Enchanced(Ηacks) εκδοσεις retrogames
Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR
Enchanced(Ηacks) εκδοσεις retrogames
Ειναι αρκετα συχνο το φαινομενο παλαιοτερα παιχνιδια τα οποια πολλες φορες φτιαχνονταν υπο ασφυκτικες χρονικα προθεσμιες -ιδιως οταν επρεπε να προλαβουν τις γιορτες ή οταν εβγαιναν οι ταινιες αν μιλουσαμε για tie ins η ακομα και την κυκλοφορια των υπολοιπων ports e.t.c.ετσι ωστε σε εκμεταλευθουν/αξιοποιησουν σε καθε περιπτωση το momentum οσο πιο κοντα στο peak/κορυφη του προς οφελος τους - λογω της βιασυνης σε αρκετες περιπτωσεις οι Developers δεν καταφερναν να φθασουν στο maximum τους με αποτελεσματα χαμηλοτερα των δυνατοτητων τους ή ακομα και καποια bugs να κρυβουν το πληρες δυναμικο/potential του software το οποιο "κρυβεται" και ειναι ηδη εκει .
Ως αποτέλεσμα κατοπιν αλλες φορες ιδιοι οι δημιουργοι /αλλες φορες ικανοτατοι fans/coders -που και στις δυο περιπτωσεις "νοιαζονται"-, με μικρες -αλοτε αισθητικες κι αλλοτε λειτουργικες- παρεμβασεις hacks -αναλογα των σημερινων patches- ερχονται να "επανορθωσουν" την κατα καποιο τροπο "αδικια", που εγινε τοτε.
Δεν μιλαμε για καινουριες εκδοσεις ή ολικες μεταμορφωσεις ,οπως το Commando Arcade SE (C64) ή το νεο Bubble Bobble (CPC) αλλα για μικρες αλλα σημαντικες πινελιες ,οπως π.χ. την βελτιωση γραφικων του Outrun Europa σε ΖΧ , την διορθωση διορθωση ηχου/εφε στο Street Fighter 2 CE (Megadrive ) ή τελος την νεα FIXED version E.T. Atari 2600 .
Kι ετσι να αποσυμφορησουμε λιγο το "Νεες κυκλοφοριες σε retro κoνσολες και computers " thread .
Ως αποτέλεσμα κατοπιν αλλες φορες ιδιοι οι δημιουργοι /αλλες φορες ικανοτατοι fans/coders -που και στις δυο περιπτωσεις "νοιαζονται"-, με μικρες -αλοτε αισθητικες κι αλλοτε λειτουργικες- παρεμβασεις hacks -αναλογα των σημερινων patches- ερχονται να "επανορθωσουν" την κατα καποιο τροπο "αδικια", που εγινε τοτε.
Δεν μιλαμε για καινουριες εκδοσεις ή ολικες μεταμορφωσεις ,οπως το Commando Arcade SE (C64) ή το νεο Bubble Bobble (CPC) αλλα για μικρες αλλα σημαντικες πινελιες ,οπως π.χ. την βελτιωση γραφικων του Outrun Europa σε ΖΧ , την διορθωση διορθωση ηχου/εφε στο Street Fighter 2 CE (Megadrive ) ή τελος την νεα FIXED version E.T. Atari 2600 .
Kι ετσι να αποσυμφορησουμε λιγο το "Νεες κυκλοφοριες σε retro κoνσολες και computers " thread .
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Bruce Lee+ (Spectrum)
Bruce Lee+ (Spectrum) H πρωτη Enchanced εκδοση αφορα το κλασσικο platfom Bruce Lee της Datasoft και προσθετει ολους τους "κακους" σε καθε πιστα,αν και ασφαλως το γεγονος οτι ειστε παντα τεσσερις δεν γινεται για να μπορειτε παιξεται Μπριτζ /πιλοττα/βιδα ,αλλα πιο αποτελεσματικα "πλακωτο" ,αν και ισχυει κι εδω ακομα πιο εμφατικα το ρητο οτι η μανα του "φευγα" δεν εκλαψε ποτε .
D/load link Bruce Lee+ (Spectrum)
WOS Forum Thread
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Jetset Willy 2015 - Bug Fixed Edition
D/load1. Black instead of blue initial loading page, the reason for this is (2) , it still retains the 'beeps' however they are played after the message not before.
2. New loading screen to replaced the 'loading' message present on the normal variants. It is compressed to save much time (down to 1485 bytes from 6912)
3. To further save loading time, the main code was also compressed (reduced from 32768 to 22459 bytes)
4. The decompress routine purposely returns to basic so its easily savable as a standard 32768,32768 if desired. Also permits easy POKE entering too. Loader (used BlockEdit to display as it did not fit into one Spectrum screen) ignore odd spacing it looks fine in reality:
5. Built a ready-made Microdrive version and a +3 disk image as well. Identical to the tape version except a minor filename change for the disk due to +3DOS limitations.
6. The keypad entry was disabled as it seems superfluous these days.
7. Auto-pause has been disabled to prevent a lock-up when using an Interface 1. You can still pause the game via the usual keys but it will not 'auto pause' , also a patch was applied to prevent said lock-up if the user decides to pause the game for any reason.
8. The code that causes the in-game tune to deteriorate with each loss of life was disabled. Although intentional I've always considered it a bug in some way. I also noted (Thanks Skoolkid) that the length of each note slightly increases too with each life loss.
9. The otherwise invisible and unreachable object in the First Landing was given a form and simply moved down a few characters to enable it to be collected. This 'fix' replaces the official Software Projects fix of moving it to The Hall (where it would still be invisible) , this seems a better fix in some ways as the object is kept on the screen it was intended to be displayed on.
10. The official Software Projects 'fix' for The Banyan Tree was retained. This simply involves changing an earth cell to an air cell so the tree is climbable.
11. The official Software Projects 'fix' for The Attic was also retained with a minor alteration. The staring position of one arrow was altered slightly so that both arrows actually appear and function as was originally intended. Some 'fixes' for this it was noted remove one arrow completely.
12. The minor auto collect bug when Willy enters the Swimming Pool was fixed. There are a few ways of rectifying this however the simple method of simply changing the rope colour to cyan was used. The object form and placement remain unaltered where Matt placed it.
13. The 'double object' on The Beach was split into a single object and the 'extra' one was moved further down the beach into the 'waves'. The thought behind this is that way Willy is forced to use the conveyor to get that object.
14. The Conservatory Roof bug was fixed. The official Software Projects 'Fix' for this involves removing one fire cell so the object on the far right is just about reachable, however in practise is it almost impossible to collect them all without any life loss. After studying other variants of this screen, a different 'fix' was applied: The fire cells were moved into groups of two, followed by two objects, two more fire cells and finally two objects.
15. The issue where Willy can jump from the top of the Watch Tower (and ending up in The Off Licence as the 'Up' location is not defined) was fixed by simply shortening the ramp one block and moving the conveyor down one block. This fix is simple and it also means Willy cannot jump heigh enough to leave the screen via the top.
16. The concern where Willy can jump up from Dr Jones Will Never Believe This and end up hitting a fire cell in We Must Perform A Quirckafleeg was reduced by adding a fire cell to the top of the structure, making it very difficult for Willy to accidentally jump up and out of this screen in that manner and in addtion the exit for 'up' from this screen was set to be the same screen so if Willy does manage to leave via the top, he will re-appear at the bottom of the screen.
17. The odd effect where Willy can jump through the top of Rescue Esmerelda and end up in The Ballroom was looked at. Its unclear if this was intentionally left in or an oversight however it did not make logical sense to allow Willy to 'teleport' in such a manner. The fix simply involves adding some earth cells to the top near the conveyor to prevent Willy from being able to exit the screen via jumping up. We gave some thought to using the empty room 47 here as The Belfry as per JSW2 but decided that would be an addition rather than a 'fix', something we wanted to avoid.
Jetset 2015 Bugfixed Tape
Jetset 2015 Bugfixed Tape Microdrive
Jetset 2015 Bugfixed Tape Disk.
Προελευση >>> http://jswmm.co.uk/topic/76-new-jsw-201 ... d-edition/
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Nightshade(C64) fixed & Enchanced
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
The Dark(Spectrum)
The Dark : το First-person shooter που αρχικά είχε γίνει διαθέσιμο το 1997 γίνεται rerelease από τον δημιουργό Oleg Origin
Many years ago the army of dark forces has crossed the border of the Land of Winds.
Most of the population have been killed, others have escaped to northern lands.
Among them there was a girl named Jane. Soon she gave birth to a son, Alexander.
Jane told him the sad story. And when he became an adult, he went to the native land to free his country.
του με βελτιώσεις/προσθήκες (όπως προσθήκη speech )
D/load The Dark(Spectrum)
Επίσημη Σελίδα δημιουργού
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Castlevania(MSX2)
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Enchanced(Ηacks) εκδοσεις retrogames
Patches για παιχνίδια του Sega Saturn τα οποία με αυτόν τον τρόπο αυξάνουν την resolution/ανάλυση της οθόνης και/ή την ορατή gaming area .
Tα κατεβάζετε από εδώ http://www.emu-land.net/forum/index.php ... 3826.0;all
(Google tAutoTranslated) https://translate.google.gr/translate?s ... edit-text=
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Super Pitfall(Nes) Enchancement(hack)
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
SALAMANDER -SMOOTH SCROLL Fix (MSX 2)
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Enchanced(Ηacks) εκδοσεις retrogames
^Πολύ καλή προσπάθεια!
"Earok" Amiga games Ηacks
O[ b] Erik (Earok) Hogan[/b] είναι ένας ιδιαίτερα δραστήριος amigascener γνωστός από
- τις αμέτρητες μεταφορές από Amiga σε CD32 games
- το Giana Sisters Special Edition (viewtopic.php?p=36613#p36613)
- και το AlarCity(Wip)
αλλά και το
Official page http://earok.net/game/another-world-lost-level
έχει παρέμβει/πειράξει σε αρκετά Αmiga games προκειμένου να τα διορθώσει/βελτιώσει.
- τις αμέτρητες μεταφορές από Amiga σε CD32 games
- το Giana Sisters Special Edition (viewtopic.php?p=36613#p36613)
- και το AlarCity(Wip)
αλλά και το
Με πιο πρόσφατο παράδειγμα [youtube ... Level ADF Another World - The Lost Level HDD / WHDLoad versionRaid Over Moscow (Amiga) preview αποτέλεσμα της συνεργασίας του Erik (Earok) Hogan ο οποίος σενεισέφερε τον κώδικα σε blitz basic και του
Adrian Cummings ο οποίος σενεισέφερε τα γραφικά
viewtopic.php?p=36584#p36584
Official page http://earok.net/game/another-world-lost-level
έχει παρέμβει/πειράξει σε αρκετά Αmiga games προκειμένου να τα διορθώσει/βελτιώσει.
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Enchanced(Ηacks) εκδοσεις retrogames
https://www.youtube.com/watch?v=Iojq4NVtdHU
https://www.youtube.com/watch?v=EO3qpaY1z4U
Τα Dungeon Master(STE) και Chaos Strikes Back(STE) αποκτούν βελτιωμένα ηχητικά εφέ(samples) αξιοποιώντα την STE DMA audio δυνατότητα των "enhanced" ST δηλαδή των ΑΤΑRI STE, Mega STE, TT and Falcon.
http://atari.8bitchip.info/SCRSH/dmrd.html
http://atari.8bitchip.info/SCRSH/chsbs.html
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Enchanced(Ηacks) εκδοσεις retrogames
https://www.youtube.com/watch?v=o7mnrN3J-_E
Peter Putnik has done it again and just ... a result.
Τo Prince Of Persia(STE) αποκτά βελτιωμένα ηχητικά εφέ(samples) αξιοποιώντα την STE DMA audio δυνατότητα των "enhanced" ST δηλαδή των ΑΤΑRI STE, Mega STE, TT and Falcon /αλλά και παράλληλα πιο στρωτό gameplay.
http://atari.8bitchip.info/SCRSH/princofps.html
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Rogue +6DGM (C64)
Χάρη στους Hokuto Force έχουμε μια ακόμη βελτιωμένη/διορθωμένη έκδοση C64 game οι οποίες μάλιστα έχουν πυκνώσει το τελευταίο διάστημα .The C64 conversion of Rogue is a buggy
incomplete game. Many of the lines of
text that can be found in memory are
never used, and the advanced features of
scrolls and potions (and searching) do
not work like the original.
In fact, there a few fatal bugs that
make it so the game can never be
completed.
The original quest of Rogue is to find
the Amulet of Yendor in a dungeon at
least 26 levels deep and bring it back
to the surface.
For this Hokuto Force version, we found
and fixed the code that enables
collection of the amulet and unlocks the
ability to go back up stairs.
You can now see the winning game message
Here’s what was fixed:
- RESTORED missing Amulet of Yendor
(looks like a ring somewhere on level
26 or higher)
- FIXED bug which increased levels using
decimal math mode - this caused dozens
of levels to be skipped, ruining most
chances of ever reaching the amulet
- FIXED load/save game routines, which
never worked correctly - switched to
support saving to disk (using drive
number game loaded from)
- FIXED bug with item names using text
out of range - this corrected several
ring names
- FIXED bugs with random number
generation that could lock up the game
- FIXED interrupt and timer init that
would sometimes freeze the game
- CLEANED raster split and removed
several graphic glitches
- REMOVED garbage graphics during screen
transitions and game-over messages
Added 6 trainers:
- No damage from monsters
- No drain on strength as time passes
- Maximum HP (weapon strength)
- Maximum armour
- In-game level skip using +/- keys for
level down/up
- Choose starting level
Plus, added one enhancement:
- The original game had no music at all
and barely any sound effects, so we
added a completely optional bonus
music track by Linus.
Press ‘M’ anytime during the game to
turn music on/off.
D/load Rogue +6DGM (C64)
Προέλευση http://csdb.dk/release/?id=156806
Μάλιστα ο Brataccas υπεύθυνος για το Bug-Fixing στα σχόλια κάτω από το release πρόσθεσε
So many unfinished ideas in this game. Mastertronic really cheaped out on this one. @Hypnosis, sadly arrows are just like any other weapon buff to HP. There are things in the game that might be bugs or design, so erred on the side of preserving the original game rather than fixing all possible things (for example, you gain strength over time, but if you equip weak armour and unequip it wipes out any previous gain).
I'm halfway to thinking doing an original port of Rogue or better Moria would be fun.
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....