Cemu - !!! Wii U emulator !!!

Συζήτηση για Console Emulators.

Συντονιστές: Nemo, Maddog, Whacker, Scatman

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Nemo
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Εγγραφή: 15 Απρ 2004 22:55
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Cemu 1.8.0B - !!! Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=QPkHXvNkJOE
In summary:
- Separable shaders
- Added memory scanner
- Graphic improvements
- Minor optimizations

In details:
# New in 1.8.0b:
- general: Fixed a bug in calculation of fullscreen window size
- GX2: Fixed crash caused by out-of-bounds
# New in 1.8.0:
- General: Added memory scanner (search and filter for values)
- general: If it is maximized to fullscreen, it will remain on the same monitor
- RPL: ​​Optimized loading of RPLs
- GX2: Cemu now uses separable shader
vertex, geometry and pixel shaders are split into separate and independent programs Rather than bundling em into sets
This change breaks compatibility with pre-1.8.0 shader caches and graphic packs (If They Contain shaders)
- GX2: Added Support for using le même multiple texture times with different sample parameters During a single drawcall
- GX2: Graphic texture pack rules will automatically scale gl_FragCoord
- GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF
- GX2: GPU7 shader decompiler will output Slightly more GLSL optimized code
- GX2: Better detection for invalidation of data in StreamOut Cache
- GX2: Optimized frequently used GX2 API
- GX2: Optimized texture decoding
- GX2: Added command line option -nsight 'to allow debugging via NVIDIA Nsight


D/load :arrow: Cemu 1.8.0b Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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Nemo
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Εγγραφή: 15 Απρ 2004 22:55
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Cemu 1.9.0c - !!! Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=GqGd1ujJSnQ
CEMU 1.9.0c Release Notes:

# New in 1.9.0c (public release):

Input: Fixed blow microphone button mapping not working
Input: Input window should now properly scale on high DPI settings

# New in 1.9.0b:

general: Fixed mouse cursor not hiding

Input: Fixed opening input window sometimes triggering a crash
Input: Fixed z-axis swapped for DirectInput
Input: Fixed left and right axis for Pro and Classic controller
Input: Fixed left axis being mapped to dpad for Pro Controller
Input: Fixed XInput axis being incorrectly normalized

# New in 1.9.0:

general: Hide mouse cursor in fullscreen if not moving for 3 seconds
general: Fixed bug that caused keyboard hotkeys to be ignored
general: Added logging for input API

Input: New interface and profile system for controller configuration
Input: Added support for XInput

VPAD: Improved implementation of VPADControlMotor
VPAD: Improved GamePad gyro control via mouse. Control third axis with mouse wheel
VPAD: Added APIs for cross stick emulation, button repeat, sampling callback, lcd mode, touchpad calibration, zero drift mode and gyro dir revise

padscore: Added APIs for button repeat, connection and extension callback, max controllers and reading of unified status.

nn_acp: Added API ACPCreateSaveDirEx()

nn_act: First steps towards accurate account and mii handling
nn_act: Added API CreateConsoleAccount(), GetAccountIdEx(), UpdateMii(), GetDefaultAccount()

sysapp: Added preliminary support for sysapp lib (responsible for title switching)

GX2: Added experimental debug option to force full GPU<->CPU synchronization at GX2DrawDone()
GX2: Added debug option to toggle BotW crash workaround


D/load :arrow: Cemu 1.9.0c Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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Nemo
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Cemu 1.9.1 - !!! Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=mz0ffSxtGJI
CEMU 1.9.1 Release Notes:


Changes:

In short:
- Added second window which displays the GamePad screen
- Improved texture readback
- Fixed bugs (audio, recompile and input)
- Optimizations for the texture decoder

In detail:
- General: Added a separate window to display the GamePad screen
- General: Added more game profiles
- CPU / JIT: CPU / JIT: Slightly decreased
CPU / JIT:
CPU / JIT: CPU / JIT: Added support for PSQ_L type 6
- Input: Fixed XInput controller not refreshing
- Input: Fixed DirectInput Controller selection for adapters with multiple
controllers
- coreinit: Added API MCP_TitleListByAppType, MCP_TitleList, FSAddClientEx ()
- coreinit: More accurate implementation of OSMessageQueue
- coreinit: More accurate implementation of FSOpenFile / FSOpenFileAsync
- nsysnet: Added API inet_ntoa (), recvfrom ()
- nn_act: Added API GetPersistentIdEx ()
- GX2: Added API GX2RSetStreamOutBuffer () GX2WaitForFlip () DMAEGetRetiredTimeStamp ()
- GX2: GX2CopySurface () can now detect access to GPU-Residing textures and automatically trigger texture readback
- GX2: Fixed invalid optimization of Seemingly unused inputs in pixel shader When indexed access GPR is used
- GX2: Optimized texture decode (up to 5 times faster)
While Generally not a bottleneck, the texture decoder Previously Could causes
additional micro-stutter in situations Where Many textures are loaded at once.
- VPAD: Improved emulation of sampling callbacks
- VPAD: Fixed crash in VPADControlMotor
- AX: Correctly update ADPCM parameters after loop for non-streaming voices
- AX: Fixed a bug in voice

D/load :arrow: Cemu 1.9.1 Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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Cemu 1.10.0f - !!! Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=uPzBr7bq8UA



https://www.youtube.com/watch?v=79jWKD1m1vQ
# New in 1.10.0f:

general: Made RDTSC more robust against aggressive Out-of-order execution on some AMD CPU models

# New in 1.10.0e:

GX2: Fixed texture corruption issue in GX2CopySurface
coreinit: Fixed a bug in thread scheduler that could lead to worse performance
AX: Maximum audio volume is now a bit louder
general: Removed 'disable audio' debug option

# New in 1.10.0d:

general: Fixed a race condition in RDTSC timer code
AX: Slightly optimized audio code

# New in 1.10.0c:

FS: Fixed a bug introduced by 1.10.0 that caused the creation of save game directories to fail
GX2: Fixed a crash that occurred when the streamout cache ran out of memory

# New in 1.10.0b:

general: Fixed a bug where 'Use RDTSC' wasn't always enabled per default

# New in 1.10.0:

general: Added support for RDTSC if invariant mode is supported by CPU
general: Added -mlc <path> command line parameter to customize the path of the mlc01 directory
general: Moved some experimental settings from the debug menu to the options menu
general: Cemu will now use the local timezone for Cafe OS calendar time
general: Adjusted some game profiles (cycle counter no longer enforced, emulateSinglePrecision=true removed)

CPU/JIT: emulateSinglePrecision is now enabled by default

GX2: Fixed secondary instance step value being incorrectly set in GX2SetFetchShader
GX2: Added 'vsyncFrequency' property to graphic pack rules.txt (see example_pack.zip for details)
GX2: Fixed a crash that occurred when a shader link error was encountered
GX2: Adjust maximum mip level for rescaled textures
GX2: Slightly optimized some frequently used GX2 API
GX2: Submitting GPU7 commands on the wrong PPC core will no longer crash Cemu

coreinit: Added API MEMSetAllocModeForExpHeap(), MEMFreeToExpHeap()

Input: Fixed a bug where keyboard special characters where always detected as pressed
Input: Improvements to input profile system

AX: Rewritten audio code. Compared to the old audio backend the following has improved:
Correct channel and volume mixing
Correct implementation of voice protection (no more playback offset randomly running out of bounds)
Generally improved audio timing (less stutter and crackle)
Correct implementation of aux stage
Accurate emulation of all AX API

D/load :arrow: Cemu 1.10.0f Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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Cemu 1.11.0c !!! Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=USR49RjStp8
# New in 1.11.0c:

coreinit: Fixed a rare memory corruption bug that caused FSOpenFileAsync() to fail on valid files

# New in 1.11.0b:

general: Fixed a bug that made it impossible to enable online mode
coreinit: Fixed a problem where save files would sometimes not be detected by a game

# New in 1.11.0:

general: Added support for native online play for games that use NEX (requires otp, seeprom, account data and certificates dumped from a Wii U)
general: Updated game profiles
general: Added "streamoutBufferCacheSize" game profile option
general: Added "extendedTextureReadback" option (fixes Pikmin 3 and possibly other games, credits and thanks @ epigramx for the finding)
general: Added "threadQuantum" game profile option to control amount of virtual PPC cycles executed per thread time slice
general: Updates and dlcs can be now installed (but not downloaded) more conveniently via Cemu's UI. File -> Install game update or DLC -> select the meta.xml in the meta folder of the update
general: Added logging option for socket API

PPC/Interpreter: Fixed a bug in PSQ_L* instruction that caused the second value to be extended with the incorrect sign bit
PPC/Interpreter: Minor optimizations in PSQ_L* instructions
PPC/Interpreter: Added instruction PS_CMPU0
PPC/JIT: Move instructions that affect CR closer to conditional jumps so we can cache CR in x64 flags register (optimization for loops and branch heavy functions)

coreinit: Rewritten ExpHeap, MBlock MEMList, SpinLock code
coreinit: Rewrote MEMInitBlockHeap, MEMCreateFrmHeapEx, MEMCreateUnitHeapEx to match the new internal memory structures
coreinit: Added API MEMDestroyUnitHeap, MEMDestroyBlockHeap, IOS_Ioctlv, OSUninterruptibleSpinLock_Acquire,
OSUninterruptibleSpinLock_Release, OSUninterruptibleSpinLock_TryAcquire, OSUninterruptibleSpinLock_TryAcquireWithTimeout,
IM_GetParameter, IMGetAPDPeriod

input: Deadzone is normalized correctly now and should be the same for xinput and directinput devices
input: Fixed calibrating for certain directinput devices
input: Fixed a bug that caused controllers not to appear in the device list after click the refresh button

nn_save: New save library implementation
Using the correct save path: /mlc01/usr/save/... (instead of /mlc01/emulatorSave/..)
Cemu will automatically migrate old saves to the new location (if user confirms a message box)
Create meta files that identify a save (iconTex.tga, meta.xml, saveinfo.xml)
The new implementation also covers more nn_save API

nn_acp: Added API ACPUpdateSaveTimeStamp, ACPCheckApplicationDeviceEmulation, GetUtcOffset, GetUtcOffsetEx

nn_boss: Added support for reading BOSS storage (mlc/usr/boss/)

nn_sysnet: Added API mw_socket, shutdown, inet_pton, recvfrom_ex, sendto, sendto_multi

Iosu: Implemented crypto and account modules

zLib: Added API deflateInit2_, deflateBound, deflate, deflateEnd

GX2: Added support for data-merging of BC3 and BC4 textures with matching integer formats
GX2: If supported, use AVX2 to decode 16bit indices
GX2: Optimized tiling aperature
GX2: Fixed a bug where the pixel shader decompiler would ignore the current state of geometry shader outputs and instead use the outputs of the vertex stage
GX2: Various smaller optimizations

AX: Fixed crash caused by buffer overflow when the samplerate ratio of a voice was very low
AX: Fixed a crash bug in biquad filter
AX: Added API AXGetAuxCallback


D/load :arrow: Cemu 1.11.0c Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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Nemo
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Cemu 1.11.1 !!! Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=oppd5yJyMX0
general: Improved online support, as a consequence Cemu now requires all ccert and scert files to be dumped
general: Input window should open faster
general: Improved error description when file copy operations fail (save migration and update/DLC installer)
general: Cemu will generate meta folder for saves if not already present (necessary to identify saves)
general: Updated application and window icon
general: Updated game profiles
PPC/JIT: New global linear-scan register allocator
Previous register allocator would only look at blocks of uninterrupted instructions, while the new RA can allocate registers across branches and loops, resulting in code with far less memory read/writes. If you know x64/ppc asm and want to see an example, check this link: http://cemu.info/changelog/cemu1.11.1_ra.txt
PPC/JIT: Use BMI2 SHRX/SHLX for PPC SRW/SLW (if supported)
PPC/JIT: Detect and replace common ADDIC+SUBFE pattern with x64 optimized code
coreinit: Added missing MEMCreateUnitHeapEx, MEMDestroyUnitHeap exports
coreinit: Fixed bugs in memory heap implementations
coreinit: Added API MEMGetNthListObject, MEMGetPrevListObject, MEMPrependList, MCP_GetSystemVersion, MCP_TitleListByDevice
ax: Small tweaks and optimizations to audio handling
nn_ac: Added API GetConnectResult, GetLastErrorCode, GetStatus
nn_ac: Fixed the return values of IsApplicationConnected, GetConnectStatus, GetAssignedAddress, GetAssignedSubnet
nn_act: Implemented API AcquireIndependentServiceToken
nn_acp: Implemented API ACPGetSaveDataTitleIdList, ACPGetTitleSaveMetaXml, ACPGetTitleSaveDirEx
nn_erreula: Implemented preliminary support for nn_erreula library
nlibcurl: Implemented a large chunk of Cafe OS nlibcurl functions
GX2: Fixed a bug that caused a mismatch between geometry and pixel shader attribute location
GX2: Fixed a rare bug that caused textures to be dropped from the texture cache after a period of time despite being still in use
nsysnet: Added API NSSLCreateContext, NSSLSetClientPKI, NSSLAddServerPKI, NSSLAddServerPKIGroups, NSSLDestroyContext

D/load :arrow: Cemu 1.11.1 Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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Nemo
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Εγγραφή: 15 Απρ 2004 22:55
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Cemu 1.11.2 !!! Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=OnNbZE6eN3c
Cemu v1.11.2 Changelog:
general: Added file menu shortcuts to recently launched games
general: Improved robustness of file location handling, includes unicode support and the ability to launch games from network storage
general: If the mlc01 folder is not found, Cemu will ask if it should be created (helpful when you forget the specifiy the -mlc parameter)

PPC/JIT: Fixed a crash caused by recompiling very large functions
PPC/JIT: Implemented CRAND and SYNC instructions

coreinit: Added API FSSetUserData, FSGetUserData, OSAndAtomic64, OSOrAtomic64, FSMakeDir
coreinit: Fixed a bug where async FS callbacks for some file operations would have FSCmdBlock* set to null

rpl: Improved handling of sdata2

GX2: Added support for QUAD_STRIPS primitive type
GX2: Added support for GPU special state 5 (convert depth to color)
GX2: Added support for GPU special state 8 (clear color as depth buffer)
GX2: Added support for A2_B10_G10_R10_UNORM texture format
GX2: Fixed a bug where updating textures would fail if the updated texture was a view with a non-zero mip base
GX2: Fixed a bug in GX2CopySurface() that caused the copy operation to be cancled if the source and destination mip index had different values
GX2: Added support for data-sharing of overlapping textures between integer texture formats and BC4 3D textures (special case that requires pixel-data conversion since OpenGL does not support BC4 3D textures)
GX2: Fixed mismatching pixel shader imports when a geometry shader is used (caused render glitches on AMD and Intel GPUs)
GX2: Added API GX2SetDRCConnectCallback

nn_boss: Implemented additional API

nsyskbd: Added minimalistic usb keyboard implementation (no functionality, but it prevents games from softlocking or crashing)

nn_nfp: Added missing fields to GetTagInfo(), GetNfpRomInfo() and GetNfpCommonInfo()

nlibcurl: Fixed curl_global_init not setting the default memory functions correctly
nlibcurl: Added API curl_multi_timeout
nlibcurl: Added handling for CURLOPT_POSTFIELDS and CURLINFO_CONTENT_LENGTH_DOWNLOAD

nn_act: Independent token cache can store multiple tokens now
nn_act: Added API EnableParentalControlCheck, IsParentalControlCheckEnabled, AcquireEcServiceToken, AcquireIndependentServiceToken (new overload)

vpad: Fixed missing deadzone when translating axis to analog direction buttons
vpad: Fixed incorrect axis normalization after the deadzone has been already applied

input: Deadzone and axis-range calculation is now applied to the mapped input rather than the raw api input

sndcore2: Increased sound volume to be on the same level as sndcore1

D/load :arrow: Cemu 1.11.2 Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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Nemo
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Cemu 1.11.3 !!! Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=IDPVHBv4dww
Cemu v1.11.3 Changelog
general: NFC menu now has shortcuts to recently loaded NFC files

CPU/JIT: Added support for multi-threaded CPU emulation with recompiler
Dual-core mode will allocate one thread for the main PPC core (1) and one thread for core 0 and 2
Triple-core mode allocates one thread for each PPC core

coreinit: Added API MCP_Get4SecondOffStatus, MCP_DeviceList, MCP_FullDeviceList, MCP_UpdateCheckContext, MCP_TitleListUpdateGetNext, MCP_GetOverlayAppInfo, IM_GetRuntimeParameter

GX2: Added new graphic pack texture rule options:
'overwriteLodBias' Replace the lod bias
'overwriteRelativeLodBias' Add value to game's lod bias rather than overwriting it
Typical valid values are in range -16.0 to 16.0
GX2: Cache drawcall index data across frames if GPU buffer cache accuracy is set to low
GX2: uf_windowSpaceToClipSpaceTransform is no longer affected by render target rescaling
GX2: Added API GX2QueryBeginConditionalRender, GX2QueryEndConditionalRender
GX2: Fixed order in which flip and vsync event callbacks are called
GX2: Various smaller optimizations

nn_boss: Added IOSU boss/nim module
nn_boss: If online mode is enabled, Cemu will now download and decrypt BOSS (SpotPass) files
nn_boss: Added task and task setting API

nn_acp: Added API ACPCheckTitleNotReferAccountLaunch, ACPGetLaunchMetaData, ACPGetLaunchMetaXml, ACPGetTitleMetaDirByDevice, ACPGetTitleMetaXmlByDevice

nlibcurl: Fixed calloc/malloc/free using wrong allocator (now correctly uses MEMAllocFromDefaultHeap/MEMFreeToDefaultHeap)

sysapp: Added API SYSGetUPIDFromTitleID

D/load :arrow: Cemu 1.11.3 Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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Εγγραφή: 15 Απρ 2004 22:55
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Cemu 1.11.4 !!! Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=t6e0T8bb_XA
# New in 1.11.4b:

coreinit: Fixed codegen API (OSGetCodegenVirtAddrRange) to be compatible with new RPL loader

rpl: Added support for reloc types 0xFB (REL16 high) and 0xFD (REL16 low)

misc: Minor tweaks in nfp.GetNfpState
misc: Added API nn_acp.ACPIsOverAgeEx, coreinit.MEMCalcHeapSizeForUnitHeap, avm.AVMIsHDCPAvailable, avm.AVMIsHDCPOn

# New in 1.11.4:

general: Cemu will now load shareddata system fonts from mlc01/sys/title/0005001b/10042400/content/ if available
general: Slightly reduced overall memory usage

rpl: Rewrote RPL loader from scratch for better accuracy
New memory base for modules is 0x02000000

coreinit: Fixed implementation of MCP_FullDeviceList to include disconnected devices

input: Fixed GamePad rumble not working for XInput

nn_nim: Partially implemented NIM API and added IOSU nim module

nn_boss: Fixed memory corruption during BOSS file download

nn_fp: Added API GetMyPrincipalId, GetMyAccountId, GetMyScreenName, GetMyMii, CheckSettingStatusAsync, UpdatePreferenceAsync, InitializeAdmin, IsInitializedAdmin
nn_fp: Added IOSU FPD module

drmapp: Added API NupChkIsFinished()

GX2: Added -nolegacy command line parameter to disable all Intel GPU workarounds
GX2: Updated bilinear and bicubic filter to avoid issues on Intel GPUs
GX2: Fixed rare infinite loop caused by drawcalls that referenced the same texture data more than once with incompatible formats
GX2: Added support for 2D_ARRAY textures in GetTextureResInfo shader instruction
GX2: Fixed _GX2AllocFromDefaultHeap incorrectly using MEMAllocFromDefaultHeap instead of MEMAllocFromDefaultHeapEx

D/load :arrow: Cemu 1.11.4 Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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GeoMan
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Εγγραφή: 21 Μαρ 2013 01:19

Re: Cemu - !!! Wii U emulator !!!

Δημοσίευση από GeoMan »

Οσοι εχετε κατεβασει το "The Legend of Zelda Breath of the Wild", εχει κυκλοφορησει το update 1.5.0 (και DLC 3.0). Μπορειτε να κανετε τα updates με το "WiiU USB Helper". Η εκδοση 1.5.0 παιζει μια χαρα με το CEMU 1.11.4
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Cemu 1.11.5 !!!Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=Qty4Ckk3_iA
# Cemu detailed changelog for 1.11.5

general: Updated game profiles
general: Added more logging options and cleaned up logging menu a bit
general: Enabling online mode now requires all ccert/scert files

input: Added support for emulating Wiimote controllers using keyboard/usb-controllers (no native support yet!)
input: Reworked the input settings window to open a lot faster

coreinit: Fixed MEMAllocFromExpHeapEx not handling negative alignment correctly
coreinit: Fixed MEMGetAllocatableSizeForExpHeapEx sometimes returning the wrong size
coreinit: Added API MEMCreateUserHeapHandle(), OSCopyFromClipboard()
coreinit: Fixed a potential crash in FSReadFile/FSReadFileAsync when the specified length is zero

AX: Rewrote snd_core2 audio driver
AX: Added snd_core1 API AXGetMaxVoices(), AXSetVoiceSamplesAddr()

GX2: Reduced shader compile time and RAM usage for Nvidia GPUs
GX2: Added support for creating cube-map views into 2D array textures
GX2: Added support for more vertex attribute formats

swkbd: Added support for Unicode input + some minor tweaks

nlibcurl: Fixed a crash bug in curl_multi_perform

D/load :arrow: Cemu 1.11.5 Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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Cemu 1.11.6 !!!Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=oZHJhwWvkEA

# Cemu detailed changelog for 1.11.6


general: Added game list
general: Minor tweaks to UI
general: Updated gameprofiles
general: Added new options to gameprofiles (cpuMode, useRDTSC, loadSharedLibraries)
general: Overhauled logging

input: Input settings window is now resizeable
input: Fixed a crash that could occur in input settings
input: Added home button as an assignable button to wiimote input configuration

padscore: Improved behavior of WPAD/KPadConnectCallback

coreinit: Added API FSGetClientNum

GX2: It is now possible to toggle between conventional shaders (pre Cemu 1.8.0) and separable shaders (default since Cemu 1.8.0)
Both modes are compatibile with existing graphic packs (custom graphic pack shaders might need to be updated if they were used in combination with a geometry shader)
Each mode uses separate shader cache files (conventional shader cache has the suffix _j, e.g. 8d354cea_j.bin)
GX2: Fixed alpha channel for BC5 textures
GX2: Added API GX2GetMainCoreId
GX2: Fixed 1D shadow samplers on AMD
GX2: Adjusted the way attributes are passed from geometry to pixel shader so it works on AMD

IOSU_ACT: Retry NNID login if it fails

D/load :arrow: Cemu 1.11.6 Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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Εγγραφή: 15 Απρ 2004 22:55
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Cemu v1.12.0 !!!Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=p2TJ2rZXVfo
# New in 1.12.0d:

general: Fixed crash when selecting wiimote as emulated controller

# New in 1.12.0c:

general: Fixed graphic pack custom shaders sometimes not loading

# New in 1.12.0b:

general: Fixed a bug where wiimote input provider was not displayed in input settings

# New in 1.12.0:

general: Improved game list
Added game icons
Added ability to quick jump to an entry by typing the first letters
Added ability to navigate with arrow keys
Added columns for time played and last time launched
Added option to create gameprofile (if it doesn't exist)
Sorting of entries is no longer case-sensitive
Display a notification while the game list is being refreshed
Game list no longer refreshes automatically when Cemu is restarted

general: Friend list support
Covers most friend features that are used by games
Wii U friend list app also supported and can be used to manage friends

general: Faster loading time of Cemu when many graphic packs are installed
general: Fixed syntax of settings.xml

input: Added native wiimote support (as separate input provider)

CPU/JIT: Added support for branches with a destination outside of the current scope of the recompiled function

zlib(rpl): Added API compressBound

nlibcurl: Fixed various bugs in multi_perform API

nsysnet: Added API gethostbyaddr, NSSLAddServerPKIExternal

D/load :arrow: Cemu v1.12.0 Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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Nemo
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Εγγραφή: 15 Απρ 2004 22:55
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Cemu v1.12.1b !!!Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=4ouTQmDaauo
# Cemu detailed changelog for 1.12.1


# New in 1.12.1b:

general: Fixed section labels for game profiles created via the game list context menu
general: Added UI option to disable precompiled shader cache
general: Added game profile option to disable precompiled shader cache (see example.ini for details)

# New in 1.12.1:

general: Upgraded Cemu to VS2017 and also updated the following libraries:
wxWidgets (3.1.1)
libcurl (7.59.0)
openssl (1.1.0h)
zlib (1.2.11)

general: Fixed settings.xml getting corrupted when multiple instances of Cemu were running
general: Game list now loads the game icons asynchronously to improve Cemu startup time
general: Load graphic pack shader files asynchronously to improve Cemu startup time
general: Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
general: Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
general: If NEX or independent token API request returns with an error message, print it to log.txt
general: Updated game profiles

HID: Added preliminary USB/HID support
In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
Tested USB peripherals:
Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing
GCN controller adapter (in Wii U mode) not yet working

input: Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first)
input: Various improvements to native wiimote support

nn_idbe: Implemented API DownloadIconFile() and DecryptIconFile()

snd_core: Fixed loop counter for PCM16 voices
snd_core: Fixed AXGetDeviceMode()
snd_core: Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)

GX2: Implemented GX2SetPointSize and GPU7 support for point width
GX2: Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
GX2: Shaders using SSBOs no longer fail to compile
GX2: Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorable

RPL: Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was found

coreinit: Zero-sized file reads no longer return an error
coreinit: Optimized thread context switching to be slightly faster

nn_fp: Fixed a bug in AsyncLogin callback

nn_boss: Fixed a crash that occurred when a game tried to access non-existent BOSS files

D/load :arrow: Cemu v1.12.1b Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
Άβαταρ μέλους
Nemo
Moderator
Moderator
Δημοσιεύσεις: 4798
Εγγραφή: 15 Απρ 2004 22:55
Τοποθεσία: Θεσσαλονίκη

Cemu v1.12.2d !!!Wii U emulator !!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=OBBQyjr6c1g
# New in 1.12.2d:

GX2: Fixed a rare texture bug caused by one of the new optimizations in 1.12.2

# New in 1.12.2c:

CPU/JIT: Fixed crash that could occur when recompiling functions with a very large amount of branches

# New in 1.12.2b:

h264: Fixed bug which lead to video playback causing softlocks or crashes

# New in 1.12.2:

general: Added UI localization
This feature is experimental and the default language is still English.
Currently provided are Spanish, Russian and German translations

CPU/JIT: Optimized code translation. Up to four times faster while still generating code of the same quality compared to previous release
This should help in situations where large amounts of game code is executed for the first time. E.g. booting a game or the first loading screen
CPU/JIT: Small improvements to generated code:
Use x64 near JMPs where possible
Optimized code for LWZX instruction

input: Fixed wiimote button 1 and 2 being swapped

NEX: Fixed a bug that could cause permanent 100% CPU usage on one core

GX2: Optimized draw calls by avoiding unnecessary render state checks
GX2: Fixed support for R8_UNORM textures
GX2: Added support for gl_FrontFacing in GPU7 shaders

D/load :arrow: Cemu v1.12.2d Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
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