Zelda30Tribute: 3DΖelda voxel-ο-remake
Δημοσιεύτηκε: 05 Απρ 2016 22:28
Nemo έγραψε:
Υ.Γ. Οσοι σκεφτεστε να δοκιμασετε μην το πολυαναβαλλετε γιατι
η αNοitendo
ειναι διαβοητη για τοποσο ανοιχτομυαλη και θετικη ειναι διαχρονικα
απεναντι σε παρομοια εγχειρηματα ....
SORRY, FOLKS.
Nintendo asked us to remove this site for copyright infringement. I guess Zelda30Tribute was a little too pixel perfect We're sad about that, but we get it. We started this project because we love Nintendo and the joy they have given us throughout the years. From the start of development, we knew this result could potentially happen.
Να σταματησετε να την συντηρειτε με αγορες... Φορτωστε ενα Dolphin (και προσεχως ενα βελτιωμενο Cemu και Citra) στο PC σας και ειστε οκ!Maddog έγραψε:Πάντα εξαιρετικά συμπαθής και φιλική με το community εταιρία...
To σημερινο menu εχει το remake του θρυλλικου Highway Encounter (Spectrum) του ελληνοκυπριου Costa Panayi και της εταιριας του Vortex Software απο το μακρινο 1985.Το remake ερχεται απο την Langford Productions γνωστη για τα remakes της (Jumping Jack,Cookie and Pssst,Green Beret,Frank N Stein,The Hunch ,Αutomania)My first remake of an isometric 3D game. I chose Highway Encounter because, firstly, it was one of my all-time favourite games on the Spectrum, and secondly because it’s a bit easier to make than other isometric games as there is no “height” or jumping involved - I haven’t worked out how to do that yet!
Τι απέγινε το original soundtrack;Nemo έγραψε: Demo της (Alpha) του Remake του περίφημου AGONY της Psygnosis φτιαγμένο με την Unreal Engine 4 από τον Ozan Temelli και διαθέσιμο για 64bitα Windows .
metalcandyman έγραψε:Αντε να παιξουμε να γουσταρουμε γιατι βαρεθηκα και ξενερωσα τοσα χρονια με τον Davidy και το Ghosts'n Goblins 2 που μας τα εχει κανει μπαλονια απο τον μαιο εχει να βαλει νεα για το παιχνιδι.
Hi everybody !
Missing some connections between levels. 11 levels x 2 : yes, always one loop more to finish the game : what did you expect, this game is only for hardcore gamers !
The finishes are longer than planned, BUT the work is ongoing !
Target date ? "When it's done"
Nemo έγραψε:
Fallout 1.5: Resurrection ενα τσεχικης προέλευσης Total conversion mod(ification) για το Fallout 2 (το οποιο και προαπαιτει για να τρεξει) εγινε μολις release στα τσεχικα,ενω περιμενουμε την αγγλικη εκδοση καποια στιγμη στο 2014 .
Το σχετικο νεο στα τσεχικα
http://www.resurrection.cz/65-fallout-byl-vzkrisen/
και μεταφρασμενο απο το Google
http://translate.google.com/translate?s ... zkrisen%2F
οι ενδιαφερομενοι το κατεβαζετε απο
http://www.onlinegamesector.com/onlinef ... ection.htm
http://www.fullgames.sk/hra.asp?id=23207
και μερικες απαντησειςαπο το FaqWhen will it be released?
The Czech version is coming out on October 3rd, 2013, the English one sometime in 2014 (we'll clarify this later).
Where and when does it take place?
Time-wise it's set between Fallout 1 and 2. Geographically it takes place in New Mexico, therefore east of the future NCR, and the Fallout 1 map.
How big is the game?
Number and size of locations is similar to Fallout 1, however the number of quests, and especially number of ways to solve them, is much greater than in Fallout 1.
What is the estimated play time?
Betatesters, who had the chance to play through the game, estimate it to be around 25 hours of normal gameplay. But just like in the original Fallout games, there are many ways to solve quests and many other quests you can get to instead. Therefore the play time will be different for every player and it's worthwhile to play through it several times.
Are there any new graphics?
Yes, there are.
Are there companions (NPCs following the player)?
Yes, there are. There are less of them than in Fallout 2, but their characters are a lot more developed.
.
http://www.resurrection.cz/94-resurrect ... -cervenec/It's so Resurrection is translated into English and we started testing. We want to dedicate a month to test the English version and tuning of last novelties that even English-speaking players have the opportunity to enjoy the game in an appropriate quality.
Publication of an English version will be in the Friday, July 15 2016.
The game will be fully translated and released in version 1.4
Nemo έγραψε:Nemo έγραψε:
Fallout 1.5: Resurrection ενα τσεχικης προέλευσης Total conversion mod(ification) για το Fallout 2 (το οποιο και προαπαιτει για να τρεξει) εγινε μολις release στα τσεχικα,ενω περιμενουμε την αγγλικη εκδοση καποια στιγμη στο 2014 .
Το σχετικο νεο στα τσεχικα
http://www.resurrection.cz/65-fallout-byl-vzkrisen/
και μεταφρασμενο απο το Google
http://translate.google.com/translate?s ... zkrisen%2F
οι ενδιαφερομενοι το κατεβαζετε απο
http://www.onlinegamesector.com/onlinef ... ection.htm
http://www.fullgames.sk/hra.asp?id=23207
και μερικες απαντησειςαπο το FaqWhen will it be released?
The Czech version is coming out on October 3rd, 2013, the English one sometime in 2014 (we'll clarify this later).
Where and when does it take place?
Time-wise it's set between Fallout 1 and 2. Geographically it takes place in New Mexico, therefore east of the future NCR, and the Fallout 1 map.
How big is the game?
Number and size of locations is similar to Fallout 1, however the number of quests, and especially number of ways to solve them, is much greater than in Fallout 1.
What is the estimated play time?
Betatesters, who had the chance to play through the game, estimate it to be around 25 hours of normal gameplay. But just like in the original Fallout games, there are many ways to solve quests and many other quests you can get to instead. Therefore the play time will be different for every player and it's worthwhile to play through it several times.
Are there any new graphics?
Yes, there are.
Are there companions (NPCs following the player)?
Yes, there are. There are less of them than in Fallout 2, but their characters are a lot more developed.
.
http://www.resurrection.cz/94-resurrect ... -cervenec/It's so Resurrection is translated into English and we started testing. We want to dedicate a month to test the English version and tuning of last novelties that even English-speaking players have the opportunity to enjoy the game in an appropriate quality.
Publication of an English version will be in the Friday, July 15 2016.
The game will be fully translated and released in version 1.4