Νεες κυκλοφοριες σε retro κoνσολες και computers

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Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR

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Re: Νεες κυκλοφοριες σε retro κoνσολες και computers

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Το ένα υπέροχο νέο διαδέχεται το άλλο !
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Re: Hessian (preview ) για το c64

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Nemo έγραψε:
Story:In a dystopian and poisoned future not very far from now, an organization called the Skeptics conducts unauthorized investigations into possible end-of-the-world scenarios. Up to now they have had to remain skeptical, but that might soon change. The protagonist, known by his nickname Hessian, is also a member of this group. He joined to keep himself occupied (and therefore retain at least some of his sanity) after being discharged from the military due to psychological reasons -- possibly a result of seeing things he was never supposed to see, an experimental procedure meant to wipe them away, or both.
Technical details:

- 50Hz screen update, NTSC compatibility & speed compensation
- 8-directional scrolling (21 visible rows) with full color-RAM scrolling
- 24 sprite multiplexer
- Realtime sprite depacking for all sprites (using a sprite cache)
- Dynamic memory allocation for sprites & level data
- NinjaTracker V2.03 music & sound playback
- Loader based on the CovertBitops Loader V2.24 (1541/1581/FD/HD/IDE64)
- Plan to fill 2 disksides with Exomizer2 compressed data

http://code.google.com/p/hessian/

Back from the dead, μια και η αναπτυξη του ειχε ξεκινησει το 2005 αλλα "παγωσε"καποια στιγμη, απο τον δημιουργο Lasse(Cadaver)Öörni/Covert BitOps της κορυφαιας -μετα 2000 -σειρας games για τον C64 Metal Warrior 1-4 (οπως & τα BOFH:Servers Under Siege ,Escape From New York(Snake Plissken στον C64 :P ,etc )
μας ερχεται το Hessian,ο πνευματικος διαδοχος των Metal Warrior games, ενα sideview, multidirectionally scrolling, story-driven action / adventure game .

Κατεβαζεται μια πρωιμη εκδοση/preview
D/load >>> http://www.csdb.dk/release/download.php?id=141100
H πληρης εκδοση αναμενεται το 2013.
[/quote]

Μετα απο ομολογουμενως πολυ καιρο ...

Εικόνα
2nd June 2015:

The first (beginning) level graphics for the new story & setting are done! It's a fairly standard warehouse setting, but more is to come.

Hessian first level

Note the changed status panel layout. It's now more oldschool with a score display included. Next to the health bar there's a battery charge meter on the right.

That brings us to the subject of the protagonist and the story setting: you take the role of Kim, a low-clearance security guard working the night shift at a Throne Group science complex. When the Group's advanced inventions spiral out of control, she gets the unenviable part of becoming an augmented, misanthropic, heavily armed savior.

As the side-effect of a nanotechnical emergency surgery after a near-fatal trauma (which also grants her the possibility of additional "upgrades" for example to strength and mobility) she now depends on battery power, which the right-side bar represents. As long as there's sufficient charge left, health will automatically regenerate.

Finally, a few words on the design process:

The "abandoned" story versions of Hessian taught an important lesson: as a game designer you should be able to imagine the game in your head from the beginning to end, with sufficient detail. If not, there's something wrong, for example some part being unclear or overambitious. Now I'm able to do that, while I previously couldn't, which no doubt should benefit long-term motivation (as I know exactly what still needs to be done) and make finishing this quite long project a reality at last!

(Btw. the lesson isn't even anything new, Metal Warrior 4 went through a similar process of over-ambitious initial scenarios being abandoned...)
Οτι ξερατε για το Hessian ξεχαστε το ,εκτος απο τα graphics assets μια και ο δημιουργος του Lasse(Cadaver)Öörni αναθεωρησε/επαναξιολογησε καποιες επιλογες του .

Το θετικο ειναι οτι το συγκεκριμμενο project δεν εγκαταλειφθηκε ,αλλα ανασχεδιαστηκε .....

Ενω στο κλεισιμο της παραθεσης και συσυγκεκριμμενα στην τελευταια παραγραφο των λεγομεμενων του Lasse(Cadaver)Öörni ,περιεχεται ενα χρησιμο"(π/μ)αθημα" για wanna be/εν δυναμει μελλοντικους developers ...

Προελευση :arrow: http://cadaver.homeftp.net/wip.htm
if" Imitation is the sincerest flattery",
imagine emulating ....
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EXPLORER -ZX Spectrum 48K/128K

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Εικόνα
Εικόνα
- EXPLORER -
ZX Spectrum 48K/128K
© 1989/2015 Luca Bordoni

PREFACE
*******
In far 1981, EXPLORER was a clone of my favourite game, Scramble. Once I've seen an alternate vertical-scrolling version in a TV show, I always wondered its title (internet was far light years in that period)... Years later I discovered it was CAVERNS OF MARS by Atari.
So in 1989 I've written a Basic version of the game, using the ZX Spectrum POKE 23692,0 to scroll vertically the whole screen. I actually never liked it, there was too much flickering and lack of any gameplay info... a crap release!
Today i've completed the restoration of my old game, including an Assembly routine to scroll a screen window, in order to show detailed gameplay informations. New font-set added as well (exactly the same taken from the original arcade), a bit of improvements and here it is!... It still lacks of smoothness, due to the character-based movement... but this time I like the feeling very much!
Especially dedicated to early-software enthusiasts

INSTRUCTIONS
************
Guide your ship through six enemy zones and destroy the final base.
Hit red tanks to increase fuel.
Hit purple tanks to gain random points.

Missiles ... 50 Pts
UFOs ... 80 Pts
Fuel tanks ... 100 Pts
Oil tanks ... Mystery
Base ... 800 Pts

Once the task has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen, then the game will reboot and speed will increase.


KEYBOARD CONTROLS
*****************
Default controls are compatible with a cursor-joystick:
LEFT = 5 / RIGHT = 8 / FIRE = 0
Keyboard controls can be redefined through the "Setup Keys" menu.

CREDITS
*******
A first release of this game was written in Basic in far 1989, known as "Space Chase". It was a weak attempt to play a vertical clone of my favourite arcade game at the time.

In 2015 the code was totally rewritten and compiled with Boriel's ZX Basic (http://www.zxbasic.net), revisiting the graphics and bringing a bit of shine.
Eνα παιχνιδι που -(αν εξαιρεσεις το χρωμα )- δειχνει λες και ξεπηδησε απο καποιο arcade στις αρχες των 80ς ,
D/load :arrow: EXPLORER (Spectrum 48K/128K



Προελευση :arrow: http://www.worldofspectrum.org/forums/d ... d-explorer


Εικόνα


Υ.Γ. και σε το ονομα του δημιουργου Luca Bordoni τους θυμιζει κατι

-LAND OF MIRE MARE του Luca Bordoni ,ενα παιχνιδι φορος τιμης στο ομωνυμο unreleased/ακυκλοφορητο τελικα Mire Mare game της θρυλικης Ultimate Play The Game
-H μεταφορα του Atari classic "YARS REVENGE" σε Spectrum , και παλι απο τον Luca Bordoni

:arrow: http://www.mame.gr/forum/viewtopic.php?p=35145#p35145
o οποιος ειναιπαλια καραβανα
if" Imitation is the sincerest flattery",
imagine emulating ....
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Euphoria 2D αλα Colonization Strategy ZX Spectrum

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Εικόνα

Εικόνα

Euphoria 2D - ενα αλα Colonization Strategy για το ZX Spectrum -
D/load :arrow: Euphoria 2D - ZX Spectrum

Προέλευση : http://www.worldofspectrum.org/forums/d ... -2d#latest
if" Imitation is the sincerest flattery",
imagine emulating ....
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Re: Hessian (preview ) για το c64

Δημοσίευση από Nemo »

Nemo έγραψε: http://code.google.com/p/hessian/

Back from the dead, μια και η αναπτυξη του ειχε ξεκινησει το 2005 αλλα "παγωσε"καποια στιγμη, απο τον δημιουργο Lasse(Cadaver)Öörni/Covert BitOps της κορυφαιας -μετα 2000 -σειρας games για τον C64 Metal Warrior 1-4 (οπως & τα BOFH:Servers Under Siege ,Escape From New York(Snake Plissken στον C64 :P ,etc )
μας ερχεται το Hessian,ο πνευματικος διαδοχος των Metal Warrior games, ενα sideview, multidirectionally scrolling, story-driven action / adventure game .

Κατεβαζεται μια πρωιμη εκδοση/preview
D/load >>> http://www.csdb.dk/release/download.php?id=141100
H πληρης εκδοση αναμενεται το 2013.
Μετα απο ομολογουμενως πολυ καιρο ...

Εικόνα
2nd June 2015:

The first (beginning) level graphics for the new story & setting are done! It's a fairly standard warehouse setting, but more is to come.

Hessian first level

Note the changed status panel layout. It's now more oldschool with a score display included. Next to the health bar there's a battery charge meter on the right.

That brings us to the subject of the protagonist and the story setting: you take the role of Kim, a low-clearance security guard working the night shift at a Throne Group science complex. When the Group's advanced inventions spiral out of control, she gets the unenviable part of becoming an augmented, misanthropic, heavily armed savior.

As the side-effect of a nanotechnical emergency surgery after a near-fatal trauma (which also grants her the possibility of additional "upgrades" for example to strength and mobility) she now depends on battery power, which the right-side bar represents. As long as there's sufficient charge left, health will automatically regenerate.

Finally, a few words on the design process:

The "abandoned" story versions of Hessian taught an important lesson: as a game designer you should be able to imagine the game in your head from the beginning to end, with sufficient detail. If not, there's something wrong, for example some part being unclear or overambitious. Now I'm able to do that, while I previously couldn't, which no doubt should benefit long-term motivation (as I know exactly what still needs to be done) and make finishing this quite long project a reality at last!

(Btw. the lesson isn't even anything new, Metal Warrior 4 went through a similar process of over-ambitious initial scenarios being abandoned...)
Οτι ξερατε για το Hessian ξεχαστε το ,εκτος απο τα graphics assets μια και ο δημιουργος του Lasse(Cadaver)Öörni αναθεωρησε/επαναξιολογησε καποιες επιλογες του .

Το θετικο ειναι οτι το συγκεκριμμενο project δεν εγκαταλειφθηκε ,αλλα ανασχεδιαστηκε .....

Ενω στο κλεισιμο της παραθεσης και συσυγκεκριμμενα στην τελευταια παραγραφο των λεγομεμενων του Lasse(Cadaver)Öörni ,περιεχεται ενα χρησιμο"(π/μ)αθημα" για wanna be/εν δυναμει μελλοντικους developers ...

Προελευση :arrow: http://cadaver.homeftp.net/wip.htm
Nεα preview V2 διαθεσιμη για gametesting

D/load :arrow: :arrow: :arrow: Hessian V2 Preview +2


Εικόνα
if" Imitation is the sincerest flattery",
imagine emulating ....
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Re: Sam's Journey ( C64 )

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Nemo έγραψε:
Nemo έγραψε:Εικόνα

Sam's Journey ( C64 )
http://www.knights-of-bytes.com/sams-journey

Εικόνα
Εικόνα


https://www.youtube.com/watch?v=nuP95lhCdtE
if" Imitation is the sincerest flattery",
imagine emulating ....
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Mystery Island Tökland(CPC6128)

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Εικόνα


Η μυστηριωδης νησος του Tökland/(Mystery Island Tökland) ,ενα graphical text-based adventure βασισμενο στην νουβελα του Joan Manuel Gisbert ερχεται στους CPC 6128 απο την EspSoft

Download :arrow: Mystery Island Tökland (CPC 6128) σε DSK Format και σε WAV Format

Προελευση :arrow: http://espsoft.amstrad.es/?p=898

Εικόνα
Εικόνα
if" Imitation is the sincerest flattery",
imagine emulating ....
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THE GREAT ESCAPE- WIP(Atari 8bit)

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After 20 years since I last coded anything on 8bit Atari, I decided to try again to play with some 6502 assembly.

The result you will find in attachment - a WIP of Great Escape game ported to Atari 8bit from C64. Game seems to be quite playable, but there are still various issues, so it is considered "alpha" now.
...
Game screen will be also improved to follow C64 look. Hopefully PMG coloring on inverse hires will do the job. If you have some better ideas, please let me know.

Attached ge.obx will work only on Altirra, as it loads directly under OS ROM in current form, so it will not work on real Atari. This issue will be addressed later.

Enjoy Great Escape!

Mariusz.

WIP του Great Escape το οποιο κανει port o Mariuszw στον Atari 8bit χρησιμοποιωντας την C64 εκδοση μια και ATARI και C64 μοιραζονται την ιδια -6502- CPU και το γεγονος λογω οτι ειναι ισομετρικο και port απο Spectrum /χρησιμοποιει soft sprites ,διευκολυνει την μεταφορα -port μια και η CPU κανει ολο "το σαματα" και μαλιστα μια και η CPU -6502- στο Atari τρεχει σχεδον στην διπλασια(~180%) συχνοτητα αποτι του C64 τα πραγματα βαινουν καλως
,εκτος απο 2-3-4 προσωρινα θεματακια ....
1. I need sound effects for the game. It looks that there are not many, but roll call is definitely required. Since I am not musician or sfx composer, I need somebody with proper skills to get the job done.
2. Music for the game. The problem is that there is only 4KB of RAM free and there is not much time in frame left for player (actually there is no time, as game is pretty slow, but still faster than on C64) but music may improve the gameplay.
3. Loading picture. C64 picture would be probably easy to convert, but it doesn't look good in my opinion. ZX-Spectrum title screen is much better, but my preferred one is here: http://speccy-live.untergrund.net/2013/ ... stevenson/ Not sure if it is possible on Atari.
4. Hints on possible optimizations and bugfixes are also welcome!

Το κατεβαζετε απο THE GREAT ESCAPE- WIP(Atari 8 bit)

Προέλευση : http://atariage.com/forums/topic/239167 ... at-escape/
if" Imitation is the sincerest flattery",
imagine emulating ....
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Re: Νεες κυκλοφοριες σε retro κoνσολες και computers

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Nemo έγραψε:

https://www.youtube.com/watch?v=ImkmJXneYqY
Oliver "Veto" Lindau:
What you see here is the first tech demo of a point and click adventure project currently under development for the Commodore 64.
Features that are already active are: movements incl avoiding barriers, interaction with objects, masked frontal environment, basic controls, pointer highlights and a scripting engine...
To πρωτο preview video απο το LINDWENDTURE ,ενα αλα Scumm adventure απο τους Martin "Enthusi" Wendt(Code) και τον Oliver "Veto" Lindau(Graphics), το οποιο ειναι ως τωρα η πιο εντυπωσιακη συμμετοχη στο διαγωνισμο για δημιουργια νεου adventure/rpg game του γερμανικου C64 Forum

O oliver "Veto" lindau περα απο ενεργος scener ,ειναι και παλια καραβανα -βλεπε το διαμαντακι "Rolling Ronny" .

Εικόνα

Εικόνα
Έτσι.. Θέλω να βλέπω SCUMM games.
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Re: Νεες κυκλοφοριες σε retro κoνσολες και computers

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Nemo έγραψε:
Nemo έγραψε:
Εικόνα

Εικόνα
All ingame songs and sfx complete. \o/
Only thing left is to polish the loader screen song.
http://www.lemon64.com/forum/viewtopic. ... 852#680852

Ήγγικεν η ώρα .... :arrow: :pacbad: &&& :orc:
GeoAnas έγραψε:Άιντε θα σκάσω !!!.... :mrgreen:

Συμφωνα με το :arrow: αντιστοιχο lemon64 thread
And finally! Everything soundwise for GNG is ready.
It's all in the programmers hands now.
Release date: very soon
ενω θα φιλοξενηθει στο επομενο τευχος του RESET -το γνωστο C64 Fan/web magazine- και συγκεκριμμενα το 7βδομο
Are you getting excited? We are!! Full review in Reset #07!!
το οποιο κυκλοφορει ανα 3 μηνες (με μια εξαιρεση) και το προηγουμενο 6ο βγηκε τον περασμενο Μαρτιο οποτε ειμαστε
just on time δηλαση για την κυκλοφορια του τον Ιουλιο .

Εικόνα

Λογικα μεσα σε μια βδομαδα -το πολυ δυο θα ειναι εδω .... :D

///////////////////////////////////////////////////////

Και να ετοιμαζεστε σιγα σιγα και για



[VIDEO]https://www.youtube.com/watch?v=EtXR3a7_zNA[/VIDEO]

Bomb Jack DX C64
if" Imitation is the sincerest flattery",
imagine emulating ....
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Re: Νεες κυκλοφοριες σε retro κoνσολες και computers

Δημοσίευση από Nemo »



https://www.youtube.com/watch?v=18kS_t8MyX0
This time we went all-out and improved the game as much as we could. Most of the code is either rewritten, bug fixed or improved in one way. Graphically and sound-wise the game is completely new, everything was redone and improved. Overall the game is around 4 times the size of the C64 original and is pretty close to the size of the Arcade.

List of major improvements:

- Two completely new levels added.Level 6 has an additional final room.
- Existing 4 levels are expanded to be twice the size of the original.
- All levels have completely new graphics and level designs applied.
- All levels have unique new tunes added which were newly composed.
- New Sound Effects added or changed.
- New sprite multiplexer coded, which will minimize glitches.
- Intro sequence added where Satan abducts the Princess.
- Game Map added, which shows your progress when you are killed or you reach incoming level.
- Game Complete animation added.
- Game Over sequence added.
- Two new Bosses added for levels 5 and 6. They are bigger than any existing enemies in the original game.
- Added a new Jumping Skeleton enemy in levels 5 and 6.
- Moving Clouds recoded so they can be used on level 5.
- Arthur now can turn around when he jumps and he can shoot backwards.
- Added an improved Title/Loading screen with new tune.
- Weapons are now improved and all of them now actually make sense.
- Enemies have improved AI - not perfect but much better than original.
- Levels 1-4 are done in 2 parts now, but transition between them is fully seamless.
- Flying Knights at level 2 can only be shot from behind as in Arcade.
- Zombies first dig out some dirt so you can spot them before they kill you.
- Collision detection is drastically improved - you won't get killed when a bullet flies over your head anymore.
- Dragon Boss covers more of the screen area now and you need to shoot his head three times, and he won't shoot so many bullets anymore.
- House Ogres are easier to kill now.
- 'Sparkles' are now visible when you hit an enemy.
- Weapons that are dropped depend on the level you are playing, so you cannot get the shield in the beginning.
- Pause Game and Quit Game added, which can be activated by Run/Stop key.
- Arthur can jump over obstacles now even if he touches them. In the original he only jumped up.
- Time limit is now different for each level.
Στα βηματα του Commando Arcade ενα ηδη κορυφαιο (8bit port ) γινεται ονειρεμενο

D/load >>> http://csdb.dk/release/download.php?id=172738

Εικόνα

Υ.Γ. απο τις φορες που χαιρεσαι που εχεις πεσει εξω στις εκτιμησεις σου
Nemo έγραψε: Λογικα μεσα σε μια βδομαδα -το πολυ δυο θα ειναι εδω .... :D
:roll: :haha: :lol:
if" Imitation is the sincerest flattery",
imagine emulating ....
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Re: Νεες κυκλοφοριες σε retro κoνσολες και computers

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Μόλις το είδα....άιντε τώρα να δούμε τι ώρα θα κοιμηθούμε σήμερα....Χα!Χα!Χα!.... :lol:
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Re: Νεες κυκλοφοριες σε retro κoνσολες και computers

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Ευτυχως εχει trainer ....
if" Imitation is the sincerest flattery",
imagine emulating ....
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Re: Νεες κυκλοφοριες σε retro κoνσολες και computers

Δημοσίευση από Karnov »

Nemo έγραψε:

https://www.youtube.com/watch?v=18kS_t8MyX0
This time we went all-out and improved the game as much as we could. Most of the code is either rewritten, bug fixed or improved in one way. Graphically and sound-wise the game is completely new, everything was redone and improved. Overall the game is around 4 times the size of the C64 original and is pretty close to the size of the Arcade.

List of major improvements:

- Two completely new levels added.Level 6 has an additional final room.
- Existing 4 levels are expanded to be twice the size of the original.
- All levels have completely new graphics and level designs applied.
- All levels have unique new tunes added which were newly composed.
- New Sound Effects added or changed.
- New sprite multiplexer coded, which will minimize glitches.
- Intro sequence added where Satan abducts the Princess.
- Game Map added, which shows your progress when you are killed or you reach incoming level.
- Game Complete animation added.
- Game Over sequence added.
- Two new Bosses added for levels 5 and 6. They are bigger than any existing enemies in the original game.
- Added a new Jumping Skeleton enemy in levels 5 and 6.
- Moving Clouds recoded so they can be used on level 5.
- Arthur now can turn around when he jumps and he can shoot backwards.
- Added an improved Title/Loading screen with new tune.
- Weapons are now improved and all of them now actually make sense.
- Enemies have improved AI - not perfect but much better than original.
- Levels 1-4 are done in 2 parts now, but transition between them is fully seamless.
- Flying Knights at level 2 can only be shot from behind as in Arcade.
- Zombies first dig out some dirt so you can spot them before they kill you.
- Collision detection is drastically improved - you won't get killed when a bullet flies over your head anymore.
- Dragon Boss covers more of the screen area now and you need to shoot his head three times, and he won't shoot so many bullets anymore.
- House Ogres are easier to kill now.
- 'Sparkles' are now visible when you hit an enemy.
- Weapons that are dropped depend on the level you are playing, so you cannot get the shield in the beginning.
- Pause Game and Quit Game added, which can be activated by Run/Stop key.
- Arthur can jump over obstacles now even if he touches them. In the original he only jumped up.
- Time limit is now different for each level.
Στα βηματα του Commando Arcade ενα ηδη κορυφαιο (8bit port ) γινεται ονειρεμενο

D/load >>> http://csdb.dk/release/download.php?id=172738

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Υ.Γ. απο τις φορες που χαιρεσαι που εχεις πεσει εξω στις εκτιμησεις σου
Nemo έγραψε: Λογικα μεσα σε μια βδομαδα -το πολυ δυο θα ειναι εδω .... :D
:roll: :haha: :lol:
To πρώτο παιχνίδι που έπαιξα ποτέ στον commodore 64.. Αξέχαστες στιγμές.
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Εγγραφή: 15 Απρ 2004 22:55
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Skool Daze (CPC)

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ZX Spectrum classic To Skool Daze, γινεται port στον Amstrad CPC πατωντας -που αλλου ? -στην ZX spectrum εκδοση και στην αντιστοιχη δουλεια του Richard Dymond .
Αν και ο δημιουργος την αποκαλει beta ειναι απολυτα playable και completable, απλα θελει οπου ειναι εφικτο να κανει καποιες μκρο διορθωσεις/προσθηκες .
Το παιχνιδι ειναι ασπρομαυρο κατι που μαλλον δεν θα αλλαξει .

D/load :arrow: Skool Daze CPC .dsk format και .sna format

Προελευση :arrow: http://www.cpcwiki.eu/forum/programming ... 02503/#new
if" Imitation is the sincerest flattery",
imagine emulating ....
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