Mame 0.116u4

Τα θέματα της κεντρικής σελίδας και τα σχόλια τους.

Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR

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grip
Emu Chief
Emu Chief
Δημοσιεύσεις: 2092
Εγγραφή: 21 Νοέμ 2005 21:45
Τοποθεσία: Τρίκαλα

Mame 0.116u4

Δημοσίευση από grip »

Τέταρτο update για την έκδοση 0.116.Και σε αυτήν την ενημέρωση δεσπόζουν οι βελτιώσεις για το cps3,χωρίς φυσικά να παραβλέπονται και οι εξελίξεις σε άλλους τομείς και παιχνίδια.Για τα νέα δείτε εδώ,ενώ εδώ για τα ενημερωμένα αρχεία.
Τελευταία επεξεργασία από το μέλος grip την 05 Ιούλ 2007 20:35, έχει επεξεργασθεί 1 φορά συνολικά.
Long live the emulator!!!!
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grip
Emu Chief
Emu Chief
Δημοσιεύσεις: 2092
Εγγραφή: 21 Νοέμ 2005 21:45
Τοποθεσία: Τρίκαλα

Δημοσίευση από grip »

Τα νέα αναλυτικά...

0.116u4
-------


MAMETesters Bugs Fixed
----------------------
kinst0116u3gra [Zsolt Vasvari]



Source Changes
--------------
Changed system1 driver back to using SN7489A. [Lord Nightmare]

Fixed the road graphics, fixed the rest of the missing gfx, added
collision detection, and added save states to the changela driver.
Also fixed the colors. [Adam Bousley]

Changed all drivers to use the mame_timer_* calls. Deprecated the
old double-based timer calls. [Zsolt Vasvari]

Changes the last few instances of rand() to mame_rand() and added a
#define to prevent it from being used again. [Zsolt Vasvari]

Made many of the static info_list*() functions in clifront.c public.
[Dave Dribin]

Fixed regression crashes in maxaflex.c, megadriv.c, monzagp.c,
tetriunk.c, and gticlub.c. [Atari Ace]

Some more TIA graphics and sound improvements: [Wilbert Pol]
- INPT4 and INPT5 are now read when needed instead of by a timed
function. This removes the need for the tia_init_pal function.
- Improved handling of the HMOVE functionality
- Added code to reduce the flickering caused by some Atari 2600 games
- Improved the sound poly generation.
- Improved the handling of POLY5_DIV3 sound mode.

Updated djboy driver: [Phil Stroffolino]
- support for djboyj; same MCU, but ROM banking bits need to be XOR'd
- fixed state handling for game over/win transitions
- fixes for dipswitches
- added coinage support

Fixed a few places where driver code was not properly hooked up.
Most cases were benign, but in a couple of instances, save state
support was disconnected, and in one case it fixes a potential crash.
[Atari Ace]

Fixed regression in Space Raider. [Zsolt Vasvari]

Improved frameskip behavior in the Gaelco 3d driver. [couriersud]

Fixed palette regression in warpwarp/geebee. [Atari Ace]

Added support to chdman to cope with toc files created with cue2toc.
[smf]

CPS3 updates: [David Haywood, ElSemi]
- Corrected Clock speed, used idle skipping instead of reducing the
clock speed.
- Optimized some GFX functions. It now only decodes RAM based tiles
when it needs to draw them, not every single time the data changes
- Added support for CD flashing
- Added support for alternate BIOS sets
- Changed code to use a custom render function

Found a number of additional encrypted opcodes for gussun. [robiza]

Simplified the internal handling of BIOS sets. Instead of there being
an extra structure, the BIOS information is now embedded in the ROM
definition for each BIOS. [Atari Ace]

Fixed 2nd player inputs in Millipede. [Mike Haaland]

Fixed crash in evilngt due to missing CD image. [R. Belmont]

Fixed crash in cfarm/cclown due to out-of-bounds parameter.
[R. Belmont]

Added stricter checking in cdrom.c to prevent crashes in games when
no CD-ROM is present. [R. Belmont]

Fixed regressions in dkongjr and pestplce due to incorrect memory map
and rendering too many sprites. [couriersud]

Fixed SUBTARGET=tiny builds. [neoforma]

Hooked up P1 joystick inputs for P2 in Upright mode in a number of
black & white 8080 games. Removed cocktail settings for games where
it is not appropriate. Enabled dual player game in spclaser.
[Mike Haaland]

x64 compilation fixes: [Oliver Stoneberg]
- some VS2005 x64 warning fixes
- enables the x64 porting warnings in VS2005
- adds win_create_window_ex_utf8() to get rid of some
tstring_from_utf8() usage
- removed win_extract_icon_utf8()

Improved color decoding in Irem M62 games. [Zsolt Vasvari]

Synchronized MAME and AGEMAME versions of the MPU4 code. Improved
Connect4 layout. Simplified much of the code.
[James Wallace, Atari Ace]

Improved the 6532riot timer implementation. Implemented irq callback
support. [Wilbert Pol]

Updates to the minx CPU core: [Wilbert Pol]
- Fixed TEST (94,95,96, and 97) instructions.
- Fixed 2 MOV instructions (BE and BF).
- Fixed one AND instruction (DC).

Simplified interrupt handling in the z80gb core. [Wilbert Pol]

Hooked up lamps in Afterburner 2 driver. [Zsolt Vasvari]

Fixed missing sound in PGM games. [Zsolt Vasvari]

Fixed Millipede sprites in cocktail mode. [Mike Haaland]

Fixed behavior of the RC filter in ddrible and ironhors. [couriersud]

Added wrap around x for sprites in the m92 driver.
[Pierpaolo Prazzoli]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Change Lanes [Adam Bousley]
DJ Boy [Phil Stroffolino]



New clones added
----------------
B.Rap Boys (World) [Brian Troha]



New games marked as GAME_NOT_WORKING
------------------------------------
Final Godori [Pierpaolo Prazzoli]
:wink:
Long live the emulator!!!!
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