Ootake 2.63,o ποιο ενεργος PCE/TG16 emu για Win(&Win9Χ)

Συζήτηση για Console Emulators.

Συντονιστές: Nemo, Maddog, Whacker, Scatman

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Nemo
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Εγγραφή: 15 Απρ 2004 22:55
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Ootake 2.63,o ποιο ενεργος PCE/TG16 emu για Win(&Win9Χ)

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- The performance of these days' PC improved. So the default setting was
made high-definition setting.
- At the menu space of "Save State" and "Load State", "the elapsed time from
the game start" is indicated.
* If the save file is started with the old version (before v1.14), the
elapsed time isn't indicated.
* If the game is reset by [F1] key, it's possible to reset the elapsed
time. Or, after state file of the old version is read, if you carry out
the "File->Set Resume" menu, the elapsed time is reset.
- A severe indication restriction mode of Sprite (at width 336 pixel mode)
was mounted.
* When the check is put at "CPU->Perform SpriteLimit" menu, it's
effective. In "R-TYPE Complete CD", a flicker of sprite (character)
becomes the same motion (intense flicker more the "R-Type I" of Hu-CARD)
as a real machine.
- The speed and timing were brought close to the movement of a real machine.
In "Metal Angel", the problem which cannot start a game (from v2.58) was
solved.
- Additionally, a detailed part has been improved and corrected.

:arrow:Η σελιδα απ οπου μπορειτε να κατεβασετε την 2.63 εκδοση του Ootake για WinXP/Vista/7 και για Windows 9x
if" Imitation is the sincerest flattery",
imagine emulating ....
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