1964mod is a N64 emulator using the codes from original 1964 by Schibo & Rice.
It is not created as a replacement to the original 1964 emulator.
Hopefully, its enhancement will benefit people who loves the original 1964.
- Correction de ralentissements dans les jeux MusyX.
- Correction de la première trame manquante dans le jeu Resident Evil II.
- Retour vers Zilmar Audio pour Pokemon Stadium 2.
- Réécriture des bidouillages pour la vitesse.
- Amélioration de l'algorithme "frameskipping". Correction d'écrans noirs dans les jeux Perfect Dark, Star Wars Shadow of the Empire, Donkey Kong 64, GoldenEye, etc.
- Amélioration de l'algorithme "frame speedup".
- Correction de craquements du son dans certains jeux tels que Lylat Wars et Pokemon Stadium 2.
- Correction du son dans Top Gear Rally et dans South Park Rally.
1964mod v1.4.6 Final Changlog:
Core Changes & Fixes:
Standardized naming from 1964 to 1964mod for future source release
- update 'About" box text and English.lgm
- update copyright text etc
- update ini keynames etc
- update the following with new name:
* 1964modCore.ini
* 1964mod.cht
Re-write the handling of MusyX ucode passed from 1964mod Audio
filter out MusyX "false positives" not detected correctly using old method
Pokemon Stadium 2, Star Fox(U), South Park Rally, BassMaster2000, Power Rangers
Re-write part of VIInterrupt
refactor screen update refresh codes to reduce frame swap delay
Star Wars – Shadow of Empire, Hexen, Perfect Dark, GoldenEye, DK64, Top Gear – OverDrive
fix certain missing frame by detecting framebuffer read/write by CPU
DK64, Hexen, Starcraft, Superman
must use Zilmar Audio for the following games :
Fighting Force 64
Fix case 4 in r4300i_ldl
Ensure flashram handle is closed successfully before it is null
fix closing empty flashram handle for non-related savetype
Skip reading of newly created flashram savefile content to RDRAM
Convert CPU instruction temp function variable(32bit store value) into a static variable
Fix lighting regression from an earlier change
Bypass R4300 instruction – return from exception:
Re-Volt (fix hang before in-game)
South Park – Chef's Lu Shack (fix hang before in-game)
Fix fullscreen switching bug(cannot go fullscreen & browser hang when game is closed) for the following games:
South Park Rally
Super Smash Brothers
Plugin Changes & Fixes
1964mod Audio:
Re-write the MusyX ucode detection that pass to the emu core
fix missing audio for MusyX loadstate
fix random lost of audio for MusyX games during in-game e.g. Tarzan
fix 1964mod Audio regression for BassMasters2000 & Power Rangers
games detected as MusyX e.g.
Gauntlet Legends, Hydro Thunder, Resident Evil 2, Rush 2049, Tarzan, TWINE
Fighting Force 64, NBA Showtime – NBA on NBC (currently not working with 1964mod Audio)
Re-write audio fillbuffer selection algorithm and refactor related portion of fillbuffer codes
Fix audio bug that breaks game loadstate audio when AI_LEN_REG=0 do a return
Fix wrong audio syncspeed startup status when its last shutdown status is 0
Fix 1964mod Audio interrupt check bug that break the following non-MusyX games:
Turok – Rage War (fix missing sound)
Turok – Dinosaur Hunter (fix 1st level hang & now running at max VI/s)
Turok 2 – Seeds of Evil (fix slow speed & now running at max VI/s)
MyGlide64:
Re-write the MusyX ucode detection that pass to the emu core
fix missing audio for MusyX loadstate
fix random lost of audio for MusyX games during in-game e.g. Tarzan
fix 1964mod Audio regression for BassMasters2000 & Power Rangers
games detected as MusyX e.g.
Gauntlet Legends, Hydro Thunder, Resident Evil 2, Rush 2049, Tarzan, TWINE
Fighting Force 64, NBA Showtime – NBA on NBC (currently not working with 1964mod Audio)
Re-write audio fillbuffer selection algorithm and refactor related portion of fillbuffer codes
Fix audio bug that breaks game loadstate audio when AI_LEN_REG=0 do a return
Fix wrong audio syncspeed startup status when its last shutdown status is 0
Fix 1964mod Audio interrupt check bug that break the following non-MusyX games:
Turok – Rage War (fix missing sound)
Turok – Dinosaur Hunter (fix 1st level hang & now running at max VI/s)
Turok 2 – Seeds of Evil (fix slow speed & now running at max VI/s)
Other Changes & Fixes
Fix ugly lines in games e.g. Mace, MegaMan, Tetrisphere, NewTetris, Bomberman Hero, ArmyMen Air Combat
Fix Body Harvest horizontal line across the sky when viewed upwards
Fix MIA, Starcraft64 and Command&Conquer truncated sprites when resolution doesn't match aspect ratio(ini)
Fix Mahjong Master where in-game cursor is behind its keyboard letter (ini)
Fix Midway Greatest Arcade invisible text (ini)
Fix MIA Hamm Soccer 64 missing framebuffer effect frame (ini)
Fix Mystical Ninja Goemon transparent text box frame (ini)
Fix Super Robot Spirits truncated fillrect when resolution doesn't match aspect ratio(ini)
Fix Super Robot Taisen(J) ugly vertical line cut text & missing transition effect(ini)
Fix Mario Golf64 black fade-out after the 9th hole scene transition(ini)
Fix Doraemon 3 clipping bug(green chair) in intro video cutscene(ini)
Games playable with "Read Every Frame" (F6 hotkey) set as default (ini)
Banjoo-Kazooie – sound is still good
Body Harvest – game menu is slow but in-game is full speed, good sound
Mario Golf – sound is still good
MarioKart – sound is still good
Ridge Racer – game menu is slow but in-game is playable, sound is still good
Incorporate official Glide64 fixes till r259 to MyGlide64
1964m0d(ini):
Fix AeroFighter Assault distorted hanger texture and white smoke in boss intro portrait(ini)
Other Changes & Fixes
Fix plugin menu option "not grayed" when plugin is not found / loaded by load plugin function
Fix load RSP plugin bug even if it is available
make Zilmar RSP.dll as default RSP plugin
This is an early release of v1.4.8 due to instability in the v1.4.7 release and too many last minutes stability bugfix that causes confusion to 1964mod users.
Core Changes & Fixes
Core:
Add new check to the gamename length before updating (monitor for gamename corruption recurrence)
Audio:
Plugin Changes & Fixes
MyGlide64:
Revert out dubious fix that causes problem to the hi-res textures loading screen
Update my RestoreScale fix which clashes with official Glide64 r270 fix
Re-write portion of ChangeSize algorithm again
fix F1WGP2 "jumping screen"
fix New Tetris, Extreme-G 2, Centre Court Tennis vi_height issue - still outstanding in official Glide64
fix Flying Dragon thin horizontal line when emu windowed resolution cover entire desktop window excluding taskbar
fix MIA and Top Gear OverDrive vi_height issue - still outstanding in official Glide64
fix Top Gear Overdrive corrupted border which is still outstanding in official Glide64
Tempfix for graphics glitches
fix ISS2000 corrupt transition alpha during intro video which is still outstanding in official Glide64
fix Gauntlet corrupted transition image during intro which is still outstanding in official Glide64
fix Extreme-G erraneous blue rectangle during intro which is still outstanding in official Glide64
fix some of Mario Tennis graphics glitches which is still outstanding in official Glide64
1964mod Audio:
Other Changes & Fixes
Update online help link from the removed "Instruction Manual" section to the new pdf doc
Incorporate official Glide64 r270 which fixes certain switch back from fullscreen bug for Pilot Wings and Puzzle League
fix missing or out of focus selection mark in certain scenarios
launching rom from rom folder, recent game menulist and commandline
switch between romlist listview and boxart
fix item position shifts when focus is restored after selecting a menu option or popup menu
save current item position on romlist window click
fix auto restore of selection mark after selecting a menu option or popup menu
item selection mark scrolled beyond visible romlist window
Re-write Speedup option
implement common codes handling
option check status now correctly match the last saved speedup timing used upon emu startup
minor bugfix / optimization
Re-write dockstatusbar codes and some emu window handling codes
proper handling and detection for dockstatusbar
reduce ugly flickering during switch between fullscreen and windowed mode
Re-write Fullscreen status check algorithm
current logic a bit weird and confusing
remove weird and confusing check
Implement missing romlist array matching codes for the following:
launching rom from rom folder, recent game menulist and commandline
fix new romlist entry wrongly added when a matching romlist entry is found
Implement common codes for RomListCheckFocus and SetGeneralMsg function
replace use of SetFocus with improve check
fix excessive self looping of setfocus with proper handle detection
Fix random ini gamename corruption
one known case still outstanding
Experimental change
pc should be checked within RDRAM region
full SBCS search for Japanese roms
unprotect blocks base on prevCC
replace existing NTSC and PAL magic number with new ones
re-write the error handling routine for PauseEmulator
Minor codes optimization
Audio:
Plugin Changes & Fixes
MyGlide64:
Fix MRC regression
1964mod Audio:
Other Changes & Fixes
Update 1964mod_Readme & 1964mod_Instruction_Manual
add list of games that will benefit from using Speedup option
how to customize emu window size on 1st startup
Languag translation update
implement language translation codes for Speedup menu
update English.lgm (new & modified text)
update Chinese Traditional.lgm, Deutsch.lgm, French.lgm, Spanish.lgm