Nemo έγραψε:ess page!
Steel Ranger will be a Turrican / Metroid inspired action game, with adventure elements. It is a loose sequel to Hessian, with familiar gameplay but hopefully easier controls this time.
The scenario is set a few hundred years from now. As humanity began to expand its reach through the space to seek a future beyond the dying Earth, it found itself at war with the Throne Group's legacy: rebelled machines who also set their sights on conquering the galaxy, seeing themselves as the next version of mankind, superior in every way to the fragile organic lifeforms. Using a Ranger armor suit, you must confront extreme combat on the machines' home planet in hope of turning the tide of war.
After finishing Hessian, some time was needed to explore new tech options for a potential new C64 game. Now the exploration is over, and the choices for this game are clear. In contrast to Hessian & Metal Warrior games, this game will utilize 2x2 char blocks to allow more precision and freedom in building the game world, as well as speeding up background collision checks, since they are done on a per-block basis, without needing to drill down to the char level. Potential downside will be increased memory / disk use. Like Hessian, Steel Ranger will run at 50Hz with color-per-char backgrounds, but the scrolling is freedirectional for a smoother feel, and faster scrolling when needed. The aim is to be compatible with both PAL & NTSC, though on NTSC slowdown could occur more easily in heavy action sequences.
The game scenario needed some thinking as well. The original plan was a direct sequel to Hessian, picking up from where the story of the game left off, but that got abandoned as stronger inspiration came from an unexpected direction: the idea to write Turrican fanfiction for NaNoWriMo 2017. This idea mutated quickly into original fiction and something that felt very inspiring and suitable also for a game. Of course, considering how Turrican is one of the most "holy" games on the C64, getting inspiration from it sets the bar for quality rather high!
Unlike Turrican, this game too will use sprite bullets instead of char bullets, to preserve the fidelity of the background at all times and allow for more colorful bullets. This means that the firepower will not be as extreme in quantity, but using large and fast moving bullet sprites the weapons should yet feel fairly powerful. Firing happens to 8 directions just like in Hessian.
Current status: player movement and weapons are done. Game world charsets and layout are in progress, using a new world editor tool which allows larger shapes (consisting of several blocks if necessary) to be edited and inserted into the world. The C64 charset is dynamically constructed as editing proceeds, discarding duplicate chars and blocks. Due to not needing to pixel human-occupied or otherwise realistic locations, the work feels more inspiring and less painful this time!
http://cadaver.homeftp.net/wip.htm
οι ελπίδες για ένα υψηλών προδιαγραφών και προσδοκιών Turrican(/Metroid) κλώνο αναπτερώθηκαν από την ανακοίνωση για το επερχόμενο
Steel Ranger από τον
Lasse(Cadaver)Öörni/Covert BitOps δημιουργού της κορυφαίας -μετά το 2000 -σειράς games για τον
C64 Metal Warrior 1-4 αλλά και τα
ΒOFH:Servers Under Siege ,
Escape From New York με τελευταίο δημιούργημά το πρόσφατο
Hessian