Σελίδα 4 από 10

SuperModel WIP (x86 / x64) v0.3a r451

Δημοσιεύτηκε: 18 Ιουν 2016 01:07
από Nemo


https://www.youtube.com/watch?v=Q80cJJxCfw0
r451
Cull geometry based on the culling distances in the nodes. Should give some sort of speedup on lower end pcs where the CPU is predominantly the bottle neck.
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r450
Fix compilation when SUPERMODEL_DEBUGGER enabled
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D/load :arrow: SuperModel WIP (x86 / x64) v0.3a r451

Re: SuperModel WIP (x86 / x64) v0.3a r454

Δημοσιεύτηκε: 24 Ιουν 2016 16:40
από Nemo
r454
Marked offset of code in CROM for scudp
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r453
stencil translucent non textured polys
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r452
refactor
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D/load :arrow: SuperModel WIP (x86 / x64) v0.3a r454

SuperModel WIP (x86 / x64) v0.3a r468

Δημοσιεύτηκε: 11 Ιούλ 2016 20:02
από Nemo
r468
update visual studio project
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r467
Added Util::Config::Node::ValueAsUnsigned() with support for base 10 and 16 ('0x' prefix)
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r466
Added Util::ToLower()
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r465
Config::Node::Add() now supports nested keys (e.g., Add("foo/bar/baz", "0") will create three nested config nodes)
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r464
Changed Config::Node::Create() to Add() and added a Set() method (for INI semantics). Turned Test_Config.cpp into a proper unit test reporting pass/fail for each test.
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r463
Adding tinyxml2 lib
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r462
XML parsing support for new config system
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r461
Moved logging functions into OSD/Logger.cpp (eventually logging system will be reworked entirely) and added new config tree structure (not yet used).
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r460
Updated Win32 gcc, UNIX, and OSX Makefiles
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r459
Updated Fragment_NoSpotlight.glsl (fragment shader for legacy engine without spot light)
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r458
disable spot light if the extent is zero
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r457
Saving progress on scudp disassembly
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r456
parse some unimplemented spot light values from viewport
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r455
Added disassembly of Scud Race Plus
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D/load :arrow: SuperModel WIP (x86 / x64) v0.3a r468

SuperModel WIP (x86 / x64) v0.3a r468

Δημοσιεύτηκε: 11 Ιούλ 2016 20:06
από Nemo
r468
update visual studio project
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r467
Added Util::Config::Node::ValueAsUnsigned() with support for base 10 and 16 ('0x' prefix)
---------------------
r466
Added Util::ToLower()
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r465
Config::Node::Add() now supports nested keys (e.g., Add("foo/bar/baz", "0") will create three nested config nodes)
---------------------
r464
Changed Config::Node::Create() to Add() and added a Set() method (for INI semantics). Turned Test_Config.cpp into a proper unit test reporting pass/fail for each test.
---------------------
r463
Adding tinyxml2 lib
---------------------
r462
XML parsing support for new config system
---------------------
r461
Moved logging functions into OSD/Logger.cpp (eventually logging system will be reworked entirely) and added new config tree structure (not yet used).
---------------------
r460
Updated Win32 gcc, UNIX, and OSX Makefiles
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r459
Updated Fragment_NoSpotlight.glsl (fragment shader for legacy engine without spot light)
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r458
disable spot light if the extent is zero
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r457
Saving progress on scudp disassembly
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r456
parse some unimplemented spot light values from viewport
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r455
Added disassembly of Scud Race Plus
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D/load :arrow: SuperModel WIP (x86 / x64) v0.3a r468

Re: Supermodel W.I.P.

Δημοσιεύτηκε: 11 Ιούλ 2016 20:41
από pepinos
ποτε σκοπευουν να βαλουν ενα option για να ενεργοποιουμε τα lua cheats? τοσο εδω στο supermodel emulator αλλα και στο demul? ελεος δηλαδη

SuperModel WIP (x86 / x64) v0.3a r473

Δημοσιεύτηκε: 10 Αύγ 2016 20:49
από Nemo


https://www.youtube.com/watch?v=SFzm_ilUu-E
r473
Added Logger.o to OSX and UNIX Makefiles. Should fix compilation on these platforms.
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r472
Removing MSVC Makefile
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r471
Initial check-in of game loader (not operational yet)
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r470
Byte swapping utility function
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r469
Added ValueAsBool(), ValueAsBoolWithDefault(), and ValueAsUnsignedWithDefault()
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D/load :arrow: SuperModel WIP (x86 / x64) v0.3a r473

SuperModel WIP(x86/x64)v0.3a r479

Δημοσιεύτηκε: 22 Αύγ 2016 21:51
από Nemo


https://www.youtube.com/watch?v=ZeowWxdG-7Q


https://www.youtube.com/watch?v=z-GypfI0nEI

r479
Added support for multiple value types in config nodes.
Removed Ptr_t and ConstPtr_t from public interface, moved config tree builders into their own file, and made them pass by reference and value.
Exceptions can be thrown now on lookup failures.
Removed s_empty_node -- failed lookups in [] operator create a permanent "hidden" child.
Updated comment in NewConfig.cpp.
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r478
Added copy constructor and assignment operator using C++11 move semantics
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r477
Defined inputs
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r476
Support for deep copies via assignment operator. This will pave the way for elimination of Ptr_t and ConstPtr_t.
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r475
Added Write() method to write buffer to an ostream, and added an ostream operator overload
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r474
Changes to game loader interface, added 32-bit word swapping utility function
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D/load :arrow: SuperModel WIP (x86 / x64) v0.3a r479

SuperModel WIP(x86/x64)v0.3a r485

Δημοσιεύτηκε: 07 Σεπ 2016 21:56
από Nemo


https://www.youtube.com/watch?v=sGPTSpmqfiE
r486
Added RGBA4 format to BMP file writer
r485
Made parsing of hex values more robust
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r484
Initial check in of Games.xml (only two games defined so far)
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r483
Fixed new 3D engine's fragment shader to work on some older GPUs by reducing the number of discard statements to one
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r482
Updated game loader to make use of latest changes to config tree: generic value types and eliminated pointers
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r481
Support for hex numbers in string to integer conversions (with '0x' prefix) and special keywords in string to bool conversions (true/false/on/off/yes/no)
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r480
Added Util::Stricmp() and small tweak to serialization of Util::Format
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D/load :arrow: SuperModel WIP (x86 / x64) v0.3a r485

SuperModel WIP(x86/x64)v0.3a r495

Δημοσιεύτηκε: 22 Οκτ 2016 23:52
από Nemo


https://www.youtube.com/watch?v=N6-n9PXcuUM
r495
changes logic throttle for smoother playback, We Could get closer to 60fps if SDL timers Were not so lame
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r494
change scroll fog logic to parse the lower priority viewports first
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r493
implement scroll fog, fixes a tonne of missing fx
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r492
Parse out scrollfog value used for blending over the 2d background.
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r491
Fix scenes with missing fog in ocean hunter. The game was passing negative fog densities. The sign seems to be ignored by the model 3.
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r490
same fix for legacy engine
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r489
our scratch mem must match correct max texture size
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r488
Fix the sky in advanced stage in Dirt Devils. It uses a massive (for 1998 :p) 1024x256 texture.
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r487
Support multiple microTextures, fixes crazy texturing in sega ski champ. I'm assuming microtextures are always located on the other memory bank to the base texture. This logic seems to work for all our games anyway.
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D/load :arrow: SuperModel WIP (x86 / x64) v0.3a r495

SuperModel WIP(x86/x64)v0.3a r496

Δημοσιεύτηκε: 13 Νοέμ 2016 15:16
από Nemo


https://www.youtube.com/watch?v=YzscJP4-87o



https://www.youtube.com/watch?v=anZooQrkBao



https://www.youtube.com/watch?v=juDnrkZWgPo
r496
Fix the shading in scud. When lighting is disabled the fixed shading intensities appear to be offset values added to the colour value.
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D/load :arrow: SuperModel WIP (x86 / x64) v0.3a r496

Re: Supermodel W.I.P.

Δημοσιεύτηκε: 29 Νοέμ 2016 17:53
από Karnov
Δεν τρέχει σε WinXP.; Μου βγάζει μήνυμα λάθους. Μη έγκυρη εφαρμογή λέει

Re: Supermodel W.I.P.

Δημοσιεύτηκε: 29 Νοέμ 2016 17:59
από Karnov
Με ποιό GUI/Frontend τρέχετε αυτά τα builds;

Re: Supermodel W.I.P.

Δημοσιεύτηκε: 29 Νοέμ 2016 18:56
από GeoMan
Karnov έγραψε:Με ποιό GUI/Frontend τρέχετε αυτά τα builds;
Supermodel-UI

Ειναι πιο ευκολο να ρυθμισεις τα controls με αυτο. Μετα αν θες μπορεις να χρησιμοποιησεις το Emuloader.

Αυτο ειναι χρησιμο: http://html5gamepad.com/

Re: Supermodel W.I.P.

Δημοσιεύτηκε: 01 Δεκ 2016 00:55
από Karnov
Ευχαριστώ.. Μάλλον δεν είχα την τελευταία έκδοση του SUI.. Θα το τεστάρω σε WinXP..

Re: Supermodel W.I.P.

Δημοσιεύτηκε: 01 Δεκ 2016 17:54
από Karnov
Το SUI (τελευταία έκδοση) δεν αναγνωρίζει την παραπάνω έκδοση, ούτε την προηγούμενη.. Εχω WinXP SP3 ... Μα τι συμβαίνει;;;;
Η κανονική έκδοση 0.2a τρέχει κανονικότατα..