Προέλευση : http://www.mame.gr/forum/viewtopic.php?p=37869#p37869Nemo έγραψε:
Νεες κυκλοφοριες σε retro κoνσολες και computers
Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
https://www.youtube.com/watch?v=oh-_b2790wY
Still glitchy, but playable, you can kill robots, they can kill you. Bats and Spiders not yet targets
There is a bullet detection bug where even though I'm clearing the sprite, I forgot to clear the values and it still registers a hit.
COMPLETED:
Robots navigate maze (Level 1 random movement)
Robots target and shoot at player
Player dies from bullet hits
Robot Dies from Bullet hits and registers a score based on level
Player has margin for error in turning through maze keeping the player from getting hung up on walls
Player walks slower through web
Gun spawns in 1 of 5 predefined locations
Gun adds bullets when picked up
Gun respawns after bullets reach 0
Bats and Spiders stun player
Add hit points to Level 3+ robots
Bats and Spiders die from bullet hits from player
Level 2+ Robots pursue player through maze
Add delay before player and robot respawn
Remove Bunker sprites when player is not near to reduce sprite flicker
Bats and Spiders die from bullet hits from main robot
Extra Man every 10000 points
Level 4 Robot shots kill player bullets
Black Robot fires larger projectile
Bats hanging from ceiling on Spawn
Add explosion graphic for bat or spider death (spinning disc temp)
Find space or make new title screen
Add an attract screen mode, to give the player time to start the game and explain scoring
Level 4 Robot destroys bunker
STILL NEED TO COMPLETE:
Look into using chars for bullets to reduce sprite flicker
Optimizing and Bug Swatting
The goal is to make a recreation of the original Intellivision game as best I can.
Uses Joystick 1, check your ALPHA LOCK before playing.
Night Stalker WIP του maze shooter /Berzerk κλώνος μετά Intellivision(1982) το Atari 2600 ως Dark Cavern και μετά τα Apple II και IBM PC έρχεται σιγά σιγά και στο TI-99/4a
από τον LASooner
Σχετικό Atariage forum thread
-------------------------------------------------------------------------------------
https://www.youtube.com/watch?v=XLAZoxmCPjA
https://www.youtube.com/watch?v=u4WY-1se-R4
Flying Shark TI-99/4A (με /χωρίς F18A) με γραφικά εμπνευσμένα από την spectrum version από τον Rasmus "Asmusr" Moustgaard (Js99er,Knight Lore /TI-99/4A ,Megademo/TI-99/4A ,Super mario- TI-99/4A Megademo,Super Mario bros για TI-99/4A με τοF18a e.t.c.)
Σχετικό Atariage forum thread
https://github.com/Rasmus-M/Flying-shark
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
Nemo έγραψε:D/load link Bomb Jack Beer Edition (Amiga500 )beta 3Nemo έγραψε:
Bomb Jack Beer Edition (Amiga500/+512Kb Fast Ram) beta2 edition
Eκει στην Amiga ζήλεψαν από την enchanced έκδοση του Bomb Jack
και θέλουν και εκείνοι μία (με την συνδρομή του Graeme "Μcgeezer"Cowie.
D/load Bomb Jack Beer Edition (Amiga500/+512Kb Fast Ram) beta2
Σχετικό ΕΑΒ thread
https://www.youtube.com/watch?v=KvTDNDBxmeA
D/load link Bomb Jack Beer Edition (Amiga500 )beta 5
Σχετικό ΕΑΒ thread post
Nemo έγραψε:Nemo έγραψε:
Digger(C64) preview από τον Sergey Borodavkinimplemented in 100% C, compiled with cc65.
I have handcrafted all the graphics pixel by pixel to mimic the original as much as I could.
This is still WIP - no gold bags, Digger can't shoot, Nobbins aren't turned into Hobbins etc., so just a technical preview.
D/load Digger(C64) preview
Digger(C64) preview 2 / Sergey Borodavkin
D/load Digger (C64) preview 2
https://www.youtube.com/watch?v=JlKx79oOfUs
To port στον C64 της Pc έκδοσης του Digger από τους Sergey "lw0000 "Borodavkin /Code , Uctumi /Music
David "Grass" Vigh & Sergey "lw0000" Borodavkin /Graphics ολοκληρώθηκε .
D/load Digger (C64)[/quote]
Σχετική CSDB καταχώρηση
//////////////////////////////////////
https://www.youtube.com/watch?v=3bHy-rd4RH8
Το πόνημα τoυ Linus "Lft" Αkesson (και Redcrab στα γραφικά) που πήρε την πρώτη θέση στην Revision 2018 στην κατηγορία στην Mixed Game Competition.Code: Lft
Music: Lft
Graphics: Redcrab
D/load Crank Crank Revolution (C64)[/quote]
Σχετική CSDB καταχώρηση
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
Nemo έγραψε:
https://www.youtube.com/watch?v=oh-_b2790wY
Night Stalker WIP του maze shooter /Berzerk κλώνος μετά Intellivision(1982) το Atari 2600 ως Dark Cavern και μετά τα Apple II και IBM PC έρχεται σιγά σιγά και στο TI-99/4a
από τον LASooner
Σχετικό Atariage forum thread
https://www.youtube.com/watch?v=zmNPl_GZr0E
Ενώ ο LASooner έχει πιάσει δουλειά και με το Jetball (HypaBall για TI 99/4a)
Σχετικό Atariage forum thread
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
- GeoAnas
- Methuselah
- Δημοσιεύσεις: 1503
- Εγγραφή: 19 Απρ 2004 22:39
- Τοποθεσία: Πολύγυρος - Χαλκιδική
- Επικοινωνία:
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
Αχ...Ομορφιές! Πάλι πρέπει να βγάλω τον TI μου από την κούτα και να τον τοποθετήσω στον πάγκο που έχει γεμίσει με ένα σωρό παράπλευρα projects...
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
Nemo έγραψε:Nemo έγραψε:Nemo έγραψε:
https://www.youtube.com/watch?v=8rMvJOVGIbg
https://www.youtube.com/watch?v=8QbHZPN4zBA
Μετά το Limbo και Little Big Planet στο C64 ?
(Βέβαια κρατάμε μικρό καλάθι πάντα )
https://www.youtube.com/watch?v=u4IpyQV1wLQ
Btw φασούλι το φασούλι γεμίζει το μικρό πάντα καλάθι...[
https://www.youtube.com/watch?v=nY4nt60cBqE
https://www.youtube.com/watch?v=SL4sMoQK78U
Finally got some basic collision in, so can jump on platforms and die on dangerous material, is working with three layers just like in original LBP.
Also got music routine in now and started writing some music.
https://www.youtube.com/watch?v=RPEIqbZXkSY
Masking! Unless you a C64 nerd, you won’t appreciate the fact that I’m happy Sack Boy can go behind stuff now, made my brain hurt a little getting this to work!
Also started experimenting with generating some basic shadows.
https://www.youtube.com/watch?v=zLtBGOaKkuU
//////////////////////////////////////////////Added some bubbles to collect, messed around in Goat Tracker.
https://www.youtube.com/watch?v=HwZ8BXuai_4
D/load Snow Preview 4 +2 (C64)
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Κnight Lore C64 (μεσω Atari 8bit)
Nemo έγραψε:Nemo έγραψε:
https://www.youtube.com/watch?v=uzYmgaFD83A
Mariuszw has done another excellent Z80 to 6502 conversion for the Atari 800 which this is based on.
Again this is all CPU grunt (the only hardware sprite is used on the title screen and no hardware scrolling is used) but the speed is still very good. The C64 version is around the speed of the Amstrad & MSX versions and the C128 version is around the speed of the Spectrum version. The Plus4 versions speed sits between the C64 & C128 versions.
Saulc has supplied some great SID music & sfx which really add to the game.
To keep the C64 versions gameplay and speed the same as the C128 version I have increased the scroll speed of the C64 version slightly.
This can be adjusted in the main game menu by pressing ‘S’ (red border flash) for the slower/standard scroll speed and ‘F’ (green border flash) for the faster scroll speed
I’ve tested it on as much hardware as I can and it should work okay on PAL & NTSC machines and it fully supports SuperCPU & TC64 (by using frame syncing to slow the game down to a manageable speed). Mariuszw has also kept all the 6502 code accelerator safe, no illegal ops used.
The second fire button of the C64GS joystick is also supported for view change (not Plus4 version). The front end will automatically turn this feature off if a problem is detected, as not all modern hardware supports the extra joystick lines. The Space Bar can also be used in joystick mode to change the view or the ‘Z’ key in keyboard mode.
A number of cheats have been added in the front end (press ‘E’). Please note that selecting a game start level greater than 8 will screw up the bonus game but the game will remain playable.
The C128 VDC version runs well but is just a modification of the C128 Vic-II version really. Trying to find a configuration that worked on all the various VDC versions wasn’t easy so I just used the standard configuration with double pixel mode and the 8502 CPU set to 2Mhz (no tricks have been used) so it doesn’t run as fast as it could have. I went for compatibility over performance. It still runs at about the same speed as the C128 Vic-II version anyway.
I’ve included the source code in the build folder. Please note that some of my “outside of game” code is a bit hacky as I just wanted to get the game converted as quickly as possible. I will look to improve it in any future versions.
Download link Gunfright C64, C128 (Vic-II & VDC) , Plus4 (TED & SID sound).
Προέλευση http://csdb.dk/release/?id=155046
Version 1.10
Changes:
Slowed down Bandit Draw speed slightly if you draw first, so it’s the same as the Spectrum version. (The best tactic is still to let him draw first in most cases).
The C128 versions are now both SuperCPU compatible. Many thanks to Redrumloa and Mirkosoft for testing with the SuperCPU.
New loading screen by STE. Many thanks to Luca for converting the Plus4 screen.
New front end for the C128 VDC version. More inline with the other versions.
Please note that if you play the C128 VDC version with WinVice then please turn off “Video cache” in the Video settings/VDC render box, as you might get video corruption if you don’t.
Kαι H 1.10 version του Gunfright πλέον διαθέσιμη για C64
Download link Gunfright 1.10 για C64,.
Προέλευση http://csdb.dk/release/?id=155861
Mετά το Pentagram και Gunfright , και το Κnight Lore ακόμα ένα βασισμένο στην Filmation engine της Ultimate/RareI’ve been working on a full Z80 to 6502 conversion of Knight Lore for the last couple of months and I now have a version that more or less works. Many thanks to Mariuszw for his Recomplier and lots of help.
There are still a number bugs to fix and some routines to re-write where self-modifying code has been used on the Z80 side but you can move Sabreman around, the day to night transformation works fine, all the menus work and it doesn’t crash!
Once the bugs are fixed I’ll then look to add the Pentagram optimisations.
Still a lot of work to do so it will be a good few months before it’s completed
.....
The code is very similar to Pentagram so it should be up to the same standard and IMO it's a better game too.
.....
There will be a 128/VDC and and a Plus4 version again this time .
βρίσκει σιγά τον δρόμο του για τα commodorάκια .
Oταν ευωδοθεί κι αυτό -σε μερικούς μήνες- μένει μόνο το Alien 8
που είναι στα todo του Commodorοπρογραμματιστή "Emu"
για να ακολουθήσει .
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computer
https://www.youtube.com/watch?v=Oh5i7gmPfho
Ghosts'n Goblins GX4000/Amstrad Plus final alpha από τον Xifos
Download Ghosts'n Goblins GX4000/Amstrad Plus final alpha
Σχετικό Cpc wiki thread
/////////////////////////////////////////////////////////////////////
Βέβαια
δυστυχώς η τεράστια πλειοψηφία των κατόχων των απλών CPC θα αρκεστεί βέβαια στην G'nG έκδοση του 1985
αλλά ευτυχώς κάτι τέτοιο ΔΕΝ ισχύει στην περίπτωση του Galactic Tomb που είναι διαθέσιμο για όλους τους Αmstrad CPC
https://www.youtube.com/watch?v=RWXKnofgvl8
Galactic Tomb(Amstrad CPC) από τους Code:Artaburu / Graphics: Sad1942 / Music/fx: McKlain και την ESP Soft
D/load Galactic Tomb(Amstrad CPC6128 disk)
***(θα ακολουθήσει και 64K έκδοση για κασσέτα)
Επίσημη σελίδα του παιχνιδιού
///////////////////////////////////////////////////////
https://www.youtube.com/watch?v=dWLhsVBZBPw
Ziggy(Atari XL/XE )το ισομετρικό arcade game μεταφέρθηκε από τους "γνώριμους "Frantisek „Fandal” Houra, Marek „Poison” Pesout, Christian „Irgendwer” Krüger στα 8bitα Atari
από το BBC Micro όπου είχε αναπτυχθεί το 1987 από τον btw φοιτητή της φαρμακευτικής τότε Dean Lester
Btw το Ziggy έγινε διαθέσιμο μέσω του FLOP, ενός floppy disk-based "magazine" για Atari XL/XE στα πλαίσια της Atariada 2018 .
D/load Ziggy ( Atari XL/XE )
/////////////////////////////
https://www.youtube.com/watch?v=3_cRIXMib7I
To Wolflingεκτός της Nes έκδοσης στα πλαίσια της συμμετοχής του Matthias " Lazycow" Bock στην 2017 NESdev Competition έρχεται και στο C64
D/load Wolfling (C64) Preview
//////////////////////////
https://www.youtube.com/watch?v=2XGGT5M76cM
EFMB C64 WIP video preview
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
Δεν ξέρω αν έχει ξανά αναφερθεί -πιστεύω πως έχει, anyway- αλλά βλέποντας το EFMB (Endless Forms Most Beautiful), θυμήθηκα ότι τώρα τελευταία ψάχνοντας υλικό για τον ξεχασμένο SAM Coupe, έπεσα πάνω στα Lost Disks of SAM / Moby DX (SAM Revival Edition)...
...που διατίθενται και τα δύο ελεύθερα για κατέβασμα -μαζί με κανά δυο ακόμη- από το site των δημιουργών τους Andrew Gillen και Jaco van der Walt.
...που διατίθενται και τα δύο ελεύθερα για κατέβασμα -μαζί με κανά δυο ακόμη- από το site των δημιουργών τους Andrew Gillen και Jaco van der Walt.
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
http://www.mame.gr/forum/viewtopic.php?p=37862#p37862Nemo έγραψε:
https://www.youtube.com/watch?v=JVjvgczoRlg
"The Shadows of Sergoth" (CPC6128)Development team :
- Chris94 : specification, game programming, graphic design, level design and translation
- Kukulcan : game story, game scripting, game intro programming and level design.
- Ced : game story, game scripting and graphic design.
- Rayxamber : sounds and musics
- T&J/GPA : sounds and musics
- Maxit : translation
- MiguelSky : translation
"The shadows of Sergoth" το 3D dungeon crawler (από Christophe PETIT /Kukulcan ) για Amstrad CPC 6128 α γίνει release αύριο 6 Μαίου.
Bonus 2 "making of" videακια
https://www.youtube.com/watch?v=eLAcKUUbpE0
https://www.youtube.com/watch?v=9GKfA20CSoI
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
Nemo έγραψε:
https://www.youtube.com/watch?v=2XGGT5M76cM
EFMB C64 WIP video preview
Ace έγραψε:Δεν ξέρω αν έχει ξανά αναφερθεί -πιστεύω πως έχει, anyway- αλλά βλέποντας το EFMB (Endless Forms Most Beautiful), θυμήθηκα ότι τώρα τελευταία ψάχνοντας υλικό για τον ξεχασμένο SAM Coupe, έπεσα πάνω στα Lost Disks of SAM / Moby DX (SAM Revival Edition) *** ...
...που διατίθενται και τα δύο ελεύθερα για κατέβασμα -μαζί με κανά δυο ακόμη- από το site των δημιουργών τους Andrew Gillen και Jaco van der Walt.
Ace !
Στo original EFMB (Endless Forms Most Beautiful) του David Hayes (ΖΧ Spectrum/2012)
με όνομα που btw παραπέμπει στον K.Δαρβίνο /Καταγωγή των ειδών.
έχει γίνει σχετική αναφορά στο mame.grThere is grandeur in this view of life, with its several powers, having been originally breathed into a few forms or into one; and that, whilst this planet has gone cycling on according to the fixed law of gravity, from so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved.
Charles Darwin, On the Origin of Species
εκτός από το ομώνυμο remake του Locomalito
και στα "άλλα" conversions/remakes
LIZARD WILLY (MSX)
Moebius Goatlizard =Moebius Goatlizard DX (Amiga)
Υ.Γ. Αλλά για στάσου ,
οι δύο τύποι στην Blackjet που ανέπτυξαν το Moebius Goatlizard (Amiga)
δεν είναι οι ίδιοι πίσω από ταLost Disks of SAM / Moby DX (SAM Revival Edition) *** ???
http://blackjet.co.uk/
Ace έγραψε:
...που διατίθενται και τα δύο ελεύθερα για κατέβασμα -μαζί με κανά δυο ακόμη- από το site των δημιουργών τους Andrew Gillen και Jaco van der Walt.
και από τα forum της blackjet.co.uk
http://blackjet.boards.net/board/13/efmb-c64
και πάλι
Ace !
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
Nemo έγραψε:
https://www.youtube.com/watch?v=JVjvgczoRlg
"The shadows of Sergoth" ένα 3D dungeon crawler (από Christophe PETIT /Kukulcan ) για Amstrad CPC 6128 το οποίο θα γίνει release αύριο 6 Μαίου.
Direct D/load Link http://www.cpc-power.com/TSOS_UK.zip
http://www.cpc-power.com/index.php?page ... &num=14747
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
Nemo έγραψε:
https://www.youtube.com/watch?v=6Ji17FZafTM
Genius(C64) ένα homebrew 80 level single screen puzzler από τον Daniele Liverani που ήρθε μέσω -κάνει μπαμ από τα γραφικά/παλέτα- Apple II .
D/load Genius(C64)
-"Genius: Into the Toy Warehouses (C64)" η enhanced version
Genius: Into the Toy Warehouses (Apple II)
Genius: Into the Toy Warehouses (Plus/4) enhanced version
αλλά και η συνέχεια - 2ο μέρος
-"Genius 2: Into the Toy Caves (C64)"
Genius 2: Into the Toy Caves (Apple II)
Genius 2: Into the Toy Caves (Plus/4)
Tα οποία και τα δύο παιχνίδια αντλούν την έμπνευσή τους από την ομώνυμη
Ροκ Όπερα "Genius" του πολυπράγμωνα Daniele Liverani .
Υ.Γ. Το γεγονός ότι η Ροκ Όπερα "Genius" από την οποία αντλούν την έμπνευσή τους αποτελείται από 3 μέρη σημαίνει ότι θα ακολουθήσει και 3ο παιχνίδι ,όπως ανέφερε ίδιος και σε συνέντευξη του.
το οποίο όπως και τα προηγούμενα θα κυκλοφορήσει σε C64 (όπως και Apple II και Plus/4)
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
Karnov έγραψε:
Ωραίο φαίνεται.. Xρησιμοποιεί περισσότερα χρώματα ή μου φαίνεται;
Nemo έγραψε:
-Tα tiles γραφικα του "Caren and the Tangled Tentacles" σχεδιαζονται σε
Pro Motion 6.5 της Cosmigo
Nemo έγραψε:Ενδελεχεις τεχνικες λεπτομερειες για τα Caren and the Tangled Tentacles /C64First of all - the graphics use charmode with some extra limitations because of the background animations which are implemented as video streams. This means - usually you have one charset that provide 1/4 of a screen to do the whole background graphics - minus the areas for each door, cabinet, water tap, feather bed etc. Thanks to this I have the average number of 190 to 200 chars to get the whole scene done except animations. This is not much to build a scene and for scrolling this means reduction of details and also increasing repetetive elements. Please remember that the graphics are using the same basis as for example great giana sisters.
Another point are things that aren't really visible. There are walk boxes for example. Think about having 16 invisible boxes for one scene that are necessary for non-direct movements and could also be used for assigning events. Similar games like Maniac Mansion use about 5 or 6 walk boxes per screen. Caren uses more because of the level of detail, for example walking around fences, trees, standing on a fix position next to an object while opening... If a scene would be larger than it would be necessary to reduce these things either.
To sum things up: I had the choice to get more detail or to get scrolling. Actually I prefer the first option.
Speaking of the sprites/text/whatever the game relies on sprite priority features. For that reason using extensive multiplexers is a really bad idea, but thanks to this it is possible to do some special tricks like cookie cutter masking which provides using kind of free form masking and arranging overlapping game characters without noteworthy cost.
απο τον ιδιο το σχεδιαστη δημιουργο τους Oliver "Veto" Lindau
στο ....... CPCwiki forum .....
http://www.cpcwiki.eu/forum/other-retro ... msg=121357
Από το Caren 2 (Dev)A little insight into how backgrounds are constructed in Caren:
The graphics are made up of small building blocks. In the window titled "Tile Library" you can see a lot of small boxes that look like puzzle pieces at the end. In games such blocks are often called "tiles", in this case "chars" due to the type of graphics used here.
A maximum of 256 such pictograms are available, which can be used as often as desired. Well, with one caveat: with moving elements, each building block must only happen once. This applies, for example, to the door.
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Time Pilot (Atari XL/XE,PAL/NTSC)
https://www.youtube.com/watch?v=rxmhfTRr-PM
H 1.0 έκδοση *** του σχεδόν (*)ARCADE PERFECT port του Time Pilot για Atari XL/XE PAL/NTSCMAIN CODE
Solo (Jarosław Padula)
Laoo (Waldemar Pawlaszek)
ADDITIONAL CODE
Roland (Remigiusz Żukowski)
MUSIC, SFX
Miker (Michał Szpilowski)
GRAPHICS
Tiger (Robert Smoliński)
RMT player
Raster/C.P.U. (Radek Štěrba)
-και με τα 5 levels + bonus THE SWARM game mode for Atari with Rapidus expansion.
-original arcade sprite sizes με όλα τα animation frames/Full parallax scrolling
-με ολοκαινούρια custom engine η οποία μπορεί να κάνει render μέχρι και 48 soft sprites χρησιμοποιεί queued processing και scallable για γρηγορότερα CPUs .
Direct D/load link Time Pilot (Atari XL/XE ,PAL/NTSC)
- Επίσημη σελίδα
- https://github.com/laoo/TimePilot/releases
- source code !!!!!
και το
-σχετικό Αtariage forum thread
***
προηγήθηκε πριν ένα χρόνο έκδοση που πήρε την 1η θέση στην WAP-NIAK 2017 στην gamedev κατηγορία
What didnt make it:
(*)
Helicopter missiles - there were no free ram for additional animated soft sprite (the softsprites story). But the rest is there.
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....