Mame 0.128u1

Τα θέματα της κεντρικής σελίδας και τα σχόλια τους.

Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR

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grip
Emu Chief
Emu Chief
Δημοσιεύσεις: 2092
Εγγραφή: 21 Νοέμ 2005 21:45
Τοποθεσία: Τρίκαλα

Mame 0.128u1

Δημοσίευση από grip »

Πέμπτη σήμερα και το καθιερωμένο update για το mame είναι μαζί μας.
0.128u1 η πρώτη ενημέρωση για τον κύκλο αυτό,τα νέα του οποίου θα τα δείτε εδώ,ενώ σύντομα στο γνωστό μέρος για τα ενημερωμένα αρχεία.
Τελευταία επεξεργασία από το μέλος grip την 23 Οκτ 2008 17:38, έχει επεξεργασθεί 1 φορά συνολικά.
Long live the emulator!!!!
[url=http://ubanimator.com][img]http://img288.imageshack.us/img288/2192/userbar517432aj.gif[/img][/url]
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grip
Emu Chief
Emu Chief
Δημοσιεύσεις: 2092
Εγγραφή: 21 Νοέμ 2005 21:45
Τοποθεσία: Τρίκαλα

Δημοσίευση από grip »

Τα νέα της 0.128u1...
0.128u1
-------


MAMETesters Bugs Fixed
----------------------
- 01722: [Crash/Freeze] sokonuke: Game hangs after you choose stage.
(Aaron Giles)
- 00468: [DIP/Input] gogomile, gogomilj: Inserting coins or pressing
start has no effect at the continue screen. (Phil Bennett)
- 00436: [Sound] kyukaidk: Some of sound effects are wrong. Umpire's
voice is most notable. Also, music is not correct.
(Phil Bennett)
- 01702: [Gameplay] cloak + clones: Can΄t pick up items (Phil Bennett)
- 02140: [Save/Restore] cubeqst: cube quest crashes mame when saving
state (Phil Bennett)
- 02577: [DIP/Input] crush and clones: Broken Dips (Fabio Priuli)
- 00359: [Sound] blocken: Some of the enemy voices are totally wrong
(Phil Bennett)



Source Changes
--------------
MC6845 changes: [Curt Coder]
- added cursor and display enable skewing
- added preliminary support for SY6545-1's transparent addressing mode
- Hsync should be pulsed even when vsync is active.

Removed per-game hacks from CPS3 (moved to DMA callback in SH2 core).
Removed Speedups from CPS3 / PsikyoSH, while they do still give a
decent speed boost they're not really needed with the DRC and just
clutter the code. [David Haywood]

Minor NeoGeo cleanups [JohnBoy]

Rewrite of the Motorola DSP56k CPU core. [Andrew Gardner]
* Complete rewrite focusing on legibility and extensibility.
* 27/121 opcodes (mostly) implemented.
* Bugfix for reset status of interrupt priority bits.
* Bugfix for disassembly of register-to-register parallel data move.
* Added additional branch, move and bitfield ops.
* Plygonet now passes its memory test and uploads a new program.
* Implemented tst, or, jsr, rti, tst2, and 2 new movec ops.
* Added opbase handler to plygonet.c

Increase cubeqst interleave factor to eliminate LDP timeout countdown
flicker. [Philip Bennett]

Added redumped B-Rap Boys sample ROMs. [Guru]

Cleaned up STV rom loading a bit. [David Haywood]

NamcoNBx: fixed C75 BIOS loading for big-endian targets. [R. Belmont]

Updated tnzs.c driver: [stephh]
- renamed sets :
* 'tnzsjn' -> 'tnzsj'
* 'tnzsj' -> 'tnzsjo'
* 'kagekia' -> 'kagekih'
- fixed Dip Switches for all games (2 remaining unknown Dips in
'plumppop' and 'jpopnics' though)
- added many notes

Small cleanups to the ST-V driver. Make some work for magzun, still
not working. [Angelo Salese]

AICA: fix sample addressing for the full 8 MB [kingshriek].

Fixed bnstars1 screens. [David Haywood]

MCS51/I8051 overhaul, micro3d improvements and full m72 protection
emulation for lohtb2: [couriersud, Jim Stolis]
* improved serial port timing
* better infrastructure for adding more variants like DS5002
* Fixed port reading
* Rewrote Macros for better readibility
* Fixed and rewrote Interrupt handling
* Now returns INTERNAL_DIVIDER, adjusted cycle counts
* Remove unnecessary and duplicated code
* Remove unnecessary functions
* Rewrite to have sfr-registers stored in int_ram.
* Debugger may now watch sfr-registers as well.
* implemented interrupt callbacks (HOLD_LINE now supported)
* Runtime switch for processor type - remove ifdefs
* internal memory maps for internal rom versions (internal ram now
displayed in debugger)
* more timer cleanups from manual
* fix timer 2 interrupts
* implement serial mode 2/3 rx and tx clock handling
* Remaining games checked and adapted to changes in cpu core
* Cardline still broken. I need the exact and complete cpu name.
* Added more variants 803X, 80CXX, AT89C4051
* Fix segas18.c (segaic16.c) mcu maps.
* Fix sslam.c
* Fix limenko.c videopkr.c : Issue with core allocation of ram (duplicate savestate)

micro3d improvements: [couriersud]
* serial port communication between main cpu and sound board works
* sound board now works

m72 - lohtb2 improvements: [couriersud]
* full emulation of protection device
* Samples are now piped through the mcu

Added sound and corrected wrong DIP-SW in the Double Dealer driver.
Completed protection vectors, fixed video emulation and added coin
setting simulation. [Angelo Salese]

Fixed recently regressed raster interrupt issues in fuukifg*
drivers. [Philip Bennett]

Added flip screen / cocktail support to yumefude driver. Completed
DIP-Switches (manual-wise) and made better comments. [Angelo Salese]

Separated umk3 and breakrev from their parents. [David Haywood]

Some reorganization in megadriv.c, porting over some code to attempt
to get it working again, bit by bit. [David Haywood]

Improved dakkochn gfx; the priority are ok but there are various
offset so i marked also the game as "inperfect gfx". [Sonikos]

Fixed a subtle bug in the 65c02 emulation where the result of the BIT
instruction differs on the 65c02 (from the 6502), when executed
in immediate mode. [Phill Harvey-Smith]

Added samples suppor to Cosmic Alien. [T. Bellm]



New games added or promoted from NOT_WORKING status

---------------------------------------------------
(Medal) Yumefuda [Bet] [Angelo Salese]
Grudge Match (Yankee Game Technology) [Aaron Giles]
Double Dealer [Angelo Salese, David Haywood]
Super Megatouch IV (9255-41-07 ROG, New Jersey version)
[Mariusz Wojcieszek]
Mirage Youjuu Mahjongden [Angelo Salese]



New clones added

----------------
The King of Fighters 2002 (bootleg) [Kawaks]
Police Trainer (v1.3B Newer) [Brian Troha]
Egg Venture (Release 8) [Brian Troha]
Kick for the Goal [Brian Troha] (Not Working)
Fire Shark (Korea, set 1, easier) [Guru]
Fire Shark (Korea, set 2, harder) [Guru]
Seibu Cup Soccer (set 2) [Chris Hardy] (NOT WORKING)



New games marked as GAME_NOT_WORKING

------------------------------------
P's Attack [Guru]
Magic the Gathering: Armageddon [David Haywood]
p.s.Κυκλοφόρησε πουθενά το update setακι για την 0.128 ρε παιδιά,γιατί δεν το βρίσκω πουθενά... :idea: :roll:
Long live the emulator!!!!
[url=http://ubanimator.com][img]http://img288.imageshack.us/img288/2192/userbar517432aj.gif[/img][/url]
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xalia
L33t P14y3r
L33t P14y3r
Δημοσιεύσεις: 1932
Εγγραφή: 14 Φεβ 2005 12:07

Δημοσίευση από xalia »

υπήρχε Magic The Gathering arcade?!?!?!?
reboot
--------
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Maddog
Master Modelator
Master Modelator
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Εγγραφή: 26 Μάιος 2004 14:44
Τοποθεσία: Κάποιο beach bar στο Ντουμπάι
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Δημοσίευση από Maddog »

xalia: κατά τα φαινόμενα υπήρχε, αν και ομολογώ ότι ούτε εγώ το είχα ξανακούσει...

grip: δεν υπάρχει ακόμα πλήρες update για την 0.128, ορισμένες roms είναι MIA (Missing In Action, κοινώς αγνοούνται)
Παππού όλος ο κόσμος ανησυχεί μήπως η σχέση σου με την πιτσιρίκα αποβεί μοιραία.
-Τι να κάνουμε παιδί μου...αν πεθάνει - πέθανε...
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ambu_dare
Out of Space
Out of Space
Δημοσιεύσεις: 1796
Εγγραφή: 10 Φεβ 2005 15:40

Δημοσίευση από ambu_dare »

Armageddon από Acclaim εν έτη 1997...

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