Ootake2.91,PCE Emu(Win7/Vista/XP/8/10)

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Συντονιστές: Nemo, Maddog, Whacker, Scatman

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Ootake2.91,PCE Emu(Win7/Vista/XP/8/10)

Δημοσίευση από Nemo »

Εικόνα
- When a game is started, the phenomenon of the screen's shining in white (with real machine, this phenomenon is different according to each connected television) is reproduced.
- With a little power PC environment, at the reload of a game, the problem of consuming time was solved(reduced).
- At "Recent" menu, [HES] mark adheres to "ZIP file that compressed HES file", too.
- The speed and timing were brought close to the movement of a real machine. In the opening demo of "Farjius no Jakoutei", the problem that one frame screen has fallen into disorder was solved.
- Additionally, a detailed part has been improved and corrected.

2013/10/12 2.74 released:
- The bug of "speed and timing processing" (generated by v2.73) was fixed
Official site :arrow: http://www.ouma.jp/ootake/]
Direct D/load link :arrow: Ootake2.74,PCE Emu(Win7/Vista/XP/)
if" Imitation is the sincerest flattery",
imagine emulating ....
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Ootake2.77,PCE Emu(Win7/Vista/XP/)

Δημοσίευση από Nemo »

Εικόνα
The "Option" button on the startup screen has been changed to the "Setting" button. With "Setting" button, you can do basic(important) settings.
In these settings, I think the "Function Button (auto-fire, audio volume
control setting, etc.)" and the "Resume Mode (auto save state and each game settings) are very convenient.
- If the "Function Button" is set to the same place as the PCE button(I,II,RUN, SELECT), the operation of the PCE button takes precedence.
- At the time of the state save and load, "elapsed time from the start of the game" will be displayed.
- In "Dead of the Brain 1&2", the problem that the display of the message is disturbed, has been corrected.
- In the curb brawl of "FirePro Jyoshi - Dome ChoujouKessen", the display at the top of the screen line, has been corrected.
- With Windows8/10, the Full-screen mode is set to default. Because, there is a large display delay at the window mode of Windows8/10.
- At the Full-screen mode, when performing the volume settings and save
state, it is smooth the display of the screen message.
- At the Full-screen mode, improved "white screen display at the time of
game start-up".
- Additionally, a detailed part has been improved and corrected
Official site :arrow: http://www.ouma.jp/ootake/
Direct D/load link :arrow: Ootake2.77,PCE Emu(Win7/Vista/XP/)
if" Imitation is the sincerest flattery",
imagine emulating ....
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Re: Ootake2.78,PCE Emu(Win7/Vista/XP/)

Δημοσίευση από Nemo »

Εικόνα
- Image quality setting of "Screen -> Mode" has been added menu (changed)
Some quality selection. Along with this, "TV Mode (Ctrl + F11)" menu and
"Setting -> Screen -> Direct3D Setting" has been removed menu.
The Following is a picture quality That can be selected.
Special Scanlined The scanning line is put in the screen lengthwise on
and crosswise. Neither burr (jaggy) nor Scumble stands
out When the screen is expanded. It is easy to see the
string and the character.
TV Scanlined The horizontal scanning lines are put on the screen.
And A Few shadeing off is put. As a result, the
atmosphere of a real Machine That outputs the video to
the television is Reproduced. - Processing lightens
Because The enlargement processing is done with
hardware. It is not Likely to be Reproduced well
selon the kind of the video card.
Horizontal
Scanlined The horizontal scanning lines are put on the screen.
This is a sharp horizontal screen than "horizontal Scanlined".
Scanlined 2 Jagged exists.
This is a sharp horizontal screen than "horizontal Scanlined 2".
Scanlined 3 Jagged exists.
This is the horizontal method for speed priority. It is a sharp
Scanlined F screen, the jagged object exists. - Processing lightens
Because The enlargement processing is done with
hardware.
Non-Scanlined This is a screen display That Does not put the scanning
line.
Non-Scanlined 2 This is a sharp screen than "non-Scanlined".
Non-Scanlined TV This is a smooth screen than "non-Scanlined".
Official site :arrow: http://www.ouma.jp/ootake/
Direct D/load link :arrow: Ootake2.78,PCE Emu(Win7/Vista/XP/)
if" Imitation is the sincerest flattery",
imagine emulating ....
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Ootake2.81,PCE Emu(7/Vista/XP/8/10)

Δημοσίευση από Nemo »

location where the Save State (and Resume save) files are placed. Use this
if you want to share saved files with two more PCs.
- [Customize "install" Folder] added to the [CD-ROM] menu. You can set the
rental Where the file of CD-FullInstall (Import CD and music data to
PC). * When this is set to a location other than the default,
[CD Uninstall] on the [CD-ROM] menu can not be used. (Please delete it
manually if you want to delete it.)
- The operation of the PCE built-in sound (wave memory sound) has been
brought close to the real machine. In "Super Volleyball" and
"Image Fight" The problem that extra sound was generated was solved.
In "Xevious - Fardraut Densetsu", when PAUSE was released, the problems that
sound became thin (Occurred from v2.79) was solved. In "Fire Pro Wrestling
series," "Soccer Training '90" and "F1 Triple Battle," etc., the sound
approached the real machine.
- The timing of the operation is brought close to the real machine. In
"Parasol Stars", at the stage clear, the problem that the screen shakes
rarely was solved. In "Private eye dol", the problem that the upper side
of the demo scene was disturbed by one frame
was solved.
- It corresponds to "Trigger Button" of the game pad for Windows.
Specifically, L2 and R2 buttons can also be used when PS4 pad etc. Are
connected to PC.
- For the sake of simplicity, [CD install (CD speed-up)] on the [CD-ROM]
menu has been abolished. Please use [CD FullInstall] (install Data and
Audio track) menu.
- Additionally, a detailed part has been improved and corrected.
Official site :arrow: http://www.ouma.jp/ootake/
Direct D/load link :arrow: Ootake2.81,PCE Emu(7/Vista/XP/8/10)
if" Imitation is the sincerest flattery",
imagine emulating ....
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Ootake2.84,PCE Emu(7/Vista/XP/8/10)

Δημοσίευση από Nemo »

- When "CD-ROM disc is switched" while playing CD games with CD-ROM drive,
the game you switched automatically will be activated. Also, if you take
out the CD-ROM during the game, the game will be paused automatically for
safety.
- "CD access status (seek & read)" is displayed when playing a CD-ROM game.
Currently, it is displayed on the right side of
"Ootake" at the top left of the window. If you are using a PC with low
power, or unnecessary, uncheck "View CD Read Access" menu on "CD-ROM"
menu (the third row from the top).
- The play process of ADPCM sound approached the real machine. in
"Cobra II", at the desert town motorcycle ride scene, the stopped problem
(occurred from v2.83) was solved.
- The play operation of ADPCM sound approached the real machine. In
"Seisenshi Denshou", the problem was
solved.
- In "Ys book I & II (U)", when entering the Tower of Darm, with environment
where CD-ROM is fast, the problem that Gorban's voice was
interrupted was solved.
- When "Tokimeki Memorial" is started, the decision button of the mouse is
automatically set to left click. If you do not want this, uncheck the
"Setting-> Improve-> Auto Set Left Click (Tokimeki Memorial)" menu.
- When "1552 Tenka Tairan" is started, mouse mode is set automatically.
(omitting the SELECT button on the screen) If you do not
need this, uncheck the "Setting-> Improve-> Auto Use Mouse (1552 Tenka
Tairan)" menu.
- Additionally, a part has been improved and corrected.
Official site :arrow: http://www.ouma.jp/ootake/
Direct D/load link :arrow: Ootake2.84,PCE Emu(7/Vista/XP/8/10)
if" Imitation is the sincerest flattery",
imagine emulating ....
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Ootake2.85,PCE Emu(7/Vista/XP/8/10)

Δημοσίευση από Nemo »

– The access time when setting CD access to low speed (unchecking « CD-ROM->
Fast CD » menu) approached the actual machine speed more.
– On the title screen of « Super Darius », pressing [Down]+[RUN] button of
Controller-1 will activate « 26 Times Boss Fight mode ». * The command of
the original is « [Down]+[SELECT]+[RUN] of controller-1 while pressing [Up]
++[RUN] of controller-2 ». Ootake is responsible for pressing
controller-2 and [SELECT] button.
– In « Super Darius », at the time of start, at the time of boss appearance,
game over, ending etc., the timing of playing CD-DA sound has been brought
closer to that of the real machine.
– When the boss of « Super Darius » appeared, the time from when the siren
rang to when the boss appeared became the same time as the actual machine.
(Adjusted CD-ROM access time)
– In « the Manhole », fixed the problem that the game stopped when you played
with a fast CD access PC environment. (At rabbit room etc.)
– The timing of playing CD-DA sound has been brought closer to that of the
real machine. In « Steam Hearts », solved the problem that BGM’s utterance
was delayed when PAUSE was released during the game.
– When « Sotsugyou II » is started, the 6-button pad is connected
automatically.
– When « Super Real Mahjong P2&3 », « Super Real Mahjong P5 », « Mahjong Sword »,
and « Ginga Ojousama Densetsu Yuna 2 » is started, the 6-button pad is not
connected. * Because it seems that there are more people that 2-button
pad setting are easier to operate.
– When « Dennou Tenshi » is started, the PCE-mouse is connected automatically.
– « Brandish », « Princess Maker 2 », « Super Real Mahjong P2&3 », and « Bishoujo
Senshi Sailor Moon Collection » is started, « Memory Base 128 (Save Kun) »
will be removed. * for saving quickly
– « Flash Hiders », « Private Eyedol », « Vasteel II », « Eikan ha Kimini », and
« Formation Soccer ’95 » is started, The Arcade Card will be invalid.
* Long reading will be counterproductive. In the case of Ootake, access is
fast, so even if it is invalid it is about as fast.
– In some games, when the CD-DA sound is playing, the problem that « display
of CD access » was intense was solved. (Access to the subchannel area is
ignored)
– With some Windows 10 environments, when « Audio-> XAudio2 » menu had been
selected, the problem that Ootake crashed (problem of XAudio2) was
corrected.
– Additionally, a detailed part has been improved and corrected.


Official site :arrow: http://www.ouma.jp/ootake/
Direct D/load link :arrow: Ootake2.85 ,PCE Emu(7/Vista/XP/8/10)
if" Imitation is the sincerest flattery",
imagine emulating ....
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Ootake2.86,PCE Emu(7/Vista/XP/8/10)

Δημοσίευση από Nemo »

– « Configure Open Button » was added to « Input-> Configure » menu. You can
change the shortcut key for opening the game file ([O] key and [P] key) to
any key.
– « Configure » was added to the top of the « Input » menu, and the menu was
tidied up. * However, this is still complicated. Although it may become
next year, I will make a special form for controller setting.
– « Adjust Old CD-ROM2 Speed (Super Darius) » added to « Setting-> Improve »
menu. When this is checked, in « Super Darius », at the game start and the
boss appearance etc., the CD access time is adjusted to the wait time
equivalent to that of the first (old white machine) CD-ROM2 System. When
this check is removed, the wait time will be as short as PC Engine Duo (
default).
– When a game for ARCADE Card is played, if Resume-Mode (« File-> Set Resume »
menu) is set, if « CD-ROM-> Play with Non ARCADE Card » menu is executed,
the bug that the game stopped (occurred from v2.85) was fixed.
* I think that this is a rare case, but if this trouble makes it
impossible to continue the game, please play the continuation from state
save data. Or, please reset using [F1] key, load from backup RAM (save
data in the game) and continue the game.
– Additionally, a detailed part has been improved and corrected.
+ Thank you very much for your reporting and encouragement. In this version,
there are few changes and the source change is slight. For a while (at
least for the Japanese autumn horse racing season), I will take a break.
I am pleased if this v2.86 becomes a stable version. But, if urgent
trouble or things worked on the previous version did not work, I will fix
it soon and update it.
Official site :arrow: http://www.ouma.jp/ootake/
Direct D/load link :arrow: Ootake2.86 ,PCE Emu(7/Vista/XP/8/10)
if" Imitation is the sincerest flattery",
imagine emulating ....
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Ootake2.87,PCE Emu(7/Vista/XP/8/10)

Δημοσίευση από Nemo »

- At the top of the "Input" menu, the current pad connection status is displayed on one line, such as "Connect [x-Button Pad]". If you place the mouse cursor over it, the menu for changing the connection pad appears.
- "3-Button Pad (I+II)" added to the pad selection of the above menu. If this is selected, pressing [IIIr] button will result in pressing +[II] button at the same time. In addition, [IIIs] button becomes [RUN] button. It can be used for jumping of +[II] in "Double Dragon II", and for simultaneous bullet shooting of +[II] in "Super Darius" and "Darius Plus", and so on.
- [Alt] key can be assigned to PCE controller setting. Therefore, when you want to open the menu, please use [Esc] key, the button by "CPU->Configure Pause Button" menu, or mouse click. Also, when [Shift] key is pressed five times, the fixed key setting dialog will not be displayed. As a result, [Shift] key can be assigned to PCE controller setting.
- When setting PCE controller from the [Setting] button (lower left of the initial green screen), PCE controllers #2-#5 are initialized (keys not set). If your controller setting is not stable, please set it here.
- The number of save states can be used to a maximum of 80. (increased from 50 to 80)
- In the visual scene of the end of "Tenshi no Uta II", the problem of stopping was solved (occurred in recent version. adjustment of CD access timing). I was able to check the operation without problem until ending with this version.
- When entering the first tower in "Tenshi no Uta II", the problem that large noise exists on the head of some audio tracks (* this noises exists with a real PC Engine) was solved. In Ootake, this obvious unnecessary noise is cut and played cleanly. * This problem is probably caused by a CD-ROM production mistake at that time (the sound of the end of the previous track is mixed at the beginning of the track). In "Tenshi no Uta II", "Rayxanber II", "Eikan ha Kimini" and "Ginga Fukei Densetsu Sapphire", this problem happens. Ootake solves it. If you Uncheck "Setting-> Improve-> Cut Inaccurate CD-DA Track Head Noise" menu, this solving will be invalid (noise appear like real PC Engine).
- When specifying ".cue file" as an argument from the command prompt, the bug that could not be opened (occurred from v2.81) has been fixed.
- Additionally, a detailed part has been improved and corrected.


Official site :arrow: http://www.ouma.jp/ootake/
Direct D/load link :arrow: Ootake2.87 ,PCE Emu(7/Vista/XP/8/10)
if" Imitation is the sincerest flattery",
imagine emulating ....
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Nemo
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Ootake2.88,PCE Emu(7/Vista/XP/8/10)

Δημοσίευση από Nemo »

– The display delay is removed by 1 frame.
– « Plus 2 frames delay » of Windows Aero(Windows Vista and 7) and Windows
8(8.1)/10 is also removed. Depending on the PC environment, together with
the above, 3 frames delay is removed.
– « Remove Lag 3F », « Remove Lag 1F », « Remove Lag 0F » was added to « Screen »
menu. You can toggle whether or not « the display delay reduction
processing » described above.
When « Remove Lag 0F » is selected, the same display delay as v2.87 or
earlier version of Ootake will be obtained. Switching « 3F » or « 0F » on Aero
(Win7/Vista) or Win8/10, I think that delays(lag) can be experienced with
shooting games and sports games.
+ In addition, I am planning to describe this delay reduction technology on
the Ootake official website soon.
http://www.ouma.jp/ootake/
– XInput compatible game pad can be used. By using Microsoft’s driver,
it was able to use it so far. In this version upgrade, if the input
responds of XInput earlier, it will take precedence.
– Backup RAM (Ten no Koe 2) file has been formatted to save only the
required 2KB. I think that this is probably interoperable with the save
data of Mednafen(wonderful emulator!). You can also read the 8KB file(
« _bram.dat ») saved in the past version and the backup RAM file(
8KB) of another older PCE emulator.
– Fixed a bug (occurred in v2.87) in which buttons IV to VI sometimes did
not work depending on the environment in 6-button pad compatible games.
– The timing approached the operation of the real machine. In
« Terraforming », the problem that the screen collapsed (occurred from
v2.81) has been resolved.
– In VS 2008 in my development environment, the setting at the time of build
prioritized the operation speed.
– Additionally, a detailed part has been improved and corrected.
Official site :arrow: http://www.ouma.jp/ootake/
Direct D/load link :arrow: Ootake2.88 ,PCE Emu(7/Vista/XP/8/10)
if" Imitation is the sincerest flattery",
imagine emulating ....
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Nemo
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Ootake2.89,PCE Emu(7/Vista/XP/8/10)

Δημοσίευση από Nemo »

Ootake 2.89 released

- Fixed a bug that the display-lag countermeasure implemented in v2.88 was
not working in many PC environments of Windows 8/10/Aero.
+ In the case of operation on Win8/10 or Aero, Windows automatically
performs V-Sync processing. therefore, 1 frame delay buffer is included.
So, compared to WinXP or non-Aero Vista/7, one frame delays appears
absolutely. Still, compared to Ootake2.87 or earlier, I succeeded in
shortening the delay of about 1 to 2 frames.
+ With the most excellent Win7(non-Aero setting), it is about 1 frame lag
compared to the real PC Engine. * It is the result I measured by
connecting to the same liquid crystal display(about 1 frame lag).
+ A common low-cost PC game pad (you need to press the four-way key deeply
) has "physical delay on its game pad itself". Please use an easy to
operate game pad like a consumer game machine. Examine the net
information and you will find a good game pad. Incidentally, controller
of PS4(sony) can also be used with Ootake.
- In "Space Harrier", "Power Drift", HES files etc, (a game with many
reference times of controller), fixed a bug that the operation was
extremely heavy (occurred in v2.88, processing was heavier when XInput
compatible game pad was disconnected).
- When "3-Button Pad" is connected, hold down the "Function Button" and
press the [IIIr] button, you can start another game from the recent
history. You can also shoot screenshots with the [IIIs] button while
holding down the "Function Button". ("Function Buttons + RUN or SELECT"
can also be used as before)
- When "6-Button Pad" is connected, hold down the "Function Button" and
press the [III] button, you can start another game from the recent
history. You can also shoot screenshots with the [IV] button while
holding down the "Function Button". ("Function Buttons + RUN or SELECT"
can also be used as before)
- Additionally, a detailed part has been improved and corrected.
+ I began Twitter. (Japanese language & a little English language)
http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.
Official site :arrow: http://www.ouma.jp/ootake/
Direct D/load link :arrow: Ootake2.89 ,PCE Emu(7/Vista/XP/8/10)
if" Imitation is the sincerest flattery",
imagine emulating ....
Άβαταρ μέλους
Nemo
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Εγγραφή: 15 Απρ 2004 22:55
Τοποθεσία: Θεσσαλονίκη

Re: Ootake2.91,PCE Emu(7/Vista/XP/8/10)

Δημοσίευση από Nemo »

Ootake v2.91 changelog:

- The processing timing of the internal sound source (wave memory sound) has
been adjusted. I think that it approached the sound of the real machine.
- As a result of the above adjustment, the problem that Ootake may not move
smoothly if the power plan of the control panel and the graphic driver
setting are "power saving" mainly when using notebook PC of Windows10 was
solved.
- The speed and timing approached the operation of the real machine. In the
"Power Drift" demo screen (during no operation), the problem that raster
scroll was flickering for one frame was solved.
- Additionally, a detailed part has been improved and corrected.
+ I began Twitter. (Japanese language & a little English language)
http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.

Ootake v2.90 changelog:

2018/06/02 2.90 released
- When "R-TYPE Complete CD" is started, press [RUN] button for a long time(
until irem's logo appears), and the mode to automatically skip the demo
scene will be set.
* If you normally press [RUN] button, it will start up normally. If you
want to completely cut off this function, please uncheck "Setting->
Improve-> Auto Skip Demo [start keep RUN] (R-TYPE Complete CD)" menu.
- From Ootake v2.88, the bug of processing "Backup RAM (Ten no Koe 2) file
was formatted to save only the required 2KB" was fixed.
* The timing of saving the "bram file" is the moment when either "Close
Ootake", "Open other games","Save State" was done.
* Even with the above timing, if the contents to be saved are exactly the
same as the last time (eg in RPG does not have equipment or experience
value update at all), the bram file will not be updated. In that case,
if you want to be able to load the "bram file (2047 bytes) saved with
Ootake v2.88 & v2.89" in Mednafen, please add 1 byte (value 0) at the
end with binary editor etc and save it as "2048 bytes". I'm sorry for
troubling you.
- Improved processing of inputting the game pad. Even with low power PC, I
think that several games ("Power Drift", "Space Harrier" etc.) have come
to work comfortably.
- Additionally, a detailed part has been improved and corrected.
Official site :arrow: http://www.ouma.jp/ootake/
Direct D/load link :arrow: Ootake2.91 ,PCE Emu(7/Vista/XP/8/10)
if" Imitation is the sincerest flattery",
imagine emulating ....
Απάντηση