Re: Νεες κυκλοφοριες σε retro κoνσολες και computers
Δημοσιεύτηκε: 14 Μαρ 2017 19:07
Nemo έγραψε:
To MAME στα ελληνικά !
http://www.mame.gr/forum/
Nemo έγραψε:
////////////////////////////////////////////////////Nemo έγραψε:Nemo έγραψε:
https://www.youtube.com/watch?v=jWw9aL_czLQ
Pains'n'Aches ( Knight'n'Grail 3 )
Music by Hans Axelsson(TDM) from an upcoming retro game -Knight'n'Grail 3- for the Commodore 64.
Graphics by Hakon Repstad. Code by Mikael Tillander
Nemo έγραψε:Nemo έγραψε:
H προχθεσινή release του Gunfright για Αtari 8bit δρομολόγησε κάποιες εξελίξεις αλλά και αποκαλύψεις για την πορεία-συνέχεια συσχετιζόμενων projects.
-I've already started work on C64 Gunfright and I think its going to be a great conversion!
I'll keep you all posted on Gunfright and will release a WIP version as soon as I can.
-Also on the way is V1.20 of Pentagram which features some much improved sounds by Soulc and frame syncing so you can play it at 50hz with No slowdown on a 3mhz or greater Turbo Chameleon.
-For Plus4 fans I also have a version of Pentagram V1.20 almost ready to go for that machine. It's very similar to the C64 version.
O προγραμματιστής της μεταφοράς του Pentagram με το nickname emu όπως εκμυστηρεύθηκε στο lemon64 forum
- Έχει ήδη ξεκινήσει να δουλεύει στην C64 έκδοση του Gunfright .Θα υπάρξει αντίστοιχα release της Wip version
-Ετοιμάζεται νέα έκδοση η V1.20 του Pentagram με προσθήκες /βελτιώσεις στον ήχο από τον Saul Cross , frame syncing στα 50Ηz ώστε να μην υπάρχουν slowdowns σε Cpu(6502) χρονισμένους 3mhz ή και ταχύτερους .
- Είναι σχεδόν έτοιμη V1.20 έκδοση του Pentagram και για τους Commodore Plus4 !!!!!
Σχετικο lemon64 forum threadAs I've passed a couple of milestones with the C64 conversion of Gunfright I thought set-up a WIP thread for the game.
Based on Mariuszw's excellent Z80 to 6502, Atari 800 WIP.
- The game is running on the 64, game menus work, the game runs and game over screen is displayed.
- Second, the game window, sprites and scrolling have been converted to C64 screen format and the man can walk around the screen and scrolling area. All the other sprites are also displayed correctly. Screen shot above ....
The crud around the outside are the static graphics that need to be converted from Spectrum screen format to C64 format. Unfortunately, unlike Pentagram the static graphics are blitted directly into the screen ram so the static drawing routine will have to be re-written to handle the C64 screen format as well. That's next on the to-do list....
I've been working on converting the static graphic drawing routines into C64 screen format over the last few weeks. It's taken longer than I first thought as all the different routines have to be found and changed and all the graphic and font data has to be located.
I have to find them all as 4k of the screen memory is under $d000 so the IO has to be banked out before any writes to the screen takes place. I've converted about 80% of them so far so just a few on the main game screen to complete this process.
I've also converted all the colour as well.
I've used a full bitmap screen this time (unlike Pentagram which uses 3 banks of chars) as there are more colours used in this game which can't be simulated in char mode.
Mariuszw has done another excellent Z80 to 6502 conversion for the Atari 800 which this is based on.
Again this is all CPU grunt (the only hardware sprite is used on the title screen and no hardware scrolling is used) but the speed is still very good. The C64 version is around the speed of the Amstrad & MSX versions and the C128 version is around the speed of the Spectrum version. The Plus4 versions speed sits between the C64 & C128 versions.
Saulc has supplied some great SID music & sfx which really add to the game.
To keep the C64 versions gameplay and speed the same as the C128 version I have increased the scroll speed of the C64 version slightly.
This can be adjusted in the main game menu by pressing ‘S’ (red border flash) for the slower/standard scroll speed and ‘F’ (green border flash) for the faster scroll speed
I’ve tested it on as much hardware as I can and it should work okay on PAL & NTSC machines and it fully supports SuperCPU & TC64 (by using frame syncing to slow the game down to a manageable speed). Mariuszw has also kept all the 6502 code accelerator safe, no illegal ops used.
The second fire button of the C64GS joystick is also supported for view change (not Plus4 version). The front end will automatically turn this feature off if a problem is detected, as not all modern hardware supports the extra joystick lines. The Space Bar can also be used in joystick mode to change the view or the ‘Z’ key in keyboard mode.
A number of cheats have been added in the front end (press ‘E’). Please note that selecting a game start level greater than 8 will screw up the bonus game but the game will remain playable.
The C128 VDC version runs well but is just a modification of the C128 Vic-II version really. Trying to find a configuration that worked on all the various VDC versions wasn’t easy so I just used the standard configuration with double pixel mode and the 8502 CPU set to 2Mhz (no tricks have been used) so it doesn’t run as fast as it could have. I went for compatibility over performance. It still runs at about the same speed as the C128 Vic-II version anyway.
I’ve included the source code in the build folder. Please note that some of my “outside of game” code is a bit hacky as I just wanted to get the game converted as quickly as possible. I will look to improve it in any future versions.
Nemo έγραψε:Nemo έγραψε:
https://www.youtube.com/watch?v=YMRnRoRMBbs&t=187
The Lost Treasure of Cuauhtemoc για τους CPC ενα indiana jones-platform απο τους Javier Vicente Almela (ctap77)/code kaiJuan Esteban Olmo (sad192) /graphics ειναι σε σημαντικο βαθμο ετοιμο ελπιζουν να το ολοκληρωσουν μεχρι το τελος του ετους ,θα κυκλοφορησει ταυτοχρονα στα Αγλλικα και Ισπανικα και ελπιζουν περα απο τους 6128 να τα καταφερουν να ειναι διαθεσιμο και στους 64αρηδες Amstrad.
Προελευση: cpcwiki και Amstrad.es/forum
Από την ομάδα ανάπτυξης 4Mhz που μας έδωσε πρόσφατα τα "Adiós a la Casta" ep1 & ep2 καταφθάνει "το Lost Treasure of Cuauhtemoc" για CPC στις 18 Μαρτίου.
Pyjamarama έγραψε:Abu Simbel σε C64?
Nemo έγραψε:Nemo έγραψε:Nemo έγραψε:
https://www.youtube.com/watch?v=NGQ1rmICCzw
Wip video του PlanetGolf για C64 ετοιμαζει ο Antonio Savona (γνωστος απο το - P0 Snake (C64 ) - που ηρθε πρωτο στην Rgcd 2014
D/load Planet Golf (C64)Preview
(Ας ελπίσουμε ότι θα ξεφύγει από την κατάρα των previews - δηλ να μείνει μόνο preview )
UPD-FEATURES
PREVIEW
- Three different planets with unique physics
- Realtime floating point physics simulation, with sub-pixel accuracy
- 8 bit in-game digitized sound effects and speech
FULL VERSION (ready when it's ready):
- 100+ holes for hours of puzzle fun
- Enemies, black holes, obstacles and all kind of space junk
- 3 different game modes
- Galactic Leaderboard
- FMV intro. Yes, you read it right.
https://www.youtube.com/watch?v=GeYe1_HQXNo
Planet golf intro (WIP) FMV+digitised audio+I/O from floppy αόλα αυτά σε 1mhz CPU...targeting spring 2017. .
Currently working on the FMV intro, the code more than the actual footage.
Here is what video at 25fps with compressed 8bit digi looks/sounds like on a plain c64 streaming from floppy.
http://www.lemon64.com/forum/viewtopic. ... 109#758109
https://www.youtube.com/watch?v=5ote5Jqpkgs
5 πλανήτες ,99 levels,digitised speech και sfx , 8 sid tracks ......
.
Μα φυσικά... Τι, μόνο για Amstrad και Spectrum; Οι καημένοι C64 users; Δεν έχουν νεύρα -για σπάσιμο- αυτοί; Μανούλα δεν τους γέννησε;Nemo έγραψε:Pyjamarama έγραψε:Abu Simbel σε C64?
Ace έγραψε:Nemo έγραψε:Pyjamarama έγραψε:Abu Simbel σε C64?
Μα φυσικά... Τι, μόνο για Amstrad και Spectrum; Οι καημένοι C64 users; Δεν έχουν νεύρα -για σπάσιμο- αυτοί; Μανούλα δεν τους γέννησε;