Σελίδα 3 από 5

Cemu 1.5.4 Win X64 Wii U emulator !

Δημοσιεύτηκε: 28 Ιούλ 2016 17:58
από Nemo


https://www.youtube.com/watch?v=-H6GP9GNaDs


https://www.youtube.com/watch?v=9eohVXx1D-Q



https://www.youtube.com/watch?v=V2UXBDX4itQ

v1.5.4 Changes:

- Improved compatibility Overall
- Graphical improvements
- Improved robustness of interpreter and recompile
- Added option VSync
D/load :arrow: Cemu 1.5.4 Win X64

Re: Cemu - !!! Wii U emulator !!!

Δημοσιεύτηκε: 09 Αύγ 2016 17:45
από Nemo

Re: Cemu 1.5.5 Win X64 Wii U emulator !!!

Δημοσιεύτηκε: 16 Αύγ 2016 18:42
από Nemo


https://www.youtube.com/watch?v=tiJ3phyyvSw

CEMU 1.5.5c - Bayonetta 2





https://www.youtube.com/watch?v=9w1rfWQx8SY

CEMU 1.5.5c- Xenoblade Chronicles X


v1.5.5
Changes:
- Added game profiles (manage settings per game)
- Automatic detection area
- Minor graphical improvements
- Performance improvements
- Added hotkey to toggle entre TV and GamePad screen (Ctrl + Tab)
- Fixed Several bugs and crashes
D/load :arrow: Cemu 1.5.5 Win X64

Cemu 1.5.6B Win X64 Wii U emulator !!!

Δημοσιεύτηκε: 28 Αύγ 2016 23:20
από Nemo


https://www.youtube.com/watch?v=lMVbW22x9BA
v1.5.6b
Changes:
– Audio improvements
– Reduced RAM usage (up to 1.5GB lower)
– More crashes fixed
D/load :arrow: Cemu 1.5.6b Win X64

Re: Cemu - !!! Wii U emulator !!!

Δημοσιεύτηκε: 12 Σεπ 2016 19:12
από Nemo


https://www.youtube.com/watch?v=n5K_2uUpCB8

Xenoblade Chronicles X - CEMU 1.6.0 preview




https://www.youtube.com/watch?v=Uqf8AmYFRtY

Yoshi's Woolley World - CEMU 1.6.0 preview

Cemu 1.6.0 Win X64 Wii U emulator !!!

Δημοσιεύτηκε: 23 Σεπ 2016 18:58
από Nemo


https://www.youtube.com/watch?v=XSOrQUo3s20
v1.6.0 Changes:
- New texture cache / manager
- Huge compatibility improvements
- Graphic improvements
- Audio improvements
- Many all-around exchange and bugfixes
D/load :arrow: Cemu 1.6.0 Win X64

Πρώιμη :arrow: Cemu compatibility list
http://compat.cemu.info/

Re: Cemu - !!! Wii U emulator !!!

Δημοσιεύτηκε: 13 Οκτ 2016 16:54
από Nemo


https://www.youtube.com/watch?v=t0j-esEcTCQ

Cemu 1.6.1
Improvements Preview



https://www.youtube.com/watch?v=mHVDNnalCQc

Bayonetta 2 - Cemu 1.6.1

Cemu 1.6.1 Win X64 Wii U emulator !!!

Δημοσιεύτηκε: 16 Οκτ 2016 23:11
από Nemo


https://www.youtube.com/watch?v=t0j-esEcTCQ
Cemu 1.6.1 Changes:
– New universal GPU buffer cache (replaces vertex cache)
– NFC support
– Small graphic improvements
– Minor changes and bugfixes

Λεπτομερέστερα
– general: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.
– NFP: Added initial NFC support. Scanning NFC tags works by loading a file via the menu
– GX2: New universal cache implementation for attribute, uniform and index data Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running. The previously added cache control options where removed as they have become obsolete
– GX2: Further improved and optimized handling of textures with overlapping memory regions
– GX2: Optimized detection of changes to texture data
– GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data
– GX2: Fixed a crash that could occur if GL shaders failed to compile
– GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL’s deprecated hw alpha test)
– GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded
D/load :arrow: Cemu 1.6.1 Win X64

Πρώιμη :arrow: Cemu compatibility list

Cemu 1.6.2 Win X64 Wii U emulator !!!

Δημοσιεύτηκε: 05 Νοέμ 2016 21:37
από Nemo


https://www.youtube.com/watch?v=0Yry7_Ut7Zg



https://www.youtube.com/watch?v=NLjfeZudQu8
CEMU detailed changelog for 1.6.2

CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions
CPU: Improved detection of function entry points for recompiler
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code

FS: Various optimizations to FSA thread, resulting in quicker processing of file operations
FS: If available, AES-NI is now used for filesystem decryption

AX: Added API AXAcquireMultiVoice()

NFP: Deactivate event will now be correctly signaled

GX2: Added support for Streamout emulation via OpenGL's Transform Feedback
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)
GX2: Improved handling of bottom of pipe event
GX2: Added API GX2DrawIndexedImmediateEx()
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation
D/load :arrow: Cemu 1.6.2 Win X64

Πρώιμη :arrow: Cemu compatibility list

Cemu 1.6.3 - !!! Wii U emulator !!!

Δημοσιεύτηκε: 28 Νοέμ 2016 18:11
από Nemo


https://www.youtube.com/watch?v=m_vr35c3ggs


# CEMU detailed changelog for 1.6.3


coreinit: Added support for 'wb' modifier flag in FSOpenFile()/SAVEOpenFile()

AX: Rewrote a majority of AX API and internal mixing code, aiming for almost a 1:1 reimplementation where possible
AX: Adjusted memory layout of some internal sample data buffers (some games calculate addresses on their own instead of relying on the values provided by the API)

SWKBD: Fixed a bug that caused the software keyboard overlay to not display on AMD GPUs

GX2: Added support for D24_S8_FLOAT depth buffer format
GX2: Shaders will now correctly use shadow samplers instead of imitating them by manually comparing shadow depth in shader logic
GX2: Added support for dynamically detecting and adjusting the number of mip levels of a texture during usage (information about the mip level count isn't always available at texture creation)
GX2: Better support for rendering to individual mip levels of a texture
GX2: Added support for binding the same texture multiple times with different mip or slice views during a drawcall
GX2: Fixed order of elements returned by FETCH4 shader instruction
GX2: Fixed a bug in polygon offset slope scale calculation
GX2: Handle texture LOD parameter correctly in vertex shader


D/load :arrow: Cemu 1.6.3 Win X64

Re: Cemu - !!! Wii U emulator !!!

Δημοσιεύτηκε: 29 Νοέμ 2016 15:32
από metalcandyman
Eπειδη τον CEMU τον χρησιμοποιω για καποια παιχνιδια που δεν εχω στο Wii U μηπως υπαρχει κανα Link Nemo που να γραφουν της καλητερες ρυθμισεις για περισσοτερα fps,πιο smooth gameplay κλπ αν και μπορω να πω πως μια χαρα παει και με της default ρυθμισεις στο pc μου αλλα πιστευω πως σιγουρα μπορει να παει και καλητερα.

Re: Cemu - !!! Wii U emulator !!!

Δημοσιεύτηκε: 06 Δεκ 2016 18:00
από Karnov
Yπάρχουν ρυθμίσεις φυσικά.. και κοστίζουν πάνω 1500€

Nα στις πω metalcandyman;

- αλλαγή επεξεργαστή
- αλλαγή μητρικής
- αλλαγή μνημών
- αλλαγή κάρτας γραφικών

;-) ;-) ;-)

Re: Cemu - !!! Wii U emulator !!!

Δημοσιεύτηκε: 08 Δεκ 2016 00:18
από metalcandyman
Karnov έγραψε:Yπάρχουν ρυθμίσεις φυσικά.. και κοστίζουν πάνω 1500€

Nα στις πω metalcandyman;

- αλλαγή επεξεργαστή
- αλλαγή μητρικής
- αλλαγή μνημών
- αλλαγή κάρτας γραφικών

;-) ;-) ;-)
Mπα φιλαρακι δεν εχω κανενα απολυτως προβλημα με αυτα που αναφερεις.

Πρωτο PC
CPU: I7 4790k
GPU: GTX 980
RAM 16GB
SSD: ADATA 512GB

Δευτερο PC
CPU: I5 4460
GPU: AMD RADEON HD 7790
RAM 8GB
SSD: ADATA 240GB

Ακομα και το δευτερο pc που ειναι υποδεεστερο απο το πρωτο δεν εχει κανενα απολυτως προβλημα με οσα παιχνιδια δοκιμασα στον cemu εκτος φυσικα απο τα παιχνιδια που αποδεδειγμενα εχουν προβληματα απλα ελεγα μηπως υπαρχουν τιποτα tips στης ρυθμισεις για καλητερη overall αποδοση του emulator.

Re: Cemu - !!! Wii U emulator !!!

Δημοσιεύτηκε: 08 Δεκ 2016 11:43
από Karnov
Ααααα. Είπα και γω. Δεν ξέρω καν απο ρυθμίσεις.. Σορρυ.

Re: Cemu - !!! Wii U emulator !!!

Δημοσιεύτηκε: 30 Απρ 2017 23:52
από Nemo


https://www.youtube.com/watch?v=FBTKm3wywG0



https://www.youtube.com/watch?v=GezfxDhstcc
Changelog for 1.7.5

CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode)
CPU/JIT: Added experimental support for PPC's non-ieee mode
CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible
RPL: Fixed a crash caused by too large SDA areas
GX2: Various optimizations for the graphics backend, including:
optimizing the algorithm for vertex/uniform/streamout cache lookup
avoiding all redundant GL state changes
implementing OpenGL DSA for textures
other micro optimizations throughout the entire code
GX2: Fixed a bug leading to corrupted shader cache files
GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs
GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value
GX2: Fixed crash caused by unsupported vertex/geometry shader mode
GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details)
GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders


D/load :arrow: Cemu 1.7.5 Win X64