Dolphin 5.0,..................

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Συντονιστές: Nemo, Maddog, Whacker, Scatman

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Nemo
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Dolphin 5.0,..................

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After a somewhat large delay we're releasing a 4.0.1 release with single core crashes fixed and some other bugfixes.

Changes:

Fixed single core mode crashes in 64 bit Windows builds
Fixed missing music in Super Monkey Ball 2
Added missing DirectX runtime installer files
Fixed some graphics issues for Metroid: Other M, Skies of Arcadia and Call of Duty: Black Ops
Fixed various other minor issues

At the time of writing we only have compiled Windows builds. OS X and Linux users will have to compile the source themselves or stay with their current build. The Windows installers can be grabbed from our downloads page: https://dolphin-emu.org/download/

Note that Windows users should uninstall Dolphin 4.0 before installing the update due to some changes to the installer. All future Dolphin versions will be installed into "Program Files/Dolphin" now, whereas the 4.0 release still used "Program Files/Dolphin 4.0".
Kατεβαστε :arrow:
το Dolphin 4.0.1 για Win 64 bit
και το Dolphin 4.0.1 για 32 bit
if" Imitation is the sincerest flattery",
imagine emulating ....
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Re: Dolphin 4.0.2,ενα bugfix release

Δημοσίευση από Nemo »

One month after the 4.0.1 release we're releasing the maintenance release 4.0.2. It turned out that some critical regressions had slipped into the 4.0 release due to the major changes linked to the wii-network branch and the global user directory changes.

In particular, one of the fixed issues was related to incorrect usage of wxWidgets and caused various problems with general Dolphin usage on Windows systems with Unicode characters in their user name (e.g. "François" or "あいうえお").

Some rather technical issues caused multiple games to stop booting or to freeze randomly. We've had multiple issue reports on this bug, so it's great to see that we were able to fix this properly.

As for the binary release packages, we unfortunately can only provide Windows builds at the moment. As usual, OS X and Linux users can compile the source themselves by checking out the source from the 4.0.2 git tag. The Windows installers can be found on our downloads page, https://dolphin-emu.org/download/. We hope to be able to provide binaries for other systems in the future, though.

If you're a Windows user and still were using Dolphin 4.0.0, you should uninstall Dolphin before installing the update due to some changes to the installer which happened in the 4.0.1 release. All future Dolphin versions will be installed into "Program Files/Dolphin", whereas the 4.0.0 release still used "Program Files/Dolphin 4.0". Your settings and game saves will survive a deinstallation, so you don't need to worry about having to back them up. If your currently installed Dolphin version is already 4.0.1, you can safely ignore this notice.

Of course, if you want to test the most recent improvements which are happening in Dolphin, you can also use the development versions. They are distributed as plain .7z archives, so you test them safely without damaging an existing installation of a stable release. Keep in mind that they're less simple to install and might have little flaws every now and then. However, we will do our best to make the Dolphin experience for the next stable release even more awesome than it is currently, of course!
Κατεβαστε το Dolphin 4.0.2 για Windows 32Bit &&& Windows x64Bit
if" Imitation is the sincerest flattery",
imagine emulating ....
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Dolphin 5.0 έρχεται ...

Δημοσίευση από Nemo »

...before Dolphin 5.0 [/b ]is released for one simple reason: we're running out of fixes and notable changes!
From here on out, unless some huge bugs are discovered, all we're left with is a few minor regressions and prepwork for the release.


Για να ετοιμάζεστε για το Dolphin 5.0 σιγά σιγά
if" Imitation is the sincerest flattery",
imagine emulating ....
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Re: Dolphin 5.0 έρχεται ...

Δημοσίευση από Nemo »

Nemo έγραψε:
...before Dolphin 5.0 [/b ]is released for one simple reason: we're running out of fixes and notable changes!
From here on out, unless some huge bugs are discovered, all we're left with is a few minor regressions and prepwork for the release.


Για να ετοιμάζεστε για το Dolphin 5.0 σιγά σιγά




https://www.youtube.com/watch?v=KS7Fl30JZcA


The long awaited Dolphin 5.0 release is finally here! After nearly a year of bug-hunting and handling the release process, everything has come together for our biggest release yet! The three previous releases followed a very distinct pattern: sacrifice performance, hacks, and features in exchange for higher accuracy. As such, Dolphin 3.0, 3.5, and 4.0 progressively grew slower. But thanks to the cleanups put forward throughout those releases, Dolphin 5.0 is the fastest Dolphin has ever been!

By removing all of those hacks and outdated features while cleaning up the codebase, Dolphin has reached a new level of efficiency, powered by a revitalized dynamic recompiler. On the GPU side, OpenGL and D3D11 have seen tons of optimizations and accuracy improvements, and have been joined by a brand new D3D12 backend for huge performance gains. If there's a CPU or GPU extension that can make Dolphin faster, we take advantage of it.

At a basic level, Dolphin 5.0 is more accurate and more efficient than previous builds in every way. Individual games will vary, especially due to various hacks being removed along the way. Dolphin 5.0 can be downloaded for Windows and Mac OS X from our official website: dolphin-emu.org.

System Requirements to run Dolphin 5.0 can be found here but here's a quick rundown of what changed:

64-bit CPUs and Operating Systems are required.
Windows XP is no longer supported. Windows Vista is no longer officially supported.
Direct3D10/OpenGL3 Required. This means AMD Radeon 4xxx, NVIDIA GeForce 8xxx, or Intel HD 2xxx minimum! Anything older than that will most likely not work or will have significant glitches.
Dolphin on Android is not getting a release build. This does not mean it's falling behind or anything. We just did not feel like Dolphin on Android has reached any milestone with these changes. We'd rather it have its own special time in the sun when it comes, instead of tagging it onto what has been an already concerted effort on the desktop release.



D/load Dolphin 5.0 για :arrow: Windows x64 και :arrow: Mac OS X

Dolphin emu :arrow: Official D/load page



Για περισότερες και πιο ενδελεχείς λεπτομέρειες για τις αλλαγές / προσθήκες


Εικόνα
if" Imitation is the sincerest flattery",
imagine emulating ....
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Ace
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Re: Dolphin 5.0,..................

Δημοσίευση από Ace »

Πολύ καλός, ευχαριστούμε Nemo για τα ωραία νέα!
Μια γρήγορη διαπίστωση, είναι ότι βελτιώθηκε ο κώδικας του HLE ήχου -υποστηρίζει πλέον, πλήρως το Super Mario Sunshine- οπότε μάνι μάνι, μπαίνουν στο παιχνίδι αδύναμα μηχανήματα, που δεν το είχαν το LLE...
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GeoMan
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Re: Dolphin 5.0,..................

Δημοσίευση από GeoMan »

Αξιζει να δειτε αυτη την παραλλαγη του Dolphin:

https://forums.dolphin-emu.org/Thread-u ... om-version

Η τελευταια εκδοση 695 υποστηριζει shaders pre-render at startup που σημαινει οτι τα παιχνιδια δεν κανουν πουθενα μικρα παγωματα (micro-stutters) οπως στο official Dolphin οταν υπολογιζει τα shaders.
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Re: Dolphin 5.0,..................

Δημοσίευση από Nemo »

if" Imitation is the sincerest flattery",
imagine emulating ....
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Nemo
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one emu to rule them all ...

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https://www.youtube.com/watch?v=lg4bZpocnWw
Every single GameCube game can at least boot in Dolphin 5.0. Except one. Star Wars: The Clone Wars and its complex way of using the PowerPC Memory Management Unit rendered it unplayable in Dolphin up to this day. But finally as of Dolphin 5.0-540, this challenge has come and gone: Dolphin can finally boot every single GameCube game in the official library.
https://dolphin-emu.org/blog/2016/09/06 ... l-gc-game/

Y.Γ. Ας ελπίσουμε ότι και το Triforce κομμάτι του εξομοιωτή θα επανέλθει (αλλά και θα έχει ανάλογη κατάληξη)
if" Imitation is the sincerest flattery",
imagine emulating ....
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