r454
Marked offset of code in CROM for scudp
----------------------
r453
stencil translucent non textured polys
---------------------
r452
refactor
---------------------
D/load SuperModel WIP (x86 / x64) v0.3a r454
Συντονιστές: Nemo, Maddog, Whacker
r454
Marked offset of code in CROM for scudp
----------------------
r453
stencil translucent non textured polys
---------------------
r452
refactor
---------------------
r468
update visual studio project
---------------------
r467
Added Util::Config::Node::ValueAsUnsigned() with support for base 10 and 16 ('0x' prefix)
---------------------
r466
Added Util::ToLower()
---------------------
r465
Config::Node::Add() now supports nested keys (e.g., Add("foo/bar/baz", "0") will create three nested config nodes)
---------------------
r464
Changed Config::Node::Create() to Add() and added a Set() method (for INI semantics). Turned Test_Config.cpp into a proper unit test reporting pass/fail for each test.
---------------------
r463
Adding tinyxml2 lib
---------------------
r462
XML parsing support for new config system
---------------------
r461
Moved logging functions into OSD/Logger.cpp (eventually logging system will be reworked entirely) and added new config tree structure (not yet used).
---------------------
r460
Updated Win32 gcc, UNIX, and OSX Makefiles
---------------------
r459
Updated Fragment_NoSpotlight.glsl (fragment shader for legacy engine without spot light)
---------------------
r458
disable spot light if the extent is zero
---------------------
r457
Saving progress on scudp disassembly
---------------------
r456
parse some unimplemented spot light values from viewport
---------------------
r455
Added disassembly of Scud Race Plus
---------------------
r468
update visual studio project
---------------------
r467
Added Util::Config::Node::ValueAsUnsigned() with support for base 10 and 16 ('0x' prefix)
---------------------
r466
Added Util::ToLower()
---------------------
r465
Config::Node::Add() now supports nested keys (e.g., Add("foo/bar/baz", "0") will create three nested config nodes)
---------------------
r464
Changed Config::Node::Create() to Add() and added a Set() method (for INI semantics). Turned Test_Config.cpp into a proper unit test reporting pass/fail for each test.
---------------------
r463
Adding tinyxml2 lib
---------------------
r462
XML parsing support for new config system
---------------------
r461
Moved logging functions into OSD/Logger.cpp (eventually logging system will be reworked entirely) and added new config tree structure (not yet used).
---------------------
r460
Updated Win32 gcc, UNIX, and OSX Makefiles
---------------------
r459
Updated Fragment_NoSpotlight.glsl (fragment shader for legacy engine without spot light)
---------------------
r458
disable spot light if the extent is zero
---------------------
r457
Saving progress on scudp disassembly
---------------------
r456
parse some unimplemented spot light values from viewport
---------------------
r455
Added disassembly of Scud Race Plus
---------------------
r486
Added RGBA4 format to BMP file writer
r485
Made parsing of hex values more robust
---------------------
r484
Initial check in of Games.xml (only two games defined so far)
---------------------
r483
Fixed new 3D engine's fragment shader to work on some older GPUs by reducing the number of discard statements to one
---------------------
r482
Updated game loader to make use of latest changes to config tree: generic value types and eliminated pointers
---------------------
r481
Support for hex numbers in string to integer conversions (with '0x' prefix) and special keywords in string to bool conversions (true/false/on/off/yes/no)
---------------------
r480
Added Util::Stricmp() and small tweak to serialization of Util::Format
---------------------
r495
changes logic throttle for smoother playback, We Could get closer to 60fps if SDL timers Were not so lame
---------------------
r494
change scroll fog logic to parse the lower priority viewports first
---------------------
r493
implement scroll fog, fixes a tonne of missing fx
---------------------
r492
Parse out scrollfog value used for blending over the 2d background.
---------------------
r491
Fix scenes with missing fog in ocean hunter. The game was passing negative fog densities. The sign seems to be ignored by the model 3.
---------------------
r490
same fix for legacy engine
---------------------
r489
our scratch mem must match correct max texture size
---------------------
r488
Fix the sky in advanced stage in Dirt Devils. It uses a massive (for 1998 :p) 1024x256 texture.
---------------------
r487
Support multiple microTextures, fixes crazy texturing in sega ski champ. I'm assuming microtextures are always located on the other memory bank to the base texture. This logic seems to work for all our games anyway.
---------------------
r496
Fix the shading in scud. When lighting is disabled the fixed shading intensities appear to be offset values added to the colour value.
---------------------
Supermodel-UIKarnov έγραψε:Με ποιό GUI/Frontend τρέχετε αυτά τα builds;