To MAME στα ελληνικά !
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Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR
Δημοσίευση από Nemo » 10 Μαρ 2013 18:27
Curiously enough, F-Zero GX contains all the code required to play F-Zero AX on the GameCube, though not without a few hiccups. Using the Action Replay or Gecko/Ocarina code below, F-Zero GX will boot into F-Zero AX. The game will still load all save data from GX when possible, and will only allow the player to select Bahamut (Custom Machine), Blue Falcon, Golden Fox, Fire Stingray, and Wild Goose, plus any unlocked AX machine. The game will also load the player's Time Attack data, which creates hilariously slow records for any map using more than the F-Zero GX 3 lap standard such as Sonic Oval, where the player must complete 8 laps while in AX boot. It will even load GX's 16:9 aspect ratio preference, allowing the player to view objects outside the AX menues (the arcade game used 4:3 monitors).AX boot in GX also uses the C-stick to change the player's colour, rather than the L and R buttons.
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