Mame 0.136u2 + 0.136u3

Τα θέματα της κεντρικής σελίδας και τα σχόλια τους.

Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR

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grip
Emu Chief
Emu Chief
Δημοσιεύσεις: 2092
Εγγραφή: 21 Νοέμ 2005 21:45
Τοποθεσία: Τρίκαλα

Mame 0.136u2 + 0.136u3

Δημοσίευση από grip »

Οι δύο επόμενες ενημερώσεις του mame έχουν βγει εδώ και λίγο καιρό στο site των devs. Τα νέα των εκδόσεων αυτών (u2+u3)* μπορείτε να τα διαβάσετε αναλυτικά εδώ, ενώ στο download section για ότι νεότερο κυκλοφορεί.
Τελευταία επεξεργασία από το μέλος grip την 20 Φεβ 2010 13:11, έχει επεξεργασθεί 1 φορά συνολικά.
Long live the emulator!!!!
[url=http://ubanimator.com][img]http://img288.imageshack.us/img288/2192/userbar517432aj.gif[/img][/url]
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grip
Emu Chief
Emu Chief
Δημοσιεύσεις: 2092
Εγγραφή: 21 Νοέμ 2005 21:45
Τοποθεσία: Τρίκαλα

Δημοσίευση από grip »

0.136u2 whatsnew
0.136u2
-------


MAMETesters Bugs Fixed
----------------------
- 03667: [Interface] All default/per-game .cfg files are not saved
correctly (Aaron Giles)
- 03671: [Sound] fcrash: Bad sound ingame (Mamesick)
- 03663: [Graphics] tgm2, tgm2p: The warning boot screen has a black
background which should be blue.



Source Changes
--------------
Replaced vsnetscr GFX ROMs with correct dumps
[Team Japump, Dumping Union]

Fixed memory allocation issue in debug builds. [Aaron Giles]

Added makefile autotest for BIGENDIAN. A bit hacked, though.
[couriersud]

Redumped sound roms in Cyber Tank
[Antonio Gonzalez Jr., Dumping Union]

psikyosh improvements: [PsikyoFan]
* Add support for per-scanline scroll/zoom and per-column effects.
This is adds a significant performance penalty when enabled.
Removed warning flag from s1945ii and s1945iii. s1945iii needs
confirmation of correctness and x-zoom is a guess.
* Virtually completed video rendering. Only flipscreen missing (and
conversion to tilemaps one day). Per-line effects now respect
per-line alpha, priority and bank. As a result daraku text works
without any hacks.
* Added various optimisations to get back all games to a playable
speed.
* Fixed missing soldivid effect on final boss that was broken due to
above daraku hack.
* Added accurate scaling effects based on measurements from hardware.

cybertnk improvements: [Angelo Salese]
* Fixed sprite height
* Implemented flip x and negative y offsets
* Implemented preliminary zooming

sdl.mak rewrite [couriersud]
- TARGETOS=freebsd may now be given on make invocation
- modular approach, separate sections for opengl, x11, debugger
- most target specific settings parametrized.
- Added GTL_INSTLL_ROOT to optionally build win32 with the mame
debugger.
- On targets supporting "-m64" and "-m32" use them.
- On unix ppc targets, add -Dpowerpc automatically

Improved stack walking on crash in Windows. Now using StackWalk64 to
do the stack walk, resulting in cleaner logs. Also will try to use
system function to look up symbol and source/line information if
present. [Aaron Giles]

Improvements to subsino.c [Roberto Fresca]
(general):
- Lowered CPU clock to 1.5 MHz.
- Reworked former inputs.
- Added specific game and technical notes.
- Added lamps support.
- Cleaned-up a bit the driver.

Victor 5:
- Mapped the M6295 but commented out due to missing sample roms.
- Added keyin, keyout, payout, stats and settings inputs.
- Added coin/keyin/keyout counters.
- Limited the bet and coin pulses to avoid repeats and coin jams.
- Added complete coinage and keyin DIP switches.
- Added main game and double-up rates DIP switches.
- Added minimum bet DIP switches.
- Added maximum bet DIP switches.
- Added attract music DIP switch.
- Added button-lamps layout.

Victor 21:
- Mapped the M6295 but commented out due to missing sample roms.
- Added bet x10, keyin, keyout, stats and settings inputs.
- Added coin/keyin/keyout/payout counters.
- Limited the bet and coin pulses to avoid repeats and coin jams.
- Added complete coinage and keyin DIP switches.
- Added main game rate DIP switches.
- Added minimum bet DIP switches.
- Added attract music DIP switch.
- Added button-lamps layout.

Poker Carnival (crsbingo):
- Added change card, keyin, keyout, stats and settings inputs.
- Added coin/keyin/keyout/payout counters.
- Limited the bet and coin pulses to avoid repeats and coin jams.
- Added complete coinage and keyin DIP switches.
- Added double-up rate DIP switches.
- Added minimum bet DIP switches.
- Added maximum bet DIP switches.
- Added cards graphics DIP switches.
- Added double-up type DIP switches.
- Added button-lamps layout.

Super Rider, Super Moto:
- Added stats and settings inputs.
- Added coin counters.
- Added main game and double-up rates DIP switches.
- Added double-up and control type DIP switches.
- Added coinage and demo sounds DIP switches.
- Added button-lamps layout.

Shark Party:
- Added stats and settings inputs.
- Added coin counters.
- Added main game and double-up rates DIP switches.
- Added double-up, coinage and demo sounds DIP switches.
- Added button-lamps layout.

Created new template class tagged_list which manages a simple list
along with a tagmap. Changed memory regions, input ports, and devices
to use this class. For devices, converted typenext and classnext
fields into methods which dynamically search for the next item.
Changed a number of macros to use the features of the class, removing
the need for a bunch of helper functions. [Aaron Giles]

Replaced device_find_child_by_tag() -> device->subdevice().

Added Am29000 CPU core [Phil Bennett]

Removed stdlib.h from osdcomm.h. [couriersud]
- Added #include stdlib.h where now necessary
- Fixed Solaris build
- Fixed building unidasm for OSD=sdl on win32

Tools now include stdlib.h where needed. [couriersud]

Changed core library files to use osd_malloc/osd_free where
appropriate. [couriersud]

Added checkautodetect target to makefile. [couriersud]

Permit zlib and expat to be linked dynamically without changing the
makefile by specifying "=0": make BUILD_ZLIB=0 BUILD_EXPAT=0
[couriersud]

Improved vsnet sprite/roz alignment [David Haywood]

Converted the following drivers to use a driver_data structure:
[Atari Ace]
- bigstrkb, mugsmash, pass, sbugger, sderby, shadfrce, shootout,
silkroad, spbactn, sslam, stlforce, taitojc, tunhunt,
welltris, wwfsstar, xyonix
- 39in1, safarir, sbowling, shougi, skeetsht, skyarmy, sliver,
spoker, spool99, srmp5, srmp6, ssingles, sstrangr, sub, supdrapo,
superdq, supertnk, suprgolf

hng64 : Implemented low-res texture decoding. All red/green polygons
should now be textured. [Andrew Gardner]

Correct a long-standing design flaw: device configuration state is
now separate from runtime device state: [Aaron Giles]

* There is a new class 'running_device' which represents the
state of a live device. A list of these running_devices sits
in machine->devicelist and is created when a running_machine
is instantiated.

* To access the configuration state, use device->baseconfig()
which returns a reference to the configuration.

* The list of running_devices in machine->devicelist has a 1:1
correspondance with the list of device configurations in
machine->config->devicelist, and most navigation options work
equally on either (scanning by class, type, etc.)

* For the most part, drivers will now deal with running_device
objects instead of const device_config objects. In fact, in
order to do this patch, I did the following global search &
replace:

const device_config -> running_device
device->static_config -> device->baseconfig().static_config
device->inline_config -> device->baseconfig().inline_config

and then fixed up the compiler errors that fell out.

* Removed device_get_info_* functions and replaced them with
methods called get_config_*.

* Added methods for get_runtime_* to access runtime state from
the running_device.

* DEVICE_GET_INFO callbacks are only passed a device_config *.
This means they have no access to the token or runtime state
at all. For most cases this is fine.

* Added new DEVICE_GET_RUNTIME_INFO callback that is passed
the running_device for accessing data that is live at runtime.
In the future this will go away to make room for a cleaner
mechanism.

* Cleaned up the handoff of memory regions from the memory
subsystem to the devices.

Fix bug introduced with astring changes that caused malformed tokens
when writing out cfg files. [Aaron Giles]

Fix bug where memory regions were not properly enumerated for the
debugger memory view. Also, stop creating empty regions for disk
regions. [Aaron Giles]

Added Guru(TM)-readme to trackfld. [Curt Coder]

Refactored the CIA 6526 interface, adding SP/CNT callbacks. Fixed
serial transfer. [Curt Coder]

Convrted the rest of devintrf to classes and moved management
functions into methods of those classes. The most wide-ranging
change was converting device_reset() to device->reset(). Apart
from that it was mostly internal shuffling in the core. [Aaron Giles]

Added OS/2 autodetect to makefile. [couriersud]

Autodetection of PTR64 can be inhibited now by specifying PTR64=0.
On mixed 32bit/64bit targets identifying themselves as 64bit this can
be used to build a 32bit executable. [couriersud]

Added OpenBSD support in makefile/sdl.mak. Fixed XBSD detection of
PTR64 (uses amd64). [couriersud]

Fix bug that mistook a non-NULL token to mean that a device was
started. Fixes -video ddraw issue. [Aaron Giles]

Replaced vsnes bank installs with RAM installs, since the banks were
never changed. [Aaron Giles]

Exit from the unhandled exception filter cleanly now. Use
SetErrorMode() to disable the appearance of dialog boxes when crashes
occur. [Aaron Giles]

Fixed a typo in pgm.c that was causing a memory test error and
corrected some comments [XingXing]

Made direct accessors for device configuration state. Currently they
just call through to the get info function. Removed old macros that
wrapped calls. [Aaron Giles]

Removed some aliases between CPUINFO_ and DEVINFO_ to help clarify
usage. Also converted a few more places to use the new accessors.
[Aaron Giles]

Replaced drgninja set with one dumped from a genuine Data East PCB
[dlfrsilver]

Added MEC-M1 PCB layout to the dec0 driver and updated some clocks
and ROM names [Guru]

hng64 : Partially decodes translation-only geometry type 0102. This
makes the road appear in the racing games, the edge of the ring in
buriki, and a hallway during the buriki attract. [Andrew Gardner]

The return of the "misc" [couriersud]
- Added sdlmisc_<targetos>.c again. This was necessary since
certain tools create stubs for e.g. osd_break_into_debugger.
If we do not have this in a separate file, the link stage may
break.
- Applied OS/2 patch [Credit: KO Myung-Hun]
- Cleaned up #includes. Removed stdlib.h were possible.
- More malloc to osd_malloc rename.
- SDL monitor modes are read now when they are needed. This is now
consistent across platforms.

GTK Debugger work [couriersud]
- glade-2 can now be used again to edit the debug.glade file.
- No more need to edit the files created by glade-2
- All "activate" handlers now pass the parent window pointer.
- malloc ==> osd_malloc to prevent mixed c++/c window allocations.
- Run to cursor (main view)
- In place memory editing (memory view)
- implement key handling (Up, down, ..) like in windows
- Tab and ESC not yet handled
- Functionality now matches win32 debugger
- Further code review/rewrite/simplification
- Added more comment headings
- fix a compile warning for gcc-4.4 (not detected by gcc-4.2)
- Horizontal divider bar to individually size views.
- minimum height aligned to win32 debugger

ARM: preliminary SA-1110 support [R. Belmont]

Verified all deco32 clocks and corrected HuC6280 clock following old
Charles McDonald notes I had about internal divisor. Added a note on
the Arm cpu used by this game: it's a Data East 101 custom
[Corrado Tomaselli]

Changed the following games to use the 76489A variant (verified on my
pcbs): Green Beret, Do Run Run, Mr.Do's Castle, Jail Break,
Shaolin's Road, Yie Ar Kung-Fu [Corrado Tomaselli]

Fixed sn76489a periodic noise once again (and simplified a bit of
code), now should be closer to or match real chips as sampled. Added
true clock divider emulation, so emulation may be a bit slower.
[Lord Nightmare, PlgDavid, Kold666]

Popmessages can now be used in drivers which have an MC6845.
[Curt Coder]

Ensure that RAM and bitmaps are cleared when the ms32 driver is
started to avoid 64-bit build crashes [David Haywood]

Converted HD63484 ACRTC to be device. [Fabio Priuli]

hng64 : Hacks the camera to work in sams64. [Andrew Gardner]

Fixed crash issues with mchampdx [Fabio Priuli]

s14001a: updated comments; got rid of the squealing noise (hidden
behind a #define now, code is still there) until some other issues
can be resolved. [Lord Nightmare]

Dumped the proms in D-Day (Jaleco) [Chack'n, Team Japump]

Fixed background and sprites colors in D-Day (Jaleco) [Angelo Salese]

UI menu interface changes [couriersud]
- all ui functions now expect a render_container
- removed all macros referencing render_container_get_ui
- ui_menu_alloc now is passed a container to which to render the menu.



New games added or promoted from NOT_WORKING status
---------------------------------------------------
F-15 Strike Eagle (2 sets) [Phil Bennett]
Battle of the Solar System (rev. 1.1) [Phil Bennett]
Tank Battle (prototype rev. 4/21/92) [Phil Bennett]
Fortune I (PK485-S) Draw Poker [Jim Stolis]
Versus Net Soccer (5 sets) [David Haywood]
Island 2 (060529, banking address hack) [David Haywood]



New clones added
----------------
Insector X (Japan) [Gyrovision, Gatinho, Smitdogg, Dumping Union]
Viper Phase 1 =U.S.A= [Keven Eshbach, Dumping Union]
Cube Quest (12/30/83) [Bill K]



New games marked as GAME_NOT_WORKING
------------------------------------
King Tut (Australia) [David Haywood]
Money Bank (Australia) [David Haywood]
Penguin Adventure (bootleg) [Mariusz Wojcieszek]
Quarter Horse Classic [Siftware, Mariusz Wojcieszek]
Pinkiri 8 [Gyrovision, Smitdogg, The Dumping Union]
Poker Ladies (Censored bootleg) [David Haywood]
Gundam Wing: Endless Duel (SNES bootleg)
[N. Francfort, manliodp, Smitdogg, The Dumping Union]
Mortal Kombat 3 (bootleg of Megadrive version)
[Patrick McCarron, Smitdogg, The Dumping Union]
0.136u3 whatsnew
0.136u3
-------


MAMETesters Bugs Fixed
----------------------
- 03724: [Speed] mrdo: Incorrect XTALs cause for problems with
refresh rate and game speed. (Tafoid)
- 03706: [Sound] lastday, gulfstrm: Audio Regression (M.A.S.H.)
- 03704: [Sound] evilston: Missing sound (M.A.S.H.)
- 00993: [Crash/Freeze] sharrier: [debug] Crashes when a specific
sample is being played during gameplay. (Phil Bennett)
- 03692: [Crash/Freeze] kurikint: Service Switch error (M.A.S.H.)



Source Changes
--------------
Fixed Dip Switches and Inputs (after verification of the Z80 code)
for 'scramblb', 'scramb2', 'bagmanmc', 'dkongjrm', 'rockclim' (also
updated memory map for this last game). [stephh]

am29k: fix PPC GCC compile error [R. Belmont]

Added Sega ID# for newly added version of INDY 500 and correct the
spelling of attract. [Brian Troha]

minor information update for Viper 1 games in seibuspi.c.
[Brian Troha]

Fixed disassembly of PDP1,TX0 and APEXC [Robbbert]

Fix immediate crash on startup of GTK debugger. [R. Belmont]

namcos11: use real C76 BIOS for audio and I/O
[R. Belmont, Olivier Galibert, Guru]

Cleaned up comments refering to old driver names, and updated clone
names in drivers from 0-K. [Tafoid]

[APEXC] 1. Added pseudo PC register for the debugger, it will now
highlight the next instruction to be executed. 2. Added "normal"
addresses to disassembler output, so anyone can see the program flow.
[Robbbert]

Sega misc wip: [Fabio Priuli]
- split dependences of system16 games from bootleg ones
- moved some .h files to includes/
- removed some unneeded include
- removed some dead code
- added driver data struct to segahang.c, segaorun.c, segas16a.c,
sega16b.c, segas18.c, segaxbd.c & segaybd.c
- added save states to segas16a.c

Fixed Dip Switches and Inputs (after verification of the Z80 code) for
'ozon1', 'ladybugg', 'vpool'. [stephh]

Added driver data struct to system 16/18 bootlegs and removed most
unused code. [Fabio Priuli]

Implemented reels in Treasure Island (Subsino), same as goldstar.c
[David Haywood]

Converted Sega 315-5248, 315-5249 and 315-5250 custom ICs to be
devices and updated drivers accordingly. [Fabio Priuli]

[PDP1] Display the PC in hex as well as octal. [Robbbert]

Converted hornet.c to use the Konami 037122 device and removed the
old code. [Fabio Priuli]

Converted gticlub.c, nwk-tr.c and zr107.c to use the Konami 001604
device and removed the old code. [Fabio Priuli]

carjmbre.c - Added XTAL, corrected second z80 speed and added DIP
LOCATIONS for driver. [Tafoid]

Improvements to Treasure Island: [Roberto Fresca]
- Added proper inputs.
- Added coin/keyin/keyout/payout counters.
- Limited the bet and coin pulses to avoid repeats and coin jams.
- Added complete coinage and keyin DIP switches.
- Added main game and double-up rates DIP switches.
- Added minimum bet DIP switches.
- Added maximum bet DIP switches.
- Added main game and double-up limit DIP switches.
- Added payout mode and auto take DIP switches.
- Added DIP locations as seen in the settings mode.
- Added demo sounds DIP switch.
- Created proper button-lamps layout.
- Added technical notes.
- Some clean-ups...

Dumped IC1 from Giant Gram 2000 [Joerg Hartenberger]

Fixed bonus game gfxs in Treasure Island (Subsino) [Angelo Salese]

Fix os2 auto-detect [KO Myung-Hun]

Preliminary Panasonic MN10200 CPU core and Taito ZOOM ZSG-1 sound
system [Olivier Galibert]

Document FPGA-provided "ic1" data in gram2000 [Joerg Hartenberger]

Implemented flip screen in Hanaroku [Angelo Salese]

Fixed video emulation in Best League (World Cup version)
[Angelo Salese]

Fix DISTRO=gcc44-generic make shortcut to use gcc-4.4 properly
(-V 4.4 does not work for linking) [couriersud]

Minor changes for internal render debugger [couriersud]
- ui_input_frame_update is now global
- moved element_component from rendlay.c to rendlay.h
- added ability to rendlay.c to define "container" components. These
simply provide a render_container.

Added DEBUG_FLAG_OSD_ENABLED to allow coexistence of debuggers going
forward. Replaced all occurrences of OPTION_DEBUG in src/osd/* by
checking machine->debug_flags. Replaced all occurrences of
DEBUG_FLAG_ENABLED in src/osd/* by DEBUG_FLAG_OSD_ENABLED For the
time being, DEBUG_FLAG_OSD_ENABLED is default (set in mame.c).
[couriersud]

Fixed Dip Switches and Inputs (after verification of the Z80 code) for
'bongo', 'porter'. [stephh]

Implemented Actel FPGA ID, used by some Naomi games for accessing a
special ROM check mode [Deunan Knute, Angelo Salese]

Documentation update for Hotdog Storm, IE: The PCB ID number and tile
map chip info. [Brian Troha]

Add and hook up ZOOM ZSG-2 skeleton [Olivier Galibert]

Doesn't do much at the moment, but the increase in documentation value is
significant (we're documenting the sample compression format, for one thing).

New driver for Sigma B52 system. ACRTC implementation is a bit hacky
due to its preliminary emulation status. [Roberto Fresca]

lethal.c - Verified clocks and vsync from orginal PCB
[Corrado Tomaselli]

astrocorp.c update: [Luca Elia]
- Added frame buffer
- Fixed sprite list end, negative coordinates, wrap around
- Added battery backed RAM

adp.c: hooked up (with a hack) gfx rom in hd63484 memory map [robiza]

Hooked up coin input and start input in skattv. [robiza]

astrocde.c - Fixed the Bonus Life dipswitch for gorf and clones.
It's state was inverted. [Tafoid]

[I8255] Clear output lines to 0 on write to mode register, and float
input lines to 1. [Curt Coder]

Simplified/combined MAME and MESS code: [Miodrag Milanovic]
- Moved compatibility validation into MAME core from MESS.
- Made GAME_NO_SOUND check done on MESS too.
- Removed MESS dependent checks
- Renamed GAME_COMPUTER_MODIFIED to GAME_UNOFFICIAL to mark
unofficial hardware modifications
- Removed GAME_COMPUTER it is distinct by IPT_KEYBOARD
- Added GAME_NO_SOUND_HW (to mark that there is no sound hardware)
and marked drivers in dotrikun.c, minivadr.c and tgtpanic.c as
such
- Removed GAME_SHARE_ROMS flag and commented old check for
duplicate ROM entries
- Moved natural keyboard support from MESS to MAME
- Moved OSD file functions and clipboard access functions into OSD
core
- Significantly reduced the number of new OSD functions needed by
MESS [with couriersud]

Fixed Dip Switches and Inputs (after verification of the Z80 code) for
'tazzmang'. [stephh]

snes wip: [Fabio Priuli]
* added a couple of registers to snes_ppu struct
* moved color blending (background & subscreen color
addition/subtraction) at the end of the drawing process.
* removed some unused (and not working anymore) debug code
* fixed the remaining debug functionalities
* moved colour struct to be another layer (simplifying some code)
* updated hires blending to work with two pixel at time.
* fixed clipmasks with hires modes

hng64 : Initial implementation of 0x10-sized palette pages for 3d
objects. This makes most environment colors correct in sams64.
[Andrew Gardner]

[VIA6522] Read port A/B only if some pins are inputs. [Curt Coder]

Fixed Dip Switches and Inputs (after verification of the Z80 code)
for 'dambustr' and clones. [stephh]

Internal debugger using the mame rendering infrastructure [couriersud]
- added support for arbitrary number of containers for render_target
- added command-line parameter -debug_internal (-di) to use the
internal debugger when in debug mode
- internal debugger supports all views except memory view
- added "Debug" view to layout/vertical.lay to create more place for
debug views in vertical games.

NOTE: The colors are ugly. Font rendering needs improvement. There
are no shortcut keys right now. There is still a lot of room for more
improvements. However, it works and does not depend on any ui
toolkit. The interface has been designed to support displaying views
programmatically e.g. from the ui.

Short HowTo:
- Start MAME with "-debug -di"
- Console, register and disasm views will be shown. Place them by
dragging the view on the title bar.
- Views can be resized by dragging the bottom-right yellow square.
- The view having the focus has a green background title bar.
- Hit "Tab" (IPT_UI_CONFIGURE) to show the menu.
- Console and disasm views support a very simple facility to
support entering commands and addresses. Just start typing.
Hit "enter" when finished.

irobot.c - Added XTAL values from manual and hooked up to driver for
main/sound CPU. [Phil Bennett/Tafoid]

rungun: fix text tilemap lookup for big-endian targets. [R. Belmont]

Added Intel 8021/8022 CPU types. [Curt Coder]

irobot.c - Added/verified Dip Locations per manual and test mode.
[Tafoid]

Workaround for gcc-4.3 reporting a false warning on solaris: disable
-Werror for this file only. [couriersud]

Cleaned up SDL OSD functions after merging in code from MESS.
[couriersud]

wrally.c - Added/verified DIP Locations for World Rally [Guru]

Fixed long-standing (day one?) bug with ADPCM samples in Trojan /
Tatakai no Banka [Mamesick, Angelo Salese]

Fixed Dip Switches and Inputs (after verification of the Z80 code) for
'espial', 'espialu' and 'netwars". [stephh]

Got Mortal Kombat 3 (bootleg of Megadrive version) to boot. Still
missing some key inputs. [Mariusz Wojcieszek]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Midnight Resistance (bootleg with 68705) [IQ_132]
Sexy Boom [Mariusz Wojcieszek]
Treasure Island (Subsino)
[Team Europe, Dumping Union, Angelo Salese, David Haywood,
Roberto Fresca]
Ghost Chaser Densei (SNES bootleg) [Tomasz Slanina, XingXing]
Skill Drop Georgia
[Luca Elia, Smitdogg, Brian Troha, The Dumping Union]
Logic Pro Adventure
[Guru, D. Beneke, snoopy, pongplaya, W. Belk, hap, S. S. Neilson,
JacKc, The Dumping Union]
Pachifever [Tomasz Slanina]



New clones added
----------------
INDY 500 Twin (Revision A, Newer) [Brian Troha, Dumping Union]
Fantastic Journey (ver AAA) [Tirino73]
Name That Tune (3-23-86) [Kevin Eshbach]
E.D.F. : Earth Defense Force (bootleg)
[Team Europe, Rene Single, Dumping Union] - not working
Out Zone (set 5) [Corrado Tomaselli]
Ghosts'n Goblins (World? set 3) [Corrado Tomaselli]
Bagman (bootleg on Crazy Kong hardware)
[Team Europe & Volker Hahn] - not working
Magical Tonic / Magical Odds? [David Haywood] - not working
Spiders (set 3) [Team Europe]
Raiden (US, SEI8904 + SEI9008 PCBs)
[tormod, Smitdogg, The Dumping Union, David Haywood]
Asterix (ver AAD) [Luis "Datasat"]
Pang! 3 (Euro 950601)
[Gerald (COY), B. Sparks, Smitdogg, The Dumping Union]



New games marked as GAME_NOT_WORKING
------------------------------------
Mr. Kicker [krick, MrGoodwraith, Smitdogg, The Dumping Union]
Crackin' DJ [Guru, R. Belmont]
Joker's Wild (B52 system, set 1)
[Roberto Fresca, Tomasz Slanina, Gerald Vanderick]
Joker's Wild (B52 system, set 2) [Roberto Fresca, Tomasz Slanina]
Joker's Wild (B52 system, Harrah's GFX)
[Roberto Fresca, Tomasz Slanina, Gerald Vanderick]
*Αυτό το (u2+u3) κάτι από μαθηματικά 3ης Λυκείου μου θύμισε έτσι όπως το έγραψα και θυμήθηκα τα νιάτα μου.... :)
Long live the emulator!!!!
[url=http://ubanimator.com][img]http://img288.imageshack.us/img288/2192/userbar517432aj.gif[/img][/url]
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Maddog
Master Modelator
Master Modelator
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Εγγραφή: 26 Μάιος 2004 14:44
Τοποθεσία: Κάποιο beach bar στο Ντουμπάι
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Δημοσίευση από Maddog »

Που χάθηκες εσύ; :?:
Είχα αρχίσει να ανησυχώ ότι θα πρέπει να περάσω εγώ τα u updates. Και τα βαριέμαι πολύ. :wink:
Παππού όλος ο κόσμος ανησυχεί μήπως η σχέση σου με την πιτσιρίκα αποβεί μοιραία.
-Τι να κάνουμε παιδί μου...αν πεθάνει - πέθανε...
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