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ICU 64 v0.1.5 – C64 ala Matrix

Δημοσιεύτηκε: 09 Οκτ 2012 00:43
από Nemo
Αναρρωτιοσαστε πως θα βλεπατε τα τεκταινομενα στο εσωτερικο του C64 αν ησασταν ο Νeo/One(βλεπε Matrix) με δυνατoτητα να επεμβεται Real time ??
Στο ερωτημα αυτο ερχεται να μας απαντησει το πατριωτακι μας o φυσικος Mathfigure με το το Commodore 64 hacking tool ICU64 for Frodo Redpill v0.1.5

>>>>>> http://icu64.blogspot.gr/2012/09/icu64- ... ll-v0.html


Παλιοτερο video μεν ,αλλα παιρνεται μια ιδεα ....
http://www.youtube.com/watch?v=tjcvR5McmSg

Re: ICU 64 v0.1.5 – C64 ala Matrix

Δημοσιεύτηκε: 11 Μαρ 2015 03:10
από Nemo
εντωμεταξυ οσων αφορα τα νεωτερα ~
mathfigure > December 7, 2014

I'm ok, just the project has very irregular progress in time. Currently I'm making a step back in VICE Redpill code to deal with some memory bank issues :/ Redpill has re-injected from scratch both in Frodo and in VICE, the mess has gone now, and the full source code of both emulators will be available too. Still about a month of work, though.
βεβαια στο πιο κατω post ο mathfigure αναφερει το οτι χρειαζεται ενας μηνας δουλειας δεν σημαινει ασφαλως σε ενα μηνα ,αλλα λογικα μεχρι το φθινοπωρο θα εχουμε νεοτερα

:arrow: http://icu64.blogspot.gr/2012/10/icu64- ... mment-form

Re: ICU 64 v0.1.5 – C64 ala Matrix

Δημοσιεύτηκε: 22 Μαρ 2015 19:37
από Karnov
Φοβερό!

Το real time είναι κάτι που δεν έχω ξαναδεί .

Re: ICU 64 v0.1.5 – C64 ala Matrix

Δημοσιεύτηκε: 22 Μαρ 2015 20:26
από GeoAnas
Μα τι καταπληκτικά πράγματα είναι αυτά !!!

Re: ICU 64 v0.1.5 – C64 ala Matrix

Δημοσιεύτηκε: 22 Μαρ 2015 22:20
από Nemo
GeoAnas έγραψε:Μα τι καταπληκτικά πράγματα είναι αυτά !!!
translated=υποψηφιος για συνεντευξη ????? :twisted: :lol:

Re: ICU 64 v0.1.5 – C64 ala Matrix

Δημοσιεύτηκε: 23 Μαρ 2015 15:32
από Karnov
Σιγουράκι..

Θα ήθελα να τον γνωρίσω τον Έλληνα mathfigure.

Re: ICU 64 v0.1.5 – C64 ala Matrix

Δημοσιεύτηκε: 23 Μαρ 2015 19:58
από GeoAnas
Nemo έγραψε:translated=υποψηφιος για συνεντευξη ????? :twisted: :lol:
:lol: :lol: :lol: :whistle: :spiteful:

Re: ICU 64 v0.1.5 – C64 ala Matrix

Δημοσιεύτηκε: 21 Μάιος 2015 12:36
από Nemo
.... May 11, 2015
Data labeling needs understanding of their meaning, first. And there is a step before that.
A new color schema that I added in the memory view, allows you to organize the data extremely fast even if you don't understand their meaning!
Since the v0.2 is still late, I'll make an update to the current version (this month, i hope), ....
:arrow: http://icu64.blogspot.gr/2012/10/icu64- ... mment-form

Re: ICU 64 v0.1.5 – C64 ala Matrix

Δημοσιεύτηκε: 21 Μάιος 2015 17:57
από GeoAnas
Το είχα ξεχάσει...είμαι απαράδεκτος...
Θέλω να το κατεβάσω για να το δοκιμάσω με μερικά demos...

Ευχαριστώ Nemo :wink:

ICU64 για το Frodo Redpill v0.1.6 Released

Δημοσιεύτηκε: 02 Ιουν 2015 15:32
από Nemo

The creation of memory maps gets easier with this release.

New features in the memory view:

BASIC program layout
Load or type a BASIC program and hit ctrl-L in the memory view to watch the memory map of its code. After RUN, you have to press ctrl-L periodically to update that map, because a running BASIC program updates the layout of the data area (which is located after the code area) as it meets new variables for the first time. Enable the text view (ctrl-A) to get a more meaningful view (or type LIST in the emulator but this is like cheating!)

Data Classification (Order In Chaos)
The data classification view colorize the memory in a chaotic still consistent way. Using only your pattern recognition abilities you can organize the data even if you don't understand their meaning!
So far, watching the internals of the C64 in action may was something, yet you may have this feeling: "wow! I see everything :) but still I understand almost nothing :(". Well, the new feature lets the CPU to interpret to us the meaning of the data using a color language. And no, you don't have to learn another color code, since these colors are meaningless this time (it's just a meaningless 'alphabet'). What's important is their patterns (i.e. the 'words' and 'phrases' that they form). These patterns are not the usual data patterns (as in the grayscale view), they are event patterns arranged in space that highlight the internal data structures as being used by the code (who always knows their meaning, and this is where we rely).
In particular, this visualization is based on 'what code access what data', and actually it's a simple hash function of the "last access" address that located in the upper left corner on every cell (visible in deep zoom). So, actually, this information was always there in a numerical/textual form, proper only for serial/boring reading. By translating this information into colors, patterns emerge (from chaos!) that can recognized immediately by the human brain in a parallel way, and organized manually. This view it's especially useful to find large internal structures like arrays or lists of data, and analyze their entries down to their most individual parts.

Map Editing
Some new functions that will help you with your memory maps:
Enter / Shift-Enter : Split / Join line
Backspace / Shift-Backspace : Move line Left / Right
(the above operations never overwrite non empty cells)
Delete / Shift-Delete : Delete cell / line
right click / Insert : Pick cell / Put cell++
F2 : Rename cell (change address)
Note that the editing functions are minimal yet, and they are line oriented. If you want to move blocks around you must export the map and use some spreadsheet application.

Drag 'n' Drop
If you drop a .txt file in the memory view, it will open as a memory map. Any other file will be imported as a .prg file (i.e. will be loaded in the RAM at the location that the first two bytes specify). Btw, the Frodo Redpill window accepts .fss files (Frodo snapshots).

Press F1 on every window (even in the main menu) to see more functions.

Μετα απο αρκετο καιρο εχουμε κατι καινουριο απο τον Mathfigure
:arrow: ICU64 for Frodo Redpill v0.1.6 - Released

Re: ICU 64 v0.1.5 – C64 ala Matrix

Δημοσιεύτηκε: 03 Σεπ 2015 00:23
από Nemo
Nemo έγραψε:
Nemo έγραψε:
Magot : ενα single screen platform/shoot em up που "ψηνεται" -απο τους Daddy Santoro (Coder) & Wizkid (Pixel Artist)- στον C64 και αναμενεται μεχρι μεσα στο 2015 σε μορφη cartridge/disk .
:arrow: http://magot64.blogspot.it/


https://www.youtube.com/watch?v=YdttqNGH3FM

:arrow: :arrow: :arrow: http://www.mame.gr/forum/viewtopic.php?p=35119#p35119
btw οπως ισως καποιοι εχετε ηδη παρατητησει στo WIP video ενος παιχνιδιου που ετοιμαζεται για τον C64 του Μagot χρησιμοποιει το ICU64

Re: ICU 64 v0.1.5 – C64 ala Matrix

Δημοσιεύτηκε: 25 Νοέμ 2015 01:42
από Nemo
Ο Mariusz "mariusz" Wojcieszek περα απο MAME contributor γνωστος ΚΑΙ απο τις πολυ προσφατες μεταφορες/potrs απο τον C64 στα 8bitα Atarακια και συγκεκριμμενα τα The Great Escape , Fairlight(WIP) ,Bobby Bearing (WIP), Saboteur!(WIP) ,The Great Escape (WIP) στην προσφατη συνεντευξη που εδωσε ανεφερε οτι το ICU64 ειναι απο τα βασικα εργαλεια του για την αναπτυξη των ports
What was the most complicated/challenging feature in the development of each of your projects?

The biggest challenge was actually developing a way to efficiently analyze C64 games (I use VICE +
ICU64
for debugging C64 games and Infiltrator Disassembler for disassembling the games)
:arrow: http://atariteca.blogspot.gr/2015/11/ma ... ng-is.html

Re: ICU 64 v0.1.5 – C64 ala Matrix

Δημοσιεύτηκε: 03 Ιουν 2016 16:24
από Nemo
Στους επομενους μηνες ....
"In a couple of months v0.1.7 for frodo will be available."

C64 Debugger V0.5–C64 ala Matrix II

Δημοσιεύτηκε: 05 Ιουν 2016 22:03
από Nemo
Εικόνα
C64 Debugger is Commodore 64 and 1541 Drive code and memory debugger that works in real time
It is for quick prototyping on Commodore 64 machine and its internals.
C64 Debugger embeds VICE v2.4 C64SC emulation engine created by The VICE Team.
This is a standalone binary and no VICE files are needed to run this.

I've been working on this over last weekends and I think finally it is mature enough to be released to the public for the first time
Εντωμεταξυ το ICU64 και ο Mathfigure απεκτησε ανταγωνισμο και δυνατο μαλιστα απο τον Marcin (Slajerek)Skoczylaw (βλεπε και Matt Gray Tracker )

> C64 Debugger V0.5 διαθεσιμο για Win/Lin/Mac
:arrow: https://sourceforge.net/projects/c64-debugger/
:arrow:

Και συνηθως ο ανταγωνισμος ειναι προς οφελος των "καταναλωτων"

ICU 64

Δημοσιεύτηκε: 21 Φεβ 2017 19:24
από Nemo
-I'm rewriting redpill from scratch at github.com/mathfigure.

- My aim is to support multiple emulators this time.

- An initial version of frodo-redpill is already up, vice-redpill will be next (this week), and even more will follow.

-The platform is mainly linux and/or windows.

-And to be honest, i don't know how it will evolve (as plugin or something else).
:arrow: https://github.com/mathfigure