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Demul v0.5.8.2 WIP Bugfix release

Δημοσιεύτηκε: 06 Αύγ 2013 04:31
από Nemo
Changelist:
- DX11: add read fb to dc vram
- DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows, Xtreeme Sports title, etc)
- DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme), modvol clip
- DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2); miplevel clamp; join similar texture decoders
- DX11: fix aspect ratio (need test)
- DX11: fix modifier holes
- DX11: fix scaling with RTT
- DX11: fix z plane generation
- DX11: force background deptmode to 7
- DX11: hw-like trilinear filter, optimise shadow
- DX11: network sort option
- DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside TextureSample() (fixes textures gaps), always use color clamp (Rumble Fish attract), all fog processing after shading calc
- DX11: use mipmap adjust, add supersample (not working)
- HIKARU: NASCAR boot in public build
- HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54)
- LISTXML generation fixes
- NAOMI: Crazy Taxi debug ctrls
- NAOMI: a bit better Alien Front controls
- SPU: fix cdda status set to gdrom
- SPU: fix loop sound sonic adventure (refix from rev 1809)
- SPU: return old adpcm decoder
- full rewrite aica DSP

Official Site :arrow: http://demul.emulation64.com/
Direct D/load :arrow: Demul v0.5.8.1 WIP

Demul v0.5.8.2 WIP Bugfix release

Δημοσιεύτηκε: 24 Οκτ 2013 01:30
από Nemo
και παλι bugfix release.

Changelist:
- ATOMISWAVE: Crash fix
- CORE: Autoregion if booted without disk fix
- CORE: SSE2 optimizations, critical core corruptions fixed, much more stability
- CORE: Savestates fix
- CORE: Various fixes from the Issue tracker
- DC: Dev.Box bios autoregion
- DX10: NAOMI2 irq fix
- DX11: Aspect ratio for 2nd shader filter's pass fix
- DX11: Framebuffer rendering fix
- DX11: Ignore z-write disable for punch-through polygons (fix Bust-A-Move 4)
- DX11: Rotate 90/270 fullscreen aspect fix
- GDR: gdrDemul is back from grave
- GPU: Aica dsp fix
- GPU: Lightgun mark fix
- GPU: YUV transfer out of RAM fix
- HIKARU: Full screen added
- HIKARU: Minor fixes and speedup
- NAOMI2: Club Kart little controls fix
- NAOMI2: Color/diffuse lerp value
- NAOMI2: Delay irq and TL status
- NAOMI2: Diffuse and specular intensity
- NAOMI2: Fake shadow fix
- NAOMI2: Layouts
- NAOMI2: Znear/zfar fix
- NAOMI2: Spot/point lights fix
- NAOMI2: Opaque modifiers
- NAOMI2: Optimize/refactor
- NAOMI2: VS3 stupid bug fix
- NAOMI2: Shadow intensity fix
- NAOMI: 18 Wheeler DX steering fix
- NAOMI: Soul Surfer floormat/controls
- PAD: Fixed jump to the BIOS when focus lost
- PAD: more precision for analogs/guns
- PAD: xinput stick, xinput crash and compatibility fix, xinput rumble support
- PVR2: fix single modifiers (Soul Calibur)
- PVR2: fix specular
- SH4: Exception generate optimization, dinarec optimizations, minor speedup (major speedup for some games, like Under Defeat)
- SH4: MMU critical bug fix and speedup, all WinCE games are playable now
- SPU: Sound stretching for slow machines
- VMU: Beep fixed, speedup
- VMU: Default setting changed, VMU screen disable option added

Post any regression or improvements reports to our tracker: http://code.google.com/p/demul/issues/list.

Download :arrow: Demul v0.5.8.2 x86

Demul official site

Re: Demul v0.5.8.2 WIP Bugfix release

Δημοσιεύτηκε: 24 Οκτ 2013 10:41
από Maddog
- SH4: MMU critical bug fix and speedup, all WinCE games are playable now
Αυτό ακούγεται πολύ καλό, καθώς τα WinCE παιχνίδια είναι κλασσική "αχίλλειος πτέρνα" των DC emulators.
Θα δοκιμαστεί πάραυτα... :)

Re: Demul v0.5.8.2 WIP Bugfix release

Δημοσιεύτηκε: 02 Νοέμ 2013 19:59
από pepinos
μπορει καποιος να με βοηθησει με το configuration του demul 0.58...γιατι με το confoguration του 0.57 που ειχα κανει εχουν αλλαξει τον τροπο που κανεις loading τα παιχνιδια?