Raine 0.41.2 AKA "London meeting"

Άλλοι Arcade emulators πχ. Kawaks, FBA, Nebula, Zinc, Daphne κλπ

Συντονιστές: Nemo, Maddog, Whacker

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Maddog
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Εγγραφή: 26 Μάιος 2004 14:44
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Raine 0.41.2 AKA "London meeting"

Δημοσίευση από Maddog »

* Fixed flames glowing in dkong (quick fix, using the allegro alpha blending
functions - can probably be improved).
* Fixed sprites not showing in late stages of mazinger
* Fixed sprites priorities in cave driver (in fact rewrote the whole
priority code for the cave driver, now using only the priority bitmap).
Now you can finally read the text in the end of dodonpachi and see
some new gfx effects in the intro of dfeveron, and feversos, and there
are probably some more changes... This makes our cave
driver about 30% slower, but don't worry it's still by
far the fastest cave emulation available on earth !!!
* Fixed inputs not working for player 2 in guwange (quite a shame that this
one was never finden earlier !!!).
* Fixed a crash when launching "Bobble Bobble" (not Bubble Bobble).

* frogger samples updates :
- coin sample is now louder
- game over and all home sound now much better thanks to old original
files found by Mike.
- Added a new tune when you loose a life, from one of these old files.

Also there is a very early cps2 support, only for developpers now (I just patched starscream to allow it to decode the cps2 encryption, but that's all you can get of it right now, the sprites are not properly decoded, and the sound is broken, so nothing playable yet).
No dos binary neither : I had a problem with it at half past midnight, so I didn't fight. Is a dos binary really usefull to someone in 2004 anyway ?
http://www.rainemu.com/
Παππού όλος ο κόσμος ανησυχεί μήπως η σχέση σου με την πιτσιρίκα αποβεί μοιραία.
-Τι να κάνουμε παιδί μου...αν πεθάνει - πέθανε...
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Nemo
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Re: Raine 0.41.2 AKA "London meeting"

Δημοσίευση από Nemo »

Maddog έγραψε:[

Also there is a very early cps2 support, only for developpers now (I just patched starscream to allow it to decode the cps2 encryption, but that's all you can get of it right now, the sprites are not properly decoded, and the sound is broken, so nothing playable yet).
No dos binary neither : I had a problem with it at half past midnight, so I didn't fight. Is a dos binary really usefull to someone in 2004 anyway

http://www.rainemu.com/
Raine 0.41.3

www.rainemu.com

- Fix the starscream patch of 0.41.2 which created *LOTS* of problems in many 68000 games, especially cps1 games (but also air gallet and probably a few others).
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Maddog
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Δημοσίευση από Maddog »

Except that I fixed the problem with building the dos version, so you get the binary back !
Buggy engine, crashing binaries...
Αυτά κάνουν οι προγραμματιστές που βιάζονται να πάνε βόλτα και δεν έχουν χρόνο για σωστό testing :x
Whacker, ακούς;;; :lol: :lol: :lol:
Παππού όλος ο κόσμος ανησυχεί μήπως η σχέση σου με την πιτσιρίκα αποβεί μοιραία.
-Τι να κάνουμε παιδί μου...αν πεθάνει - πέθανε...
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Whacker
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Δημοσίευση από Whacker »

/me hides behind a BUSH!

(θα τα βρεί όλα η υπηρεσία - να το ξέρεις παρακολουθούνται τα πάντα και καταγράφονται επίσης! ΔΕΝ θα περάσει ατιμώρητο αυτό!) :P
-Έτοιμο το compile;
-Ναι...
-Σβήσε και ξανάρχισε, βγήκε νέο update!
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Nemo
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Raine v0.42.1

Δημοσίευση από Nemo »

Raine v0.42.1

http://www.rainemu.com/



* Quite a lot of fixes this time :
o Fixed REGION_EMPTY not supported anymore for games like arkanoid bootleg. This bug was probably due to the new way of handling clones when loading roms (added in 0.40.5) (helped from loading the rom).
o Save a little more memory for cps1 & cps2 (on scroll1).
o Try much harder to reset game hardware when a f3 game hangs after its eeprom has been reseted. With this we should definetely get rid of the "game xyz hangs when I launch it" messages in the forums.
o Fix levels order in dkong us emudx version (this should be the last time !).
o Add speed hacks for 19xx and dimahoo (not sure if it's usefull or not, but now these games won't be limited by the cpu power...).
o Fix music speed for cps2 (it was slightly too slow, check sgemf when it displays "no mercy"...).
o Fix a very old bug in the speed hack allocations for cps1 & cps2, it showed only in an sgemf background during attract mode afaik.
o Try a new way of handling the priorities for cps2. This is not the mame way. It's faster, but I am not sure it works everywhere, it's much better than what we had in 0.42.0 anyway.
o Fixed compilation with allegro-4.0.x for fedora core (linux).
o Added new game : nostradamus, fully playable (it was to test the oddities of the mcatadv driver...).
* About the cps2 video priorities : the code in raine is rather original. I didn't test it with the 25 cps2 games, so I am not sure it works everywhere. It's still much better than what we had in 0.42.0, and this version might even be faster than 0.42.0 while still more accurate.
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Nemo
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Raine 0.42.2 : the end of cps2 (παμε γι`αλλα ...)

Δημοσίευση από Nemo »

Raine 0.42.2 : the end of cps2

http://www.rainemu.com/

I had more free time than what I expected this week-end, so I decided to use it to test and to finish this cps2 emulation, so it was a good thing at least for raine !
xmvsf neeeded a priority bitmap at least, and csclub had a projector effect in the attract mode which was a real performance killer. So I added some code to detect when the priority bitmap is needed, and use it to emulate this projector effect when it's needed. I tested the whole thing at 650 Mhz only to be sure it was fast enough : I always have at least 35% free cpu time, so I guess it should be OK for most people out there...
Except this big priorities issue :

- added the few missing cps2 games : armwaru, mshh, cybotus, and vhunt2r1.
- Fixed the annoying corrupted colors of the gui sometimes after loading specific games.

Get it from the archives !

Edit: I have a much faster way to emulate the priority bitmap now. It will be in 0.42.3, and I'll release it soon!
Sorry for the slow code in this version, finding the fast way was rather tricky !
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Nemo
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Δημοσίευση από Nemo »

http://www.rainemu.com/

Here is the promised 0.42.3 version, which is basically 0.42.2+a few improvements (no new game) :

- Fixed toki sound (ym3812)
- Improved priority bitmap emulation (faster and more precise) for cps2 and for the cave driver. It obliged me to rewrite most of the line scroll code and a part of the zooming functions, but I don't think it added any new bugs ! You'll see differences in the attract mode of csclub, dfeveron, feversos and in the ending screens of ddonpach.
- Added rom region switches for mshh and mpangj (translated), and vhunt2r1 and vsav2 (only partially translated, but the service mode is translated at least). I don't think any other cps2 game needs a rom region switch.
- Added a speed hack for mpangj
- Fix bad color palette for snapshots in the gui in 16bpp sometimes
- Added new cheat codes for armwaru, cybotsu, mshh, and vhunt2 from the Pugsy's and the Ultimate patchers cheats databases. By the way Pugsy's cheats helped me a lot to find the rom region switch locations in rom.

Ok this time it should really be the last 0.42 version !
if" Imitation is the sincerest flattery",
imagine emulating ....
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Lefteris_D
Metal Slug
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Εγγραφή: 07 Σεπ 2004 16:56
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Raine 0.43

Δημοσίευση από Lefteris_D »

Raine 0.43
* Added new games : Pang, Super Pang, Poker ladies, Block Block.
All of them playable with sound, adapted from mame.

* Added sound support to these games based on the nmk004 findings in mame:
macross, black heart, bio ship paladin, strahl, acrobat mission, mustang,
thunder dragon, and even hacha mecha fighter but this one is still totally
unplayable.

For mustang, I switched to mustang original set instead of the bootleg
version to avoid the infamous seibu sound system, so you'll have to update
your romsets.
Congratulations go to the mame team for that, everyone has been wondering
how this sound emulation worked for YEARS !
* Fixed the file size recorded in the wav files, when recording
raine_soud.wav, and the alignement byte which prevented the sound to play
in the microsoft media player ! The wav file format is probably one of the
stupidest file formats ever invented !
* add the ability to save screenshots in png (default now). You can set the
compression level by editing the configuration file. Also you can now use
a png file for the raine default background picture !
* Add a new command to save a "video", or more exactly a sequence of
screenshots (preferably in png), and at the same time a wav file. You will
still need something like mplayer to merge everything together.
See README.videos in the docs directory for the details.
* fixed sound not starting when loading a saved game before qsound has been
initalised in the capcom games (also fix a few stupid bank switches here
and there).
* When choosing the best video resolution if all the available resolutions
where too small, then you got a ridiculously small resolution. Now you get
the bigest one.
* Added artwork bezel support - see README.bezels in the docs directory.
* Fixed bad sound in bjtwin and sabotenb, now there are no cracks any more.
* Fix a very old bug where the default directories for screen_dir
(snapshots) and roms became "", translated to "/". I never noticed it
because I always use the same config...
* Fix a 1 pixel alignement issue for the text layer in do donpachi (I never
noticed it before because I usually don't have time to read the text in
dodonpachi ! I finally saw it because I recorded a video in dodonpachi!).
* For windows choose a windowed default video mode to avoid any problem with
weird setups which have vido sync problems. For the other OSes, choose a
default resolution based on the video modes really available, take the 1st
from 320x240.
* dx2 emudx file format : graphics for emudx are now stored in .dx2 files,
which should be available from rainemu.com. These files are smaller than
the original .dx files (and it's more convinient to work with these). The
emudx files can now be placed either in the main raine directory for
compatibility or in the emudx sub directory. .dx files are not supported
anymore for the graphics.
* Added hammer music to donkey kong... It's generated from a midi file, oh
well, if someone can do something better, let me know !
* Unix behaviour : a long time ago I accepted a patch to make raine to use a
personnal dir, and a system wide dir for its files in linux, but I never
took the time to test this since I have always used only 1 dir for raine.
Well, it didn't work, raine always used one of these 2 instead of trying
the personnal dir first and then the system wide directory. It's now fixed
for raine.dat, hiscore.dat, history.dat, the snapshots, the language
files, and the bezels.
Download.
...
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Whacker
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Δημοσίευση από Whacker »

Επιτέλους ρε! ΕΝΑ ΝΕΟ Version! :o :D
-Έτοιμο το compile;
-Ναι...
-Σβήσε και ξανάρχισε, βγήκε νέο update!
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