Νεες κυκλοφοριες σε retro κoνσολες και computers
Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR
Re: Barbarian/Death by sword ψηνεται στο SMS
Nemo έγραψε:
Κεφαλια μεσα .
Ο Κιμμεριος -οπως ονομαζεται η μεταφορα του Barbarian/Death by sword- ερχεται στον Sega Master System.
Λεπτομερειες http://www.gamopat-forum.com/t85517-sms ... an-tribute#
D/load CIMMERIAN - 1.02 (SMS) DEMO
Υ.Γ.
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Alex Kidd in Miracle World 2-mod(SMS)
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Gunfright Preview για τα Atari 8bit
Nemo έγραψε:Nemo έγραψε:
Ο Mariuszw μετα τα Great Escape Fairlight: A Prelude (WIP), Bobby Bearing(WIP),Total Eclipse(WIP) συνεχιζει ακαταπαυστα αυτη τη φορα με το WIP του port του Saboteur (μεσω C64) στα 8bitα της Atari
......
To Pentagram (Ultimate) το 4o και τελευταιο της Sabreman σειρας παιχνιδιων ενα απο τα αγαπημενα παιχνιδια του Mariusz "mariusz" Wojcieszek ,ο οποιος κανει την υπερβαση και μετα απο 5 C64>Atari 8bit ports ,μεταφερει ενα παιχνιδι απο τον Spectrum ,το οποιο ειναι WIP .
D/load link Pentagram (Atari 8bit) WIP
Σχετικο Αtariage Thread
https://atariage.com/forums/topic/24732 ... pentagram/
Ενω προς τερψη οσων ασχολουνται με αναλογα projects
εκανε διαθεσιμο τον Z80 -> 6502 recompiler που ανεπτυξε για την δημιουργια Pentagram port
οπως και τα
For those interested in development, I included source code:
- pg_disassembly.txt:
Pentagram disassembly found here: http://retrospec.sgn.net/users/nwalker/filmation/
- z80.asm: defines and routines used by Z80 recompiler
- spectrum.asm: defines and routines used to emulate Spectrum I/O on Atari (at this moment screen, keyboard, joystick and buzzer are emulated, colours are not)
- pentagram_atari.asm: Atari 6502 code of Pentagram
- pg.asm: main asm file, assemble it with MADS to create game executable
O Mariusz "Mariusz" Wojcieszek εκανε διαθεσιμη το περασμενο Σαβ/κο την τελικη εκδοση του παιχνιδιου η οποια εντωμεταξυ εχει γινει ταχυτερη ,ενω εμπεριεχει trainer , μουσική (by Michal "Miker" Szpilowski) ,loading screen/επιχρωματισμος γραφικων (by Jose Pereira) και προαπαιτει 8bito Atari με 64ΚΒ μνημη ,ενω ειναι διαθεσιμος και ο πηγαιος κωδικας .
D/load Pentagram (Atari 8bit) final release
Atariage Forums thread
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Manic Miner (Atari 8bit , 64kb)
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Manic Miner (Atari 8bit , 64kb)
Nemo έγραψε:
Και να πω οτι δεν τα διαβασα καθολου ,αφου εγω τα μαρκαρα
Προφανως αυτα παθαινεις
- οταν διαβαζεις κατι σε Fastforward ,
- ενω πνευματικα (εισαι στο ~σβηστο .... )
-αλλα και λειτουργείς "υπο την επηρεια" διαθεσης για flame war και φανμποισμου (~αντι-Z80ισμου εν προκειμενω).
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Pentagram C64 (μεσω Atari 8bit)
Nemo έγραψε:
Ο Mariuszw μετα τα Great Escape Fairlight: A Prelude (WIP), Bobby Bearing(WIP),Total Eclipse(WIP) συνεχιζει ακαταπαυστα αυτη τη φορα με το WIP του port του Saboteur (μεσω C64) στα 8bitα της Atari
......
Game was ported from Spectrum. For the purpose of porting, I have developed simple static recompiler which takes Spectrum Z80 code and produces equivalent 6502 code. Created code is slow and unoptimized, but it is mostly working correctly. Recompiler is not designed to produce 100% correct 6502 code, but instead it can detect several situations which require manual intervention, like A register being read by Z80 instruction and not set by previous instruction. Also, I have developed a tool to verify correctness of the code. It runs both Spectrum and Atari versions in parallel using Z80 and 6502 emulators and compares memory accesses (read and writes) of both versions and reports differences. It skips all opcode reads (as these are obviously different) and for memory reads it checks if given address from Z80 version is properly mapped to 6502 version.
Game is slower at this moment as Spectrum version, but it is almost not optimized, so this is expected at this point. Hopefully it can be brought to better speeds later. Game is also not much tested, so there may be some gameplay issues.
To Pentagram (Ultimate) το 4o και τελευταιο της Sabreman σειρας παιχνιδιων ενα απο τα αγαπημενα παιχνιδια του Mariusz "mariusz" Wojcieszek ,ο οποιος κανει την υπερβαση και μετα απο 5 C64>Atari 8bit ports ,μεταφερει ενα παιχνιδι απο τον Spectrum ,το οποιο ειναι WIP .
D/load link Pentagram (Atari 8bit) WIP
Σχετικο Αtariage Thread
https://atariage.com/forums/topic/24732 ... pentagram/
Ενω προς τερψη οσων ασχολουνται με αναλογα projects
εκανε διαθεσιμο τον Z80 -> 6502 recompiler που ανεπτυξε για την δημιουργια Pentagram port
......
.........
.......
O Mariusz "Mariusz" Wojcieszek εκανε διαθεσιμη το περασμενο Σαβ/κο την τελικη εκδοση του παιχνιδιου η οποια εντωμεταξυ εχει γινει ταχυτερη ,ενω εμπεριεχει trainer , μουσική (by Michal "Miker" Szpilowski) ,loading screen/επιχρωματισμος γραφικων (by Jose Pereira) και προαπαιτει 8bito Atari με 64ΚΒ μνημη ,ενω ειναι διαθεσιμος και ο πηγαιος κωδικας .
D/load Pentagram (Atari 8bit) final release
Atariage Forums thread
[/quote]Pentagram, the third and last Filmation Ultimate game is now available for the C64.
It runs almost as fast as the original Spectrum version and if you run it on a C128 in C64 mode it runs at the same speed as the Spectrum version.
Pentagram is the slowest of the 3 Filmation games (as it has more going on than the others) so a version of Knight Lore converted in the same way would run faster than this.
Mariusz did the original Z80 to 6502 conversion for the Atari 800 and I used his optimised 6502 source code and converted it to run on the C64.
This shows what’s possible when code is optimised to run on the 6502 rather than the 6502 almost trying to emulate the Z80.
None of the C64 video hardware (hardware sprites) was used in this conversion, it’s just plain CPU grunt and memory. To use hardware sprites you would have to re-write most of the games rendering engine.
The full 64k is open with around 4k spare for possible future optimisations.
The 4k under $D000 is used and holds part of the screen display and video data. The code is so modular it was easy to switch the IO in and out as required.
It would be possible to free up another 3k or so by using a slightly slower Updatescreen routine (less rolled out) and write the colour ram data directly into colour ram rather than somewhere else first.
Rather than use a normal bitmap screen I used 3 banks of chars with raster splits to emulate a 256x192 bitmap display. This had the advantage of saving a couple of k for the display (6k rather than 8k) and also the screen memory runs continually as a 8bit block so its quicker to calculate the screen addresses when bliting sprites etc.
As well as supporting the extra speed of the C128 I have also built in support for the second fire button on CGS joysticks for the pickup/drop function for all you CGS joystick fans out there!
It should work fine on both PAL and NTSC machines.
I’ve included the C64 source code as I’m new to asm coding I’m sure it can be improved on (I’m no Ninja coder!). It’s in Atari MADS format so you will have to compile it with that and then edit out the bytes 00,01,04,05 at the start of the created binary to create a runable C64 file.
I’ve played it all the way through (with mega jump and unlimited lives cheats) and haven’t found any problems yet. Please give it a try and let me know what you think.
Mariusz did most of the cleaver stuff with his A8 conversion and was kind enough to release the source code to enable me to convert it to the 64.
Converting his code was much easier than I thought as he kept the Atari specific code separate from the main game code. You can see most of the Atari (and the original Z80 code) in the source file. Also the two (A8 and 64) machines are both 64k 6502 based machines and that's the hardware that's being used in this conversion (with a little bit of Sid!)
Interesting to note that the game renders the graphics to a buffer first upside down! The first version I had running had all the graphics running upside down!!
H ζωη κανει κυκλους -δικαιονωντας ισως και καποιους που αποκαλουν τα 8bita Atarακια μακρινα ξαδελφια του C64-
και αυτην την φορα εχουμε ενα νεο C64 game μεσω των 8bitων Atari και μαλιστα χαρη στην εξαιρετικη δουλεια ,που εκανε ο Mariusz "Mariusz" Wojcieszek ο οποιος διευκολυνε διαθετωντας τον source code και μαλιστα με τετοιο τροπο, ωστε να κανει ευκολοτερο το εργο του πρωτοεμφανιζομενου coder με το nickname emu να μεταφερει το Pentagram στον C64
Βtw η C64εκδοση εχει μερικα ευχαριστα bonus οπως
-2nd fire button υποστηριξη για τα C64GS compatible joysticks
- 25% speed up στους C128,
-και trainer με δυνατοτητα να ενεργοποιησετε cheats οπως immortality, mega jump, teleportation , time bending e.t.c.
Direct D/load link Pentagram (C64)
Σχετικο lemon64 forum thread
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Akalabeth:World of Doom(C64)Preview video
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Pentagram V1.10(C64)
Nemo έγραψε: H ζωη κανει κυκλους -δικαιονωντας ισως και καποιους που αποκαλουν τα 8bita Atarακια μακρινα ξαδελφια του C64-
και αυτην την φορα εχουμε ενα νεο C64 game μεσω των 8bitων Atari και μαλιστα χαρη στην εξαιρετικη δουλεια που εκανε ο Mariusz "Mariusz" Wojcieszek ,ο οποιος διευκολυνε διαθετωντας τον source code και μαλιστα με τετοιο τροπο, ωστε να κανει ευκολοτερο το εργο του πρωτοεμφανιζομενου coder με το nickname emu να μεταφερει το Pentagram στον C64
Βtw η C64εκδοση εχει μερικα ευχαριστα bonus οπως
-2nd fire button υποστηριξη για τα C64GS compatible joysticks
- 25% speed up στους C128,
-και trainer με δυνατοτητα να ενεργοποιησετε cheats οπως immortality, mega jump, teleportation , time bending e.t.c.
Direct D/load link Pentagram (C64)
Σχετικο lemon64 forum thread
Νεα bugfix version 1.10 Pentagram V1.10(C64)
Fixes a bug in the RND generator that under some circumstances might only generate 4 runes.
Now uses the same method as the Atari version that works fine.
I have now played this new version of game to death and been able to complete it without any problems a number of times.
I have included a Vice 2.4 snapshot of the game just before the game is about to be completed to prove that it does work!
Sorry for missing the bug in the first place.
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Transportrum(Spectrum)
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Hessian 1.1 (C64)
Nemo έγραψε:Xαρας ευαγγελια για όλους τους αδογματιστους retro gamers οντως !!!Ace έγραψε:
Κυκλοφόρησε παιδιά. Χαράς ευαγγέλια για τους Commodorάδες!
Eυχαριτουμε Ace για το heads-up .
Διαθεσιμη για d/load η 1.1 εκδοση του Hessian που ισοσκελιζει την αποσταση με την εμπορικη εκδοση της Psytronik (
- Guarantee 25% oxygen when a save game is loaded
- Explain the upgrade puzzle in a computer message
- Improve one of the upgrade puzzles
- Fix a typo in computer texts
- Fix a minor graphical bug in the security center cell doors
- Correct the statement in the manual that IDE64 cannot autostart
(may work depending on the firmware revision)
- Loading picture and logo shading edits
HESSIAN - Ultimate Edition C64 Box Set)
D/load Hessian 1.1 (C64)
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
Nemo έγραψε:
https://www.youtube.com/watch?v=aHU8faPRW6o
O Denis-retrosouls.net-Grachev κατι ετοιμαζει για τa Speccies ...
https://www.youtube.com/watch?v=lfsX3F26iVw
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
Nemo έγραψε:
Eνα νεο rpg απο την Arkanix Labs ,που το preview του εγινε released στη ECCC Chicago Expo 2012
..............
Συμφωνα με οτι διαρρεουν οι δημιουργοι τουCrimson Twilight is inspired by a lot of older commercial CRPGs including Ultima series, Questron series, Legacy of the Ancients, Legend of Blacksilver, and Wrath of Denethenor among others and newer releases like Ormus Saga series and Spirit of Adventure.
We definitely want the package and goodies inside to have the same feeling that you'd get opening one of those older CRPG releases, something to make you feel excited and intrigued to dig into the game.
.....
The game will come on at least four disk sides and can be copied to SD for use with whatever sd2iec interface you prefer.
H ομαδα της Arkanix labs συνεχιζει την δουλεια στην αναπτυξη του πολυαναμενοενου Rpg "Crimson Twilight"This is the ground level of Lighthouse Bethict situated northeast of the port town Serdosia
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....