Σελίδα 9 από 11

Re: ScummVM (Adventure Virtual Machine) ~ Official Thread

Δημοσιεύτηκε: 22 Μαρ 2015 19:18
από Karnov
Tελείωσα και το Full Throttle. Παιχνιδάρα!

Re: ScummVM (Adventure Virtual Machine) ~ Official Thread

Δημοσιεύτηκε: 23 Μαρ 2015 09:52
από Maddog
Ποτέ δεν το έπαιξα ολοκληρωμένο. Είμαι απαράδεκτος. :evil: :evil:

Re: ScummVM (Adventure Virtual Machine) ~ Official Thread

Δημοσιεύτηκε: 23 Μαρ 2015 15:36
από Karnov
Maddog έγραψε:Ποτέ δεν το έπαιξα ολοκληρωμένο. Είμαι απαράδεκτος. :evil: :evil:
Αν ξεκινήσεις και μπείς μέσα στο έργο (γιατί αυτό το αίσθημα υπάρχει) δεν θα ξεκολλήσεις.

Πολύ διασκεδαστικό και πολύ στυλιζαρισμένο.

Βαριόμουν να παίξω, αλλά κάτι με τσίγκλησε και με το που άρχισα την περιπέτεια, αφοσιώθηκα επιμελώς.

Είναι σχετικά σύντομο, αλλά δεν πειράζει. Είναι κάτι που σου μένει. Κλασσικό!


Εικόνα

Re: ScummVM (Adventure Virtual Machine) ~ Official Thread

Δημοσιεύτηκε: 23 Μαρ 2015 20:00
από GeoAnas
Το είχα τελειώσει όταν ήταν στα φόρτε του....παιχνιδάρα από τις λίγες - φοβερές ατάκες και πλοκή που σε καθηλώνει !!!!! Το είχα πάρει αμπάριζα μετά το The Dig, άλλη παιχνιδάρα κι αυτή, έτσι ? :wink:

Re: ScummVM (Adventure Virtual Machine) ~ Official Thread

Δημοσιεύτηκε: 24 Μαρ 2015 09:22
από Maddog
Δεν ξέρω, το The Dig δεν μου έκατσε καλά όταν το δοκίμασα "τότε" και το παράτησα πολύ γρήγορα. Ίσως πρέπει να του δώσω και αυτού μια ευκαιρία ακόμα.

Και το Rex Nebular στο ScummVM

Δημοσιεύτηκε: 13 Απρ 2015 14:59
από Nemo
Εικόνα
The ScummVM Team is proud to announce support for Rex Nebular and the Cosmic Gender Bender, the first MADS game written by Microprose. It is now playable in ScummVM using the latest daily builds and ready for testing. As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would also love it if you could take some screenshots for us.
Kαι το Rex Nebular της μεγαλης Microprose στην φαρετρα του ScummVM πλεον .
Μεχρι την επομενη official εκδοση θα αρκεστουμε στις daily builds του Scummvm.
Btw εκτος απο το Rex Nebular με το MADS game engine ηταν η engine των Dragonsphere Return of the Phantom
:arrow: http://scummvm.org/news/20150330/

Εικόνα

Re: ScummVM (Adventure Virtual Machine) ~ Official Thread

Δημοσιεύτηκε: 29 Ιούλ 2015 00:48
από Karnov
Δεν το έχω παίξει ποτέ το Rex Nebular.. Ωραίο φαίνεται....

Sherlock is Scumm(VM material) πλεον

Δημοσιεύτηκε: 15 Σεπ 2015 17:09
από Nemo
Εικόνα
The ScummVM Team is proud to announce support for both games of the The Lost Files of Sherlock Holmes.. The Case of the Serrated Scalpel, and The Rose Tattoo. Many thanks go to Electronic Arts, for allowing us access to the original sources. Both games are now playable in ScummVM using the latest daily builds and ready for testing. For Serrated Scalpel, currently only the PC version is supported.. the 3DO version is mostly playable, but still needs further work. As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would also love it if you could take some screenshots for us.

So, have a play, and see if you're up to the challenge of stepping into the shoes of the great Sherlock Holmes. The game is afoot. Or in this case, games :)
Και τα δυο The Lost Files of Sherlock Holmes, The Case of the Serrated Scalpel (1992) και το The Case of the Rose Tattoo (1996) ανηκουν στην πολυπληθη και διαρκως αυξανομενη ομαδα των playable μεσω ScummVM adventures ,κατι που μαλιστα εγινε οχι απλως με τις ευλογιες αλλα και την συνδρομη της Electronic Arts.
Μεχρι την official εκδοση θα αρκεστουμε στις daily builds του ScummVM.
Και ασφαλως Thanks EA (και ασφαλως ScummVM Team).

:arrow: http://scummvm.org/news/20150913/

Beavis and Butthead are ScummVMed

Δημοσιεύτηκε: 14 Νοέμ 2015 01:23
από Nemo
Εικόνα
Twenty years after its original release, we are very proud to announce today the support of MTV's Beavis and Butthead in Virtual Stupidity. Accept the challenge of those anti-heroes of the 90's and help them find their way in an adventure full of puzzles and mini-games.
Και κατι εντελως αντιδιαμετρικο σε σχεση με τα προσφατα Sherlock Holmes ως υφος και στιλ οσων αφορα τα νεουποστηριζομενα ScummVM games
To MTV's Beavis and Butthead in Virtual Stupidity και συγκεκριμμενα η windows pc version (Η playstation -japan only- δεν υποστηριζεται) .

Oπως παντα μεχρι την official εκδοση θα αρκεστουμε στις daily builds του ScummVM.



:arrow: http://scummvm.org/news/20151111/

Amazon:Guardians of Eden (ScummVM)

Δημοσιεύτηκε: 23 Νοέμ 2015 02:11
από Nemo
Εικόνα
The year is 1957. You are Jason Roberts. You're preparing an expedition to help your missing brother in the land of Amazons and eventually look for a lost treasure.
:arrow: http://scummvm.org/news/20151122/


To Amazon: Guardians of Eden προστιθεται στα νεουποστηριζομενα ScummVM games
κατι -που αν δεν κανω λαθος- αποτελει οροσημο μια και ειναι το πρωτο παιχνιδι της θρυλικης ACCESS ,που γινετε διαθεσιμο
μεσω ScummVM , ανοιγοντας μεσω της υποστηριξης της Αccess engine και αλλα games που την χρησιμοποιουν, οπως
π.χ. το Martian Memorandum(...Tex Murphy) .

Mεχρι την official εκδοση οπως παντα :arrow: daily builds του ScummVM.

Re: Amazon:Guardians of Eden (ScummVM)

Δημοσιεύτηκε: 09 Δεκ 2015 19:56
από Nemo
Εικόνα
The Templars are back in this fan-made game of the Broken Sword Series! George comes back to discover the origin of a mysterious letter he received about Nico's death, and uncover the whereabouts of the modern day Templars once again...
:arrow: http://scummvm.org/news/20151206/


To αξιολογο fan-made παιχνιδι Broken Sword 2.5: The Return of the Templars προστιθεται και αυτο στα νεουποστηριζομενα ScummVM games (κατι που προσδιδει αναγνωριση /προστιθεμενη αξια περισσοερο περισσοτερο ισως στο ιδιο το παιχνιδι) .
(Το οποιο ειναι free btw και διαθεσιμο :arrow: :arrow: :arrow: εδω )


Mεχρι την official ScummVM εκδοση(που κατι μου λεει οτι θα την ρθει παρεα με τον Αιβασιλη) οπως παντα :arrow: daily builds του ScummVM.

Και το Labyrinth of Time στο ScummVM

Δημοσιεύτηκε: 24 Ιαν 2016 20:23
από Nemo
Εικόνα
While aboard the subway, your train car is sucked into an alternate dimension, a labyrinth that spans the space-time continuum. Its creator, Daedalus, is forced to oversee its construction by the evil King Minos, who wants to use it to invade and conquer all times and places. Daedalus pleads for the player to find a way to destroy the labyrinth before Minos can complete his conquest.

The ScummVM Team is proud to announce that Labyrinth of Time is now playable in ScummVM
:arrow: http://scummvm.org/news/20160123/

Ηλθε το πληρωμα του χρονου ,ωστε να συμπεριληφθει στα παιχνιδια που υποστηριζει και το Labyrinth of Time της ΕΑ (προς το παρων υποστηριζονται οι DOS & Windows versions του παιχνιδιου)


Mεχρι την official ScummVM εκδοση :arrow: daily builds του ScummVM.

ScummVM1.8.0(Adventure Virtual Machine)

Δημοσιεύτηκε: 28 Φεβ 2016 16:58
από Nemo
1.8.0 (2016-03-0)
New Games:
- Added support for Rex Nebular and the Cosmic Gender Bender.
- Added support for Sfinx.
- Added support for Zork Nemesis: The Forbidden Lands.
- Added support for Zork: Grand Inquisitor.
- Added support for The Lost Files of Sherlock Holmes: The Case of the
Serrated Scalpel.
- Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
Tattoo.
- Added support for Beavis and Butthead in Virtual Stupidity.
- Added support for Amazon: Guardians of Eden.
- Added support for Broken Sword 2.5: The Return of the Templars.
- Added support for The Labyrinth of Time.

New Ports:
- Added Raspberry Pi port.
- Added GCW0 port.

General:
- Updated Munt MT-32 emulation code to version 1.5.0.

SDL:
- Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
- On POSIX systems we now follow the XDG Base Directory Specification for
placement of files for users. This effectively results in new locations
for our configuration file, our log file, and our default savegame path.
We still support our previous locations. As long as they are present, we
continue to use them. Please refer to the README for the new locations.
File locations on Mac OS X are not affected by this change.

3 Skulls of the Toltecs:
- Improved AdLib music support.

AGI:
- It is now possible to disable mouse support (except for Amiga versions
and fanmade games, that require a mouse).
- Fixed PCjr sound volumes.
- Major rewrite of graphics subsystem.
- Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
cursors. The Atari ST 8x8 system font is not included with ScummVM.
- Added ability to make for example a PC version look like an Apple IIgs
version. This includes palette, cursor, transition and even font. Just
set corresponding render mode.
- Fixed Apple IIgs game versions running too fast.
- Added support for automatic saving/restoring used by Mixed Up Mother Goose.
- Removed forced two second delay on room changes; replaced with heuristic.
- Fixed certain key bindings breaking after saving/reloading.

AGOS:
- Fixed arpeggio effect used in music of Amiga version of Elvira 1.
- Fixed loading and saving progress in the PC version of Waxworks.
- Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
- Added Accolade AdLib & MT-32 music drivers for the games:
Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
- Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
output and makes it closer to the original.

Broken Sword 1:
- Fixed Macintosh version speech when running on big endian systems.
- Fixed loading from Main Menu in bull's head scene, and maybe other scenes.

CinE:
- Added support for music in CD version of Future Wars.

MADE:
- Improved AdLib music support in Return to Zork.

SAGA:
- Improved AdLib music support.

SCI:
- Handling of music priority has been greatly improved.
- A lot of fixes for original game script bugs that also occurred when
using the original interpreter. This affects the following games:
KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
SQ4 (CD).
- Restoring from the ScummVM in-game menu should now work all the time.
- Improved support for Japanese PC-9801 games.
- Default to hi res version of KQ6, changeable using engine option.

SCUMM:
- Major improvements to Korean versions text rendering.
- Implemented original Maniac Mansion v0-v1 walking code.
- It is now possible to play Maniac Mansion from within Day of the
Tentacle, with a few caveats. See README for details.
- Alt-x can now be used to quit SCUMM games on all platforms.
- Improved lip sync animation in later HE games.

Tinsel:
- Improved AdLib music support in Discworld 1.

Re: ScummVM (Adventure Virtual Machine) ~ Official Thread

Δημοσιεύτηκε: 29 Φεβ 2016 20:05
από GeoMan
Στα Daily Builds η εκδοση του SCUMMVM ειναι ... 1.90!

Re: ScummVM (Adventure Virtual Machine) ~ Official Thread

Δημοσιεύτηκε: 02 Μαρ 2016 02:12
από Nemo
1.8.0 (2016-03-04)
Πανω στο copy paste μου ξεφυγε το σημαντικοτερο ο χρονος (04-03-2016) της αφιξης της 1.8.0
:arrow: https://github.com/scummvm/scummvm/blob/master/NEWS

GeoMan έγραψε:Στα Daily Builds η εκδοση του SCUMMVM ειναι ... 1.90!
NEWS: Added stub for 1.9.0
@sev- committed 3 days ago