Κι ενω περιμενουμε το release του MegaMan Unlimited σε 3 μερες μας προεκευψε το Mega Man Revolution το οποιο
ολοκληρωθηκε μετα απο 10+ χρονια (η αναπτυξη του ξεκινησε το 2002) οσων αφορα το single player γιατι αργοτερα θα υπαρξει και Coop υποστηριξη .
Mega Man Revolution, is a fangame under development by Fifth Independent. It features two playable characters: Mega Man and Bass, 8 original Robot Masters, an additional 8 secondary weapons which are unique for Mega Man and Bass, quite a few stage gimmicks, some original enemies as well as returning enemies. It is in 8-bit style, with meticulous attention paid to keeping it up with the limitations of the NES where even sprite flicker may be present (although this can be shut off in the options)
Mega Man Revolution started development 10+ years ago, but was discontinued a long time ago, due to all the project files being erased. It is now being developed once again.
The game is currently being developed in Multimedia Fusion 2.
Mega Man uses the Mega Arm instead of the Mega Buster in this game.
if" Imitation is the sincerest flattery",
imagine emulating ....
Mega Man Unlimited,is an unofficial, fanmade game, created by MegaPhilX. According to the game's creator, it was meant to be a "hypothetical" sequel to Mega Man 9, created before the official Mega Man 10. Starting out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with Mega Man 9, it, too, uses an 8-bit art style that's meant to imitate the style of the NES games. Unlike Mega Man 9, however, only Mega Man is playable, and he can use the slide and charge shot abilities (the latter of which is an unlockable ability). The game will also be one of the harder Mega Man games, with stages going on longer than usual and forcing players to use every weapon at their disposal.
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Mega Man Unlimited,is an unofficial, fanmade game, created by MegaPhilX. According to the game's creator, it was meant to be a "hypothetical" sequel to Mega Man 9, ....................
So, what’s the big deal? Here are the details:
Added Easy Mode and Insta-Kill Mode
Misc level modifications based on your feedback
Added checkpoints before Castle bosses in all difficulty
Any button can now skip cutscenes
Added possibility to exit from completed stage
Fixed gamepads relying on the ‘hat’ for DPad (Xbox360, others)
Fixed glitch allowing megaman to zip through walls using certain platforms (Glue, others)
Fixed JetMan staying stuck in the ground occasionally
Fixed issue when pausing during a sceen transition
Allow the player to save after completing the game
EASY – Play an easier version of the game.
– Enemies deal less damage.
– Some enemies are less aggressive.
– Final stages have an extra checkpoint.
– Platforms are placed to help you in more difficult areas.
INSTA-DEATH – Play the game in original difficulty but with special rules.
– Megaman dies instantly.
– You can’t use Energy Tanks.
if" Imitation is the sincerest flattery",
imagine emulating ....
ούτε ο ίδιος δεν το θυμόμουν παρότι ήταν μπρος μου! . Πρέπει να το έβαλα λίγο μετά την εγγραφή μου στο site!
η συγκεκριμένη μεταφορά φαίνεται πιο Playable απ'την αντίστοιχη του MSX που παρεμπιπτόντως απαιτεί κι εναλλαγή δισκετών.
Ελπίζω μόνο να μην το έκανε απλά για να κερδίσει ενδιαφέρον και μετά να το εγκαταλείψει. Το αναφέρω αυτό γιατί απ'ότι είδα στο κανάλι του έχει ασχοληθεί/πειραματιστεί κυρίως με παραγωγές γνωστών ονομάτων στο RPG maker όπως τα Dragonball, Mazinger & Dragon Slayer.
Φτιαγμένο με το Mugen και με λίγο περίεργες αναλογίες στα sprites, παρά τα τρία χρόνια ανάπτυξης, θα προτιμούσα να έχει βασιστεί στις 8bit (έγχρωμες ) εκδόσεις, παρά στην βεβιασμένη Amiga έκδοση, αλλά όπως και να 'χει:
Fallout 1.5: Resurrection ενα τσεχικης προέλευσης Total conversion mod(ification) για το Fallout 2 (το οποιο και προαπαιτει για να τρεξει) εγινε μολις release στα τσεχικα,ενω περιμενουμε την αγγλικη εκδοση καποια στιγμη στο 2014 .
When will it be released?
The Czech version is coming out on October 3rd, 2013, the English one sometime in 2014 (we'll clarify this later).
Where and when does it take place?
Time-wise it's set between Fallout 1 and 2. Geographically it takes place in New Mexico, therefore east of the future NCR, and the Fallout 1 map.
How big is the game?
Number and size of locations is similar to Fallout 1, however the number of quests, and especially number of ways to solve them, is much greater than in Fallout 1.
What is the estimated play time?
Betatesters, who had the chance to play through the game, estimate it to be around 25 hours of normal gameplay. But just like in the original Fallout games, there are many ways to solve quests and many other quests you can get to instead. Therefore the play time will be different for every player and it's worthwhile to play through it several times.
Are there any new graphics?
Yes, there are.
Are there companions (NPCs following the player)?
Yes, there are. There are less of them than in Fallout 2, but their characters are a lot more developed.
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if" Imitation is the sincerest flattery",
imagine emulating ....
Eνα παρα πολυ καλο remake Contra(Gryzor) σε FLASH οχι της arcade αλλα της εκδοσης για Nes ,την 8bitη κονσολα της nintendo .
H σελιδα ειναι λιγο ιδιοτροπη /κινεζικη και ανοιγει λιγο οποτε θελει (τουλαχιστον σε μενα) . Αν επιμεινετε παντως η επιμονη σας θα ανταμοιφθει.
Υ.Γ. Προσπαθησα να το κατεβασω χθες με καποια flash downloader extension & flashgot ,αλλα δυστηχως χωρις επιτυχια.
Y.Γ2. Βεβαια αλλο χθες αλλο σημερα
Direct download link http://wikisend.com/download/400316/contranesremake.swf
if" Imitation is the sincerest flattery",
imagine emulating ....