This was once planned to be a commercial emulator. I have to make sure those who worked on it are protected. The emulator code was written entirely by me, Jannik Vogel. However, parts of Lindbergh were cracked and reverse engineered by others who shall not be named. This emulator is also based on Sega and Creative includes which I can not share yet.
The emulator will probably be released and improved in parts over the next couple of months.
από ένα υπαινικτικό και αινιγματικό tweater post
των δημιουργών του teknoparrot emulator που εξομοιώνει(/"ξεκλειδώνει") τα παιχνίδια που τρέχουν στις RingWide/RingEdge arcade πλατφόρμες της Sega ...
This was once planned to be a commercial emulator. I have to make sure those who worked on it are protected. The emulator code was written entirely by me, Jannik Vogel. However, parts of Lindbergh were cracked and reverse engineered by others who shall not be named. This emulator is also based on Sega and Creative includes which I can not share yet.
The emulator will probably be released and improved in parts over the next couple of months.
H εξέλιξη με Lindbergh-Emulator & Τeknoparrot emulator
φαίνεται τάραξε τα νερά και ο Jannik Vogel (JayFoxRox)-(βλέπε αρχικό ποστ του παρώντος thread )
φαίνεται να επανέρχεται δριμύτερος
SEGA Lindbergh emulation
While working on Stern Spike emulation (mentioned in previous post), I got contacted about SEGA Lindbergh emulation again (which happens every couple of days since my work in 2012 - 2014).
However, this time I was offered money to get Lindbergh emulation working. That offer at least made me consider it. As I'll likely be unemployed ex-student very soon (I'll probably drop out of college) and my financial support has been cut off, I've at least taken a look at it again.
The fact that my existing open-source Lindbergh emulator repository has not been attracting any active developers for 4 years, also suggests to me that open-source for modern arcade games still doesn't work. Users seem to want it (often even with the goal to make money off of my work), but nobody is helping. While people are interested, most of them are not skilled enough in necessary fields to contribute.
So, as requested by the person who contacted me, I've now started porting 2 games from Lindbergh to modern desktop 32-bit Linux using a closed-source emulation project. At the time of writing, I'm almost 100 hours into this project. It's based on my existing open-source emulator and new research.
The actual negotations about the final pay still haven't finished yet, so the deal might still fall through.
Here's a snapshot of my progress (on OutRun 2 SP SDX):