και η εντυπωσιακη συνεχειαNemo έγραψε:
Προέλευση http://atariage.com/forums/topic/212720 ... nic-thing/Well I've spent about a week on it so far and here's what I've got so far. Don't go too far passed the loopty loop or else it will reset the game in an emulator or it will crash it on a real Atari.
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I know there are a lot of bugs right now but it's a work in progress.
Απο τον Spyburg τον τυπο που εκανε το εντυπωσιακο Demake του Super Mario Bros στο Atari VCS 2600 με οτι σημαινει αυτο για την σοβαροτητα και την καλυτερη δυνατη ποιοτητα του εγχειρηματος παντα μεσα στις δεδομενες συγκεκριμενες δυνατοτητες και ορια των Atari 2600 ,ξεκινησε την δημιουργια Sonic-παιχνιδου στον θρυλικο 2600 .
Oριστε και το πρωτο demo/δειγμα -αποτελεσμα μιας βδομαδας μονο δουλειας- που εχει κανει !!!!
http://atariage.com/forums/index.php?ap ... _id=291885
Νεες κυκλοφοριες σε retro κoνσολες και computers
Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR
Re: Sonic στον Atari 2600
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Bubble Bobble for cpc (ΒΒ4CPC) v9
Καινουριο update απο τον Cesar Nicolas Gonzales φτανοντας στην BB4CPC (v9) εκδοση
Τα νεα καλουδια???
Direct Download Link http://cngsoft.no-ip.org/bb4cpc-20130707.zip- new overscan intro screen
- new in-game tutorial (128k only)
- Fixed water streams (ten blocks rather than just eight) and drowned enemies (water carries them now)
- minor changes in title screen and sprites
- minor scoring overflow bugfixes
- minor size and speed optimizations.
Official Site
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Sacred Line:Genesis για Megadrive
Title: Sacred Line: Genesis
Platform: Sega Genesis / Mega Drive (Region-Free)
Genre: Visual Novel / Quest
Works on real hardware: Yes, tested via Everdrive on Genesis Model 1 with CRT 4:3 TV
Status: In Development (Current version is 0.1a)
Release date: done when it's done
Format: digital ROM (bin file, Everdrive-ready)
Game rating: 18+ (Mature)
About:
Not long ago I started to port my own game Sacred Line (it's free and was released for PC and Mac, later ported to Linux) to the one of my favourite consoles - Mega Drive.
Originally it's a first person surreal thriller with red-black-white style, while Mega Drive / Genesis port is a Visual Novel / Quest Adventure and it's much darker than original game in every aspect (especially graphics-wise, considering downgrade), it also moved more into a horror (plus has a slightly different story and explains things which were left unexplained in the original).
The game is free of censorship and recommended for Mature audience only (pretty much anti-religious plot combined with blood/gore, nudity, strong language, mature humor, etc.).
While original game has only two endings (normal and secret), port will contain both of them + plus several bad endings.
I'm thinking about Fighting Fantasy battle system (yes, playing with dice in front of your TV or Monitor), let me know what you think about it, maybe it's not appropriate.
Quite a challenge to convert a 700mb PC game into a 4mb rom, but it's an interesting challenge.
Απο τον Sasha Darko εχουμε την 0.1a version (unfinished) ή Wip του port/demake ενος Indie Visual Novel / Quest παιχνιδιου του ( S. Darko) : το Sacred Line: Genesis για το Sega Genesis/Mega Drive
Official site: http://sashadarko.com/genesis.html
Direct Download 0.1a version Sacred Line: Genesis για το Sega Genesis/Mega Drive
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Espionage για το Gameboy
Espionage για το GameboyIn Espionage you have to infiltrate an enemy base and gather as much data as you can.
http://www.momeka.com/
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Elansar για το Jaguar(cartridge)
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Double Action Blaster Guys(Nes)
D/load Double Action Blaster Guys(Nes)Double Action Blaster Guys is the sequel to my contribution to the 2011 compo, Forehead Block Guy.
It's completely rewritten so it's nowhere near as buggy as FHBG was, and I took the opportunity to rewrite it with two simultaneous players in mind, hence pluralizing Guy in the title.
Features:
* Simultaneous two-player support (either player can join in at any time by pressing A+B)
* 32 levels
* Over a dozen enemy types, plus a final boss
* Several types of blocks (not just solid and empty like the original FHBG)
* 4 different level goal types
* Level editor
* Open source
Προέλευση : http://forums.nesdev.com/viewtopic.php?f=22&t=10325
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Defender of the Crown>>Intellivision
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Bloxorz για το Vectrex ....
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Lode Runner για το ColecoVision
Nemo έγραψε:
http://atariage.com/forums/topic/211293 ... ge__st__25I just sent the final version of the game to JF today. I spent the last 5 days testing all the features and levels to be sure everything is in working order. If you're still interested, here's what I've added to the game since last time:
Speed selector. You can choose between fast (default) or slow speed on the title screen or anytime during the game with the "#" key. I put "Fast" as the default speed because it's really the best way to play. It's more exciting and satisfying. Even if you think you're not good enough, once you go fast, I'm pretty sure you'll never return to slow again! Anyway, the choice is there throughout the game.
Different colored floors. Each 10 levels completed will change the colors of the floors and status bar. This will keep things interesting.
A demo after the title screen.
"Continue" option at game over screen. You can always resume the game at the last level you reached after losing all your lives. Your score is reset though. With this and the "level select" cheat, you can play any of the 150 levels at anytime.
Enemy walks slower now. Not by much! But I made it so the timing is exactly like the C64 version. In that one, the more enemies on screen at a time, the slower they walk. With 2 enemies, they walk half of your speed. With 5 enemies, they walk 2/5 of your speed. The rest is in between.
Screen savers everywhere! Well, everywhere the game is waiting for a user input (pause menu, level select cheat, etc.). Screen saver itself is nothing fancy, just a blank screen. Just trying to save those old CRTs!!!
There's 8 melodies that play (chosen at random) when you grab the last gold. If you're a fan of metal music, you may recognize some riffs in there! Also they can play on 3 different musical scales to keep things interesting.
Stats on game over. The game over screen now display the final score, the last level played and the amount of levels passed. That last one is interesting when you complete the 150th level because the game continues with the levels chosen at random. Also interesting if you use a certain "random levels" cheat...
You can cheat freely (bypass a level, add lives, level select, etc.). The only difference is that the score changes colors to indicate that it has been obtained through a none conventional method.
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
- Scatman
- Emulation King
- Δημοσιεύσεις: 1216
- Εγγραφή: 01 Σεπ 2006 04:30
- Τοποθεσία: Neo Kobe
- Επικοινωνία:
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
To πιο αξιοσημείωτο πάντως απ'τα πρόσφατα post του Nemo είναι κατά τη γνώμη μου το ELansar για Jaguar που φυσικά εξαντλήθηκε. ΜΟυ κάνει εντύπωση που η homebrew Αταρι scene δεν είναι τόσο ενεργή πια.
Επίσης, το συγκεκριμένο μου θύμισε...το :
http://www.youtube.com/watch?v=RIFyQzQKxMM
Επίσης, το συγκεκριμένο μου θύμισε...το :
http://www.youtube.com/watch?v=RIFyQzQKxMM
Arcade Lab (Cpc)
Εχουμε και το πρωτο παιχνιδι για CPC φτιαγμενο για τον Amstrad CPC με το AGD - Arcade Game Designer .
Προκειται για το Arcade Lab του ,ενα μινι arcade adventure ,οπου πρεπει να δραπετευσετε απο ενα επιστημονικο(???) εργαστηριο ,το οποιο προκειται να εκραγει ,ενω πρεπει να αποφυγεται φωτιες , λακουβες με οξυ , και μεταλαγμενες φουσκες ,κι επειδη βρισκομαστε σε περιοδο κρισης καλο ειναι να μαζευετε τα ??? χρηματα ??? τα οποια ειναι διασκορπισμενα στο εργαστηριο (τωρα τι ειδους εργαστηριο/LAB μπορει να ειναι αυτο ,προφανως καποιο undergroung-μαφιοζικο στα υπογεια καμιας βιοτεχνιας με μλουζακια και γυναικειες τσαντες ,<<μαιμου>> παντα ????? )
(Απαραιτητο το joystick λογω AGD ) .
Το κατεβαζετε απο εδω LabEscape.dsk
>>>http://www.cpcwiki.eu/forum/index.php?a ... ttach=9563
(Thanks Cpc Wiki )
Eνω απο τα τελη Ιουνίου(29 συγκεκριμμενα), εχει κυκλοφορησει η 1.2 version του AGD - Arcade Game Designer για το Amstrad CPC.
http://rapidshare.com/files/2237058915/AGD1.2.zipI've fixed a bug in the object initialisation code in the game engine so it should now be possible to place objects on any screen.
Προέλευση http://arcadegamedesigner.proboards.com ... z2bNmGMs7a
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Star Castle (beta)>> Atari 2600
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
The Vice Squad(C64)/preview
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Desert Bus (2600 )
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....