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# New in 1.13.0e: general: Fixed multiple smaller issues with the new graphic pack window (like description and name size) general: Graphic packs improvements - load/unload packs, which only contain shaders and no texture rules, while a game is active - added int/double type support for preset variables $var:type, which is used in shader replacement # New in 1.13.0d: general: Fixed language selection in general settings general: Added support for arithmetic expressions in presets and texture rules Fixed multiple graphic pack errors with the new version # New in 1.13.0c: general: Fixed recompiler bug that could cause random softlocks # New in 1.13.0b: general: Fixed hex constants in new graphic packs padscore: Fixed trigger and release values for emulated wiimote controllers # New in 1.13.0: general: Added support for launching .elf executables (homebrew) general: Overhauled graphic packs system and interface - Added the ability to store multiple presets in one graphic pack (e.g. multiple resolutions in a single resolution graphic pack) The used preset can be selected in the interface. Only one preset can be active at a time per graphic pack - Replaced the graphic pack list with a tree view to allow hierachical structuring - Added description and path field - Added a button to reload custom shaders while a game is running (mainly intended for graphic pack development) - Existing graphic packs for Cemu 1.12.2 and earlier remain compatible general: Added a new general settings window and moved most options there general: Added discord rich presence support input: Cemu should no longer detect some keyboard special keys as permanently pressed audio: The audio output device can now be selected and changed in the audio settings padscore: Fixed a bug where some controllers where read as wiimote input instead of their proper format (Applies only to Pro or classic controller) padscore: Fixed default values for WPADGetDataFormat to match the configured controller
# Cemu detailed changelog for 1.13.1 # Patreon release date: 2018-08-28 # Public release date: 2018-09-04 # New in 1.13.1d: general: fullscreen can only be toggled while a game is loaded general: updated translation files input: fixed wiimote nunchuck acceleration values # New in 1.13.1c: AX: Fixed the timeout handling in the audio update loop AX: Fixed a crash when xaudio was selected in the config, but couldn't be loaded # New in 1.13.1b: AX: Improved handling of a high delay between two update calls AX: Improved DirectSound output with the new audio timing input: fixed wiimote acceleration change (swing movement) input: fixed wiimote rumble support # New in 1.13.1: general: Fixed some text not being looked up in the translation files general: Fixed bugs in graphic pack window audio: Added XAudio2 support as an alternative to DirectSound (API can be selected in options) AX: Improved accuracy of audio timing AX: Fixed wrong buffer offsets in AX FinalMix callback input: Improved deadzone and axis range handling input: Better handling of keyboard and controller default states (e.g. detecting and filtering special keys that are always reported as pressed) input: Decreased default deadzone to 10% coreinit: Improved accuracy of locked cache API (fixes a crash in Bayonetta 2) coreinit: Fixed a rare softlock that could occur in ioctl API padscore: Fixed handling of acceleration values for the wiimotes vpad: Improved handling of stick to virtual directional button translation nex: Fixed a crash that could occur when losing the connection to the friend server debug: Improved the PPC thread viewer window - added an option to automatically refresh the view - suspended threads can now be resumed again
New in 1.13.2c: input: Fixed keyboard input # New in 1.13.2b: general: Fixed UI custom mlc path not being applied correctly swkbd: Fixed software keyboard not accepting any input # New in 1.13.2: general: Added option to customize MLC path to general settings general: Added option to show menu bar in fullscreen (when moving the mouse to the top of the screen) audio: Added support for XAudio 2.8 (Win8+) audio: Added a latency option to ensure a minimum amount of buffered audio data audio: Fixed leaking XAudio 2.7 resources input: Improved support for windows touch input input: Fixed an issue where calibration did not work correctly input: Fixed controller not being selected after swapping the emulated controller type in input settings gfx-packs: Added support for unary operators (+,-) in expressions gfx-packs: Fixed expression parsing for lists coreinit: Improved accuracy of core timing (OSGetTick) AX: Optimized the core audio timing logic to be less CPU intensive nn_boss: Fixed an error where already existing SpotPass files were not updated
# New in 1.14.0b: general: Minor UI tweaks CPU/JIT: Added exports for Cemuhook to allow for more reliable JIT cache invalidation when toggling patches GX2: Fixed potential softlock when 'Full sync at GX2DrawDone' is enabled # New in 1.14.0: GX2: A full reimplementation of the texture system from scratch Main improvements: - Better tracking and synchronization of textures which have overlapping data - Better performance when a large number of textures are loaded - Better garbage collection in texture cache (lowers VRAM usage and keeps it low) - Lower chance of corrupted textures due to improved detection of texture invalidation - Avoid rendering to GL texture views since they have bugs on AMD and Intel drivers (fixes 'light circles' and similar issues) GX2: Fixed shader cache being ignored on Windows AMD drivers GX2: Fixed 'Nvidia artifacts' (e.g. BotW lava and water surfaces would have distorted pixels) GX2: Primitive RECT are now rendered as triangles GX2: Added support for shader CALL instruction GX2: Automatically scale texelFetch() coordinates to match resolution defined via texture rules GX2: Added support for streamout in geometry shaders GX2: Emulate color buffer GPU7 registers correctly GX2: Fixed separate alpha blending GX2: Correctly clamp out-of-bounds LOD values in GX2InitSamplerLOD() GX2: Fixed a bug were tiling aperature always assumed a tilemode of 4 GX2: Added support for texture formats R16_SNORM and BC4_SNORM GX2: Fixed a bug where the first depth clear on an previously unknown texture was being ignored GX2: Fixed slowdown when rendering point primitives (Mainly affected Mario Kart 8 and Fatal Frame 5) GX2: Fixed random crash that could occur shortly after shader cache finished loading PPC/JIT: Small tweaks and improvements gfxPacks: V2 graphic packs that are not compatible with 1.14.0 will be marked as outdated coreinit: Context LR is now stored as big endian coreinit: Added API OSContinueThread, MEMGetAllocatableSizeForBlockHeapEx, OSSwapAtomic coreinit: Small tweaks to OSExitThread input: Fixed touch input in separate pad window input: Improved deadzone handling vpad: Fixed directions of axis values in certain situations snd_user: Added snd_user HLE implementation (VC titles and some other
Nemo έγραψε: https://www.youtube.com/watch?v=alzKqriTd1Y # Cemu detailed changelog for 1.15.0 # New in 1.15.0d: gfxPacks: Added support for overwriting aoc mounted files (put files relative to <graphicPackFolder>/aoc/) # New in 1.15.0c: general: Added top center and bottom center alignment for overlay gfxPacks: Fixed bug in expression parser # New in 1.15.0b: gfxPacks: Fixed error in internal path for content folder # New in 1.15.0: general: Added PowerPC debugger Supported features so far: - Disassembly and memory view - Breakpoints and stepping - Memory breakpoints - Support for live patching of PPC instructions - Partial support for symbols (Cafe OS functions are named) - Expression support general: Added configurable graphical overlay for displaying stats Current available stats include: - FPS - Cemu CPU usage - Total CPU usage per core (global) - Memory usage - Drawcalls per frame general: Minor changes to logging general: Added debug option to dump Wii U RAM to files PPC/JIT: Improved support for code invalidation input: Added a low battery warning for XInput wireless controllers (Win8+ required) input: Overhauled deadzone and axis range calculation input: Added button threshold setting (applies if an axis is mapped to a button) gfxPacks: Added support for file replacement via graphic packs gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double snd_core: Added API AIGetDSPSampleRate and AICheckInit nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize GX2: Added support for texture format R32_G32_UINT
# Cemu detailed changelog for 1.15.0 # New in 1.15.0d: gfxPacks: Added support for overwriting aoc mounted files (put files relative to <graphicPackFolder>/aoc/) # New in 1.15.0c: general: Added top center and bottom center alignment for overlay gfxPacks: Fixed bug in expression parser # New in 1.15.0b: gfxPacks: Fixed error in internal path for content folder # New in 1.15.0: general: Added PowerPC debugger Supported features so far: - Disassembly and memory view - Breakpoints and stepping - Memory breakpoints - Support for live patching of PPC instructions - Partial support for symbols (Cafe OS functions are named) - Expression support general: Added configurable graphical overlay for displaying stats Current available stats include: - FPS - Cemu CPU usage - Total CPU usage per core (global) - Memory usage - Drawcalls per frame general: Minor changes to logging general: Added debug option to dump Wii U RAM to files PPC/JIT: Improved support for code invalidation input: Added a low battery warning for XInput wireless controllers (Win8+ required) input: Overhauled deadzone and axis range calculation input: Added button threshold setting (applies if an axis is mapped to a button) gfxPacks: Added support for file replacement via graphic packs gfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL double snd_core: Added API AIGetDSPSampleRate and AICheckInit nn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bit nn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSize GX2: Added support for texture format R32_G32_UINT