90's Arcade Racer-Kickstarter
Δημοσιεύτηκε: 20 Ιαν 2013 15:24
Απο ενα προσφατο updateHello Everyone,
first of all I would like to once again thank you all for your support.
Things have been moving quite fast since the kickstarter ended. The second track should be finished ahead of schedule and the game now has 5 complete cars with three more on the way. I'm going to post another update later on focusing on the cars.
For now I wanted to share with you a couple of screenshots showcasing the new track at two different lighting conditions. Keep in mind that everything shown is of course work in progress. Some of you might also recognize your billboards
news update μετα απο κανενα 3μηνο+ σιγης ....We've have been quite for a while on the '90s Arcade Racer front and there are a few (good) reasons why.
First, the game has taken on a life of itself and we really want to get it just right. Yes, there are a number of racing games coming, but none have really taken on the idea of reviving an era that we both love and find the most appealing in the genre. To be more specific, we've found that as we continue to polish the game, its visual style, a physics model we're happy with, everything else needs to be powered-up so to speak.
We know we have something special with '90s and we want it all to be special, every. single. part. of. the. game! With that said, we've secretly been trying to get some of the best talent for basically every aspect of development, even if it means we need more time .
One of the aspects of the game we really haven't spoken much about, but have put a lot of time and effort into getting just right is audio. Neither of us are audio experts so to speak, but we have found one!
The engine work and accompanying game sound effects are going to be handled by Stafford Bawler. That name probably means nothing to you, but it should! He's working on everything from Dirt, GRiD and Forza to Sonic & SEGA All-Stars Racing. He's that good. We're already working with him to create some really amazing, authentic and very dynamic sounds that you'll hear in the finished product.
You can follow Stafford on Twitter: @StaffordBawler
The other area we haven't talked much about is music. We've received so many requests to enlist Takenobu Mitsuyoshi (famous for Daytona USA). But, unfortunately for us, he's still employed by SEGA. However, we do know a number of really amazing musicians who have taken on the cause of '90s Arcade Racer.
We're taking a different approach to '90s Arcade Racer and treating the soundtrack like a compilation of great music from great musicians. Each artist will be giving his or her take on what they feel the '90s sounded like and we'll announce each them as we progress through the final development of the game and near release. By the way, if you can convince Takenobu to do a track for '90s Arcade Racer, we're all for it!
We'll be announcing the first musician in the next couple of weeks with a tiny sample of his track.
As a reminder for anyone who hasn't followed our updates recently, our plans for '90s Arcade Racer were to launch on PC (via Steam) and Wii U and follow-up with mobile. However, given the prevalence of Unity 3D on PlayStation 4, PS Vita and Xbox One, you can be sure we're trying to find a way to get the game on those platforms as well. However, we'd like to get the game out for backers on PC and players on Wii U first--you've been patiently waiting and we do want to give you the ride of your life.
since our last update I'm happy to say that we've made quite a bit of progress, we now have a new AI solution that can handle up to 40 AI cars per race. It still needs a bit of work mainly on how they interact with the player but we are slowly getting there.