εντωμεταξυ ανεβηκαν και τα 1.2 και 1.3 updates ....1.3. This update fixes the issue of being able to select Zords during Rangers stages and vice-versa. It also adds a little flash animation to some putties for when they prepare to attack.
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1.2
-Billy's teleport color is a proper blue.
- It should be moke obvious when a boss is charging for an attack, due to small changes in their animation.
- Evil Green Ranger vulnerable when shooting his laser.
- Secret wall of rocks in the Cave stage is now weaker an can be broken with one hit.
- Screen scrolling doesn't stop when there's one remaining enemy in stage 2-2
- Stage numbers in the engine where changed to match with the "Area #" image shown at the start of each stage.
- There's no flash animation when throwing Putties forward.
- Special throw should be OK now (can't special-throw more than one Putty at a time)
- Both players play the required animation post-morphing
I also added a new spawn animation for Rita. It was planned for the first release but not executed due to lazyness on my part. I was pointed out that the way she appeared was not congruent with the game's storyline (thanks David Pesci), so I added that spawn animation now.
PowerRangers:Beats of Power(OpenBOR)
Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR
PowerRangers:Beats of Power(OpenBOR)
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: PowerRangers:Beats of Power(OpenBOR)
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....