The library of VisualStudio2008 (tool that developed Ootake) was renewed a little newly. As a result, I think that the tone quality of the sound improved.
The speed and timing were brought close to the movement of a real machine. In the visual scene of "Tenshi no Uta 2", the problem that the screen stops (generated by v2.54) was solved.
The volume setting processing of the wave memory sound chip was fixed. In "Atomic Robo-Kid Spacial", the problem that BGM had not played (generated from v2.52) was solved.
Additionally, a detailed part has been improved and corrected.
The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake255-for98.zip
I began Twitter. (Japanese language) Kitao Nakamura (kitao_n) on Twitter
Η σελιδα απ οπου μπορειτε να κατεβασετε την 2.55 εκδοση του Ootake για WinXP/Vista/7 και για Windows 9x