulation of G-LOC Air Battle.

-c8050: Added 901884-01 ROM. [Martin Hoffmann-Vetter]

-fsd2: Added REX-DOS. [Julian Perry]

-spc1000.c: Removed minor tape hack. To load tapes you *FIRST* press
PLAY on the tape drive (e.g. by pressing 'F2' in partial keyboard
emulation mode), and *THEN* you type LOAD at the BASIC prompt. The
order of these operations matter. [Fabio Priuli]
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Re: MAME/MESS 0.161 (Χρόνια Πολλά mame.gr)

Δημοσίευσηαπό Fotis_KFOR » 29 Απρ. 2015 21:44

Πάμε γερά, εδώ είμαστε όλοι :D
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Re: MAME/MESS 0.161 (Χρόνια Πολλά mame.gr)

Δημοσίευσηαπό Pyjamarama » 30 Απρ. 2015 13:42

Χρονια πολλα mame.gr!!!!!!!!
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Re: MAME/MESS 0.161 (Χρόνια Πολλά mame.gr)

Δημοσίευσηαπό GeoAnas » 30 Απρ. 2015 23:07

Εδώ είμαστε όλοι ! Σταθεροί στις θέσεις μας ! :-)
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Re: MAME/MESS 0.161 (Χρόνια Πολλά mame.gr)

Δημοσίευσηαπό Athana » 15 Μάιος 2015 12:18

Γερά! Γερά!!
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Re: MAME/MESS 0.161 (Χρόνια Πολλά mame.gr)

Δημοσίευσηαπό nikos » 17 Μάιος 2015 12:58

ΧΡΟΝΙΑ ΠΟΛΛΑ ΜΑΣ ΠΑΙΔΕΣ!
Εστω και με καθυστερηση.λιγων ημερων,αλλα οχι και πανω απο 40 που ειναι και το οριο!
nikos
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