Ootake v2.54,o PCEngine/TG16 emu για Win(&Win9Χ)

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Συντονιστές: Nemo, Maddog, Whacker, Scatman

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Nemo
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Εγγραφή: 15 Απρ 2004 22:55
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Ootake v2.54,o PCEngine/TG16 emu για Win(&Win9Χ)

Δημοσίευση από Nemo »

- V-Sync (function to redraw screen smoothly) processing has been improved.
The tempo of a built-in sound source (carve of a detailed rhythm) is
steady, and it has approached a real machine. And, when the window of
Ootake was brought to the upper part of the screen in some personal
computers, the bug of V-Sync was solved.
- The message display processing has been improved. The overall operation
lightened in some measure. And, when the desktop is used by a classic
style with WindowsXP, the bug that the label of the window blinked (
generated from v2.50) was corrected.
- The speed and timing were brought close to the movement of a real machine.
In "Final Lap Twin", when the hero enters the course in the field, the
problem that the screen occasionally fell into disorder by one frame (
generated from v2.07) was solved. In the stage 3 of "Dragon Saber", when
the wall moves, the problem that the display of one line falls into
disorder was solved. I think that the timing approached a real machine in
other games, too.
- Additionally, a detailed part has been improved and corrected.
:arrow:Η σελιδα απ οπου μπορειτε να κατεβασετε την 2.54 εκδοση του Ootake για WinXP/Vista/7 και για Windows 9x
if" Imitation is the sincerest flattery",
imagine emulating ....
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