Mame 0.133
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Mame 0.133
Έχοντας πάνω από 35οC έξω και κλείνωντας αυτό τον κύκλο με τα updates ακόμη μια έκδοση του Mame είναι διαθέσιμη γι' αυτούς που δεν φοβούνται τη ζέστη Τα νέα ως συνήθως αρκετα όπως και τα νέα υποστηριζόμενα romsets / chds ! Όλα τα σχετικά αρχεία θα τα βρείτε εδώ.
Τελευταία επεξεργασία από το μέλος BraiNKilleR την 20 Ιούλ 2009 17:32, έχει επεξεργασθεί 2 φορές συνολικά.
BraiNKilleR
http://www.mame.gr
http://www.mame.gr
- BraiNKilleR
- Site Admin
- Δημοσιεύσεις: 1102
- Εγγραφή: 15 Απρ 2004 02:35
- Τοποθεσία: Ελλάδα
- Επικοινωνία:
Whatsnew 0.133
0.132u4 whatsnew
0.132u3 whatsnew
0.132u2 whatsnew
0.132u1 whatsnew
0.132u5 whatsnew0.133
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MAMETesters Bugs Fixed
----------------------
- 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest
Mode (hap)
- 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles)
- 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK
(Aaron Giles)
- 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing
(Aaron Giles)
- 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but
they use different hashes (Angelo Salese)
Source Changes
--------------
Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't
emulate the sound CPU. [Fabio Priuli]
CDP1802: [Curt Coder]
- refactored the Q and DMA callbacks to use devcb
- fixed state code output and load mode
Added FP registers to PPC debugger interface. Fixed bugs in the x64
back-end that prevented proper 3D rendering for Model 3 games.
[Aaron Giles]
ARM7 improvements: [R. Belmont]
- Added ARMv5+ CLZ instruction.
- Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy,
SMLALxy, SMULxy, SMULWy, and SMLAWy
- Fixed disassembly of CLZ
Improved DIP switches in toypop. [kanikani]
Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c
driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2,
motos and clones of each) [MooglyGuy]
Naomi update [Deunan Knute, R. Belmont]
- Implemented cartridge protection chip mechanism
- Added protection data for doa2 and doa2m
- Added real dumped cartridge X76F100 data for doa2/doa2m
Several MESS-specific snes fixes for rendering. [Angelo Salese]
Merit Multi-Poker improvements: [Roberto Fresca]
* Full Inputs.
* DIP Switches.
* Simulated spark-watchdog circuitery.
* Demuxed custom port.
* NVRAM support.
* CPU clock derived from #defined crystal.
* 8000-8007 Output ports.
* Coin related counters.
* Sound components and trigger found at 8000-8003, bit2.
* Full lamps support.
* PCBs layouts & technical notes.
The 4 games are fully playable. Sound seems to be discrete, so the
circuitery need to be traced. Colors are still wrong.
Added documentation regarding different Cobra Command versions.
[Ruben Panossian]
Fixed card reset in Taito g-net games. [Joerg Hartenberger]
Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble.
[hap]
Decoded some ram based tiles in jclub2. [David Haywood]
Fixed interrupts in the cischeat driver, fixing Scud Hammer and
Arm Champs II. [hap]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Multi-Poker [Roberto Fresca]
New clones added
----------------
Super Free Kick (set 2) [Klaus Sommers]
0.132u4 whatsnew
0.132u3 whatsnew
0.132u2 whatsnew
0.132u1 whatsnew
BraiNKilleR
http://www.mame.gr
http://www.mame.gr