http://code.google.com/p/pcsx2PCSX2 SVN Changelog:
r5301
GSDX: Missed this in d3d9 code while fiddling with the shader. Can't be bothered to do the maths to determine whether doing this twice would have a visible effect.
r5302
GSDX: Ignore this commit, just deleting lines of code.
r5303
GSDX: use a GPU side palette for high byte indexed format copies from framebuffers again (including all the buggy cases because of the revert). I think this is how it used to be but I've lost track a little.
r5304
GSDX: Add a comment explaining something which doesn't matter.
PCSX2 SVN r5304 (PS2 Emu)
Συντονιστές: Nemo, Maddog, Whacker, Scatman
- Scatman
- Emulation King
- Δημοσιεύσεις: 1216
- Εγγραφή: 01 Σεπ 2006 04:30
- Τοποθεσία: Neo Kobe
- Επικοινωνία: