Cemu - !!! Wii U emulator !!!

Συζήτηση για Console Emulators.

Συντονιστές: Nemo, Maddog, Whacker, Scatman

Άβαταρ μέλους
Nemo
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Δημοσιεύσεις: 4798
Εγγραφή: 15 Απρ 2004 22:55
Τοποθεσία: Θεσσαλονίκη

Cemu v1.13.0 !!!Wii U emu (Win7/64bit)!!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=OMZz0ddt6Nw

# New in 1.13.0e:

general: Fixed multiple smaller issues with the new graphic pack window (like description and name size)
general: Graphic packs improvements
- load/unload packs, which only contain shaders and no texture rules, while a game is active
- added int/double type support for preset variables $var:type, which is used in shader replacement

# New in 1.13.0d:

general: Fixed language selection in general settings
general: Added support for arithmetic expressions in presets and texture rules
Fixed multiple graphic pack errors with the new version

# New in 1.13.0c:

general: Fixed recompiler bug that could cause random softlocks

# New in 1.13.0b:

general: Fixed hex constants in new graphic packs

padscore: Fixed trigger and release values for emulated wiimote controllers

# New in 1.13.0:

general: Added support for launching .elf executables (homebrew)
general: Overhauled graphic packs system and interface
- Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack)
The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack
- Replaced the graphic pack list with a tree view to allow hierachical structuring
- Added description and path field
- Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development)
- Existing graphic packs for Cemu 1.12.2 and earlier remain compatible

general: Added a new general settings window and moved most options there
general: Added discord rich presence support

input: Cemu should no longer detect some keyboard special keys as permanently pressed

audio: The audio output device can now be selected and changed in the audio settings

padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller)
padscore: Fixed default values for WPADGetDataFormat to match the configured controller

D/load :arrow: Cemu v1.13.0 Win7 64bit
if" Imitation is the sincerest flattery",
imagine emulating ....
Άβαταρ μέλους
Nemo
Moderator
Moderator
Δημοσιεύσεις: 4798
Εγγραφή: 15 Απρ 2004 22:55
Τοποθεσία: Θεσσαλονίκη

Cemu v1.13.1 !!!Wii U emu (Win7/64bit)!!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=e6wY3n1NU3M

# Cemu detailed changelog for 1.13.1
# Patreon release date: 2018-08-28
# Public release date: 2018-09-04

# New in 1.13.1d:

general: fullscreen can only be toggled while a game is loaded
general: updated translation files

input: fixed wiimote nunchuck acceleration values

# New in 1.13.1c:

AX: Fixed the timeout handling in the audio update loop
AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded

# New in 1.13.1b:

AX: Improved handling of a high delay between two update calls
AX: Improved DirectSound output with the new audio timing

input: fixed wiimote acceleration change (swing movement)
input: fixed wiimote rumble support

# New in 1.13.1:

general: Fixed some text not being looked up in the translation files
general: Fixed bugs in graphic pack window

audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options)

AX: Improved accuracy of audio timing
AX: Fixed wrong buffer offsets in AX FinalMix callback

input: Improved deadzone and axis range handling
input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed)
input: Decreased default deadzone to 10%

coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2)
coreinit: Fixed a rare softlock that could occur in ioctl API

padscore: Fixed handling of acceleration values for the wiimotes

vpad: Improved handling of stick to virtual directional button translation

nex: Fixed a crash that could occur when losing the connection to the friend server

debug: Improved the PPC thread viewer window
- added an option to automatically refresh the view
- suspended threads can now be resumed again

D/load :arrow: Cemu v1.13.1 Win7 64bit
if" Imitation is the sincerest flattery",
imagine emulating ....
Άβαταρ μέλους
Nemo
Moderator
Moderator
Δημοσιεύσεις: 4798
Εγγραφή: 15 Απρ 2004 22:55
Τοποθεσία: Θεσσαλονίκη

Cemu v1.13.2 !!!Wii U emu(Win7/64bit)!!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=lBdAT2-u6ck

New in 1.13.2c:

input: Fixed keyboard input

# New in 1.13.2b:

general: Fixed UI custom mlc path not being applied correctly
swkbd: Fixed software keyboard not accepting any input

# New in 1.13.2:

general: Added option to customize MLC path to general settings
general: Added option to show menu bar in fullscreen (when moving the mouse to the top of the screen)

audio: Added support for XAudio 2.8 (Win8+)
audio: Added a latency option to ensure a minimum amount of buffered audio data
audio: Fixed leaking XAudio 2.7 resources

input: Improved support for windows touch input
input: Fixed an issue where calibration did not work correctly
input: Fixed controller not being selected after swapping the emulated controller type in input settings

gfx-packs: Added support for unary operators (+,-) in expressions
gfx-packs: Fixed expression parsing for lists

coreinit: Improved accuracy of core timing (OSGetTick)

AX: Optimized the core audio timing logic to be less CPU intensive

nn_boss: Fixed an error where already existing SpotPass files were not updated

D/load :arrow: Cemu v1.13.2c Win7 64bit
if" Imitation is the sincerest flattery",
imagine emulating ....
Άβαταρ μέλους
Nemo
Moderator
Moderator
Δημοσιεύσεις: 4798
Εγγραφή: 15 Απρ 2004 22:55
Τοποθεσία: Θεσσαλονίκη

Cemu v1.14 !!!Wii U emu(Win7/64bit)!!!

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=X0Y0zWENLDs

# New in 1.14.0b:

general: Minor UI tweaks
CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches
GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled

# New in 1.14.0:

GX2: A full reimplementation of the texture system from scratch
Main improvements:
- Better tracking and synchronization of textures which have overlapping data
- Better performance when a large number of textures are loaded
- Better garbage collection in texture cache (lowers VRAM usage and keeps it low)
- Lower chance of corrupted textures due to improved detection of texture invalidation
- Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues)

GX2: Fixed shader cache being ignored on Windows AMD drivers
GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels)
GX2: Primitive RECT are now rendered as triangles
GX2: Added support for shader CALL instruction
GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules
GX2: Added support for streamout in geometry shaders
GX2: Emulate color buffer GPU7 registers correctly
GX2: Fixed separate alpha blending
GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD()
GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4
GX2: Added support for texture formats R16_SNORM and BC4_SNORM
GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored
GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5)
GX2: Fixed random crash that could occur shortly after shader cache finished loading

PPC/JIT: Small tweaks and improvements

gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated

coreinit: Context LR is now stored as big endian
coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic
coreinit: Small tweaks to OSExitThread

input: Fixed touch input in separate pad window
input: Improved deadzone handling

vpad: Fixed directions of axis values in certain situations

snd_user: Added snd_user HLE implementation (VC titles and some other

D/load :arrow: Cemu v1.14 Win7 64bit
if" Imitation is the sincerest flattery",
imagine emulating ....
Άβαταρ μέλους
Nemo
Moderator
Moderator
Δημοσιεύσεις: 4798
Εγγραφή: 15 Απρ 2004 22:55
Τοποθεσία: Θεσσαλονίκη

Cemu 1.15.0!!!Wii U emu(Win7/64bit)!!!

Δημοσίευση από Nemo »

Nemo έγραψε:

https://www.youtube.com/watch?v=alzKqriTd1Y

# Cemu detailed changelog for 1.15.0


# New in 1.15.0d:

gfxPacks: Added support for overwriting aoc mounted files (put files relative to <graphicPackFolder>/aoc/)

# New in 1.15.0c:

general: Added top center and bottom center alignment for overlay
gfxPacks: Fixed bug in expression parser

# New in 1.15.0b:

gfxPacks: Fixed error in internal path for content folder

# New in 1.15.0:

general: Added PowerPC debugger
Supported features so far:
- Disassembly and memory view
- Breakpoints and stepping
- Memory breakpoints
- Support for live patching of PPC instructions
- Partial support for symbols (Cafe OS functions are named)
- Expression support

general: Added configurable graphical overlay for displaying stats
Current available stats include:
- FPS
- Cemu CPU usage
- Total CPU usage per core (global)
- Memory usage
- Drawcalls per frame

general: Minor changes to logging
general: Added debug option to dump Wii U RAM to files

PPC/JIT: Improved support for code invalidation

input: Added a low battery warning for XInput wireless controllers (Win8+ required)
input: Overhauled deadzone and axis range calculation
input: Added button threshold setting (applies if an axis is mapped to a button)

gfxPacks: Added support for file replacement via graphic packs
gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double

snd_core: Added API AIGetDSPSampleRate and AICheckInit

nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit

nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize

GX2: Added support for texture format R32_G32_UINT

D/load :arrow: Cemu v1.15 Win7 64bit
if" Imitation is the sincerest flattery",
imagine emulating ....
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