Mame 0.130u4
Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR
Mame 0.130u4
Το 4ο και τελευταίο update πριν το Πάσχα (και σύμφωνα και με δήλωση των devs και το τελευταίο πριν την 0.131) είναι πια πραγματικότητα. 0.130u4 η πιο φρέσκια ενημέρωση,και από το whatsnew,αυτό που συγκράτησα είναι η ''προαγωγή'' του Tekken Tag Tournament σε working status (μένει μόνο να δούμε σε ποιο βαθμό αληθεύει με τα υπάρχοντα pc ).Τα νέα θα τα δείτε αναλυτικά εδώ,ενώ για τους ''βιαστικούς'' μία βόλτα από εδώ για ότι πιο νέο κυκλοφορεί.
Τελευταία επεξεργασία από το μέλος grip την 16 Απρ 2009 15:16, έχει επεξεργασθεί 1 φορά συνολικά.
Long live the emulator!!!!
[url=http://ubanimator.com][img]http://img288.imageshack.us/img288/2192/userbar517432aj.gif[/img][/url]
[url=http://ubanimator.com][img]http://img288.imageshack.us/img288/2192/userbar517432aj.gif[/img][/url]
Τα νέα αναλυτικά...
0.130u4
-------
MAMETesters Bugs Fixed
----------------------
- 03106: [Sound] mouja: Sound Effects/Voice missing (Angelo Salese)
- 03065: [Crash/Freeze] All sets in namcos12.c: [debug] MAME asserts
during load time (Aaron Giles)
- 03069: [Crash/Freeze] All sets in midzeus.c: [debug] MAME asserts
during load time (Aaron Giles)
Source Changes
--------------
Documented the www.segaresurrection.com decrypted Ninja Kids II sound
rom so it doesn't show up as newly "found" bootleg version.
[Brian Troha]
Converted downtown, gondo, hbarrel, midres, timesold, topgunbl to use
IPT_POSITIONAL. [Derrick Renaud]
Fixed Analog Settings to return to default when IPT_UI_SELECT (enter)
pressed. Fixed misplaced brackets, allowing upper/lower case
extensions for crosshair graphics and ldplayer chd files.
[Derrick Renaud]
Naomi updates: [Angelo Salese, David Haywood]
* Added H-Blank IN interrupt hook-up
* Generate a few more interrupts (ISP end of render, VIDEO end of
render)
* Some minor improvements to the irq system
* Added a bunch of Maple-DMA fixes, now moeru boots too
Factored out MESS-specific code from machine/atari.c (cart init,
loading & unloading) [Fabio Priuli]
Correctly implemented 'trail' function in ninjakd2. [kanikani]
Changed galgbios service switch to be a toggle. [David Haywood]
Fixed CPU_GET_INFO issues spotted by -validate in MESS debug build.
[Fabio Priuli]
Added Dip Locations to jalmah.c. [Fabio Priuli]
Improved test mode behaviour on the jalmah.c. [Angelo Salese]
Added display of frame number to the beamx/y info in the register
view in the debugger. [Aaron Giles]
munch mobile improvements: [robiza]
* implemented priorities
* removed unnecessary tile index check
Memory map merging for naughtyb.c, ssrj.c. [Angelo Salese]
Converted jangou & nightgal drivers to use resistors with the color
proms. [Angelo Salese]
Reverted to older behavior for how modified input port fields are
handled. The originally intended behavior is that a new field that
intersected a previous field would completely wipe out the original
field. Recently a change was made that changed the behavior to only
remove a portion of the bits from the original field. This is actually
problematic behavior, so the original behavior was restored.
[Aaron Giles]
Fixed auto-center bug on analog joysticks. [Derrick Renaud]
Fixed UI when modifying the inc/dec/analog fields of an analog control
in sequence. [Derrick Renaud]
Corrected System 1 Z80 clocking: [Aaron Giles]
* each opcode fetch is 2 cycles with /M1 low, so each byte of
opcode fetching causes slightly longer delays than the previous
tables
* implemented approximate wait state timing for videoram access;
further accuracy will rely on getting a dump of the PAL16R4
that controls the horizontal video timing
Merged memory maps in taito_l.c, taito_x.c, taito_b.c, taito_f2.c,
taito_f3.c, surpratk.c, system16.c, system18.c. Also removed some word
handlers in favor of using READ8/WRITE8 directly in address maps.
Removed some additional unnecessary handlers in favor of using
AM_READ_PORT. [Aaron Giles]
Changed the PPU2C0x implementation to be a device. [Nathan Woods]
Simplified the gun port handling in the Sammy Outdoor Shooting games.
[Derrick Renaud]
Small System 1 update: [Aaron Giles]
* correct video timing
* removed "small" video drivers for games that properly mask the
scrolling areas
Correct sound ROM for T-Mek 4.4 [Lars Bull]
Partial fix to bug MT 3070 (harddriv & racedriv do not show anymore
P2 inputs for analog controls). Still thinking about steeltal.
[Fabio Priuli]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Tekken Tag Tournament (world versions) [Olivier Galibert]
New clones added
----------------
Might! Pang (Euro 000925) [Corrado Tomaselli]
Night Warriors: Darkstalkers' Revenge (Asia 950302?)
[Smitdogg Jones, Nicola Salmoria]
Trivia Master (set 4) [SoftwareThis]
Wolf Fang -Kuhga 2001- (Rohga Japan Ver.) [Team Japump!!!]
Mystic Warriors (JAA) [Guru]
New games marked as GAME_NOT_WORKING
------------------------------------
The Typing of the Dead [Alex's Rom Dumping Project]
OutTrigger [Guru]
Cannon Spike / Gun Spike
Heavy Metal Geomatrix
Super Lucky Roulette? [robiza, Angelo Salese]
Long live the emulator!!!!
[url=http://ubanimator.com][img]http://img288.imageshack.us/img288/2192/userbar517432aj.gif[/img][/url]
[url=http://ubanimator.com][img]http://img288.imageshack.us/img288/2192/userbar517432aj.gif[/img][/url]
OMFG....
Με έκαναν και έφαγα τα μουστάκια μου....
Μόλις τώρα έπαιξα το Tekken Tag,και πήρα ένα αξιοπρεπέστατο 85%.
Με δεδομένο ότι το optimization δεν είναι για το δικό μου pc (Amd και Ati)
θεωρώ ότι όσοι έχετε σύγχρονο pc με υλικά intel και nvidia,μάλλον θα πάρετε ένα 100% για το συγκεκριμένο παιχνίδι.
Με έκαναν και έφαγα τα μουστάκια μου....
Μόλις τώρα έπαιξα το Tekken Tag,και πήρα ένα αξιοπρεπέστατο 85%.
Με δεδομένο ότι το optimization δεν είναι για το δικό μου pc (Amd και Ati)
θεωρώ ότι όσοι έχετε σύγχρονο pc με υλικά intel και nvidia,μάλλον θα πάρετε ένα 100% για το συγκεκριμένο παιχνίδι.
Long live the emulator!!!!
[url=http://ubanimator.com][img]http://img288.imageshack.us/img288/2192/userbar517432aj.gif[/img][/url]
[url=http://ubanimator.com][img]http://img288.imageshack.us/img288/2192/userbar517432aj.gif[/img][/url]