!!! psX Linux WIP build !!!

Συζήτηση για Console Emulators.

Συντονιστές: Nemo, Maddog, Whacker, Scatman

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Nemo
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!!! psX Linux WIP build !!!

Δημοσίευση από Nemo »

Μια και το 1.0 περασε στην <<ζουλα>>.
v1.1
ALT+F4 now exits the emulator.
Pressing F1/Shift+F1 switches back to windowed mode for file dialog
*.mcr files are shown in memory card dialog
Option to disable status icons (CD/XA/MR, etc..) - disabled by default
dbghelp.dll is now optional (required for saving crash dumps though)
CD drives (IoControl and ASPI) should now work
pSX now works under Win98/ME (hopefully ;)
Fixed save state loading bug
Fixed crash when entering non existant save state filename

Official site
http://psxemulator.freeservers.com/

D/L
http://psxemulator.freeservers.com/pSX_1_1.rar
Τελευταία επεξεργασία από το μέλος Nemo την 07 Φεβ 2007 00:15, έχει επεξεργασθεί 6 φορές συνολικά.
if" Imitation is the sincerest flattery",
imagine emulating ....
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* Improved ASPI and IoControl latency
* Added SPTI support
* Added support for 16bit rendering (including 565), only used if necessary
* Full screen mode configuration (NTSC and PAL configured separately)
* Fixed GTE bug that caused Valkyrie Profile to crash
Improved streamed ADPCM audio (Valkyrie Profile and others)
D/L pSX 1.2


Σε περιπτωση που δεν το εχετε ηδη
Donload link για το d3dx9_26.dll
http://www.dll-files.com/dllindex/dll-f ... l?d3dx9_26
Απλα το τοποθετητε στο ιδιο φακελο με τον Εξομοιωτη......
if" Imitation is the sincerest flattery",
imagine emulating ....
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Δημοσίευση από Nemo »

v1.3

Fixed several GTE bugs (Crash Bandicoot 3 + others)
More accurate SPU noise and FM (FF7 and ChronoCross sound correct)
Set mask bit for lines (MGS frequency display now works)
Fixed bug where primitive coordinates were not sign extended (ChronoCross)
Swapped analog sticks
Fixed pad force feedback crash (now properly enumerates actuators)
Disabled vsync in windowed mode to fix speed problems
Fixed SPU looping bug: -S option is no longer required (now ignored)
Fixed bug where starting in fullscreen would incorrectly resize window
Fixed debugger GPU capture
Added preliminary version of TheCloudOfSmoke's icon
D/L pSX 1.3
if" Imitation is the sincerest flattery",
imagine emulating ....
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Δημοσίευση από Nemo »


v1.4
Added final icon and controller dialog graphcs from TheCloudOfSmoke
Fixed bug where joystick device selection was not kept after restarting
Implemented PPF patch support (command line only for now)
Added option to disable bilinear filtering
Added L3 and R3 buttons for dualshock controller
Added reverse axis option for controller analog axes
Option to disable controller rumble now works
Second controller now works
Fixed keys that did not work in controller config dialog (eg. cursors)
Integrated CDZ converter into main program
Added gamma, brightness and contrast controls (fullscreen only)
Added quicksave/load functionality
Fast forward now temporarily turns off vsync
ASPI DLL is no longer required if using IOControl
Fixed state save dialog (now uses save type instead of open)
Fixed window painting when paused (or in modal dialogs)
Removed log menu option in release version
Editing code in debugger memory window works even when using recompiler
Fixed some other debugger problems
Implemented breakpoint editing
Fixed save state loading bug

:arrow:

D/L 1.4
if" Imitation is the sincerest flattery",
imagine emulating ....
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pSX v1.5

Δημοσίευση από Nemo »

v1.5
Added screenshot feature
Fixed GTE bug that caused graphical glitches in Legend of Legia
Fixed minor CDROM emulation bug
Adjusted GPU DMA timing to fix MDEC hangs in some games (Legend of Legia)
Check mask bit for lines (fixes DragonWarrior 7 menus)
Fixed spelling of "Quicksave" (yes, I suppose I am a "d u m b a s s" ;)
Use exe name for quicksaves (quicksaves are now per game)
Changed key assignments for quicksave (F1-F5=load, F6-F10=save)
Reset button for gamma/brightness/contrast in graphics dialog now works
ESC now quits emulator (in addition to ALT+F4)
Added DMA breakpoints
Fixed some miscellaneous debugger bugs

:arrow:
D/L pSX v1.5
if" Imitation is the sincerest flattery",
imagine emulating ....
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Δημοσίευση από Nemo »

pSX v1.8
One piece of news that may make people happy is that Vib Ribbon now works in pSX v1.8...

* Various GTE fixes (fixes Wipeout, Tony Hawk Pro Skater 2, amongst others)
* Fixed bug where self-modifying code was incorrectly detected
* Save/restore debugger window layout
* Debugger font can now be configured
* Fixed crash when memory card file did not exist but was referred to by ini
* Implemented CCD parsing
* Improved CUE file handling (pre/post gaps and indexes now supported)
* Fixed CD play command and report mode (fixes BIOS cd player)
* Ignore non mode1 sub-q sectors (required when playing audio CDs)
* Corrected sub-q faking when subcode reading is not enabled
* Fixed bug where CDDA playing would stop when fast forwarding
* Fixed crash when ejecting CD while game is reading it
* Fixed crash when frame buffer is bigger than display mode (VibRibbon PAL)
* All combo boxes in config menu are now read-only
* Improved emulation of SPU CD and reverb buffer (VibRibbon)
* Support SPU IRQs in CD buffer (VibRibbon)
* Fixed crash after recovering from Ctrl-Alt-Del
* Fixed bug where gamma settings did not update until pressing adjust key


pSX v1.8
if" Imitation is the sincerest flattery",
imagine emulating ....
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Δημοσίευση από Nemo »

I have uploaded a linux WIP build:

You will need linux kernel >=2.6, GTK+-2.0, OpenGL, ALSA and perhaps some other things I have forgotten.

Please note that this is not finished although most stuff is working except the CDZ conversion dialog and some of the error message dialogs.

I would be interested to hear if anyone is able to run it and whether or not you have any problems

This is my first ever Linux app so please be kind
:arrow:
http://filexoom.com/files/17578/pSX_wip.tar.tar



Υ.Γ.
Αντε μηπως και κανει ο paspartoo το 2ο reply του το 2007
if" Imitation is the sincerest flattery",
imagine emulating ....
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paspartoo
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Εγγραφή: 01 Σεπ 2004 11:19

Δημοσίευση από paspartoo »

Και φτασαμε αισιως στην επισημη (πλεον) εκδοση για Linux την 1.12


Εικόνα


Δουλευει εξαιρετικα καλα - αν και θα πρεπε οι δημιουργοι του να "πεταξουν" την "πουλημενη" πλεον OpenGL library για χαρη της SDL.


(Δεν αργησα πολυ ε Νεμο ? :D )
Leave the gun. Take the cannoli.
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